4 <script src=
"../../resources/js-test.js"></script>
8 if (window
.testRunner
) {
9 testRunner
.dumpAsText();
10 testRunner
.waitUntilDone();
13 var svg
= new Image();
14 svg
.src
= "resources/link-xhtml.svg";
16 svg
.onload = function() {
17 var canvas
= document
.createElement("canvas");
18 window
.ctx
= canvas
.getContext("2d");
20 ctx
.getImageData(0, 0, 1, 1);
22 ctx
.drawImage(svg
, 0, 0);
24 shouldThrow("window.ctx.getImageData(0, 0, 1, 1)");
26 if (window
.testRunner
)
27 testRunner
.notifyDone();