Move parseFontFaceDescriptor to CSSPropertyParser.cpp
[chromium-blink-merge.git] / third_party / WebKit / LayoutTests / webaudio / audionode-channel-rules.html
blob7dcce636591b8f81e9fcc5907ebcb4af333ce582
1 <!DOCTYPE html>
3 <html>
4 <head>
5 <script src="../resources/js-test.js"></script>
6 <script src="resources/compatibility.js"></script>
7 <script type="text/javascript" src="resources/audio-testing.js"></script>
8 </head>
10 <body>
11 <div id="description"></div>
12 <div id="console"></div>
14 <script>
15 description("Channel mixing rules for AudioNodes.");
17 var context = 0;
18 var sampleRate = 44100;
19 var renderNumberOfChannels = 8;
20 var singleTestFrameLength = 8;
21 var testBuffers;
23 // A list of connections to an AudioNode input, each of which is to be used in one or more specific test cases.
24 // Each element in the list is a string, with the number of connections corresponding to the length of the string,
25 // and each character in the string is from '1' to '8' representing a 1 to 8 channel connection (from an AudioNode output).
26 // For example, the string "128" means 3 connections, having 1, 2, and 8 channels respectively.
27 var connectionsList = ["1", "2", "3", "4", "5", "6", "7", "8", "11", "12", "14", "18", "111", "122", "123", "124", "128"];
29 // A list of mixing rules, each of which will be tested against all of the connections in connectionsList.
30 var mixingRulesList = [
31 {channelCount: 2, channelCountMode: "max", channelInterpretation: "speakers"},
32 {channelCount: 4, channelCountMode: "clamped-max", channelInterpretation: "speakers"},
34 // Test up-down-mix to some explicit speaker layouts.
35 {channelCount: 1, channelCountMode: "explicit", channelInterpretation: "speakers"},
36 {channelCount: 2, channelCountMode: "explicit", channelInterpretation: "speakers"},
37 {channelCount: 4, channelCountMode: "explicit", channelInterpretation: "speakers"},
38 {channelCount: 6, channelCountMode: "explicit", channelInterpretation: "speakers"},
40 {channelCount: 2, channelCountMode: "max", channelInterpretation: "discrete"},
41 {channelCount: 4, channelCountMode: "clamped-max", channelInterpretation: "discrete"},
42 {channelCount: 4, channelCountMode: "explicit", channelInterpretation: "discrete"},
43 {channelCount: 8, channelCountMode: "explicit", channelInterpretation: "discrete"},
46 var numberOfTests = mixingRulesList.length * connectionsList.length;
48 // Create an n-channel buffer, with all sample data zero except for a shifted impulse.
49 // The impulse position depends on the channel index.
50 // For example, for a 4-channel buffer:
51 // channel0: 1 0 0 0 0 0 0 0
52 // channel1: 0 1 0 0 0 0 0 0
53 // channel2: 0 0 1 0 0 0 0 0
54 // channel3: 0 0 0 1 0 0 0 0
55 function createTestBuffer(numberOfChannels) {
56 var buffer = context.createBuffer(numberOfChannels, singleTestFrameLength, context.sampleRate);
57 for (var i = 0; i < numberOfChannels; ++i) {
58 var data = buffer.getChannelData(i);
59 data[i] = 1;
61 return buffer;
64 // Discrete channel interpretation mixing:
65 // https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html#UpMix
66 // up-mix by filling channels until they run out then ignore remaining dest channels.
67 // down-mix by filling as many channels as possible, then dropping remaining source channels.
68 function discreteSum(sourceBuffer, destBuffer) {
69 if (sourceBuffer.length != destBuffer.length) {
70 alert("discreteSum(): invalid AudioBuffer!");
71 return;
74 var numberOfChannels = sourceBuffer.numberOfChannels < destBuffer.numberOfChannels ? sourceBuffer.numberOfChannels : destBuffer.numberOfChannels;
75 var length = numberOfChannels;
77 for (var c = 0; c < numberOfChannels; ++c) {
78 var source = sourceBuffer.getChannelData(c);
79 var dest = destBuffer.getChannelData(c);
80 for (var i = 0; i < length; ++i) {
81 dest[i] += source[i];
86 // Speaker channel interpretation mixing:
87 // https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html#UpMix
88 function speakersSum(sourceBuffer, destBuffer)
90 var numberOfSourceChannels = sourceBuffer.numberOfChannels;
91 var numberOfDestinationChannels = destBuffer.numberOfChannels;
92 var length = destBuffer.length;
94 if (numberOfDestinationChannels == 2 && numberOfSourceChannels == 1) {
95 // Handle mono -> stereo case (summing mono channel into both left and right).
96 var source = sourceBuffer.getChannelData(0);
97 var destL = destBuffer.getChannelData(0);
98 var destR = destBuffer.getChannelData(1);
100 for (var i = 0; i < length; ++i) {
101 destL[i] += source[i];
102 destR[i] += source[i];
104 } else if (numberOfDestinationChannels == 1 && numberOfSourceChannels == 2) {
105 // Handle stereo -> mono case. output += 0.5 * (input.L + input.R).
106 var sourceL = sourceBuffer.getChannelData(0);
107 var sourceR = sourceBuffer.getChannelData(1);
108 var dest = destBuffer.getChannelData(0);
110 for (var i = 0; i < length; ++i) {
111 dest[i] += 0.5 * (sourceL[i] + sourceR[i]);
113 } else if (numberOfDestinationChannels == 6 && numberOfSourceChannels == 1) {
114 // Handle mono -> 5.1 case, sum mono channel into center.
115 var source = sourceBuffer.getChannelData(0);
116 var dest = destBuffer.getChannelData(2);
118 for (var i = 0; i < length; ++i) {
119 dest[i] += source[i];
121 } else if (numberOfDestinationChannels == 1 && numberOfSourceChannels == 6) {
122 // Handle 5.1 -> mono.
123 var sourceL = sourceBuffer.getChannelData(0);
124 var sourceR = sourceBuffer.getChannelData(1);
125 var sourceC = sourceBuffer.getChannelData(2);
126 // skip LFE for now, according to current spec.
127 var sourceSL = sourceBuffer.getChannelData(4);
128 var sourceSR = sourceBuffer.getChannelData(5);
129 var dest = destBuffer.getChannelData(0);
131 for (var i = 0; i < length; ++i) {
132 dest[i] += 0.7071 * (sourceL[i] + sourceR[i]) + sourceC[i] + 0.5 * (sourceSL[i] + sourceSR[i]);
134 } else {
135 // Fallback for unknown combinations.
136 discreteSum(sourceBuffer, destBuffer);
140 function scheduleTest(testNumber, connections, channelCount, channelCountMode, channelInterpretation) {
141 var mixNode = context.createGain();
142 mixNode.channelCount = channelCount;
143 mixNode.channelCountMode = channelCountMode;
144 mixNode.channelInterpretation = channelInterpretation;
145 mixNode.connect(context.destination);
147 for (var i = 0; i < connections.length; ++i) {
148 var connectionNumberOfChannels = connections.charCodeAt(i) - "0".charCodeAt(0);
150 var source = context.createBufferSource();
151 // Get a buffer with the right number of channels, converting from 1-based to 0-based index.
152 var buffer = testBuffers[connectionNumberOfChannels - 1];
153 source.buffer = buffer;
154 source.connect(mixNode);
156 // Start at the right offset.
157 var sampleFrameOffset = testNumber * singleTestFrameLength;
158 var time = sampleFrameOffset / sampleRate;
159 source.start(time);
163 function computeNumberOfChannels(connections, channelCount, channelCountMode) {
164 if (channelCountMode == "explicit")
165 return channelCount;
167 var computedNumberOfChannels = 1; // Must have at least one channel.
169 // Compute "computedNumberOfChannels" based on all the connections.
170 for (var i = 0; i < connections.length; ++i) {
171 var connectionNumberOfChannels = connections.charCodeAt(i) - "0".charCodeAt(0);
172 computedNumberOfChannels = Math.max(computedNumberOfChannels, connectionNumberOfChannels);
175 if (channelCountMode == "clamped-max")
176 computedNumberOfChannels = Math.min(computedNumberOfChannels, channelCount);
178 return computedNumberOfChannels;
181 function checkTestResult(renderedBuffer, testNumber, connections, channelCount, channelCountMode, channelInterpretation) {
182 var s = "connections: " + connections + ", " + channelCountMode;
184 // channelCount is ignored in "max" mode.
185 if (channelCountMode == "clamped-max" || channelCountMode == "explicit") {
186 s += "(" + channelCount + ")";
189 s += ", " + channelInterpretation;
191 var computedNumberOfChannels = computeNumberOfChannels(connections, channelCount, channelCountMode);
193 // Show rendered output for this test:
195 // console.log(s);
196 // var sampleFrameOffset = testNumber * singleTestFrameLength;
197 // for (var c = 0; c < renderNumberOfChannels; ++c) {
198 // var data = renderedBuffer.getChannelData(c);
199 // var s = "";
200 // for (var sampleFrame = 0; sampleFrame < singleTestFrameLength; ++sampleFrame) {
201 // s += data[sampleFrame + sampleFrameOffset] + " ";
202 // }
203 // s += "\n";
204 // console.log(s);
205 // }
206 // return;
208 // Create a zero-initialized silent AudioBuffer with computedNumberOfChannels.
209 var destBuffer = context.createBuffer(computedNumberOfChannels, singleTestFrameLength, context.sampleRate);
211 // Mix all of the connections into the destination buffer.
212 for (var i = 0; i < connections.length; ++i) {
213 var connectionNumberOfChannels = connections.charCodeAt(i) - "0".charCodeAt(0);
214 var sourceBuffer = testBuffers[connectionNumberOfChannels - 1]; // convert from 1-based to 0-based index
216 if (channelInterpretation == "speakers") {
217 speakersSum(sourceBuffer, destBuffer);
218 } else if (channelInterpretation == "discrete") {
219 discreteSum(sourceBuffer, destBuffer);
220 } else {
221 alert("Invalid channel interpretation!");
225 // Validate that destBuffer matches the rendered output.
226 // We need to check the rendered output at a specific sample-frame-offset corresponding
227 // to the specific test case we're checking for based on testNumber.
229 var sampleFrameOffset = testNumber * singleTestFrameLength;
230 for (var c = 0; c < renderNumberOfChannels; ++c) {
231 var renderedData = renderedBuffer.getChannelData(c);
232 for (var frame = 0; frame < singleTestFrameLength; ++frame) {
233 var renderedValue = renderedData[frame + sampleFrameOffset];
235 var expectedValue = 0;
236 if (c < destBuffer.numberOfChannels) {
237 var expectedData = destBuffer.getChannelData(c);
238 expectedValue = expectedData[frame];
241 // We may need to add an epsilon in the comparison if we add more test vectors.
242 if (renderedValue != expectedValue) {
243 var message = s + "rendered: " + renderedValue + " expected: " + expectedValue + " channel: " + c + " frame: " + frame;
244 testFailed(s);
245 return;
250 testPassed(s);
253 function checkResult(event) {
254 var buffer = event.renderedBuffer;
256 // Sanity check result.
257 if (buffer.length != numberOfTests * singleTestFrameLength || buffer.numberOfChannels != renderNumberOfChannels) {
258 testFailed("OfflineAudioContext result not of expected size!");
259 finishJSTest();
260 return;
263 // Check all the tests.
264 var testNumber = 0;
265 for (var m = 0; m < mixingRulesList.length; ++m) {
266 var mixingRules = mixingRulesList[m];
267 for (var i = 0; i < connectionsList.length; ++i, ++testNumber) {
268 checkTestResult(buffer, testNumber, connectionsList[i], mixingRules.channelCount, mixingRules.channelCountMode, mixingRules.channelInterpretation);
272 finishJSTest();
275 function runTest() {
276 if (window.testRunner) {
277 testRunner.dumpAsText();
278 testRunner.waitUntilDone();
281 window.jsTestIsAsync = true;
283 // Create 8-channel offline audio context.
284 // Each test will render 8 sample-frames starting at sample-frame position testNumber * 8.
285 var totalFrameLength = numberOfTests * singleTestFrameLength;
286 context = new OfflineAudioContext(renderNumberOfChannels, totalFrameLength, sampleRate);
288 // Set destination to discrete mixing.
289 context.destination.channelCount = renderNumberOfChannels;
290 context.destination.channelCountMode = "explicit";
291 context.destination.channelInterpretation = "discrete";
293 // Create test buffers from 1 to 8 channels.
294 testBuffers = new Array();
295 for (var i = 0; i < renderNumberOfChannels; ++i) {
296 testBuffers[i] = createTestBuffer(i + 1);
299 // Schedule all the tests.
300 var testNumber = 0;
301 for (var m = 0; m < mixingRulesList.length; ++m) {
302 var mixingRules = mixingRulesList[m];
303 for (var i = 0; i < connectionsList.length; ++i, ++testNumber) {
304 scheduleTest(testNumber, connectionsList[i], mixingRules.channelCount, mixingRules.channelCountMode, mixingRules.channelInterpretation);
308 // Render then check results.
309 context.oncomplete = checkResult;
310 context.startRendering();
313 runTest();
315 </script>
317 </body>
318 </html>