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32 #include "core/animation/AnimationClock.h"
34 #include "wtf/CurrentTime.h"
39 // FIXME: This is an approximation of time between frames, used when
40 // ticking the animation clock outside of animation frame callbacks.
41 // Ideally this would be generated by the compositor.
42 const double approximateFrameTime
= 1 / 60.0;
48 unsigned AnimationClock::s_currentTask
= 0;
50 void AnimationClock::updateTime(double time
)
54 m_currentTask
= s_currentTask
;
57 double AnimationClock::currentTime()
59 if (m_currentTask
!= s_currentTask
) {
60 const double currentTime
= m_monotonicallyIncreasingTime();
61 if (m_time
< currentTime
) {
62 // Advance to the first estimated frame after the current time.
63 const double frameShift
= fmod(currentTime
- m_time
, approximateFrameTime
);
64 const double newTime
= currentTime
+ (approximateFrameTime
- frameShift
);
65 ASSERT(newTime
>= currentTime
);
66 ASSERT(newTime
<= currentTime
+ approximateFrameTime
);
69 m_currentTask
= s_currentTask
;
75 void AnimationClock::resetTimeForTesting(double time
)