2 * Copyright (C) 2011 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 #ifndef HitTestingTransformState_h
27 #define HitTestingTransformState_h
29 #include "platform/geometry/FloatPoint.h"
30 #include "platform/geometry/FloatQuad.h"
31 #include "platform/geometry/IntSize.h"
32 #include "platform/transforms/AffineTransform.h"
33 #include "platform/transforms/TransformationMatrix.h"
34 #include "wtf/PassRefPtr.h"
35 #include "wtf/RefCounted.h"
39 // FIXME: Now that TransformState lazily creates its TransformationMatrix it takes up less space.
40 // So there's really no need for a ref counted version. So This class should be removed and replaced
41 // with TransformState. There are some minor differences (like the way translate() works slightly
42 // differently than move()) so care has to be taken when this is done.
43 class HitTestingTransformState
: public RefCounted
<HitTestingTransformState
> {
45 static PassRefPtr
<HitTestingTransformState
> create(const FloatPoint
& p
, const FloatQuad
& quad
, const FloatQuad
& area
)
47 return adoptRef(new HitTestingTransformState(p
, quad
, area
));
50 static PassRefPtr
<HitTestingTransformState
> create(const HitTestingTransformState
& other
)
52 return adoptRef(new HitTestingTransformState(other
));
55 enum TransformAccumulation
{ FlattenTransform
, AccumulateTransform
};
56 void translate(int x
, int y
, TransformAccumulation
);
57 void applyTransform(const TransformationMatrix
& transformFromContainer
, TransformAccumulation
);
59 FloatPoint
mappedPoint() const;
60 FloatQuad
mappedQuad() const;
61 FloatQuad
mappedArea() const;
62 LayoutRect
boundsOfMappedArea() const;
65 FloatPoint m_lastPlanarPoint
;
66 FloatQuad m_lastPlanarQuad
;
67 FloatQuad m_lastPlanarArea
;
68 TransformationMatrix m_accumulatedTransform
;
69 bool m_accumulatingTransform
;
72 HitTestingTransformState(const FloatPoint
& p
, const FloatQuad
& quad
, const FloatQuad
& area
)
73 : m_lastPlanarPoint(p
)
74 , m_lastPlanarQuad(quad
)
75 , m_lastPlanarArea(area
)
76 , m_accumulatingTransform(false)
80 HitTestingTransformState(const HitTestingTransformState
& other
)
81 : RefCounted
<HitTestingTransformState
>()
82 , m_lastPlanarPoint(other
.m_lastPlanarPoint
)
83 , m_lastPlanarQuad(other
.m_lastPlanarQuad
)
84 , m_lastPlanarArea(other
.m_lastPlanarArea
)
85 , m_accumulatedTransform(other
.m_accumulatedTransform
)
86 , m_accumulatingTransform(other
.m_accumulatingTransform
)
90 void flattenWithTransform(const TransformationMatrix
&);
95 #endif // HitTestingTransformState_h