Move parseFontFaceDescriptor to CSSPropertyParser.cpp
[chromium-blink-merge.git] / third_party / WebKit / Source / core / layout / HitTestingTransformState.h
blob4a4c198c51bbb239ccee63c796cf1c3124048c67
1 /*
2 * Copyright (C) 2011 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 #ifndef HitTestingTransformState_h
27 #define HitTestingTransformState_h
29 #include "platform/geometry/FloatPoint.h"
30 #include "platform/geometry/FloatQuad.h"
31 #include "platform/geometry/IntSize.h"
32 #include "platform/transforms/AffineTransform.h"
33 #include "platform/transforms/TransformationMatrix.h"
34 #include "wtf/PassRefPtr.h"
35 #include "wtf/RefCounted.h"
37 namespace blink {
39 // FIXME: Now that TransformState lazily creates its TransformationMatrix it takes up less space.
40 // So there's really no need for a ref counted version. So This class should be removed and replaced
41 // with TransformState. There are some minor differences (like the way translate() works slightly
42 // differently than move()) so care has to be taken when this is done.
43 class HitTestingTransformState : public RefCounted<HitTestingTransformState> {
44 public:
45 static PassRefPtr<HitTestingTransformState> create(const FloatPoint& p, const FloatQuad& quad, const FloatQuad& area)
47 return adoptRef(new HitTestingTransformState(p, quad, area));
50 static PassRefPtr<HitTestingTransformState> create(const HitTestingTransformState& other)
52 return adoptRef(new HitTestingTransformState(other));
55 enum TransformAccumulation { FlattenTransform, AccumulateTransform };
56 void translate(int x, int y, TransformAccumulation);
57 void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation);
59 FloatPoint mappedPoint() const;
60 FloatQuad mappedQuad() const;
61 FloatQuad mappedArea() const;
62 LayoutRect boundsOfMappedArea() const;
63 void flatten();
65 FloatPoint m_lastPlanarPoint;
66 FloatQuad m_lastPlanarQuad;
67 FloatQuad m_lastPlanarArea;
68 TransformationMatrix m_accumulatedTransform;
69 bool m_accumulatingTransform;
71 private:
72 HitTestingTransformState(const FloatPoint& p, const FloatQuad& quad, const FloatQuad& area)
73 : m_lastPlanarPoint(p)
74 , m_lastPlanarQuad(quad)
75 , m_lastPlanarArea(area)
76 , m_accumulatingTransform(false)
80 HitTestingTransformState(const HitTestingTransformState& other)
81 : RefCounted<HitTestingTransformState>()
82 , m_lastPlanarPoint(other.m_lastPlanarPoint)
83 , m_lastPlanarQuad(other.m_lastPlanarQuad)
84 , m_lastPlanarArea(other.m_lastPlanarArea)
85 , m_accumulatedTransform(other.m_accumulatedTransform)
86 , m_accumulatingTransform(other.m_accumulatingTransform)
90 void flattenWithTransform(const TransformationMatrix&);
93 } // namespace blink
95 #endif // HitTestingTransformState_h