2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB. If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
23 #include "core/layout/LayoutProgress.h"
25 #include "core/html/HTMLProgressElement.h"
26 #include "core/layout/LayoutTheme.h"
27 #include "wtf/CurrentTime.h"
28 #include "wtf/RefPtr.h"
32 LayoutProgress::LayoutProgress(HTMLElement
* element
)
33 : LayoutBlockFlow(element
)
34 , m_position(HTMLProgressElement::InvalidPosition
)
35 , m_animationStartTime(0)
36 , m_animationRepeatInterval(0)
37 , m_animationDuration(0)
39 , m_animationTimer(this, &LayoutProgress::animationTimerFired
)
43 LayoutProgress::~LayoutProgress()
47 void LayoutProgress::willBeDestroyed()
50 m_animationTimer
.stop();
53 LayoutBlockFlow::willBeDestroyed();
56 void LayoutProgress::updateFromElement()
58 HTMLProgressElement
* element
= progressElement();
59 if (m_position
== element
->position())
61 m_position
= element
->position();
63 updateAnimationState();
64 setShouldDoFullPaintInvalidation();
65 LayoutBlockFlow::updateFromElement();
68 double LayoutProgress::animationProgress() const
70 return m_animating
? (fmod((currentTime() - m_animationStartTime
), m_animationDuration
) / m_animationDuration
) : 0;
73 bool LayoutProgress::isDeterminate() const
75 return (HTMLProgressElement::IndeterminatePosition
!= position()
76 && HTMLProgressElement::InvalidPosition
!= position());
79 void LayoutProgress::animationTimerFired(Timer
<LayoutProgress
>*)
81 setShouldDoFullPaintInvalidation();
82 if (!m_animationTimer
.isActive() && m_animating
)
83 m_animationTimer
.startOneShot(m_animationRepeatInterval
, FROM_HERE
);
86 void LayoutProgress::updateAnimationState()
88 m_animationDuration
= LayoutTheme::theme().animationDurationForProgressBar();
89 m_animationRepeatInterval
= LayoutTheme::theme().animationRepeatIntervalForProgressBar();
91 bool animating
= style()->hasAppearance() && m_animationDuration
> 0;
92 if (animating
== m_animating
)
95 m_animating
= animating
;
97 m_animationStartTime
= currentTime();
98 m_animationTimer
.startOneShot(m_animationRepeatInterval
, FROM_HERE
);
100 m_animationTimer
.stop();
104 HTMLProgressElement
* LayoutProgress::progressElement() const
109 if (isHTMLProgressElement(*node()))
110 return toHTMLProgressElement(node());
112 ASSERT(node()->shadowHost());
113 return toHTMLProgressElement(node()->shadowHost());