Move parseFontFaceDescriptor to CSSPropertyParser.cpp
[chromium-blink-merge.git] / third_party / WebKit / Source / platform / PlatformTouchPoint.h
blob9729b67035a93f4b5e5b58e5a8e5938e223aca5c
1 /*
2 Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies)
4 This library is free software; you can redistribute it and/or
5 modify it under the terms of the GNU Library General Public
6 License as published by the Free Software Foundation; either
7 version 2 of the License, or (at your option) any later version.
9 This library is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 Library General Public License for more details.
14 You should have received a copy of the GNU Library General Public License
15 along with this library; see the file COPYING.LIB. If not, write to
16 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 Boston, MA 02110-1301, USA.
20 #ifndef PlatformTouchPoint_h
21 #define PlatformTouchPoint_h
23 #include "platform/geometry/FloatPoint.h"
24 #include "public/platform/WebPointerProperties.h"
26 namespace blink {
28 class PlatformTouchPoint {
29 public:
30 enum State {
31 TouchReleased,
32 TouchPressed,
33 TouchMoved,
34 TouchStationary,
35 TouchCancelled,
36 TouchStateEnd // Placeholder: must remain the last item.
39 // This is necessary for us to be able to build synthetic events.
40 PlatformTouchPoint()
41 : m_rotationAngle(0)
45 const WebPointerProperties& pointerProperties() const { return m_pointerProperties; }
46 int id() const { return pointerProperties().id; }
47 State state() const { return m_state; }
48 FloatPoint screenPos() const { return m_screenPos; }
49 FloatPoint pos() const { return m_pos; }
50 FloatSize radius() const { return m_radius; }
51 float rotationAngle() const { return m_rotationAngle; }
52 float force() const { return pointerProperties().force; }
54 protected:
55 WebPointerProperties m_pointerProperties;
57 State m_state;
58 FloatPoint m_screenPos;
59 FloatPoint m_pos;
60 FloatSize m_radius;
61 float m_rotationAngle;
66 #endif // PlatformTouchPoint_h