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31 #ifndef AudioDSPKernelProcessor_h
32 #define AudioDSPKernelProcessor_h
34 #include "platform/audio/AudioBus.h"
35 #include "platform/audio/AudioProcessor.h"
36 #include "wtf/OwnPtr.h"
37 #include "wtf/PassOwnPtr.h"
38 #include "wtf/ThreadingPrimitives.h"
39 #include "wtf/Vector.h"
47 // AudioDSPKernelProcessor processes one input -> one output (N channels each)
48 // It uses one AudioDSPKernel object per channel to do the processing, thus there is no cross-channel processing.
49 // Despite this limitation it turns out to be a very common and useful type of processor.
51 class PLATFORM_EXPORT AudioDSPKernelProcessor
: public AudioProcessor
{
53 // numberOfChannels may be later changed if object is not yet in an "initialized" state
54 AudioDSPKernelProcessor(float sampleRate
, unsigned numberOfChannels
);
56 // Subclasses create the appropriate type of processing kernel here.
57 // We'll call this to create a kernel for each channel.
58 virtual PassOwnPtr
<AudioDSPKernel
> createKernel() = 0;
60 // AudioProcessor methods
61 void initialize() override
;
62 void uninitialize() override
;
63 void process(const AudioBus
* source
, AudioBus
* destination
, size_t framesToProcess
) override
;
64 void reset() override
;
65 void setNumberOfChannels(unsigned) override
;
66 unsigned numberOfChannels() const override
{ return m_numberOfChannels
; }
68 double tailTime() const override
;
69 double latencyTime() const override
;
72 Vector
<OwnPtr
<AudioDSPKernel
>> m_kernels
;
73 mutable Mutex m_processLock
;
79 #endif // AudioDSPKernelProcessor_h