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29 #include "platform/audio/AudioResampler.h"
32 #include "wtf/MathExtras.h"
36 const double AudioResampler::MaxRate
= 8.0;
38 AudioResampler::AudioResampler()
41 m_kernels
.append(adoptPtr(new AudioResamplerKernel(this)));
42 m_sourceBus
= AudioBus::create(1, 0, false);
45 AudioResampler::AudioResampler(unsigned numberOfChannels
)
48 for (unsigned i
= 0; i
< numberOfChannels
; ++i
)
49 m_kernels
.append(adoptPtr(new AudioResamplerKernel(this)));
51 m_sourceBus
= AudioBus::create(numberOfChannels
, 0, false);
54 void AudioResampler::configureChannels(unsigned numberOfChannels
)
56 unsigned currentSize
= m_kernels
.size();
57 if (numberOfChannels
== currentSize
)
58 return; // already setup
60 // First deal with adding or removing kernels.
61 if (numberOfChannels
> currentSize
) {
62 for (unsigned i
= currentSize
; i
< numberOfChannels
; ++i
)
63 m_kernels
.append(adoptPtr(new AudioResamplerKernel(this)));
65 m_kernels
.resize(numberOfChannels
);
67 // Reconfigure our source bus to the new channel size.
68 m_sourceBus
= AudioBus::create(numberOfChannels
, 0, false);
71 void AudioResampler::process(AudioSourceProvider
* provider
, AudioBus
* destinationBus
, size_t framesToProcess
)
77 unsigned numberOfChannels
= m_kernels
.size();
79 // Make sure our configuration matches the bus we're rendering to.
80 bool channelsMatch
= (destinationBus
&& destinationBus
->numberOfChannels() == numberOfChannels
);
81 ASSERT(channelsMatch
);
85 // Setup the source bus.
86 for (unsigned i
= 0; i
< numberOfChannels
; ++i
) {
87 // Figure out how many frames we need to get from the provider, and a pointer to the buffer.
89 float* fillPointer
= m_kernels
[i
]->getSourcePointer(framesToProcess
, &framesNeeded
);
94 m_sourceBus
->setChannelMemory(i
, fillPointer
, framesNeeded
);
97 // Ask the provider to supply the desired number of source frames.
98 provider
->provideInput(m_sourceBus
.get(), m_sourceBus
->length());
100 // Now that we have the source data, resample each channel into the destination bus.
101 // FIXME: optimize for the common stereo case where it's faster to process both left/right channels in the same inner loop.
102 for (unsigned i
= 0; i
< numberOfChannels
; ++i
) {
103 float* destination
= destinationBus
->channel(i
)->mutableData();
104 m_kernels
[i
]->process(destination
, framesToProcess
);
108 void AudioResampler::setRate(double rate
)
110 if (std::isnan(rate
) || std::isinf(rate
) || rate
<= 0.0)
113 m_rate
= std::min(AudioResampler::MaxRate
, rate
);
116 void AudioResampler::reset()
118 unsigned numberOfChannels
= m_kernels
.size();
119 for (unsigned i
= 0; i
< numberOfChannels
; ++i
)
120 m_kernels
[i
]->reset();
125 #endif // ENABLE(WEB_AUDIO)