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33 #include "platform/audio/Cone.h"
34 #include "wtf/MathExtras.h"
38 ConeEffect::ConeEffect()
45 double ConeEffect::gain(FloatPoint3D sourcePosition
, FloatPoint3D sourceOrientation
, FloatPoint3D listenerPosition
)
47 if (sourceOrientation
.isZero() || ((m_innerAngle
== 360.0) && (m_outerAngle
== 360.0)))
48 return 1.0; // no cone specified - unity gain
50 // Source-listener vector
51 FloatPoint3D sourceToListener
= listenerPosition
- sourcePosition
;
53 // Angle between the source orientation vector and the source-listener vector
54 double angle
= rad2deg(sourceToListener
.angleBetween(sourceOrientation
));
55 double absAngle
= fabs(angle
);
57 // Divide by 2.0 here since API is entire angle (not half-angle)
58 double absInnerAngle
= fabs(m_innerAngle
) / 2.0;
59 double absOuterAngle
= fabs(m_outerAngle
) / 2.0;
62 if (absAngle
<= absInnerAngle
)
65 else if (absAngle
>= absOuterAngle
)
69 // Between inner and outer cones
70 // inner -> outer, x goes from 0 -> 1
71 double x
= (absAngle
- absInnerAngle
) / (absOuterAngle
- absInnerAngle
);
72 gain
= (1.0 - x
) + m_outerGain
* x
;
80 #endif // ENABLE(WEB_AUDIO)