Move parseFontFaceDescriptor to CSSPropertyParser.cpp
[chromium-blink-merge.git] / third_party / WebKit / Source / platform / audio / Cone.cpp
blob1d8bd5c7facfbd96e98a934814b092f0af9c4462
1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 * its contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 #include "config.h"
31 #if ENABLE(WEB_AUDIO)
33 #include "platform/audio/Cone.h"
34 #include "wtf/MathExtras.h"
36 namespace blink {
38 ConeEffect::ConeEffect()
39 : m_innerAngle(360.0)
40 , m_outerAngle(360.0)
41 , m_outerGain(0.0)
45 double ConeEffect::gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D listenerPosition)
47 if (sourceOrientation.isZero() || ((m_innerAngle == 360.0) && (m_outerAngle == 360.0)))
48 return 1.0; // no cone specified - unity gain
50 // Source-listener vector
51 FloatPoint3D sourceToListener = listenerPosition - sourcePosition;
53 // Angle between the source orientation vector and the source-listener vector
54 double angle = rad2deg(sourceToListener.angleBetween(sourceOrientation));
55 double absAngle = fabs(angle);
57 // Divide by 2.0 here since API is entire angle (not half-angle)
58 double absInnerAngle = fabs(m_innerAngle) / 2.0;
59 double absOuterAngle = fabs(m_outerAngle) / 2.0;
60 double gain = 1.0;
62 if (absAngle <= absInnerAngle)
63 // No attenuation
64 gain = 1.0;
65 else if (absAngle >= absOuterAngle)
66 // Max attenuation
67 gain = m_outerGain;
68 else {
69 // Between inner and outer cones
70 // inner -> outer, x goes from 0 -> 1
71 double x = (absAngle - absInnerAngle) / (absOuterAngle - absInnerAngle);
72 gain = (1.0 - x) + m_outerGain * x;
75 return gain;
78 } // namespace blink
80 #endif // ENABLE(WEB_AUDIO)