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29 #ifndef ReverbAccumulationBuffer_h
30 #define ReverbAccumulationBuffer_h
32 #include "platform/PlatformExport.h"
33 #include "platform/audio/AudioArray.h"
37 // ReverbAccumulationBuffer is a circular delay buffer with one client reading from it and multiple clients
38 // writing/accumulating to it at different delay offsets from the read position. The read operation will zero the memory
39 // just read from the buffer, so it will be ready for accumulation the next time around.
40 class PLATFORM_EXPORT ReverbAccumulationBuffer
{
42 ReverbAccumulationBuffer(size_t length
);
44 // This will read from, then clear-out numberOfFrames
45 void readAndClear(float* destination
, size_t numberOfFrames
);
47 // Each ReverbConvolverStage will accumulate its output at the appropriate delay from the read position.
48 // We need to pass in and update readIndex here, since each ReverbConvolverStage may be running in
49 // a different thread than the realtime thread calling ReadAndClear() and maintaining m_readIndex
50 // Returns the writeIndex where the accumulation took place
51 int accumulate(float* source
, size_t numberOfFrames
, int* readIndex
, size_t delayFrames
);
53 size_t readIndex() const { return m_readIndex
; }
54 void updateReadIndex(int* readIndex
, size_t numberOfFrames
) const;
56 size_t readTimeFrame() const { return m_readTimeFrame
; }
61 AudioFloatArray m_buffer
;
63 size_t m_readTimeFrame
; // for debugging (frame on continuous timeline)
68 #endif // ReverbAccumulationBuffer_h