Move parseFontFaceDescriptor to CSSPropertyParser.cpp
[chromium-blink-merge.git] / third_party / WebKit / Source / platform / audio / ReverbAccumulationBuffer.h
blob3a78e9a75a72ec330d3318c516be0019245ebc3e
1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 * its contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 #ifndef ReverbAccumulationBuffer_h
30 #define ReverbAccumulationBuffer_h
32 #include "platform/PlatformExport.h"
33 #include "platform/audio/AudioArray.h"
35 namespace blink {
37 // ReverbAccumulationBuffer is a circular delay buffer with one client reading from it and multiple clients
38 // writing/accumulating to it at different delay offsets from the read position. The read operation will zero the memory
39 // just read from the buffer, so it will be ready for accumulation the next time around.
40 class PLATFORM_EXPORT ReverbAccumulationBuffer {
41 public:
42 ReverbAccumulationBuffer(size_t length);
44 // This will read from, then clear-out numberOfFrames
45 void readAndClear(float* destination, size_t numberOfFrames);
47 // Each ReverbConvolverStage will accumulate its output at the appropriate delay from the read position.
48 // We need to pass in and update readIndex here, since each ReverbConvolverStage may be running in
49 // a different thread than the realtime thread calling ReadAndClear() and maintaining m_readIndex
50 // Returns the writeIndex where the accumulation took place
51 int accumulate(float* source, size_t numberOfFrames, int* readIndex, size_t delayFrames);
53 size_t readIndex() const { return m_readIndex; }
54 void updateReadIndex(int* readIndex, size_t numberOfFrames) const;
56 size_t readTimeFrame() const { return m_readTimeFrame; }
58 void reset();
60 private:
61 AudioFloatArray m_buffer;
62 size_t m_readIndex;
63 size_t m_readTimeFrame; // for debugging (frame on continuous timeline)
66 } // namespace blink
68 #endif // ReverbAccumulationBuffer_h