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29 #ifndef ReverbConvolver_h
30 #define ReverbConvolver_h
32 #include "platform/audio/AudioArray.h"
33 #include "platform/audio/DirectConvolver.h"
34 #include "platform/audio/FFTConvolver.h"
35 #include "platform/audio/ReverbAccumulationBuffer.h"
36 #include "platform/audio/ReverbConvolverStage.h"
37 #include "platform/audio/ReverbInputBuffer.h"
38 #include "wtf/OwnPtr.h"
39 #include "wtf/RefCounted.h"
40 #include "wtf/Vector.h"
47 class PLATFORM_EXPORT ReverbConvolver
{
48 WTF_MAKE_NONCOPYABLE(ReverbConvolver
);
50 // maxFFTSize can be adjusted (from say 2048 to 32768) depending on how much precision is necessary.
51 // For certain tweaky de-convolving applications the phase errors add up quickly and lead to non-sensical results with
52 // larger FFT sizes and single-precision floats. In these cases 2048 is a good size.
53 // If not doing multi-threaded convolution, then should not go > 8192.
54 ReverbConvolver(AudioChannel
* impulseResponse
, size_t renderSliceSize
, size_t maxFFTSize
, size_t convolverRenderPhase
, bool useBackgroundThreads
);
57 void process(const AudioChannel
* sourceChannel
, AudioChannel
* destinationChannel
, size_t framesToProcess
);
60 ReverbInputBuffer
* inputBuffer() { return &m_inputBuffer
; }
62 size_t latencyFrames() const;
64 void processInBackground();
66 Vector
<OwnPtr
<ReverbConvolverStage
>> m_stages
;
67 Vector
<OwnPtr
<ReverbConvolverStage
>> m_backgroundStages
;
68 size_t m_impulseResponseLength
;
70 ReverbAccumulationBuffer m_accumulationBuffer
;
72 // One or more background threads read from this input buffer which is fed from the realtime thread.
73 ReverbInputBuffer m_inputBuffer
;
75 // First stage will be of size m_minFFTSize. Each next stage will be twice as big until we hit m_maxFFTSize.
79 // But don't exceed this size in the real-time thread (if we're doing background processing).
80 size_t m_maxRealtimeFFTSize
;
82 // Background thread and synchronization
83 OwnPtr
<WebThread
> m_backgroundThread
;
88 #endif // ReverbConvolver_h