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28 #include "platform/PlatformExport.h"
30 // Defines the interface for several vector math functions whose implementation will ideally be optimized.
33 namespace VectorMath
{
35 // Vector scalar multiply and then add.
36 PLATFORM_EXPORT
void vsma(const float* sourceP
, int sourceStride
, const float* scale
, float* destP
, int destStride
, size_t framesToProcess
);
38 PLATFORM_EXPORT
void vsmul(const float* sourceP
, int sourceStride
, const float* scale
, float* destP
, int destStride
, size_t framesToProcess
);
39 PLATFORM_EXPORT
void vadd(const float* source1P
, int sourceStride1
, const float* source2P
, int sourceStride2
, float* destP
, int destStride
, size_t framesToProcess
);
41 // Finds the maximum magnitude of a float vector.
42 PLATFORM_EXPORT
void vmaxmgv(const float* sourceP
, int sourceStride
, float* maxP
, size_t framesToProcess
);
44 // Sums the squares of a float vector's elements.
45 PLATFORM_EXPORT
void vsvesq(const float* sourceP
, int sourceStride
, float* sumP
, size_t framesToProcess
);
47 // For an element-by-element multiply of two float vectors.
48 PLATFORM_EXPORT
void vmul(const float* source1P
, int sourceStride1
, const float* source2P
, int sourceStride2
, float* destP
, int destStride
, size_t framesToProcess
);
50 // Multiplies two complex vectors.
51 PLATFORM_EXPORT
void zvmul(const float* real1P
, const float* imag1P
, const float* real2P
, const float* imag2P
, float* realDestP
, float* imagDestP
, size_t framesToProcess
);
53 // Copies elements while clipping values to the threshold inputs.
54 PLATFORM_EXPORT
void vclip(const float* sourceP
, int sourceStride
, const float* lowThresholdP
, const float* highThresholdP
, float* destP
, int destStride
, size_t framesToProcess
);
56 } // namespace VectorMath
59 #endif // VectorMath_h