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26 #ifndef FontOrientation_h
27 #define FontOrientation_h
29 #include "platform/fonts/Character.h"
33 enum class FontOrientation
{
34 // Horizontal; i.e., writing-mode: horizontal-tb
36 // Baseline is vertical but use rotated horizontal typography; i.e., writing-mode: vertical-*; text-orientation: sideways-*
38 // Vertical with upright CJK and rotated non-CJK; i.e., writing-mode: vertical-*, text-orientation: mixed
40 // Vertical with all upright; i.e., writing-mode: vertical-*, text-orientation: upright
48 inline bool operator&(FontOrientation value
, FontOrientation mask
) { return static_cast<unsigned>(value
) & static_cast<unsigned>(mask
); }
49 inline bool isVerticalAnyUpright(FontOrientation orientation
) { return orientation
& FontOrientation::AnyUprightMask
; }
50 inline bool isVerticalNonCJKUpright(FontOrientation orientation
) { return orientation
== FontOrientation::VerticalUpright
; }
51 inline bool isVerticalUpright(FontOrientation orientation
, UChar32 character
)
53 return orientation
== FontOrientation::VerticalUpright
54 || (orientation
== FontOrientation::VerticalMixed
&& Character::isUprightInMixedVertical(character
));
56 inline bool isVerticalBaseline(FontOrientation orientation
) { return orientation
!= FontOrientation::Horizontal
; }
60 #endif // FontOrientation_h