2 * Copyright (C) 2011 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 #ifndef TransformState_h
27 #define TransformState_h
29 #include "platform/geometry/FloatPoint.h"
30 #include "platform/geometry/FloatQuad.h"
31 #include "platform/geometry/IntSize.h"
32 #include "platform/geometry/LayoutSize.h"
33 #include "platform/transforms/AffineTransform.h"
34 #include "platform/transforms/TransformationMatrix.h"
35 #include "wtf/OwnPtr.h"
39 class PLATFORM_EXPORT TransformState
{
41 enum TransformDirection
{ ApplyTransformDirection
, UnapplyInverseTransformDirection
};
42 enum TransformAccumulation
{ FlattenTransform
, AccumulateTransform
};
44 TransformState(TransformDirection mappingDirection
, const FloatPoint
& p
, const FloatQuad
& quad
)
45 : m_lastPlanarPoint(p
)
46 , m_lastPlanarQuad(quad
)
47 , m_accumulatingTransform(false)
50 , m_direction(mappingDirection
)
54 TransformState(TransformDirection mappingDirection
, const FloatPoint
& p
)
55 : m_lastPlanarPoint(p
)
56 , m_accumulatingTransform(false)
59 , m_direction(mappingDirection
)
63 TransformState(TransformDirection mappingDirection
, const FloatQuad
& quad
)
64 : m_lastPlanarQuad(quad
)
65 , m_accumulatingTransform(false)
68 , m_direction(mappingDirection
)
72 TransformState(const TransformState
& other
) { *this = other
; }
74 TransformState
& operator=(const TransformState
&);
76 void setQuad(const FloatQuad
& quad
)
78 // FIXME: this assumes that the quad being added is in the coordinate system of the current state.
79 // This breaks if we're simultaneously mapping a point. https://bugs.webkit.org/show_bug.cgi?id=106680
81 m_accumulatedOffset
= LayoutSize();
82 m_lastPlanarQuad
= quad
;
85 void move(LayoutUnit x
, LayoutUnit y
, TransformAccumulation accumulate
= FlattenTransform
)
87 move(LayoutSize(x
, y
), accumulate
);
90 void move(const LayoutSize
&, TransformAccumulation
= FlattenTransform
);
91 void move(const IntSize
& size
, TransformAccumulation accumulate
= FlattenTransform
)
93 move(LayoutSize(size
), accumulate
);
95 void applyTransform(const AffineTransform
& transformFromContainer
, TransformAccumulation
= FlattenTransform
, bool* wasClamped
= 0);
96 void applyTransform(const TransformationMatrix
& transformFromContainer
, TransformAccumulation
= FlattenTransform
, bool* wasClamped
= 0);
97 void flatten(bool* wasClamped
= 0);
99 // Return the coords of the point or quad in the last flattened layer
100 FloatPoint
lastPlanarPoint() const { return m_lastPlanarPoint
; }
101 FloatQuad
lastPlanarQuad() const { return m_lastPlanarQuad
; }
103 // Return the point or quad mapped through the current transform
104 FloatPoint
mappedPoint(bool* wasClamped
= 0) const;
105 FloatQuad
mappedQuad(bool* wasClamped
= 0) const;
108 void translateTransform(const LayoutSize
&);
109 void translateMappedCoordinates(const LayoutSize
&);
110 void flattenWithTransform(const TransformationMatrix
&, bool* wasClamped
);
111 void applyAccumulatedOffset();
113 FloatPoint m_lastPlanarPoint
;
114 FloatQuad m_lastPlanarQuad
;
116 // We only allocate the transform if we need to
117 OwnPtr
<TransformationMatrix
> m_accumulatedTransform
;
118 LayoutSize m_accumulatedOffset
;
119 bool m_accumulatingTransform
;
120 bool m_mapPoint
, m_mapQuad
;
121 TransformDirection m_direction
;
126 #endif // TransformState_h