2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
3 * Copyright (C) 2008, 2009 Google, Inc.
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28 #include "platform/image-decoders/ImageDecoder.h"
32 ImageFrame::ImageFrame()
35 , m_status(FrameEmpty
)
37 , m_disposalMethod(DisposeNotSpecified
)
38 , m_alphaBlendSource(BlendAtopPreviousFrame
)
39 , m_premultiplyAlpha(true)
40 , m_pixelsChanged(false)
41 , m_requiredPreviousFrameIndex(kNotFound
)
45 ImageFrame
& ImageFrame::operator=(const ImageFrame
& other
)
50 m_bitmap
= other
.m_bitmap
;
51 // Keep the pixels locked since we will be writing directly into the
52 // bitmap throughout this object's lifetime.
53 m_bitmap
.lockPixels();
54 // Be sure to assign this before calling setStatus(), since setStatus() may
55 // call notifyBitmapIfPixelsChanged().
56 m_pixelsChanged
= other
.m_pixelsChanged
;
57 setMemoryAllocator(other
.allocator());
58 setOriginalFrameRect(other
.originalFrameRect());
59 setStatus(other
.status());
60 setDuration(other
.duration());
61 setDisposalMethod(other
.disposalMethod());
62 setAlphaBlendSource(other
.alphaBlendSource());
63 setPremultiplyAlpha(other
.premultiplyAlpha());
64 // Be sure that this is called after we've called setStatus(), since we
65 // look at our status to know what to do with the alpha value.
66 setHasAlpha(other
.hasAlpha());
67 setRequiredPreviousFrameIndex(other
.requiredPreviousFrameIndex());
71 void ImageFrame::clearPixelData()
74 m_status
= FrameEmpty
;
75 // NOTE: Do not reset other members here; clearFrameBufferCache()
76 // calls this to free the bitmap data, but other functions like
77 // initFrameBuffer() and frameComplete() may still need to read
78 // other metadata out of this frame later.
81 void ImageFrame::zeroFillPixelData()
83 m_bitmap
.eraseARGB(0, 0, 0, 0);
87 bool ImageFrame::copyBitmapData(const ImageFrame
& other
)
92 m_hasAlpha
= other
.m_hasAlpha
;
94 return other
.m_bitmap
.copyTo(&m_bitmap
, other
.m_bitmap
.colorType());
97 bool ImageFrame::setSize(int newWidth
, int newHeight
)
99 // setSize() should only be called once, it leaks memory otherwise.
100 ASSERT(!width() && !height());
102 m_bitmap
.setInfo(SkImageInfo::MakeN32Premul(newWidth
, newHeight
));
103 if (!m_bitmap
.tryAllocPixels(m_allocator
, 0))
110 const SkBitmap
& ImageFrame::bitmap() const
115 bool ImageFrame::hasAlpha() const
120 void ImageFrame::setHasAlpha(bool alpha
)
124 // If the frame is not fully loaded, there will be transparent pixels,
125 // so we can't tell skia we're opaque, even for image types that logically
126 // always are (e.g. jpeg).
127 if (m_status
!= FrameComplete
)
129 m_bitmap
.setAlphaType(alpha
? kPremul_SkAlphaType
: kOpaque_SkAlphaType
);
132 void ImageFrame::setStatus(Status status
)
135 if (m_status
== FrameComplete
) {
136 m_bitmap
.setAlphaType(m_hasAlpha
? kPremul_SkAlphaType
: kOpaque_SkAlphaType
);
137 // Send pending pixels changed notifications now, because we can't do this after
138 // the bitmap has been marked immutable.
139 notifyBitmapIfPixelsChanged();
140 m_bitmap
.setImmutable(); // Tell the bitmap it's done.
144 void ImageFrame::zeroFillFrameRect(const IntRect
& rect
)
149 m_bitmap
.eraseArea(rect
, SkColorSetARGB(0, 0, 0, 0));