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32 #include "platform/scroll/ScrollAnimator.h"
34 #include "platform/RuntimeEnabledFeatures.h"
35 #include "platform/geometry/FloatPoint.h"
36 #include "platform/scroll/ScrollableArea.h"
37 #include "wtf/PassOwnPtr.h"
42 ScrollAnimator::ScrollAnimator(ScrollableArea
* scrollableArea
)
43 : m_scrollableArea(scrollableArea
)
49 ScrollAnimator::~ScrollAnimator()
53 ScrollResultOneDimensional
ScrollAnimator::userScroll(ScrollbarOrientation orientation
, ScrollGranularity
, float step
, float delta
)
55 float& currentPos
= (orientation
== HorizontalScrollbar
) ? m_currentPosX
: m_currentPosY
;
56 float newPos
= clampScrollPosition(orientation
, currentPos
+ step
* delta
);
57 if (currentPos
== newPos
)
58 return ScrollResultOneDimensional(false, delta
);
60 float usedDelta
= (newPos
- currentPos
) / step
;
63 notifyPositionChanged();
65 return ScrollResultOneDimensional(true, delta
- usedDelta
);
68 void ScrollAnimator::scrollToOffsetWithoutAnimation(const FloatPoint
& offset
)
70 m_currentPosX
= offset
.x();
71 m_currentPosY
= offset
.y();
72 notifyPositionChanged();
75 void ScrollAnimator::setCurrentPosition(const FloatPoint
& position
)
77 m_currentPosX
= position
.x();
78 m_currentPosY
= position
.y();
81 FloatPoint
ScrollAnimator::currentPosition() const
83 return FloatPoint(m_currentPosX
, m_currentPosY
);
86 void ScrollAnimator::notifyPositionChanged()
88 m_scrollableArea
->scrollPositionChanged(DoublePoint(m_currentPosX
, m_currentPosY
), UserScroll
);
91 float ScrollAnimator::clampScrollPosition(ScrollbarOrientation orientation
, float pos
)
93 float maxScrollPos
= m_scrollableArea
->maximumScrollPosition(orientation
);
94 float minScrollPos
= m_scrollableArea
->minimumScrollPosition(orientation
);
95 return std::max(std::min(pos
, maxScrollPos
), minScrollPos
);