2 * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved.
3 * 2010 Dirk Schulze <krit@webkit.org>
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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27 #ifndef AffineTransform_h
28 #define AffineTransform_h
30 #include "platform/transforms/TransformationMatrix.h"
32 #include <string.h> // for memcpy
33 #include "wtf/FastAllocBase.h"
42 class TransformationMatrix
;
44 class PLATFORM_EXPORT AffineTransform
{
45 WTF_MAKE_FAST_ALLOCATED(AffineTransform
);
47 typedef double Transform
[6];
50 AffineTransform(double a
, double b
, double c
, double d
, double e
, double f
);
52 void setMatrix(double a
, double b
, double c
, double d
, double e
, double f
);
54 void setTransform(const AffineTransform
& other
) { setMatrix(other
.m_transform
); }
56 void map(double x
, double y
, double& x2
, double& y2
) const;
58 // Rounds the mapped point to the nearest integer value.
59 IntPoint
mapPoint(const IntPoint
&) const;
61 FloatPoint
mapPoint(const FloatPoint
&) const;
63 IntSize
mapSize(const IntSize
&) const;
65 FloatSize
mapSize(const FloatSize
&) const;
67 // Rounds the resulting mapped rectangle out. This is helpful for bounding
68 // box computations but may not be what is wanted in other contexts.
69 IntRect
mapRect(const IntRect
&) const;
71 FloatRect
mapRect(const FloatRect
&) const;
72 FloatQuad
mapQuad(const FloatQuad
&) const;
74 bool isIdentity() const;
76 double a() const { return m_transform
[0]; }
77 void setA(double a
) { m_transform
[0] = a
; }
78 double b() const { return m_transform
[1]; }
79 void setB(double b
) { m_transform
[1] = b
; }
80 double c() const { return m_transform
[2]; }
81 void setC(double c
) { m_transform
[2] = c
; }
82 double d() const { return m_transform
[3]; }
83 void setD(double d
) { m_transform
[3] = d
; }
84 double e() const { return m_transform
[4]; }
85 void setE(double e
) { m_transform
[4] = e
; }
86 double f() const { return m_transform
[5]; }
87 void setF(double f
) { m_transform
[5] = f
; }
91 // this' = this * other
92 AffineTransform
& multiply(const AffineTransform
& other
);
93 // this' = other * this
94 AffineTransform
& preMultiply(const AffineTransform
& other
);
96 AffineTransform
& scale(double);
97 AffineTransform
& scale(double sx
, double sy
);
98 AffineTransform
& scaleNonUniform(double sx
, double sy
);
99 AffineTransform
& rotate(double a
);
100 AffineTransform
& rotateRadians(double a
);
101 AffineTransform
& rotateFromVector(double x
, double y
);
102 AffineTransform
& translate(double tx
, double ty
);
103 AffineTransform
& shear(double sx
, double sy
);
104 AffineTransform
& flipX();
105 AffineTransform
& flipY();
106 AffineTransform
& skew(double angleX
, double angleY
);
107 AffineTransform
& skewX(double angle
);
108 AffineTransform
& skewY(double angle
);
110 double xScale() const;
111 double yScale() const;
114 bool isInvertible() const;
115 AffineTransform
inverse() const;
117 TransformationMatrix
toTransformationMatrix() const;
119 bool isIdentityOrTranslation() const
121 return m_transform
[0] == 1 && m_transform
[1] == 0 && m_transform
[2] == 0 && m_transform
[3] == 1;
124 bool isIdentityOrTranslationOrFlipped() const
126 return m_transform
[0] == 1 && m_transform
[1] == 0 && m_transform
[2] == 0 && (m_transform
[3] == 1 || m_transform
[3] == -1);
129 bool preservesAxisAlignment() const
131 return (m_transform
[1] == 0 && m_transform
[2] == 0) || (m_transform
[0] == 0 && m_transform
[3] == 0);
134 bool operator== (const AffineTransform
& m2
) const
136 return (m_transform
[0] == m2
.m_transform
[0]
137 && m_transform
[1] == m2
.m_transform
[1]
138 && m_transform
[2] == m2
.m_transform
[2]
139 && m_transform
[3] == m2
.m_transform
[3]
140 && m_transform
[4] == m2
.m_transform
[4]
141 && m_transform
[5] == m2
.m_transform
[5]);
144 bool operator!=(const AffineTransform
& other
) const { return !(*this == other
); }
146 // *this = *this * t (i.e., a multRight)
147 AffineTransform
& operator*=(const AffineTransform
& t
)
152 // result = *this * t (i.e., a multRight)
153 AffineTransform
operator*(const AffineTransform
& t
) const
155 AffineTransform result
= *this;
160 static AffineTransform
translation(double x
, double y
)
162 return AffineTransform(1, 0, 0, 1, x
, y
);
165 // decompose the matrix into its component parts
167 double scaleX
, scaleY
;
169 double remainderA
, remainderB
, remainderC
, remainderD
;
170 double translateX
, translateY
;
173 bool decompose(DecomposedType
&) const;
174 void recompose(const DecomposedType
&);
177 void setMatrix(const Transform m
)
179 if (m
&& m
!= m_transform
)
180 memcpy(m_transform
, m
, sizeof(Transform
));
183 Transform m_transform
;