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26 #ifndef Matrix3DTransformOperation_h
27 #define Matrix3DTransformOperation_h
29 #include "platform/transforms/TransformOperation.h"
33 class PLATFORM_EXPORT Matrix3DTransformOperation
: public TransformOperation
{
35 static PassRefPtr
<Matrix3DTransformOperation
> create(const TransformationMatrix
& matrix
)
37 return adoptRef(new Matrix3DTransformOperation(matrix
));
40 TransformationMatrix
matrix() const {return m_matrix
; }
42 virtual bool canBlendWith(const TransformOperation
& other
) const
48 OperationType
type() const override
{ return Matrix3D
; }
50 bool operator==(const TransformOperation
& o
) const override
54 const Matrix3DTransformOperation
* m
= static_cast<const Matrix3DTransformOperation
*>(&o
);
55 return m_matrix
== m
->m_matrix
;
58 void apply(TransformationMatrix
& transform
, const FloatSize
&) const override
60 transform
.multiply(TransformationMatrix(m_matrix
));
63 PassRefPtr
<TransformOperation
> blend(const TransformOperation
* from
, double progress
, bool blendToIdentity
= false) override
;
64 PassRefPtr
<TransformOperation
> zoom(double factor
) final
;
66 Matrix3DTransformOperation(const TransformationMatrix
& mat
)
71 TransformationMatrix m_matrix
;
76 #endif // Matrix3DTransformOperation_h