Move parseFontFaceDescriptor to CSSPropertyParser.cpp
[chromium-blink-merge.git] / third_party / WebKit / public / platform / WebGraphicsContext3D.h
blob7fb30ca84966e4e8d33a94de1554ecab0075d515
1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 #ifndef WebGraphicsContext3D_h
32 #define WebGraphicsContext3D_h
34 #include "WebCommon.h"
35 #include "WebNonCopyable.h"
36 #include "WebString.h"
38 struct GrGLInterface;
40 namespace blink {
42 // WGC3D types match the corresponding GL types as defined in OpenGL ES 2.0
43 // header file gl2.h from khronos.org.
44 typedef char WGC3Dchar;
45 typedef unsigned WGC3Denum;
46 typedef unsigned char WGC3Dboolean;
47 typedef unsigned WGC3Dbitfield;
48 typedef signed char WGC3Dbyte;
49 typedef unsigned char WGC3Dubyte;
50 typedef short WGC3Dshort;
51 typedef unsigned short WGC3Dushort;
52 typedef int WGC3Dint;
53 typedef int WGC3Dsizei;
54 typedef unsigned WGC3Duint;
55 typedef float WGC3Dfloat;
56 typedef float WGC3Dclampf;
57 typedef signed long int WGC3Dintptr;
58 typedef signed long int WGC3Dsizeiptr;
59 typedef int64_t WGC3Dint64;
60 typedef uint64_t WGC3Duint64;
61 typedef struct __WGC3Dsync *WGC3Dsync;
63 // Typedef for server-side objects like OpenGL textures and program objects.
64 typedef WGC3Duint WebGLId;
66 struct WebGLInfo {
67 WGC3Duint vendorId;
68 WGC3Duint deviceId;
69 WebString vendorInfo;
70 WebString rendererInfo;
71 WebString driverVersion;
72 WebString contextInfoCollectionFailure;
75 // This interface abstracts the operations performed by the
76 // GraphicsContext3D in order to implement WebGL. Nearly all of the
77 // methods exposed on this interface map directly to entry points in
78 // the OpenGL ES 2.0 API.
79 class WebGraphicsContext3D : public WebNonCopyable {
80 public:
81 // Return value from getActiveUniform and getActiveAttrib.
82 struct ActiveInfo {
83 WebString name;
84 WGC3Denum type;
85 WGC3Dint size;
88 // Context creation attributes.
89 struct Attributes {
90 Attributes()
91 : alpha(true)
92 , depth(true)
93 , stencil(true)
94 , antialias(true)
95 , premultipliedAlpha(true)
96 , canRecoverFromContextLoss(true)
97 , noExtensions(false)
98 , shareResources(true)
99 , preferDiscreteGPU(false)
100 , noAutomaticFlushes(false)
101 , failIfMajorPerformanceCaveat(false)
102 , webGL(false)
103 , webGLVersion(0)
107 bool alpha;
108 bool depth;
109 bool stencil;
110 bool antialias;
111 bool premultipliedAlpha;
112 bool canRecoverFromContextLoss;
113 bool noExtensions;
114 bool shareResources;
115 bool preferDiscreteGPU;
116 bool noAutomaticFlushes;
117 bool failIfMajorPerformanceCaveat;
118 bool webGL;
119 unsigned webGLVersion;
120 // FIXME: ideally this would be a WebURL, but it is currently not
121 // possible to pass a WebURL by value across the WebKit API boundary.
122 // See https://bugs.webkit.org/show_bug.cgi?id=103793#c13 .
123 WebString topDocumentURL;
126 class WebGraphicsContextLostCallback {
127 public:
128 virtual void onContextLost() = 0;
130 protected:
131 virtual ~WebGraphicsContextLostCallback() { }
134 class WebGraphicsErrorMessageCallback {
135 public:
136 virtual void onErrorMessage(const WebString&, WGC3Dint) = 0;
138 protected:
139 virtual ~WebGraphicsErrorMessageCallback() { }
142 // This destructor needs to be public so that using classes can destroy instances if initialization fails.
143 virtual ~WebGraphicsContext3D() { }
145 // Each flush or finish is assigned an unique ID. The larger
146 // the ID number, the more recently the context has been flushed.
147 virtual uint32_t lastFlushID() { return 0; }
149 // Resizes the region into which this WebGraphicsContext3D is drawing.
150 virtual void reshapeWithScaleFactor(int width, int height, float scaleFactor) { }
152 // GL_CHROMIUM_setVisibility - Changes the visibility of the backbuffer
153 virtual void setVisibilityCHROMIUM(bool visible) = 0;
155 // GL_EXT_discard_framebuffer - makes specified attachments of currently bound framebuffer undefined.
156 virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments) { }
158 // GL_CHROMIUM_discard_backbuffer - controls allocation/deallocation of the back buffer.
159 virtual void discardBackbufferCHROMIUM() { }
160 virtual void ensureBackbufferCHROMIUM() { }
162 virtual unsigned insertSyncPoint() { return 0; }
163 virtual void waitSyncPoint(unsigned) { }
165 // Copies the contents of the off-screen render target used by the WebGL
166 // context to the corresponding texture used by the compositor.
167 virtual void prepareTexture() = 0;
169 // GL_CHROMIUM_post_sub_buffer - Copies part of the back buffer to the front buffer.
170 virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) = 0;
172 // Synthesizes an OpenGL error which will be returned from a
173 // later call to getError. This is used to emulate OpenGL ES
174 // 2.0 behavior on the desktop and to enforce additional error
175 // checking mandated by WebGL.
177 // Per the behavior of glGetError, this stores at most one
178 // instance of any given error, and returns them from calls to
179 // getError in the order they were added.
180 virtual void synthesizeGLError(WGC3Denum) = 0;
182 virtual bool isContextLost() = 0;
184 // GL_CHROMIUM_map_sub
185 virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access) = 0;
186 virtual void unmapBufferSubDataCHROMIUM(const void*) = 0;
187 virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) = 0;
188 virtual void unmapTexSubImage2DCHROMIUM(const void*) = 0;
190 // GL_CHROMIUM_request_extension
191 virtual WebString getRequestableExtensionsCHROMIUM() = 0;
192 virtual void requestExtensionCHROMIUM(const char*) = 0;
194 // GL_CHROMIUM_framebuffer_multisample
195 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) = 0;
196 virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) = 0;
198 // GL_CHROMIUM_lose_context
199 virtual void loseContextCHROMIUM(WGC3Denum current, WGC3Denum other) { }
201 // The entry points below map directly to the OpenGL ES 2.0 API.
202 // See: http://www.khronos.org/registry/gles/
203 // and: http://www.khronos.org/opengles/sdk/docs/man/
204 virtual void activeTexture(WGC3Denum texture) = 0;
205 virtual void attachShader(WebGLId program, WebGLId shader) = 0;
206 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3Dchar* name) = 0;
207 virtual void bindBuffer(WGC3Denum target, WebGLId buffer) = 0;
208 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) = 0;
209 virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) = 0;
210 virtual void bindTexture(WGC3Denum target, WebGLId texture) = 0;
211 virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) = 0;
212 virtual void blendEquation(WGC3Denum mode) = 0;
213 virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) = 0;
214 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) = 0;
215 virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha) = 0;
217 virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage) = 0;
218 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, const void* data) = 0;
220 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target) = 0;
221 virtual void clear(WGC3Dbitfield mask) = 0;
222 virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) = 0;
223 virtual void clearDepth(WGC3Dclampf depth) = 0;
224 virtual void clearStencil(WGC3Dint s) = 0;
225 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha) = 0;
226 virtual void compileShader(WebGLId shader) = 0;
228 virtual void compressedTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Dsizei imageSize, const void* data) = 0;
229 virtual void compressedTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Dsizei imageSize, const void* data) = 0;
230 virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border) = 0;
231 virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0;
232 virtual void cullFace(WGC3Denum mode) = 0;
233 virtual void depthFunc(WGC3Denum func) = 0;
234 virtual void depthMask(WGC3Dboolean flag) = 0;
235 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) = 0;
236 virtual void detachShader(WebGLId program, WebGLId shader) = 0;
237 virtual void disable(WGC3Denum cap) = 0;
238 virtual void disableVertexAttribArray(WGC3Duint index) = 0;
239 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) = 0;
240 virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) = 0;
242 virtual void enable(WGC3Denum cap) = 0;
243 virtual void enableVertexAttribArray(WGC3Duint index) = 0;
244 virtual void finish() = 0;
245 virtual void flush() = 0;
246 virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer) = 0;
247 virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level) = 0;
248 virtual void frontFace(WGC3Denum mode) = 0;
249 virtual void generateMipmap(WGC3Denum target) = 0;
251 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) = 0;
252 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) = 0;
253 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) = 0;
254 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) = 0;
255 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) = 0;
256 virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0;
257 virtual WGC3Denum getError() = 0;
258 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) = 0;
259 virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) = 0;
260 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value) = 0;
261 virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) = 0;
262 virtual WebString getProgramInfoLog(WebGLId program) = 0;
263 virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0;
264 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) = 0;
265 virtual WebString getShaderInfoLog(WebGLId shader) = 0;
266 virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) = 0;
267 virtual WebString getShaderSource(WebGLId shader) = 0;
268 virtual WebString getString(WGC3Denum name) = 0;
269 virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) = 0;
270 virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0;
271 virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) = 0;
272 virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) = 0;
273 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) = 0;
274 virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) = 0;
275 virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) = 0;
276 virtual WGC3Dintptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) = 0;
278 virtual void hint(WGC3Denum target, WGC3Denum mode) = 0;
279 virtual WGC3Dboolean isBuffer(WebGLId buffer) = 0;
280 virtual WGC3Dboolean isEnabled(WGC3Denum cap) = 0;
281 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) = 0;
282 virtual WGC3Dboolean isProgram(WebGLId program) = 0;
283 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) = 0;
284 virtual WGC3Dboolean isShader(WebGLId shader) = 0;
285 virtual WGC3Dboolean isTexture(WebGLId texture) = 0;
286 virtual void lineWidth(WGC3Dfloat) = 0;
287 virtual void linkProgram(WebGLId program) = 0;
288 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) = 0;
289 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) = 0;
291 virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) = 0;
293 virtual void releaseShaderCompiler() = 0;
295 virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) = 0;
296 virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) = 0;
297 virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0;
298 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) = 0;
299 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) = 0;
300 virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask) = 0;
301 virtual void stencilMask(WGC3Duint mask) = 0;
302 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) = 0;
303 virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) = 0;
304 virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) = 0;
306 virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) = 0;
308 virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat param) = 0;
309 virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param) = 0;
311 virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) = 0;
313 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) = 0;
314 virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
315 virtual void uniform1i(WGC3Dint location, WGC3Dint x) = 0;
316 virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
317 virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) = 0;
318 virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
319 virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) = 0;
320 virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
321 virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) = 0;
322 virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
323 virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z) = 0;
324 virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
325 virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0;
326 virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
327 virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) = 0;
328 virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
329 virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0;
330 virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0;
331 virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0;
333 virtual void useProgram(WebGLId program) = 0;
334 virtual void validateProgram(WebGLId program) = 0;
336 virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) = 0;
337 virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
338 virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) = 0;
339 virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
340 virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) = 0;
341 virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
342 virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0;
343 virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
344 virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
345 WGC3Dsizei stride, WGC3Dintptr offset) = 0;
347 virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0;
349 virtual WebGLId createBuffer() = 0;
350 virtual WebGLId createFramebuffer() = 0;
351 virtual WebGLId createRenderbuffer() = 0;
352 virtual WebGLId createTexture() = 0;
354 virtual void deleteBuffer(WebGLId) = 0;
355 virtual void deleteFramebuffer(WebGLId) = 0;
356 virtual void deleteRenderbuffer(WebGLId) = 0;
357 virtual void deleteTexture(WebGLId) = 0;
359 virtual WebGLId createProgram() = 0;
360 virtual WebGLId createShader(WGC3Denum) = 0;
362 virtual void deleteShader(WebGLId) = 0;
363 virtual void deleteProgram(WebGLId) = 0;
365 virtual void setContextLostCallback(WebGraphicsContextLostCallback* callback) { }
366 virtual void setErrorMessageCallback(WebGraphicsErrorMessageCallback* callback) { }
367 // GL_ARB_robustness
369 // This entry point must provide slightly different semantics than
370 // the GL_ARB_robustness extension; specifically, the lost context
371 // state is sticky, rather than reported only once.
372 virtual WGC3Denum getGraphicsResetStatusARB() { return 0; /* GL_NO_ERROR */ }
374 virtual WebString getTranslatedShaderSourceANGLE(WebGLId shader) = 0;
376 // GL_CHROMIUM_screen_space_antialiasing
377 virtual void applyScreenSpaceAntialiasingCHROMIUM() { }
379 // GL_CHROMIUM_iosurface
380 virtual void texImageIOSurface2DCHROMIUM(WGC3Denum target, WGC3Dint width, WGC3Dint height, WGC3Duint ioSurfaceId, WGC3Duint plane) { }
382 // GL_EXT_texture_storage
383 virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat,
384 WGC3Dint width, WGC3Dint height) { }
386 // GL_EXT_occlusion_query
387 virtual WebGLId createQueryEXT() { return 0; }
388 virtual void deleteQueryEXT(WebGLId query) { }
389 virtual WGC3Dboolean isQueryEXT(WebGLId query) { return false; }
390 virtual void beginQueryEXT(WGC3Denum target, WebGLId query) { }
391 virtual void endQueryEXT(WGC3Denum target) { }
392 virtual void getQueryivEXT(WGC3Denum target, WGC3Denum pname, WGC3Dint* params) { }
393 virtual void getQueryObjectuivEXT(WebGLId query, WGC3Denum pname, WGC3Duint* params) { }
395 // GL_EXT_disjoint_timer_query
396 virtual void queryCounterEXT(WebGLId query, WGC3Denum target) {}
397 virtual void getQueryObjectui64vEXT(WebGLId query, WGC3Denum pname, WGC3Duint64* params) {}
399 // GL_CHROMIUM_bind_uniform_location
400 virtual void bindUniformLocationCHROMIUM(WebGLId program, WGC3Dint location, const WGC3Dchar* uniform) { }
402 // GL_CHROMIUM_copy_texture
403 virtual void copyTextureCHROMIUM(WGC3Denum target, WGC3Duint sourceId,
404 WGC3Duint destId, WGC3Denum internalFormat, WGC3Denum destType,
405 WGC3Dboolean unpackFlipY, WGC3Dboolean unpackPremultiplyAlpha, WGC3Dboolean unpackUnmultiplyAlpha) { }
406 virtual void copySubTextureCHROMIUM(WGC3Denum target, WGC3Duint sourceId,
407 WGC3Duint destId, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x,
408 WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height,
409 WGC3Dboolean unpackFlipY, WGC3Dboolean unpackPremultiplyAlpha, WGC3Dboolean unpackUnmultiplyAlpha) { }
411 // GL_CHROMIUM_shallow_flush
412 virtual void shallowFlushCHROMIUM() { }
413 virtual void shallowFinishCHROMIUM() { }
415 // GL_CHROMIUM_subscribe_uniform
416 virtual void genValuebuffersCHROMIUM(WGC3Dsizei count, WebGLId* ids) { }
417 virtual WebGLId createValuebufferCHROMIUM() { return 0; }
418 virtual void deleteValuebuffersCHROMIUM(WGC3Dsizei count, WebGLId* ids) { }
419 virtual void deleteValuebufferCHROMIUM(WebGLId) { }
420 virtual WGC3Dboolean isValuebufferCHROMIUM(WebGLId renderbuffer) { return false; }
421 virtual void bindValuebufferCHROMIUM(WGC3Denum target, WebGLId valuebuffer) { }
422 virtual void subscribeValueCHROMIUM(WGC3Denum target, WGC3Denum subscription) { }
423 virtual void populateSubscribedValuesCHROMIUM(WGC3Denum target) { }
424 virtual void uniformValuebufferCHROMIUM(WGC3Dint location, WGC3Denum target, WGC3Denum subscription) { }
426 // GL_CHROMIUM_texture_mailbox
427 virtual void genMailboxCHROMIUM(WGC3Dbyte* mailbox) { }
428 virtual void produceTextureCHROMIUM(WGC3Denum target, const WGC3Dbyte* mailbox) { }
429 virtual void produceTextureDirectCHROMIUM(WebGLId texture, WGC3Denum target, const WGC3Dbyte* mailbox) { }
431 virtual void consumeTextureCHROMIUM(WGC3Denum target, const WGC3Dbyte* mailbox) { }
432 virtual WebGLId createAndConsumeTextureCHROMIUM(WGC3Denum target, const WGC3Dbyte* mailbox) { return 0; }
434 // GL_EXT_debug_marker
435 virtual void insertEventMarkerEXT(const WGC3Dchar* marker) { }
436 virtual void pushGroupMarkerEXT(const WGC3Dchar* marker) { }
437 virtual void popGroupMarkerEXT(void) { }
439 // GL_CHROMIUM_trace_marker
440 virtual void traceBeginCHROMIUM(const WGC3Dchar* category, const WGC3Dchar* trace) { }
441 virtual void traceEndCHROMIUM() { }
443 // GL_OES_vertex_array_object
444 virtual WebGLId createVertexArrayOES() { return 0; }
445 virtual void deleteVertexArrayOES(WebGLId array) { }
446 virtual WGC3Dboolean isVertexArrayOES(WebGLId array) { return false; }
447 virtual void bindVertexArrayOES(WebGLId array) { }
449 // GL_CHROMIUM_texture_from_image
450 virtual void bindTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint imageId) { }
451 virtual void releaseTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint imageId) { }
453 // GL_CHROMIUM_pixel_transfer_buffer_object
454 virtual void* mapBufferCHROMIUM(WGC3Denum target, WGC3Denum access) { return nullptr; }
455 virtual WGC3Dboolean unmapBufferCHROMIUM(WGC3Denum target) { return false; }
457 // GL_CHROMIUM_async_pixel_transfers
458 virtual void asyncTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) { }
459 virtual void asyncTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) { }
460 virtual void waitAsyncTexImage2DCHROMIUM(WGC3Denum) { }
462 // GL_EXT_draw_buffers
463 virtual void drawBuffersEXT(WGC3Dsizei n, const WGC3Denum* bufs) { }
465 virtual GrGLInterface* createGrGLInterface() { return nullptr; }
467 // GL_CHROMIUM_image
468 virtual void destroyImageCHROMIUM(WGC3Duint imageId) { }
470 // GL_CHROMIUM_gpu_memory_buffer_image
471 virtual WGC3Duint createGpuMemoryBufferImageCHROMIUM(WGC3Dsizei width, WGC3Dsizei height, WGC3Denum internalformat, WGC3Denum usage) { return 0; }
473 // GL_ANGLE_instanced_arrays
474 virtual void drawArraysInstancedANGLE(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count, WGC3Dsizei primcount) { }
475 virtual void drawElementsInstancedANGLE(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset, WGC3Dsizei primcount) { }
476 virtual void vertexAttribDivisorANGLE(WGC3Duint index, WGC3Duint divisor) { }
478 // GL_EXT_multisampled_render_to_texture
479 virtual void framebufferTexture2DMultisampleEXT(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level, WGC3Dsizei samples) { }
480 virtual void renderbufferStorageMultisampleEXT(WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { };
482 // OpenGL ES 3.0 functions not represented by pre-existing extensions
483 virtual void beginTransformFeedback(WGC3Denum primitiveMode) { }
484 virtual void bindBufferBase(WGC3Denum target, WGC3Duint index, WebGLId buffer) { }
485 virtual void bindBufferRange(WGC3Denum target, WGC3Duint index, WebGLId buffer, WGC3Dintptr offset, WGC3Dsizeiptr size) { }
486 virtual void bindSampler(WGC3Duint unit, WebGLId sampler) { }
487 virtual void bindTransformFeedback(WGC3Denum target, WebGLId transformfeedback) { }
488 virtual void clearBufferfi(WGC3Denum buffer, WGC3Dint drawbuffer, WGC3Dfloat depth, WGC3Dint stencil) { }
489 virtual void clearBufferfv(WGC3Denum buffer, WGC3Dint drawbuffer, const WGC3Dfloat *value) { }
490 virtual void clearBufferiv(WGC3Denum buffer, WGC3Dint drawbuffer, const WGC3Dint *value) { }
491 virtual void clearBufferuiv(WGC3Denum buffer, WGC3Dint drawbuffer, const WGC3Duint *value) { }
492 virtual WGC3Denum clientWaitSync(WGC3Dsync sync, WGC3Dbitfield flags, WGC3Duint64 timeout) { return 0x911D; /* GL_WAIT_FAILED */ }
493 virtual void compressedTexImage3D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dsizei depth, WGC3Dint border, WGC3Dsizei imageSize, const void *data) { }
494 virtual void compressedTexSubImage3D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint zoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Dsizei depth, WGC3Denum format, WGC3Dsizei imageSize, const void *data) { }
495 virtual void copyBufferSubData(WGC3Denum readTarget, WGC3Denum writeTarget, WGC3Dintptr readOffset, WGC3Dintptr writeOffset, WGC3Dsizeiptr size) { }
496 virtual void copyTexSubImage3D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint zoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
497 virtual WebGLId createSampler() { return 0; }
498 virtual WebGLId createTransformFeedback() { return 0; }
499 virtual void deleteSampler(WebGLId sampler) { }
500 virtual void deleteSync(WGC3Dsync sync) { }
501 virtual void deleteTransformFeedback(WebGLId transformfeedback) { }
502 virtual void drawRangeElements(WGC3Denum mode, WGC3Duint start, WGC3Duint end, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { }
503 virtual void endTransformFeedback(void) { }
504 virtual WGC3Dsync fenceSync(WGC3Denum condition, WGC3Dbitfield flags) { return nullptr; }
505 virtual void framebufferTextureLayer(WGC3Denum target, WGC3Denum attachment, WGC3Duint texture, WGC3Dint level, WGC3Dint layer) { }
506 virtual void getActiveUniformBlockName(WebGLId program, WGC3Duint uniformBlockIndex, WGC3Dsizei bufSize, WGC3Dsizei *length, WGC3Dchar *uniformBlockName) { }
507 virtual void getActiveUniformBlockiv(WebGLId program, WGC3Duint uniformBlockIndex, WGC3Denum pname, WGC3Dint *params) { }
508 virtual void getActiveUniformsiv(WebGLId program, WGC3Dsizei uniformCount, const WGC3Duint *uniformIndices, WGC3Denum pname, WGC3Dint *params) { }
509 virtual void getBufferParameteri64v(WGC3Denum target, WGC3Denum pname, WGC3Dint64 *value) { }
510 virtual WGC3Dint getFragDataLocation(WebGLId program, const WGC3Dchar *name) { return -1; }
511 virtual void getInteger64v(WGC3Denum pname, WGC3Dint64 *data) { }
512 virtual void getIntegeri_v(WGC3Denum target, WGC3Duint index, WGC3Dint *data) { }
513 virtual void getInteger64i_v(WGC3Denum target, WGC3Duint index, WGC3Dint64 *data) { }
514 virtual void getInternalformativ(WGC3Denum target, WGC3Denum internalformat, WGC3Denum pname, WGC3Dsizei bufSize, WGC3Dint *params) { }
515 virtual void getSamplerParameterfv(WebGLId sampler, WGC3Denum pname, WGC3Dfloat *params) { }
516 virtual void getSamplerParameteriv(WebGLId sampler, WGC3Denum pname, WGC3Dint *params) { }
517 virtual void getSynciv(WGC3Dsync sync, WGC3Denum pname, WGC3Dsizei bufSize, WGC3Dsizei *length, WGC3Dint *params) { }
518 virtual void getTransformFeedbackVarying(WebGLId program, WGC3Duint index, WGC3Dsizei bufSize, WGC3Dsizei *length, WGC3Dsizei *size, WGC3Denum *type, WGC3Dchar *name) { }
519 virtual WGC3Duint getUniformBlockIndex(WebGLId program, const WGC3Dchar *uniformBlockName) { return 0xFFFFFFFFu; /* GL_INVALID_INDEX */ }
520 virtual void getUniformIndices(WebGLId program, WGC3Dsizei uniformCount, const WGC3Dchar *const*uniformNames, WGC3Duint *uniformIndices) { }
521 virtual void getUniformuiv(WebGLId program, WGC3Dint location, WGC3Duint *params) { }
522 virtual void getVertexAttribIiv(WGC3Duint index, WGC3Denum pname, WGC3Dint *params) { }
523 virtual void getVertexAttribIuiv(WGC3Duint index, WGC3Denum pname, WGC3Duint *params) { }
524 virtual void invalidateFramebuffer(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum *attachments) { }
525 virtual void invalidateSubFramebuffer(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum *attachments, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
526 virtual WGC3Dboolean isSampler(WebGLId sampler) { return false; }
527 virtual WGC3Dboolean isSync(WGC3Dsync sync) { return false; }
528 virtual WGC3Dboolean isTransformFeedback(WebGLId transformfeedback) { return false; }
529 virtual void* mapBufferRange(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr length, WGC3Dbitfield access) { return 0; }
530 virtual void pauseTransformFeedback(void) { }
531 virtual void programParameteri(WebGLId program, WGC3Denum pname, WGC3Dint value) { }
532 virtual void readBuffer(WGC3Denum src) { }
533 virtual void resumeTransformFeedback(void) { }
534 virtual void samplerParameterf(WebGLId sampler, WGC3Denum pname, WGC3Dfloat param) { }
535 virtual void samplerParameterfv(WebGLId sampler, WGC3Denum pname, const WGC3Dfloat *param) { }
536 virtual void samplerParameteri(WebGLId sampler, WGC3Denum pname, WGC3Dint param) { }
537 virtual void samplerParameteriv(WebGLId sampler, WGC3Denum pname, const WGC3Dint *param) { }
538 virtual void texImage3D(WGC3Denum target, WGC3Dint level, WGC3Dint internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dsizei depth, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void *pixels) { }
539 virtual void texStorage3D(WGC3Denum target, WGC3Dsizei levels, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dsizei depth) { }
540 virtual void texSubImage3D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint zoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Dsizei depth, WGC3Denum format, WGC3Denum type, const void *pixels) { }
541 virtual void transformFeedbackVaryings(WebGLId program, WGC3Dsizei count, const WGC3Dchar *const*varyings, WGC3Denum bufferMode) { }
542 virtual void uniform1ui(WGC3Dint location, WGC3Duint x) { }
543 virtual void uniform1uiv(WGC3Dint location, WGC3Dsizei count, const WGC3Duint *value) { }
544 virtual void uniform2ui(WGC3Dint location, WGC3Duint x, WGC3Duint y) { }
545 virtual void uniform2uiv(WGC3Dint location, WGC3Dsizei count, const WGC3Duint *value) { }
546 virtual void uniform3ui(WGC3Dint location, WGC3Duint x, WGC3Duint y, WGC3Duint z) { }
547 virtual void uniform3uiv(WGC3Dint location, WGC3Dsizei count, const WGC3Duint *value) { }
548 virtual void uniform4ui(WGC3Dint location, WGC3Duint x, WGC3Duint y, WGC3Duint z, WGC3Duint w) { }
549 virtual void uniform4uiv(WGC3Dint location, WGC3Dsizei count, const WGC3Duint *value) { }
550 virtual void uniformBlockBinding(WebGLId program, WGC3Duint uniformBlockIndex, WGC3Duint uniformBlockBinding) { }
551 virtual void uniformMatrix2x3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
552 virtual void uniformMatrix2x4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
553 virtual void uniformMatrix3x2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
554 virtual void uniformMatrix3x4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
555 virtual void uniformMatrix4x2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
556 virtual void uniformMatrix4x3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
557 virtual WGC3Dboolean unmapBuffer(WGC3Denum target) { return false; }
559 virtual void vertexAttribI4i(WGC3Duint index, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) { }
560 virtual void vertexAttribI4iv(WGC3Duint index, const WGC3Dint *v) { }
561 virtual void vertexAttribI4ui(WGC3Duint index, WGC3Duint x, WGC3Duint y, WGC3Duint z, WGC3Duint w) { }
562 virtual void vertexAttribI4uiv(WGC3Duint index, const WGC3Duint *v) { }
563 virtual void vertexAttribIPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dsizei stride, WGC3Dintptr pointer) { }
564 virtual void waitSync(WGC3Dsync sync, WGC3Dbitfield flags, WGC3Duint64 timeout) { }
567 } // namespace blink
569 #endif