1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_TOUCH_SELECTION_TOUCH_HANDLE_H_
6 #define UI_TOUCH_SELECTION_TOUCH_HANDLE_H_
8 #include "base/logging.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h"
11 #include "ui/events/gesture_detection/motion_event.h"
12 #include "ui/gfx/geometry/point_f.h"
13 #include "ui/gfx/geometry/rect_f.h"
14 #include "ui/gfx/geometry/vector2d_f.h"
15 #include "ui/touch_selection/touch_handle_orientation.h"
16 #include "ui/touch_selection/touch_selection_draggable.h"
17 #include "ui/touch_selection/ui_touch_selection_export.h"
23 // Interface through which |TouchHandle| delegates rendering-specific duties.
24 class UI_TOUCH_SELECTION_EXPORT TouchHandleDrawable
{
26 virtual ~TouchHandleDrawable() {}
27 virtual void SetEnabled(bool enabled
) = 0;
28 virtual void SetOrientation(TouchHandleOrientation orientation
) = 0;
29 virtual void SetAlpha(float alpha
) = 0;
30 virtual void SetFocus(const gfx::PointF
& position
) = 0;
31 virtual gfx::RectF
GetVisibleBounds() const = 0;
34 // Interface through which |TouchHandle| communicates handle manipulation and
35 // requests concrete drawable instances.
36 class UI_TOUCH_SELECTION_EXPORT TouchHandleClient
37 : public TouchSelectionDraggableClient
{
39 ~TouchHandleClient() override
{}
40 virtual void OnHandleTapped(const TouchHandle
& handle
) = 0;
41 virtual void SetNeedsAnimate() = 0;
42 virtual scoped_ptr
<TouchHandleDrawable
> CreateDrawable() = 0;
43 virtual base::TimeDelta
GetTapTimeout() const = 0;
46 // Responsible for displaying a selection or insertion handle for text
48 class UI_TOUCH_SELECTION_EXPORT TouchHandle
: public TouchSelectionDraggable
{
50 // The drawable will be enabled but invisible until otherwise specified.
51 TouchHandle(TouchHandleClient
* client
, TouchHandleOrientation orientation
);
52 ~TouchHandle() override
;
54 // TouchSelectionDraggable implementation.
55 bool WillHandleTouchEvent(const MotionEvent
& event
) override
;
56 bool IsActive() const override
;
58 // Sets whether the handle is active, allowing resource cleanup if necessary.
59 // If false, active animations or touch drag sequences will be cancelled.
60 // While disabled, manipulation is *explicitly not supported*, and may lead to
61 // undesirable and/or unstable side-effects. The handle can be safely
62 // re-enabled to allow continued operation.
63 void SetEnabled(bool enabled
);
65 enum AnimationStyle
{ ANIMATION_NONE
, ANIMATION_SMOOTH
};
66 // Update the handle visibility, fading in/out according to |animation_style|.
67 // If an animation is in-progress, it will be overriden appropriately.
68 void SetVisible(bool visible
, AnimationStyle animation_style
);
70 // Update the handle placement to |position|.
71 // Note: If a fade out animation is active or the handle is invisible, the
72 // handle position will not be updated until the handle regains visibility.
73 void SetPosition(const gfx::PointF
& position
);
75 // Update the handle visuals to |orientation|.
76 // Note: If the handle is being dragged, the orientation change will be
77 // deferred until the drag has ceased.
78 void SetOrientation(TouchHandleOrientation orientation
);
80 // Ticks an active animation, as requested to the client by |SetNeedsAnimate|.
81 // Returns true if an animation is active and requires further ticking.
82 bool Animate(base::TimeTicks frame_time
);
84 // Get the visible bounds of the handle, based on the current position and
85 // the drawable's size/orientation. If the handle is invisible or disabled,
86 // the bounds will be empty.
87 gfx::RectF
GetVisibleBounds() const;
89 const gfx::PointF
& position() const { return position_
; }
90 TouchHandleOrientation
orientation() const { return orientation_
; }
97 void SetAlpha(float alpha
);
99 scoped_ptr
<TouchHandleDrawable
> drawable_
;
101 TouchHandleClient
* const client_
;
103 gfx::PointF position_
;
104 TouchHandleOrientation orientation_
;
105 TouchHandleOrientation deferred_orientation_
;
107 gfx::PointF touch_down_position_
;
108 gfx::Vector2dF touch_drag_offset_
;
109 base::TimeTicks touch_down_time_
;
111 // Note that when a fade animation is active, |is_visible_| and |position_|
112 // may not reflect the actual visibilty and position of the drawable. This
113 // discrepancy is resolved either upon fade completion or cancellation.
114 base::TimeTicks fade_end_time_
;
115 gfx::PointF fade_start_position_
;
117 bool animate_deferred_fade_
;
122 bool is_drag_within_tap_region_
;
124 DISALLOW_COPY_AND_ASSIGN(TouchHandle
);
129 #endif // UI_TOUCH_SELECTION_TOUCH_HANDLE_H_