1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // A ClientSocketPoolBase is used to restrict the number of sockets open at
6 // a time. It also maintains a list of idle persistent sockets for reuse.
7 // Subclasses of ClientSocketPool should compose ClientSocketPoolBase to handle
8 // the core logic of (1) restricting the number of active (connected or
9 // connecting) sockets per "group" (generally speaking, the hostname), (2)
10 // maintaining a per-group list of idle, persistent sockets for reuse, and (3)
11 // limiting the total number of active sockets in the system.
13 // ClientSocketPoolBase abstracts socket connection details behind ConnectJob,
14 // ConnectJobFactory, and SocketParams. When a socket "slot" becomes available,
15 // the ClientSocketPoolBase will ask the ConnectJobFactory to create a
16 // ConnectJob with a SocketParams. Subclasses of ClientSocketPool should
17 // implement their socket specific connection by subclassing ConnectJob and
18 // implementing ConnectJob::ConnectInternal(). They can control the parameters
19 // passed to each new ConnectJob instance via their ConnectJobFactory subclass
20 // and templated SocketParams parameter.
22 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_
23 #define NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_
33 #include "base/basictypes.h"
34 #include "base/memory/ref_counted.h"
35 #include "base/memory/scoped_ptr.h"
36 #include "base/memory/weak_ptr.h"
37 #include "base/time/time.h"
38 #include "base/timer/timer.h"
39 #include "net/base/address_list.h"
40 #include "net/base/completion_callback.h"
41 #include "net/base/load_states.h"
42 #include "net/base/load_timing_info.h"
43 #include "net/base/net_errors.h"
44 #include "net/base/net_export.h"
45 #include "net/base/net_log.h"
46 #include "net/base/network_change_notifier.h"
47 #include "net/base/priority_queue.h"
48 #include "net/base/request_priority.h"
49 #include "net/socket/client_socket_handle.h"
50 #include "net/socket/client_socket_pool.h"
51 #include "net/socket/stream_socket.h"
55 class ClientSocketHandle
;
57 // ConnectJob provides an abstract interface for "connecting" a socket.
58 // The connection may involve host resolution, tcp connection, ssl connection,
60 class NET_EXPORT_PRIVATE ConnectJob
{
62 class NET_EXPORT_PRIVATE Delegate
{
65 virtual ~Delegate() {}
67 // Alerts the delegate that the connection completed. |job| must
68 // be destroyed by the delegate. A scoped_ptr<> isn't used because
69 // the caller of this function doesn't own |job|.
70 virtual void OnConnectJobComplete(int result
,
74 DISALLOW_COPY_AND_ASSIGN(Delegate
);
77 // A |timeout_duration| of 0 corresponds to no timeout.
78 ConnectJob(const std::string
& group_name
,
79 base::TimeDelta timeout_duration
,
80 RequestPriority priority
,
82 const BoundNetLog
& net_log
);
83 virtual ~ConnectJob();
86 const std::string
& group_name() const { return group_name_
; }
87 const BoundNetLog
& net_log() { return net_log_
; }
89 // Releases ownership of the underlying socket to the caller.
90 // Returns the released socket, or NULL if there was a connection
92 scoped_ptr
<StreamSocket
> PassSocket();
94 // Begins connecting the socket. Returns OK on success, ERR_IO_PENDING if it
95 // cannot complete synchronously without blocking, or another net error code
96 // on error. In asynchronous completion, the ConnectJob will notify
97 // |delegate_| via OnConnectJobComplete. In both asynchronous and synchronous
98 // completion, ReleaseSocket() can be called to acquire the connected socket
102 virtual LoadState
GetLoadState() const = 0;
104 // If Connect returns an error (or OnConnectJobComplete reports an error
105 // result) this method will be called, allowing the pool to add
106 // additional error state to the ClientSocketHandle (post late-binding).
107 virtual void GetAdditionalErrorState(ClientSocketHandle
* handle
) {}
109 const LoadTimingInfo::ConnectTiming
& connect_timing() const {
110 return connect_timing_
;
113 const BoundNetLog
& net_log() const { return net_log_
; }
116 RequestPriority
priority() const { return priority_
; }
117 void SetSocket(scoped_ptr
<StreamSocket
> socket
);
118 StreamSocket
* socket() { return socket_
.get(); }
119 void NotifyDelegateOfCompletion(int rv
);
120 void ResetTimer(base::TimeDelta remainingTime
);
122 // Connection establishment timing information.
123 LoadTimingInfo::ConnectTiming connect_timing_
;
126 virtual int ConnectInternal() = 0;
128 void LogConnectStart();
129 void LogConnectCompletion(int net_error
);
131 // Alerts the delegate that the ConnectJob has timed out.
134 const std::string group_name_
;
135 const base::TimeDelta timeout_duration_
;
136 // TODO(akalin): Support reprioritization.
137 const RequestPriority priority_
;
138 // Timer to abort jobs that take too long.
139 base::OneShotTimer
<ConnectJob
> timer_
;
141 scoped_ptr
<StreamSocket
> socket_
;
142 BoundNetLog net_log_
;
143 // A ConnectJob is idle until Connect() has been called.
146 DISALLOW_COPY_AND_ASSIGN(ConnectJob
);
151 // ClientSocketPoolBaseHelper is an internal class that implements almost all
152 // the functionality from ClientSocketPoolBase without using templates.
153 // ClientSocketPoolBase adds templated definitions built on top of
154 // ClientSocketPoolBaseHelper. This class is not for external use, please use
155 // ClientSocketPoolBase instead.
156 class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper
157 : public ConnectJob::Delegate
,
158 public NetworkChangeNotifier::IPAddressObserver
{
160 typedef uint32 Flags
;
162 // Used to specify specific behavior for the ClientSocketPool.
164 NORMAL
= 0, // Normal behavior.
165 NO_IDLE_SOCKETS
= 0x1, // Do not return an idle socket. Create a new one.
168 class NET_EXPORT_PRIVATE Request
{
170 Request(ClientSocketHandle
* handle
,
171 const CompletionCallback
& callback
,
172 RequestPriority priority
,
175 const BoundNetLog
& net_log
);
179 ClientSocketHandle
* handle() const { return handle_
; }
180 const CompletionCallback
& callback() const { return callback_
; }
181 RequestPriority
priority() const { return priority_
; }
182 bool ignore_limits() const { return ignore_limits_
; }
183 Flags
flags() const { return flags_
; }
184 const BoundNetLog
& net_log() const { return net_log_
; }
187 ClientSocketHandle
* const handle_
;
188 const CompletionCallback callback_
;
189 // TODO(akalin): Support reprioritization.
190 const RequestPriority priority_
;
191 const bool ignore_limits_
;
193 const BoundNetLog net_log_
;
195 DISALLOW_COPY_AND_ASSIGN(Request
);
198 class ConnectJobFactory
{
200 ConnectJobFactory() {}
201 virtual ~ConnectJobFactory() {}
203 virtual scoped_ptr
<ConnectJob
> NewConnectJob(
204 const std::string
& group_name
,
205 const Request
& request
,
206 ConnectJob::Delegate
* delegate
) const = 0;
208 virtual base::TimeDelta
ConnectionTimeout() const = 0;
211 DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory
);
214 ClientSocketPoolBaseHelper(
215 HigherLayeredPool
* pool
,
217 int max_sockets_per_group
,
218 base::TimeDelta unused_idle_socket_timeout
,
219 base::TimeDelta used_idle_socket_timeout
,
220 ConnectJobFactory
* connect_job_factory
);
222 ~ClientSocketPoolBaseHelper() override
;
224 // Adds a lower layered pool to |this|, and adds |this| as a higher layered
225 // pool on top of |lower_pool|.
226 void AddLowerLayeredPool(LowerLayeredPool
* lower_pool
);
228 // See LowerLayeredPool::IsStalled for documentation on this function.
229 bool IsStalled() const;
231 // See LowerLayeredPool for documentation on these functions. It is expected
232 // in the destructor that no higher layer pools remain.
233 void AddHigherLayeredPool(HigherLayeredPool
* higher_pool
);
234 void RemoveHigherLayeredPool(HigherLayeredPool
* higher_pool
);
236 // See ClientSocketPool::RequestSocket for documentation on this function.
237 int RequestSocket(const std::string
& group_name
,
238 scoped_ptr
<const Request
> request
);
240 // See ClientSocketPool::RequestSocket for documentation on this function.
241 void RequestSockets(const std::string
& group_name
,
242 const Request
& request
,
245 // See ClientSocketPool::CancelRequest for documentation on this function.
246 void CancelRequest(const std::string
& group_name
,
247 ClientSocketHandle
* handle
);
249 // See ClientSocketPool::ReleaseSocket for documentation on this function.
250 void ReleaseSocket(const std::string
& group_name
,
251 scoped_ptr
<StreamSocket
> socket
,
254 // See ClientSocketPool::FlushWithError for documentation on this function.
255 void FlushWithError(int error
);
257 // See ClientSocketPool::CloseIdleSockets for documentation on this function.
258 void CloseIdleSockets();
260 // See ClientSocketPool::IdleSocketCount() for documentation on this function.
261 int idle_socket_count() const {
262 return idle_socket_count_
;
265 // See ClientSocketPool::IdleSocketCountInGroup() for documentation on this
267 int IdleSocketCountInGroup(const std::string
& group_name
) const;
269 // See ClientSocketPool::GetLoadState() for documentation on this function.
270 LoadState
GetLoadState(const std::string
& group_name
,
271 const ClientSocketHandle
* handle
) const;
273 base::TimeDelta
ConnectRetryInterval() const {
274 // TODO(mbelshe): Make this tuned dynamically based on measured RTT.
275 // For now, just use the max retry interval.
276 return base::TimeDelta::FromMilliseconds(
277 ClientSocketPool::kMaxConnectRetryIntervalMs
);
280 int NumUnassignedConnectJobsInGroup(const std::string
& group_name
) const {
281 return group_map_
.find(group_name
)->second
->unassigned_job_count();
284 int NumConnectJobsInGroup(const std::string
& group_name
) const {
285 return group_map_
.find(group_name
)->second
->jobs().size();
288 int NumActiveSocketsInGroup(const std::string
& group_name
) const {
289 return group_map_
.find(group_name
)->second
->active_socket_count();
292 bool HasGroup(const std::string
& group_name
) const;
294 // Called to enable/disable cleaning up idle sockets. When enabled,
295 // idle sockets that have been around for longer than a period defined
296 // by kCleanupInterval are cleaned up using a timer. Otherwise they are
297 // closed next time client makes a request. This may reduce network
298 // activity and power consumption.
299 static bool cleanup_timer_enabled();
300 static bool set_cleanup_timer_enabled(bool enabled
);
302 // Closes all idle sockets if |force| is true. Else, only closes idle
303 // sockets that timed out or can't be reused. Made public for testing.
304 void CleanupIdleSockets(bool force
);
306 // Closes one idle socket. Picks the first one encountered.
307 // TODO(willchan): Consider a better algorithm for doing this. Perhaps we
308 // should keep an ordered list of idle sockets, and close them in order.
309 // Requires maintaining more state. It's not clear if it's worth it since
310 // I'm not sure if we hit this situation often.
311 bool CloseOneIdleSocket();
313 // Checks higher layered pools to see if they can close an idle connection.
314 bool CloseOneIdleConnectionInHigherLayeredPool();
316 // See ClientSocketPool::GetInfoAsValue for documentation on this function.
317 base::DictionaryValue
* GetInfoAsValue(const std::string
& name
,
318 const std::string
& type
) const;
320 base::TimeDelta
ConnectionTimeout() const {
321 return connect_job_factory_
->ConnectionTimeout();
324 static bool connect_backup_jobs_enabled();
325 static bool set_connect_backup_jobs_enabled(bool enabled
);
327 void EnableConnectBackupJobs();
329 // ConnectJob::Delegate methods:
330 void OnConnectJobComplete(int result
, ConnectJob
* job
) override
;
332 // NetworkChangeNotifier::IPAddressObserver methods:
333 void OnIPAddressChanged() override
;
336 friend class base::RefCounted
<ClientSocketPoolBaseHelper
>;
338 // Entry for a persistent socket which became idle at time |start_time|.
340 IdleSocket() : socket(NULL
) {}
342 // An idle socket can't be used if it is disconnected or has been used
343 // before and has received data unexpectedly (hence no longer idle). The
344 // unread data would be mistaken for the beginning of the next response if
345 // we were to use the socket for a new request.
347 // Note that a socket that has never been used before (like a preconnected
348 // socket) may be used even with unread data. This may be, e.g., a SPDY
350 bool IsUsable() const;
352 // An idle socket should be removed if it can't be reused, or has been idle
353 // for too long. |now| is the current time value (TimeTicks::Now()).
354 // |timeout| is the length of time to wait before timing out an idle socket.
355 bool ShouldCleanup(base::TimeTicks now
, base::TimeDelta timeout
) const;
357 StreamSocket
* socket
;
358 base::TimeTicks start_time
;
361 typedef PriorityQueue
<const Request
*> RequestQueue
;
362 typedef std::map
<const ClientSocketHandle
*, const Request
*> RequestMap
;
364 // A Group is allocated per group_name when there are idle sockets or pending
365 // requests. Otherwise, the Group object is removed from the map.
366 // |active_socket_count| tracks the number of sockets held by clients.
372 bool IsEmpty() const {
373 return active_socket_count_
== 0 && idle_sockets_
.empty() &&
374 jobs_
.empty() && pending_requests_
.empty();
377 bool HasAvailableSocketSlot(int max_sockets_per_group
) const {
378 return NumActiveSocketSlots() < max_sockets_per_group
;
381 int NumActiveSocketSlots() const {
382 return active_socket_count_
+ static_cast<int>(jobs_
.size()) +
383 static_cast<int>(idle_sockets_
.size());
386 bool IsStalledOnPoolMaxSockets(int max_sockets_per_group
) const {
387 return HasAvailableSocketSlot(max_sockets_per_group
) &&
388 pending_requests_
.size() > jobs_
.size();
391 // Returns the priority of the top of the pending request queue
392 // (which may be less than the maximum priority over the entire
393 // queue, due to how we prioritize requests with |ignore_limits|
395 RequestPriority
TopPendingPriority() const {
396 // NOTE: FirstMax().value()->priority() is not the same as
397 // FirstMax().priority()!
398 return pending_requests_
.FirstMax().value()->priority();
401 // Set a timer to create a backup job if it takes too long to
402 // create one and if a timer isn't already running.
403 void StartBackupJobTimer(const std::string
& group_name
,
404 ClientSocketPoolBaseHelper
* pool
);
406 bool BackupJobTimerIsRunning() const;
408 // If there's a ConnectJob that's never been assigned to Request,
409 // decrements |unassigned_job_count_| and returns true.
410 // Otherwise, returns false.
411 bool TryToUseUnassignedConnectJob();
413 void AddJob(scoped_ptr
<ConnectJob
> job
, bool is_preconnect
);
414 // Remove |job| from this group, which must already own |job|.
415 void RemoveJob(ConnectJob
* job
);
416 void RemoveAllJobs();
418 bool has_pending_requests() const {
419 return !pending_requests_
.empty();
422 size_t pending_request_count() const {
423 return pending_requests_
.size();
426 // Gets (but does not remove) the next pending request. Returns
427 // NULL if there are no pending requests.
428 const Request
* GetNextPendingRequest() const;
430 // Returns true if there is a connect job for |handle|.
431 bool HasConnectJobForHandle(const ClientSocketHandle
* handle
) const;
433 // Inserts the request into the queue based on priority
434 // order. Older requests are prioritized over requests of equal
436 void InsertPendingRequest(scoped_ptr
<const Request
> request
);
438 // Gets and removes the next pending request. Returns NULL if
439 // there are no pending requests.
440 scoped_ptr
<const Request
> PopNextPendingRequest();
442 // Finds the pending request for |handle| and removes it. Returns
443 // the removed pending request, or NULL if there was none.
444 scoped_ptr
<const Request
> FindAndRemovePendingRequest(
445 ClientSocketHandle
* handle
);
447 void IncrementActiveSocketCount() { active_socket_count_
++; }
448 void DecrementActiveSocketCount() { active_socket_count_
--; }
450 int unassigned_job_count() const { return unassigned_job_count_
; }
451 const std::set
<ConnectJob
*>& jobs() const { return jobs_
; }
452 const std::list
<IdleSocket
>& idle_sockets() const { return idle_sockets_
; }
453 int active_socket_count() const { return active_socket_count_
; }
454 std::list
<IdleSocket
>* mutable_idle_sockets() { return &idle_sockets_
; }
457 // Returns the iterator's pending request after removing it from
459 scoped_ptr
<const Request
> RemovePendingRequest(
460 const RequestQueue::Pointer
& pointer
);
462 // Called when the backup socket timer fires.
463 void OnBackupJobTimerFired(
464 std::string group_name
,
465 ClientSocketPoolBaseHelper
* pool
);
467 // Checks that |unassigned_job_count_| does not execeed the number of
471 // Total number of ConnectJobs that have never been assigned to a Request.
472 // Since jobs use late binding to requests, which ConnectJobs have or have
473 // not been assigned to a request are not tracked. This is incremented on
474 // preconnect and decremented when a preconnect is assigned, or when there
475 // are fewer than |unassigned_job_count_| ConnectJobs. Not incremented
476 // when a request is cancelled.
477 size_t unassigned_job_count_
;
479 std::list
<IdleSocket
> idle_sockets_
;
480 std::set
<ConnectJob
*> jobs_
;
481 RequestQueue pending_requests_
;
482 int active_socket_count_
; // number of active sockets used by clients
483 // A timer for when to start the backup job.
484 base::OneShotTimer
<Group
> backup_job_timer_
;
487 typedef std::map
<std::string
, Group
*> GroupMap
;
489 typedef std::set
<ConnectJob
*> ConnectJobSet
;
491 struct CallbackResultPair
{
492 CallbackResultPair();
493 CallbackResultPair(const CompletionCallback
& callback_in
, int result_in
);
494 ~CallbackResultPair();
496 CompletionCallback callback
;
500 typedef std::map
<const ClientSocketHandle
*, CallbackResultPair
>
503 Group
* GetOrCreateGroup(const std::string
& group_name
);
504 void RemoveGroup(const std::string
& group_name
);
505 void RemoveGroup(GroupMap::iterator it
);
507 // Called when the number of idle sockets changes.
508 void IncrementIdleCount();
509 void DecrementIdleCount();
511 // Start cleanup timer for idle sockets.
512 void StartIdleSocketTimer();
514 // Scans the group map for groups which have an available socket slot and
515 // at least one pending request. Returns true if any groups are stalled, and
516 // if so (and if both |group| and |group_name| are not NULL), fills |group|
517 // and |group_name| with data of the stalled group having highest priority.
518 bool FindTopStalledGroup(Group
** group
, std::string
* group_name
) const;
520 // Called when timer_ fires. This method scans the idle sockets removing
521 // sockets that timed out or can't be reused.
522 void OnCleanupTimerFired() {
523 CleanupIdleSockets(false);
526 // Removes |job| from |group|, which must already own |job|.
527 void RemoveConnectJob(ConnectJob
* job
, Group
* group
);
529 // Tries to see if we can handle any more requests for |group|.
530 void OnAvailableSocketSlot(const std::string
& group_name
, Group
* group
);
532 // Process a pending socket request for a group.
533 void ProcessPendingRequest(const std::string
& group_name
, Group
* group
);
535 // Assigns |socket| to |handle| and updates |group|'s counters appropriately.
536 void HandOutSocket(scoped_ptr
<StreamSocket
> socket
,
537 ClientSocketHandle::SocketReuseType reuse_type
,
538 const LoadTimingInfo::ConnectTiming
& connect_timing
,
539 ClientSocketHandle
* handle
,
540 base::TimeDelta time_idle
,
542 const BoundNetLog
& net_log
);
544 // Adds |socket| to the list of idle sockets for |group|.
545 void AddIdleSocket(scoped_ptr
<StreamSocket
> socket
, Group
* group
);
547 // Iterates through |group_map_|, canceling all ConnectJobs and deleting
548 // groups if they are no longer needed.
549 void CancelAllConnectJobs();
551 // Iterates through |group_map_|, posting |error| callbacks for all
552 // requests, and then deleting groups if they are no longer needed.
553 void CancelAllRequestsWithError(int error
);
555 // Returns true if we can't create any more sockets due to the total limit.
556 bool ReachedMaxSocketsLimit() const;
558 // This is the internal implementation of RequestSocket(). It differs in that
559 // it does not handle logging into NetLog of the queueing status of
561 int RequestSocketInternal(const std::string
& group_name
,
562 const Request
& request
);
564 // Assigns an idle socket for the group to the request.
565 // Returns |true| if an idle socket is available, false otherwise.
566 bool AssignIdleSocketToRequest(const Request
& request
, Group
* group
);
568 static void LogBoundConnectJobToRequest(
569 const NetLog::Source
& connect_job_source
, const Request
& request
);
571 // Same as CloseOneIdleSocket() except it won't close an idle socket in
572 // |group|. If |group| is NULL, it is ignored. Returns true if it closed a
574 bool CloseOneIdleSocketExceptInGroup(const Group
* group
);
576 // Checks if there are stalled socket groups that should be notified
577 // for possible wakeup.
578 void CheckForStalledSocketGroups();
580 // Posts a task to call InvokeUserCallback() on the next iteration through the
581 // current message loop. Inserts |callback| into |pending_callback_map_|,
582 // keyed by |handle|.
583 void InvokeUserCallbackLater(
584 ClientSocketHandle
* handle
, const CompletionCallback
& callback
, int rv
);
586 // Invokes the user callback for |handle|. By the time this task has run,
587 // it's possible that the request has been cancelled, so |handle| may not
588 // exist in |pending_callback_map_|. We look up the callback and result code
589 // in |pending_callback_map_|.
590 void InvokeUserCallback(ClientSocketHandle
* handle
);
592 // Tries to close idle sockets in a higher level socket pool as long as this
593 // this pool is stalled.
594 void TryToCloseSocketsInLayeredPools();
598 // Map of the ClientSocketHandles for which we have a pending Task to invoke a
599 // callback. This is necessary since, before we invoke said callback, it's
600 // possible that the request is cancelled.
601 PendingCallbackMap pending_callback_map_
;
603 // Timer used to periodically prune idle sockets that timed out or can't be
605 base::RepeatingTimer
<ClientSocketPoolBaseHelper
> timer_
;
607 // The total number of idle sockets in the system.
608 int idle_socket_count_
;
610 // Number of connecting sockets across all groups.
611 int connecting_socket_count_
;
613 // Number of connected sockets we handed out across all groups.
614 int handed_out_socket_count_
;
616 // The maximum total number of sockets. See ReachedMaxSocketsLimit.
617 const int max_sockets_
;
619 // The maximum number of sockets kept per group.
620 const int max_sockets_per_group_
;
622 // Whether to use timer to cleanup idle sockets.
623 bool use_cleanup_timer_
;
625 // The time to wait until closing idle sockets.
626 const base::TimeDelta unused_idle_socket_timeout_
;
627 const base::TimeDelta used_idle_socket_timeout_
;
629 const scoped_ptr
<ConnectJobFactory
> connect_job_factory_
;
631 // TODO(vandebo) Remove when backup jobs move to TransportClientSocketPool
632 bool connect_backup_jobs_enabled_
;
634 // A unique id for the pool. It gets incremented every time we
635 // FlushWithError() the pool. This is so that when sockets get released back
636 // to the pool, we can make sure that they are discarded rather than reused.
637 int pool_generation_number_
;
639 // Used to add |this| as a higher layer pool on top of lower layer pools. May
640 // be NULL if no lower layer pools will be added.
641 HigherLayeredPool
* pool_
;
643 // Pools that create connections through |this|. |this| will try to close
644 // their idle sockets when it stalls. Must be empty on destruction.
645 std::set
<HigherLayeredPool
*> higher_pools_
;
647 // Pools that this goes through. Typically there's only one, but not always.
648 // |this| will check if they're stalled when it has a new idle socket. |this|
649 // will remove itself from all lower layered pools on destruction.
650 std::set
<LowerLayeredPool
*> lower_pools_
;
652 base::WeakPtrFactory
<ClientSocketPoolBaseHelper
> weak_factory_
;
654 DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBaseHelper
);
657 } // namespace internal
659 template <typename SocketParams
>
660 class ClientSocketPoolBase
{
662 class Request
: public internal::ClientSocketPoolBaseHelper::Request
{
664 Request(ClientSocketHandle
* handle
,
665 const CompletionCallback
& callback
,
666 RequestPriority priority
,
667 internal::ClientSocketPoolBaseHelper::Flags flags
,
669 const scoped_refptr
<SocketParams
>& params
,
670 const BoundNetLog
& net_log
)
671 : internal::ClientSocketPoolBaseHelper::Request(
672 handle
, callback
, priority
, ignore_limits
, flags
, net_log
),
675 const scoped_refptr
<SocketParams
>& params() const { return params_
; }
678 const scoped_refptr
<SocketParams
> params_
;
681 class ConnectJobFactory
{
683 ConnectJobFactory() {}
684 virtual ~ConnectJobFactory() {}
686 virtual scoped_ptr
<ConnectJob
> NewConnectJob(
687 const std::string
& group_name
,
688 const Request
& request
,
689 ConnectJob::Delegate
* delegate
) const = 0;
691 virtual base::TimeDelta
ConnectionTimeout() const = 0;
694 DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory
);
697 // |max_sockets| is the maximum number of sockets to be maintained by this
698 // ClientSocketPool. |max_sockets_per_group| specifies the maximum number of
699 // sockets a "group" can have. |unused_idle_socket_timeout| specifies how
700 // long to leave an unused idle socket open before closing it.
701 // |used_idle_socket_timeout| specifies how long to leave a previously used
702 // idle socket open before closing it.
703 ClientSocketPoolBase(
704 HigherLayeredPool
* self
,
706 int max_sockets_per_group
,
707 ClientSocketPoolHistograms
* histograms
,
708 base::TimeDelta unused_idle_socket_timeout
,
709 base::TimeDelta used_idle_socket_timeout
,
710 ConnectJobFactory
* connect_job_factory
)
711 : histograms_(histograms
),
712 helper_(self
, max_sockets
, max_sockets_per_group
,
713 unused_idle_socket_timeout
, used_idle_socket_timeout
,
714 new ConnectJobFactoryAdaptor(connect_job_factory
)) {}
716 virtual ~ClientSocketPoolBase() {}
718 // These member functions simply forward to ClientSocketPoolBaseHelper.
719 void AddLowerLayeredPool(LowerLayeredPool
* lower_pool
) {
720 helper_
.AddLowerLayeredPool(lower_pool
);
723 void AddHigherLayeredPool(HigherLayeredPool
* higher_pool
) {
724 helper_
.AddHigherLayeredPool(higher_pool
);
727 void RemoveHigherLayeredPool(HigherLayeredPool
* higher_pool
) {
728 helper_
.RemoveHigherLayeredPool(higher_pool
);
731 // RequestSocket bundles up the parameters into a Request and then forwards to
732 // ClientSocketPoolBaseHelper::RequestSocket().
733 int RequestSocket(const std::string
& group_name
,
734 const scoped_refptr
<SocketParams
>& params
,
735 RequestPriority priority
,
736 ClientSocketHandle
* handle
,
737 const CompletionCallback
& callback
,
738 const BoundNetLog
& net_log
) {
739 scoped_ptr
<const Request
> request(
740 new Request(handle
, callback
, priority
,
741 internal::ClientSocketPoolBaseHelper::NORMAL
,
742 params
->ignore_limits(),
744 return helper_
.RequestSocket(group_name
, request
.Pass());
747 // RequestSockets bundles up the parameters into a Request and then forwards
748 // to ClientSocketPoolBaseHelper::RequestSockets(). Note that it assigns the
749 // priority to DEFAULT_PRIORITY and specifies the NO_IDLE_SOCKETS flag.
750 void RequestSockets(const std::string
& group_name
,
751 const scoped_refptr
<SocketParams
>& params
,
753 const BoundNetLog
& net_log
) {
754 const Request
request(NULL
/* no handle */,
755 CompletionCallback(),
757 internal::ClientSocketPoolBaseHelper::NO_IDLE_SOCKETS
,
758 params
->ignore_limits(),
761 helper_
.RequestSockets(group_name
, request
, num_sockets
);
764 void CancelRequest(const std::string
& group_name
,
765 ClientSocketHandle
* handle
) {
766 return helper_
.CancelRequest(group_name
, handle
);
769 void ReleaseSocket(const std::string
& group_name
,
770 scoped_ptr
<StreamSocket
> socket
,
772 return helper_
.ReleaseSocket(group_name
, socket
.Pass(), id
);
775 void FlushWithError(int error
) { helper_
.FlushWithError(error
); }
777 bool IsStalled() const { return helper_
.IsStalled(); }
779 void CloseIdleSockets() { return helper_
.CloseIdleSockets(); }
781 int idle_socket_count() const { return helper_
.idle_socket_count(); }
783 int IdleSocketCountInGroup(const std::string
& group_name
) const {
784 return helper_
.IdleSocketCountInGroup(group_name
);
787 LoadState
GetLoadState(const std::string
& group_name
,
788 const ClientSocketHandle
* handle
) const {
789 return helper_
.GetLoadState(group_name
, handle
);
792 virtual void OnConnectJobComplete(int result
, ConnectJob
* job
) {
793 return helper_
.OnConnectJobComplete(result
, job
);
796 int NumUnassignedConnectJobsInGroup(const std::string
& group_name
) const {
797 return helper_
.NumUnassignedConnectJobsInGroup(group_name
);
800 int NumConnectJobsInGroup(const std::string
& group_name
) const {
801 return helper_
.NumConnectJobsInGroup(group_name
);
804 int NumActiveSocketsInGroup(const std::string
& group_name
) const {
805 return helper_
.NumActiveSocketsInGroup(group_name
);
808 bool HasGroup(const std::string
& group_name
) const {
809 return helper_
.HasGroup(group_name
);
812 void CleanupIdleSockets(bool force
) {
813 return helper_
.CleanupIdleSockets(force
);
816 base::DictionaryValue
* GetInfoAsValue(const std::string
& name
,
817 const std::string
& type
) const {
818 return helper_
.GetInfoAsValue(name
, type
);
821 base::TimeDelta
ConnectionTimeout() const {
822 return helper_
.ConnectionTimeout();
825 ClientSocketPoolHistograms
* histograms() const {
829 void EnableConnectBackupJobs() { helper_
.EnableConnectBackupJobs(); }
831 bool CloseOneIdleSocket() { return helper_
.CloseOneIdleSocket(); }
833 bool CloseOneIdleConnectionInHigherLayeredPool() {
834 return helper_
.CloseOneIdleConnectionInHigherLayeredPool();
838 // This adaptor class exists to bridge the
839 // internal::ClientSocketPoolBaseHelper::ConnectJobFactory and
840 // ClientSocketPoolBase::ConnectJobFactory types, allowing clients to use the
841 // typesafe ClientSocketPoolBase::ConnectJobFactory, rather than having to
842 // static_cast themselves.
843 class ConnectJobFactoryAdaptor
844 : public internal::ClientSocketPoolBaseHelper::ConnectJobFactory
{
846 typedef typename ClientSocketPoolBase
<SocketParams
>::ConnectJobFactory
849 explicit ConnectJobFactoryAdaptor(ConnectJobFactory
* connect_job_factory
)
850 : connect_job_factory_(connect_job_factory
) {}
851 virtual ~ConnectJobFactoryAdaptor() {}
853 virtual scoped_ptr
<ConnectJob
> NewConnectJob(
854 const std::string
& group_name
,
855 const internal::ClientSocketPoolBaseHelper::Request
& request
,
856 ConnectJob::Delegate
* delegate
) const override
{
857 const Request
& casted_request
= static_cast<const Request
&>(request
);
858 return connect_job_factory_
->NewConnectJob(
859 group_name
, casted_request
, delegate
);
862 virtual base::TimeDelta
ConnectionTimeout() const {
863 return connect_job_factory_
->ConnectionTimeout();
866 const scoped_ptr
<ConnectJobFactory
> connect_job_factory_
;
869 // Histograms for the pool
870 ClientSocketPoolHistograms
* const histograms_
;
871 internal::ClientSocketPoolBaseHelper helper_
;
873 DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBase
);
878 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_