Bluetooth: add Device events, and cleanup JS API
[chromium-blink-merge.git] / ipc / ipc_sync_channel.h
blob46ac910efdc959a05d383aae7ae5b1e982612fb9
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef IPC_IPC_SYNC_CHANNEL_H_
6 #define IPC_IPC_SYNC_CHANNEL_H_
8 #include <string>
9 #include <deque>
11 #include "base/basictypes.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/synchronization/lock.h"
14 #include "base/synchronization/waitable_event_watcher.h"
15 #include "ipc/ipc_channel_handle.h"
16 #include "ipc/ipc_channel_proxy.h"
17 #include "ipc/ipc_sync_message.h"
19 namespace base {
20 class WaitableEvent;
23 namespace IPC {
25 class SyncMessage;
27 // This is similar to ChannelProxy, with the added feature of supporting sending
28 // synchronous messages.
30 // Overview of how the sync channel works
31 // --------------------------------------
32 // When the sending thread sends a synchronous message, we create a bunch
33 // of tracking info (created in SendWithTimeout, stored in the PendingSyncMsg
34 // structure) associated with the message that we identify by the unique
35 // "MessageId" on the SyncMessage. Among the things we save is the
36 // "Deserializer" which is provided by the sync message. This object is in
37 // charge of reading the parameters from the reply message and putting them in
38 // the output variables provided by its caller.
40 // The info gets stashed in a queue since we could have a nested stack of sync
41 // messages (each side could send sync messages in response to sync messages,
42 // so it works like calling a function). The message is sent to the I/O thread
43 // for dispatch and the original thread blocks waiting for the reply.
45 // SyncContext maintains the queue in a threadsafe way and listens for replies
46 // on the I/O thread. When a reply comes in that matches one of the messages
47 // it's looking for (using the unique message ID), it will execute the
48 // deserializer stashed from before, and unblock the original thread.
51 // Significant complexity results from the fact that messages are still coming
52 // in while the original thread is blocked. Normal async messages are queued
53 // and dispatched after the blocking call is complete. Sync messages must
54 // be dispatched in a reentrant manner to avoid deadlock.
57 // Note that care must be taken that the lifetime of the ipc_thread argument
58 // is more than this object. If the message loop goes away while this object
59 // is running and it's used to send a message, then it will use the invalid
60 // message loop pointer to proxy it to the ipc thread.
61 class IPC_EXPORT SyncChannel : public ChannelProxy {
62 public:
63 enum RestrictDispatchGroup {
64 kRestrictDispatchGroup_None = 0,
67 // Creates and initializes a sync channel. If create_pipe_now is specified,
68 // the channel will be initialized synchronously.
69 SyncChannel(const IPC::ChannelHandle& channel_handle,
70 Channel::Mode mode,
71 Listener* listener,
72 base::SingleThreadTaskRunner* ipc_task_runner,
73 bool create_pipe_now,
74 base::WaitableEvent* shutdown_event);
76 // Creates an uninitialized sync channel. Call ChannelProxy::Init to
77 // initialize the channel. This two-step setup allows message filters to be
78 // added before any messages are sent or received.
79 SyncChannel(Listener* listener,
80 base::SingleThreadTaskRunner* ipc_task_runner,
81 base::WaitableEvent* shutdown_event);
83 virtual ~SyncChannel();
85 virtual bool Send(Message* message) OVERRIDE;
86 virtual bool SendWithTimeout(Message* message, int timeout_ms);
88 // Whether we allow sending messages with no time-out.
89 void set_sync_messages_with_no_timeout_allowed(bool value) {
90 sync_messages_with_no_timeout_allowed_ = value;
93 // Sets the dispatch group for this channel, to only allow re-entrant dispatch
94 // of messages to other channels in the same group.
96 // Normally, any unblocking message coming from any channel can be dispatched
97 // when any (possibly other) channel is blocked on sending a message. This is
98 // needed in some cases to unblock certain loops (e.g. necessary when some
99 // processes share a window hierarchy), but may cause re-entrancy issues in
100 // some cases where such loops are not possible. This flags allows the tagging
101 // of some particular channels to only re-enter in known correct cases.
103 // Incoming messages on channels belonging to a group that is not
104 // kRestrictDispatchGroup_None will only be dispatched while a sync message is
105 // being sent on a channel of the *same* group.
106 // Incoming messages belonging to the kRestrictDispatchGroup_None group (the
107 // default) will be dispatched in any case.
108 void SetRestrictDispatchChannelGroup(int group);
110 protected:
111 class ReceivedSyncMsgQueue;
112 friend class ReceivedSyncMsgQueue;
114 // SyncContext holds the per object data for SyncChannel, so that SyncChannel
115 // can be deleted while it's being used in a different thread. See
116 // ChannelProxy::Context for more information.
117 class SyncContext : public Context {
118 public:
119 SyncContext(Listener* listener,
120 base::SingleThreadTaskRunner* ipc_task_runner,
121 base::WaitableEvent* shutdown_event);
123 // Adds information about an outgoing sync message to the context so that
124 // we know how to deserialize the reply.
125 void Push(SyncMessage* sync_msg);
127 // Cleanly remove the top deserializer (and throw it away). Returns the
128 // result of the Send call for that message.
129 bool Pop();
131 // Returns an event that's set when the send is complete, timed out or the
132 // process shut down.
133 base::WaitableEvent* GetSendDoneEvent();
135 // Returns an event that's set when an incoming message that's not the reply
136 // needs to get dispatched (by calling SyncContext::DispatchMessages).
137 base::WaitableEvent* GetDispatchEvent();
139 void DispatchMessages();
141 // Checks if the given message is blocking the listener thread because of a
142 // synchronous send. If it is, the thread is unblocked and true is
143 // returned. Otherwise the function returns false.
144 bool TryToUnblockListener(const Message* msg);
146 // Called on the IPC thread when a sync send that runs a nested message loop
147 // times out.
148 void OnSendTimeout(int message_id);
150 base::WaitableEvent* shutdown_event() { return shutdown_event_; }
152 ReceivedSyncMsgQueue* received_sync_msgs() {
153 return received_sync_msgs_.get();
156 void set_restrict_dispatch_group(int group) {
157 restrict_dispatch_group_ = group;
160 int restrict_dispatch_group() const {
161 return restrict_dispatch_group_;
164 base::WaitableEventWatcher::EventCallback MakeWaitableEventCallback();
166 private:
167 virtual ~SyncContext();
168 // ChannelProxy methods that we override.
170 // Called on the listener thread.
171 virtual void Clear() OVERRIDE;
173 // Called on the IPC thread.
174 virtual bool OnMessageReceived(const Message& msg) OVERRIDE;
175 virtual void OnChannelError() OVERRIDE;
176 virtual void OnChannelOpened() OVERRIDE;
177 virtual void OnChannelClosed() OVERRIDE;
179 // Cancels all pending Send calls.
180 void CancelPendingSends();
182 void OnWaitableEventSignaled(base::WaitableEvent* event);
184 typedef std::deque<PendingSyncMsg> PendingSyncMessageQueue;
185 PendingSyncMessageQueue deserializers_;
186 base::Lock deserializers_lock_;
188 scoped_refptr<ReceivedSyncMsgQueue> received_sync_msgs_;
190 base::WaitableEvent* shutdown_event_;
191 base::WaitableEventWatcher shutdown_watcher_;
192 base::WaitableEventWatcher::EventCallback shutdown_watcher_callback_;
193 int restrict_dispatch_group_;
196 private:
197 void OnWaitableEventSignaled(base::WaitableEvent* arg);
199 SyncContext* sync_context() {
200 return reinterpret_cast<SyncContext*>(context());
203 // Both these functions wait for a reply, timeout or process shutdown. The
204 // latter one also runs a nested message loop in the meantime.
205 static void WaitForReply(
206 SyncContext* context, base::WaitableEvent* pump_messages_event);
208 // Runs a nested message loop until a reply arrives, times out, or the process
209 // shuts down.
210 static void WaitForReplyWithNestedMessageLoop(SyncContext* context);
212 // Starts the dispatch watcher.
213 void StartWatching();
215 bool sync_messages_with_no_timeout_allowed_;
217 // Used to signal events between the IPC and listener threads.
218 base::WaitableEventWatcher dispatch_watcher_;
219 base::WaitableEventWatcher::EventCallback dispatch_watcher_callback_;
221 DISALLOW_COPY_AND_ASSIGN(SyncChannel);
224 } // namespace IPC
226 #endif // IPC_IPC_SYNC_CHANNEL_H_