mac: Add the flag "-gline-tables-only" to reduce dSYM size. (attempt #2)
[chromium-blink-merge.git] / ui / gfx / gpu_memory_buffer.h
blob121bd0290f1bdd53c1c499f4cc1982cd769fbd6d
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_
6 #define UI_GFX_GPU_MEMORY_BUFFER_H_
8 #include "base/memory/shared_memory.h"
9 #include "build/build_config.h"
10 #include "ui/gfx/gfx_export.h"
12 extern "C" typedef struct _ClientBuffer* ClientBuffer;
14 namespace gfx {
16 enum GpuMemoryBufferType {
17 EMPTY_BUFFER,
18 SHARED_MEMORY_BUFFER,
19 IO_SURFACE_BUFFER,
20 SURFACE_TEXTURE_BUFFER,
21 OZONE_NATIVE_BUFFER,
22 GPU_MEMORY_BUFFER_TYPE_LAST = OZONE_NATIVE_BUFFER
25 using GpuMemoryBufferId = int32;
27 struct GFX_EXPORT GpuMemoryBufferHandle {
28 GpuMemoryBufferHandle();
29 bool is_null() const { return type == EMPTY_BUFFER; }
30 GpuMemoryBufferType type;
31 GpuMemoryBufferId id;
32 base::SharedMemoryHandle handle;
33 #if defined(OS_MACOSX)
34 uint32 io_surface_id;
35 #endif
38 // This interface typically correspond to a type of shared memory that is also
39 // shared with the GPU. A GPU memory buffer can be written to directly by
40 // regular CPU code, but can also be read by the GPU.
41 class GFX_EXPORT GpuMemoryBuffer {
42 public:
43 // The format needs to be taken into account when mapping a buffer into the
44 // client's address space.
45 enum Format {
46 ATC,
47 ATCIA,
48 DXT1,
49 DXT5,
50 ETC1,
51 R_8,
52 RGBA_8888,
53 RGBX_8888,
54 BGRA_8888,
55 YUV_420,
57 FORMAT_LAST = YUV_420
60 // The usage mode affects how a buffer can be used. Only buffers created with
61 // MAP can be mapped into the client's address space and accessed by the CPU.
62 enum Usage { MAP, SCANOUT, USAGE_LAST = SCANOUT };
64 virtual ~GpuMemoryBuffer() {}
66 // Maps each plane of the buffer into the client's address space so it can be
67 // written to by the CPU. A pointer to plane K is stored at index K-1 of the
68 // |data| array. This call may block, for instance if the GPU needs to finish
69 // accessing the buffer or if CPU caches need to be synchronized. Returns
70 // false on failure.
71 virtual bool Map(void** data) = 0;
73 // Unmaps the buffer. It's illegal to use the pointer returned by Map() after
74 // this has been called.
75 virtual void Unmap() = 0;
77 // Returns true iff the buffer is mapped.
78 virtual bool IsMapped() const = 0;
80 // Returns the format for the buffer.
81 virtual Format GetFormat() const = 0;
83 // Fills the stride in bytes for each plane of the buffer. The stride of
84 // plane K is stored at index K-1 of the |stride| array.
85 virtual void GetStride(int* stride) const = 0;
87 // Returns a platform specific handle for this buffer.
88 virtual GpuMemoryBufferHandle GetHandle() const = 0;
90 // Type-checking downcast routine.
91 virtual ClientBuffer AsClientBuffer() = 0;
94 } // namespace gfx
96 #endif // UI_GFX_GPU_MEMORY_BUFFER_H_