1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // MSVC++ requires this to be set before any other includes to get M_PI.
6 #define _USE_MATH_DEFINES
8 #include "ui/gfx/transform.h"
14 #include "base/basictypes.h"
15 #include "base/logging.h"
16 #include "testing/gtest/include/gtest/gtest.h"
17 #include "ui/gfx/geometry/box_f.h"
18 #include "ui/gfx/geometry/point.h"
19 #include "ui/gfx/geometry/point3_f.h"
20 #include "ui/gfx/geometry/quad_f.h"
21 #include "ui/gfx/geometry/vector3d_f.h"
22 #include "ui/gfx/transform_util.h"
28 #define EXPECT_ROW1_EQ(a, b, c, d, transform) \
29 EXPECT_FLOAT_EQ((a), (transform).matrix().get(0, 0)); \
30 EXPECT_FLOAT_EQ((b), (transform).matrix().get(0, 1)); \
31 EXPECT_FLOAT_EQ((c), (transform).matrix().get(0, 2)); \
32 EXPECT_FLOAT_EQ((d), (transform).matrix().get(0, 3));
34 #define EXPECT_ROW2_EQ(a, b, c, d, transform) \
35 EXPECT_FLOAT_EQ((a), (transform).matrix().get(1, 0)); \
36 EXPECT_FLOAT_EQ((b), (transform).matrix().get(1, 1)); \
37 EXPECT_FLOAT_EQ((c), (transform).matrix().get(1, 2)); \
38 EXPECT_FLOAT_EQ((d), (transform).matrix().get(1, 3));
40 #define EXPECT_ROW3_EQ(a, b, c, d, transform) \
41 EXPECT_FLOAT_EQ((a), (transform).matrix().get(2, 0)); \
42 EXPECT_FLOAT_EQ((b), (transform).matrix().get(2, 1)); \
43 EXPECT_FLOAT_EQ((c), (transform).matrix().get(2, 2)); \
44 EXPECT_FLOAT_EQ((d), (transform).matrix().get(2, 3));
46 #define EXPECT_ROW4_EQ(a, b, c, d, transform) \
47 EXPECT_FLOAT_EQ((a), (transform).matrix().get(3, 0)); \
48 EXPECT_FLOAT_EQ((b), (transform).matrix().get(3, 1)); \
49 EXPECT_FLOAT_EQ((c), (transform).matrix().get(3, 2)); \
50 EXPECT_FLOAT_EQ((d), (transform).matrix().get(3, 3)); \
52 // Checking float values for equality close to zero is not robust using
53 // EXPECT_FLOAT_EQ (see gtest documentation). So, to verify rotation matrices,
54 // we must use a looser absolute error threshold in some places.
55 #define EXPECT_ROW1_NEAR(a, b, c, d, transform, errorThreshold) \
56 EXPECT_NEAR((a), (transform).matrix().get(0, 0), (errorThreshold)); \
57 EXPECT_NEAR((b), (transform).matrix().get(0, 1), (errorThreshold)); \
58 EXPECT_NEAR((c), (transform).matrix().get(0, 2), (errorThreshold)); \
59 EXPECT_NEAR((d), (transform).matrix().get(0, 3), (errorThreshold));
61 #define EXPECT_ROW2_NEAR(a, b, c, d, transform, errorThreshold) \
62 EXPECT_NEAR((a), (transform).matrix().get(1, 0), (errorThreshold)); \
63 EXPECT_NEAR((b), (transform).matrix().get(1, 1), (errorThreshold)); \
64 EXPECT_NEAR((c), (transform).matrix().get(1, 2), (errorThreshold)); \
65 EXPECT_NEAR((d), (transform).matrix().get(1, 3), (errorThreshold));
67 #define EXPECT_ROW3_NEAR(a, b, c, d, transform, errorThreshold) \
68 EXPECT_NEAR((a), (transform).matrix().get(2, 0), (errorThreshold)); \
69 EXPECT_NEAR((b), (transform).matrix().get(2, 1), (errorThreshold)); \
70 EXPECT_NEAR((c), (transform).matrix().get(2, 2), (errorThreshold)); \
71 EXPECT_NEAR((d), (transform).matrix().get(2, 3), (errorThreshold));
73 bool PointsAreNearlyEqual(const Point3F
& lhs
,
75 float epsilon
= 0.0001f
;
76 return lhs
.SquaredDistanceTo(rhs
) < epsilon
;
79 bool MatricesAreNearlyEqual(const Transform
& lhs
,
80 const Transform
& rhs
) {
81 float epsilon
= 0.0001f
;
82 for (int row
= 0; row
< 4; ++row
) {
83 for (int col
= 0; col
< 4; ++col
) {
84 if (std::abs(lhs
.matrix().get(row
, col
) -
85 rhs
.matrix().get(row
, col
)) > epsilon
)
92 void InitializeTestMatrix(Transform
* transform
) {
93 SkMatrix44
& matrix
= transform
->matrix();
94 matrix
.set(0, 0, 10.f
);
95 matrix
.set(1, 0, 11.f
);
96 matrix
.set(2, 0, 12.f
);
97 matrix
.set(3, 0, 13.f
);
98 matrix
.set(0, 1, 14.f
);
99 matrix
.set(1, 1, 15.f
);
100 matrix
.set(2, 1, 16.f
);
101 matrix
.set(3, 1, 17.f
);
102 matrix
.set(0, 2, 18.f
);
103 matrix
.set(1, 2, 19.f
);
104 matrix
.set(2, 2, 20.f
);
105 matrix
.set(3, 2, 21.f
);
106 matrix
.set(0, 3, 22.f
);
107 matrix
.set(1, 3, 23.f
);
108 matrix
.set(2, 3, 24.f
);
109 matrix
.set(3, 3, 25.f
);
112 EXPECT_ROW1_EQ(10.0f
, 14.0f
, 18.0f
, 22.0f
, (*transform
));
113 EXPECT_ROW2_EQ(11.0f
, 15.0f
, 19.0f
, 23.0f
, (*transform
));
114 EXPECT_ROW3_EQ(12.0f
, 16.0f
, 20.0f
, 24.0f
, (*transform
));
115 EXPECT_ROW4_EQ(13.0f
, 17.0f
, 21.0f
, 25.0f
, (*transform
));
118 void InitializeTestMatrix2(Transform
* transform
) {
119 SkMatrix44
& matrix
= transform
->matrix();
120 matrix
.set(0, 0, 30.f
);
121 matrix
.set(1, 0, 31.f
);
122 matrix
.set(2, 0, 32.f
);
123 matrix
.set(3, 0, 33.f
);
124 matrix
.set(0, 1, 34.f
);
125 matrix
.set(1, 1, 35.f
);
126 matrix
.set(2, 1, 36.f
);
127 matrix
.set(3, 1, 37.f
);
128 matrix
.set(0, 2, 38.f
);
129 matrix
.set(1, 2, 39.f
);
130 matrix
.set(2, 2, 40.f
);
131 matrix
.set(3, 2, 41.f
);
132 matrix
.set(0, 3, 42.f
);
133 matrix
.set(1, 3, 43.f
);
134 matrix
.set(2, 3, 44.f
);
135 matrix
.set(3, 3, 45.f
);
138 EXPECT_ROW1_EQ(30.0f
, 34.0f
, 38.0f
, 42.0f
, (*transform
));
139 EXPECT_ROW2_EQ(31.0f
, 35.0f
, 39.0f
, 43.0f
, (*transform
));
140 EXPECT_ROW3_EQ(32.0f
, 36.0f
, 40.0f
, 44.0f
, (*transform
));
141 EXPECT_ROW4_EQ(33.0f
, 37.0f
, 41.0f
, 45.0f
, (*transform
));
144 const SkMScalar kApproxZero
=
145 SkFloatToMScalar(std::numeric_limits
<float>::epsilon());
146 const SkMScalar kApproxOne
= 1 - kApproxZero
;
148 void InitializeApproxIdentityMatrix(Transform
* transform
) {
149 SkMatrix44
& matrix
= transform
->matrix();
150 matrix
.set(0, 0, kApproxOne
);
151 matrix
.set(0, 1, kApproxZero
);
152 matrix
.set(0, 2, kApproxZero
);
153 matrix
.set(0, 3, kApproxZero
);
155 matrix
.set(1, 0, kApproxZero
);
156 matrix
.set(1, 1, kApproxOne
);
157 matrix
.set(1, 2, kApproxZero
);
158 matrix
.set(1, 3, kApproxZero
);
160 matrix
.set(2, 0, kApproxZero
);
161 matrix
.set(2, 1, kApproxZero
);
162 matrix
.set(2, 2, kApproxOne
);
163 matrix
.set(2, 3, kApproxZero
);
165 matrix
.set(3, 0, kApproxZero
);
166 matrix
.set(3, 1, kApproxZero
);
167 matrix
.set(3, 2, kApproxZero
);
168 matrix
.set(3, 3, kApproxOne
);
171 #ifdef SK_MSCALAR_IS_DOUBLE
172 #define ERROR_THRESHOLD 1e-14
174 #define ERROR_THRESHOLD 1e-7
176 #define LOOSE_ERROR_THRESHOLD 1e-7
178 TEST(XFormTest
, Equality
) {
179 Transform lhs
, rhs
, interpolated
;
180 rhs
.matrix().set3x3(1, 2, 3,
184 for (int i
= 0; i
<= 100; ++i
) {
185 for (int row
= 0; row
< 4; ++row
) {
186 for (int col
= 0; col
< 4; ++col
) {
187 float a
= lhs
.matrix().get(row
, col
);
188 float b
= rhs
.matrix().get(row
, col
);
189 float t
= i
/ 100.0f
;
190 interpolated
.matrix().set(row
, col
, a
+ (b
- a
) * t
);
194 EXPECT_TRUE(rhs
== interpolated
);
196 EXPECT_TRUE(rhs
!= interpolated
);
201 for (int i
= 1; i
< 100; ++i
) {
205 rhs
.Translate(-i
, -i
);
206 EXPECT_TRUE(lhs
!= rhs
);
207 rhs
.Translate(2*i
, 2*i
);
208 EXPECT_TRUE(lhs
== rhs
);
212 TEST(XFormTest
, ConcatTranslate
) {
213 static const struct TestCase
{
221 { 0, 0, 10.0f
, 20.0f
, 10, 20 },
222 { 0, 0, -10.0f
, -20.0f
, 0, 0 },
223 { 0, 0, -10.0f
, -20.0f
, -10, -20 },
225 std::numeric_limits
<float>::quiet_NaN(),
226 std::numeric_limits
<float>::quiet_NaN(),
231 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
232 const TestCase
& value
= test_cases
[i
];
233 Transform translation
;
234 translation
.Translate(value
.tx
, value
.ty
);
235 xform
= translation
* xform
;
236 Point3F
p1(value
.x1
, value
.y1
, 0);
237 Point3F
p2(value
.x2
, value
.y2
, 0);
238 xform
.TransformPoint(&p1
);
239 if (value
.tx
== value
.tx
&&
240 value
.ty
== value
.ty
) {
241 EXPECT_TRUE(PointsAreNearlyEqual(p1
, p2
));
246 TEST(XFormTest
, ConcatScale
) {
247 static const struct TestCase
{
256 { 1, std::numeric_limits
<float>::quiet_NaN(), 1 }
260 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
261 const TestCase
& value
= test_cases
[i
];
263 scale
.Scale(value
.scale
, value
.scale
);
264 xform
= scale
* xform
;
265 Point3F
p1(value
.before
, value
.before
, 0);
266 Point3F
p2(value
.after
, value
.after
, 0);
267 xform
.TransformPoint(&p1
);
268 if (value
.scale
== value
.scale
) {
269 EXPECT_TRUE(PointsAreNearlyEqual(p1
, p2
));
274 TEST(XFormTest
, ConcatRotate
) {
275 static const struct TestCase
{
282 { 1, 0, 90.0f
, 0, 1 },
283 { 1, 0, -90.0f
, 1, 0 },
284 { 1, 0, 90.0f
, 0, 1 },
285 { 1, 0, 360.0f
, 0, 1 },
286 { 1, 0, 0.0f
, 0, 1 },
287 { 1, 0, std::numeric_limits
<float>::quiet_NaN(), 1, 0 }
291 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
292 const TestCase
& value
= test_cases
[i
];
294 rotation
.Rotate(value
.degrees
);
295 xform
= rotation
* xform
;
296 Point3F
p1(value
.x1
, value
.y1
, 0);
297 Point3F
p2(value
.x2
, value
.y2
, 0);
298 xform
.TransformPoint(&p1
);
299 if (value
.degrees
== value
.degrees
) {
300 EXPECT_TRUE(PointsAreNearlyEqual(p1
, p2
));
305 TEST(XFormTest
, SetTranslate
) {
306 static const struct TestCase
{
311 { 0, 0, 10.0f
, 20.0f
, 10, 20 },
312 { 10, 20, 10.0f
, 20.0f
, 20, 40 },
313 { 10, 20, 0.0f
, 0.0f
, 10, 20 },
315 std::numeric_limits
<float>::quiet_NaN(),
316 std::numeric_limits
<float>::quiet_NaN(),
320 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
321 const TestCase
& value
= test_cases
[i
];
322 for (int k
= 0; k
< 3; ++k
) {
327 p1
.SetPoint(value
.x1
, 0, 0);
328 p2
.SetPoint(value
.x2
, 0, 0);
329 xform
.Translate(value
.tx
, 0.0);
332 p1
.SetPoint(0, value
.y1
, 0);
333 p2
.SetPoint(0, value
.y2
, 0);
334 xform
.Translate(0.0, value
.ty
);
337 p1
.SetPoint(value
.x1
, value
.y1
, 0);
338 p2
.SetPoint(value
.x2
, value
.y2
, 0);
339 xform
.Translate(value
.tx
, value
.ty
);
343 xform
.TransformPoint(&p1
);
344 if (value
.tx
== value
.tx
&&
345 value
.ty
== value
.ty
) {
346 EXPECT_TRUE(PointsAreNearlyEqual(p1
, p2
));
347 xform
.TransformPointReverse(&p1
);
348 EXPECT_TRUE(PointsAreNearlyEqual(p1
, p0
));
354 TEST(XFormTest
, SetScale
) {
355 static const struct TestCase
{
364 { 1, std::numeric_limits
<float>::quiet_NaN(), 0 },
367 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
368 const TestCase
& value
= test_cases
[i
];
369 for (int k
= 0; k
< 3; ++k
) {
374 p1
.SetPoint(value
.before
, 0, 0);
375 p2
.SetPoint(value
.after
, 0, 0);
376 xform
.Scale(value
.s
, 1.0);
379 p1
.SetPoint(0, value
.before
, 0);
380 p2
.SetPoint(0, value
.after
, 0);
381 xform
.Scale(1.0, value
.s
);
384 p1
.SetPoint(value
.before
, value
.before
, 0);
385 p2
.SetPoint(value
.after
, value
.after
, 0);
386 xform
.Scale(value
.s
, value
.s
);
390 xform
.TransformPoint(&p1
);
391 if (value
.s
== value
.s
) {
392 EXPECT_TRUE(PointsAreNearlyEqual(p1
, p2
));
393 if (value
.s
!= 0.0f
) {
394 xform
.TransformPointReverse(&p1
);
395 EXPECT_TRUE(PointsAreNearlyEqual(p1
, p0
));
402 TEST(XFormTest
, SetRotate
) {
403 static const struct SetRotateCase
{
409 } set_rotate_cases
[] = {
410 { 100, 0, 90.0f
, 0, 100 },
411 { 0, 0, 90.0f
, 0, 0 },
412 { 0, 100, 90.0f
, -100, 0 },
413 { 0, 1, -90.0f
, 1, 0 },
414 { 100, 0, 0.0f
, 100, 0 },
415 { 0, 0, 0.0f
, 0, 0 },
416 { 0, 0, std::numeric_limits
<float>::quiet_NaN(), 0, 0 },
417 { 100, 0, 360.0f
, 100, 0 }
420 for (size_t i
= 0; i
< arraysize(set_rotate_cases
); ++i
) {
421 const SetRotateCase
& value
= set_rotate_cases
[i
];
423 Point3F
p1(value
.x
, value
.y
, 0);
424 Point3F
p2(value
.xprime
, value
.yprime
, 0);
427 xform
.Rotate(value
.degree
);
428 // just want to make sure that we don't crash in the case of NaN.
429 if (value
.degree
== value
.degree
) {
430 xform
.TransformPoint(&p1
);
431 EXPECT_TRUE(PointsAreNearlyEqual(p1
, p2
));
432 xform
.TransformPointReverse(&p1
);
433 EXPECT_TRUE(PointsAreNearlyEqual(p1
, p0
));
439 TEST(XFormTest
, ConcatTranslate2D
) {
440 static const struct TestCase
{
448 { 0, 0, 10.0f
, 20.0f
, 10, 20},
449 { 0, 0, -10.0f
, -20.0f
, 0, 0},
450 { 0, 0, -10.0f
, -20.0f
, -10, -20},
452 std::numeric_limits
<float>::quiet_NaN(),
453 std::numeric_limits
<float>::quiet_NaN(),
458 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
459 const TestCase
& value
= test_cases
[i
];
460 Transform translation
;
461 translation
.Translate(value
.tx
, value
.ty
);
462 xform
= translation
* xform
;
463 Point
p1(value
.x1
, value
.y1
);
464 Point
p2(value
.x2
, value
.y2
);
465 xform
.TransformPoint(&p1
);
466 if (value
.tx
== value
.tx
&&
467 value
.ty
== value
.ty
) {
468 EXPECT_EQ(p1
.x(), p2
.x());
469 EXPECT_EQ(p1
.y(), p2
.y());
474 TEST(XFormTest
, ConcatScale2D
) {
475 static const struct TestCase
{
484 { 1, std::numeric_limits
<float>::quiet_NaN(), 1}
488 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
489 const TestCase
& value
= test_cases
[i
];
491 scale
.Scale(value
.scale
, value
.scale
);
492 xform
= scale
* xform
;
493 Point
p1(value
.before
, value
.before
);
494 Point
p2(value
.after
, value
.after
);
495 xform
.TransformPoint(&p1
);
496 if (value
.scale
== value
.scale
) {
497 EXPECT_EQ(p1
.x(), p2
.x());
498 EXPECT_EQ(p1
.y(), p2
.y());
503 TEST(XFormTest
, ConcatRotate2D
) {
504 static const struct TestCase
{
511 { 1, 0, 90.0f
, 0, 1},
512 { 1, 0, -90.0f
, 1, 0},
513 { 1, 0, 90.0f
, 0, 1},
514 { 1, 0, 360.0f
, 0, 1},
516 { 1, 0, std::numeric_limits
<float>::quiet_NaN(), 1, 0}
520 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
521 const TestCase
& value
= test_cases
[i
];
523 rotation
.Rotate(value
.degrees
);
524 xform
= rotation
* xform
;
525 Point
p1(value
.x1
, value
.y1
);
526 Point
p2(value
.x2
, value
.y2
);
527 xform
.TransformPoint(&p1
);
528 if (value
.degrees
== value
.degrees
) {
529 EXPECT_EQ(p1
.x(), p2
.x());
530 EXPECT_EQ(p1
.y(), p2
.y());
535 TEST(XFormTest
, SetTranslate2D
) {
536 static const struct TestCase
{
541 { 0, 0, 10.0f
, 20.0f
, 10, 20},
542 { 10, 20, 10.0f
, 20.0f
, 20, 40},
543 { 10, 20, 0.0f
, 0.0f
, 10, 20},
545 std::numeric_limits
<float>::quiet_NaN(),
546 std::numeric_limits
<float>::quiet_NaN(),
550 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
551 const TestCase
& value
= test_cases
[i
];
552 for (int j
= -1; j
< 2; ++j
) {
553 for (int k
= 0; k
< 3; ++k
) {
554 float epsilon
= 0.0001f
;
559 p1
.SetPoint(value
.x1
, 0);
560 p2
.SetPoint(value
.x2
, 0);
561 xform
.Translate(value
.tx
+ j
* epsilon
, 0.0);
564 p1
.SetPoint(0, value
.y1
);
565 p2
.SetPoint(0, value
.y2
);
566 xform
.Translate(0.0, value
.ty
+ j
* epsilon
);
569 p1
.SetPoint(value
.x1
, value
.y1
);
570 p2
.SetPoint(value
.x2
, value
.y2
);
571 xform
.Translate(value
.tx
+ j
* epsilon
,
572 value
.ty
+ j
* epsilon
);
576 xform
.TransformPoint(&p1
);
577 if (value
.tx
== value
.tx
&&
578 value
.ty
== value
.ty
) {
579 EXPECT_EQ(p1
.x(), p2
.x());
580 EXPECT_EQ(p1
.y(), p2
.y());
581 xform
.TransformPointReverse(&p1
);
582 EXPECT_EQ(p1
.x(), p0
.x());
583 EXPECT_EQ(p1
.y(), p0
.y());
590 TEST(XFormTest
, SetScale2D
) {
591 static const struct TestCase
{
600 { 1, std::numeric_limits
<float>::quiet_NaN(), 0},
603 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
604 const TestCase
& value
= test_cases
[i
];
605 for (int j
= -1; j
< 2; ++j
) {
606 for (int k
= 0; k
< 3; ++k
) {
607 float epsilon
= 0.0001f
;
612 p1
.SetPoint(value
.before
, 0);
613 p2
.SetPoint(value
.after
, 0);
614 xform
.Scale(value
.s
+ j
* epsilon
, 1.0);
617 p1
.SetPoint(0, value
.before
);
618 p2
.SetPoint(0, value
.after
);
619 xform
.Scale(1.0, value
.s
+ j
* epsilon
);
622 p1
.SetPoint(value
.before
,
624 p2
.SetPoint(value
.after
,
626 xform
.Scale(value
.s
+ j
* epsilon
,
627 value
.s
+ j
* epsilon
);
631 xform
.TransformPoint(&p1
);
632 if (value
.s
== value
.s
) {
633 EXPECT_EQ(p1
.x(), p2
.x());
634 EXPECT_EQ(p1
.y(), p2
.y());
635 if (value
.s
!= 0.0f
) {
636 xform
.TransformPointReverse(&p1
);
637 EXPECT_EQ(p1
.x(), p0
.x());
638 EXPECT_EQ(p1
.y(), p0
.y());
646 TEST(XFormTest
, SetRotate2D
) {
647 static const struct SetRotateCase
{
653 } set_rotate_cases
[] = {
654 { 100, 0, 90.0f
, 0, 100},
655 { 0, 0, 90.0f
, 0, 0},
656 { 0, 100, 90.0f
, -100, 0},
657 { 0, 1, -90.0f
, 1, 0},
658 { 100, 0, 0.0f
, 100, 0},
660 { 0, 0, std::numeric_limits
<float>::quiet_NaN(), 0, 0},
661 { 100, 0, 360.0f
, 100, 0}
664 for (size_t i
= 0; i
< arraysize(set_rotate_cases
); ++i
) {
665 const SetRotateCase
& value
= set_rotate_cases
[i
];
666 for (int j
= 1; j
>= -1; --j
) {
667 float epsilon
= 0.1f
;
668 Point
pt(value
.x
, value
.y
);
670 // should be invariant to small floating point errors.
671 xform
.Rotate(value
.degree
+ j
* epsilon
);
672 // just want to make sure that we don't crash in the case of NaN.
673 if (value
.degree
== value
.degree
) {
674 xform
.TransformPoint(&pt
);
675 EXPECT_EQ(value
.xprime
, pt
.x());
676 EXPECT_EQ(value
.yprime
, pt
.y());
677 xform
.TransformPointReverse(&pt
);
678 EXPECT_EQ(pt
.x(), value
.x
);
679 EXPECT_EQ(pt
.y(), value
.y
);
685 TEST(XFormTest
, TransformPointWithExtremePerspective
) {
686 Point3F
point(1.f
, 1.f
, 1.f
);
687 Transform perspective
;
688 perspective
.ApplyPerspectiveDepth(1.f
);
689 Point3F transformed
= point
;
690 perspective
.TransformPoint(&transformed
);
691 EXPECT_EQ(point
.ToString(), transformed
.ToString());
694 perspective
.MakeIdentity();
695 perspective
.ApplyPerspectiveDepth(1.1f
);
696 perspective
.TransformPoint(&transformed
);
697 EXPECT_FLOAT_EQ(11.f
, transformed
.x());
698 EXPECT_FLOAT_EQ(11.f
, transformed
.y());
699 EXPECT_FLOAT_EQ(11.f
, transformed
.z());
702 TEST(XFormTest
, BlendTranslate
) {
704 for (int i
= -5; i
< 15; ++i
) {
706 to
.Translate3d(1, 1, 1);
708 EXPECT_TRUE(to
.Blend(from
, t
));
709 EXPECT_FLOAT_EQ(t
, to
.matrix().get(0, 3));
710 EXPECT_FLOAT_EQ(t
, to
.matrix().get(1, 3));
711 EXPECT_FLOAT_EQ(t
, to
.matrix().get(2, 3));
715 TEST(XFormTest
, BlendRotate
) {
723 for (size_t index
= 0; index
< arraysize(axes
); ++index
) {
724 for (int i
= -5; i
< 15; ++i
) {
726 to
.RotateAbout(axes
[index
], 90);
728 EXPECT_TRUE(to
.Blend(from
, t
));
731 expected
.RotateAbout(axes
[index
], 90 * t
);
733 EXPECT_TRUE(MatricesAreNearlyEqual(expected
, to
));
738 TEST(XFormTest
, CanBlend180DegreeRotation
) {
746 for (size_t index
= 0; index
< arraysize(axes
); ++index
) {
747 for (int i
= -5; i
< 15; ++i
) {
749 to
.RotateAbout(axes
[index
], 180.0);
751 EXPECT_TRUE(to
.Blend(from
, t
));
753 // A 180 degree rotation is exactly opposite on the sphere, therefore
754 // either great circle arc to it is equivalent (and numerical precision
755 // will determine which is closer). Test both directions.
757 expected1
.RotateAbout(axes
[index
], 180.0 * t
);
759 expected2
.RotateAbout(axes
[index
], -180.0 * t
);
761 EXPECT_TRUE(MatricesAreNearlyEqual(expected1
, to
) ||
762 MatricesAreNearlyEqual(expected2
, to
))
763 << "axis: " << index
<< ", i: " << i
;
769 // http://crbug.com/406574
770 #define MAYBE_BlendScale DISABLED_BlendScale
772 #define MAYBE_BlendScale BlendScale
774 TEST(XFormTest
, MAYBE_BlendScale
) {
776 for (int i
= -5; i
< 15; ++i
) {
780 EXPECT_TRUE(to
.Blend(from
, t
));
781 EXPECT_FLOAT_EQ(t
* 4 + 1, to
.matrix().get(0, 0)) << "i: " << i
;
782 EXPECT_FLOAT_EQ(t
* 3 + 1, to
.matrix().get(1, 1)) << "i: " << i
;
783 EXPECT_FLOAT_EQ(t
* 2 + 1, to
.matrix().get(2, 2)) << "i: " << i
;
787 TEST(XFormTest
, BlendSkew
) {
789 for (int i
= 0; i
< 2; ++i
) {
795 expected
.SkewX(t
* 10);
796 expected
.SkewY(t
* 5);
797 EXPECT_TRUE(to
.Blend(from
, t
));
798 EXPECT_TRUE(MatricesAreNearlyEqual(expected
, to
));
802 TEST(XFormTest
, ExtrapolateSkew
) {
804 for (int i
= -1; i
< 2; ++i
) {
809 expected
.SkewX(t
* 20);
810 EXPECT_TRUE(to
.Blend(from
, t
));
811 EXPECT_TRUE(MatricesAreNearlyEqual(expected
, to
));
816 // http://crbug.com/406574
817 #define MAYBE_BlendPerspective DISABLED_BlendPerspective
819 #define MAYBE_BlendPerspective BlendPerspective
821 TEST(XFormTest
, MAYBE_BlendPerspective
) {
823 from
.ApplyPerspectiveDepth(200);
824 for (int i
= -1; i
< 3; ++i
) {
826 to
.ApplyPerspectiveDepth(800);
828 double depth
= 1.0 / ((1.0 / 200) * (1.0 - t
) + (1.0 / 800) * t
);
830 expected
.ApplyPerspectiveDepth(depth
);
831 EXPECT_TRUE(to
.Blend(from
, t
));
832 EXPECT_TRUE(MatricesAreNearlyEqual(expected
, to
));
836 TEST(XFormTest
, BlendIdentity
) {
839 EXPECT_TRUE(to
.Blend(from
, 0.5));
843 TEST(XFormTest
, CannotBlendSingularMatrix
) {
846 to
.matrix().set(1, 1, SkDoubleToMScalar(0));
847 EXPECT_FALSE(to
.Blend(from
, 0.5));
850 TEST(XFormTest
, VerifyBlendForTranslation
) {
852 from
.Translate3d(100.0, 200.0, 100.0);
856 to
.Translate3d(200.0, 100.0, 300.0);
861 to
.Translate3d(200.0, 100.0, 300.0);
862 to
.Blend(from
, 0.25);
863 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 125.0f
, to
);
864 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 175.0f
, to
);
865 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 150.0f
, to
);
866 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
869 to
.Translate3d(200.0, 100.0, 300.0);
871 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 150.0f
, to
);
872 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 150.0f
, to
);
873 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 200.0f
, to
);
874 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
877 to
.Translate3d(200.0, 100.0, 300.0);
879 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 200.0f
, to
);
880 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 100.0f
, to
);
881 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 300.0f
, to
);
882 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
885 TEST(XFormTest
, VerifyBlendForScale
) {
887 from
.Scale3d(100.0, 200.0, 100.0);
891 to
.Scale3d(200.0, 100.0, 300.0);
896 to
.Scale3d(200.0, 100.0, 300.0);
897 to
.Blend(from
, 0.25);
898 EXPECT_ROW1_EQ(125.0f
, 0.0f
, 0.0f
, 0.0f
, to
);
899 EXPECT_ROW2_EQ(0.0f
, 175.0f
, 0.0f
, 0.0f
, to
);
900 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 150.0f
, 0.0f
, to
);
901 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
904 to
.Scale3d(200.0, 100.0, 300.0);
906 EXPECT_ROW1_EQ(150.0f
, 0.0f
, 0.0f
, 0.0f
, to
);
907 EXPECT_ROW2_EQ(0.0f
, 150.0f
, 0.0f
, 0.0f
, to
);
908 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 200.0f
, 0.0f
, to
);
909 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
912 to
.Scale3d(200.0, 100.0, 300.0);
914 EXPECT_ROW1_EQ(200.0f
, 0.0f
, 0.0f
, 0.0f
, to
);
915 EXPECT_ROW2_EQ(0.0f
, 100.0f
, 0.0f
, 0.0f
, to
);
916 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 300.0f
, 0.0f
, to
);
917 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
920 TEST(XFormTest
, VerifyBlendForSkewX
) {
933 EXPECT_ROW1_EQ(1.0f
, 0.5f
, 0.0f
, 0.0f
, to
);
934 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, to
);
935 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, to
);
936 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
940 to
.Blend(from
, 0.25);
941 EXPECT_ROW1_EQ(1.0f
, 0.25f
, 0.0f
, 0.0f
, to
);
942 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, to
);
943 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, to
);
944 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
949 EXPECT_ROW1_EQ(1.0f
, 1.0f
, 0.0f
, 0.0f
, to
);
950 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, to
);
951 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, to
);
952 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
955 TEST(XFormTest
, VerifyBlendForSkewY
) {
956 // NOTE CAREFULLY: Decomposition of skew and rotation terms of the matrix
957 // is inherently underconstrained, and so it does not always compute the
958 // originally intended skew parameters. The current implementation uses QR
959 // decomposition, which decomposes the shear into a rotation + non-uniform
962 // It is unlikely that the decomposition implementation will need to change
963 // very often, so to get any test coverage, the compromise is to verify the
964 // exact matrix that the.Blend() operation produces.
966 // This problem also potentially exists for skewX, but the current QR
967 // decomposition implementation just happens to decompose those test
968 // matrices intuitively.
970 // Unfortunately, this case suffers from uncomfortably large precision
984 to
.Blend(from
, 0.25);
985 EXPECT_ROW1_NEAR(1.0823489449280947471976333,
986 0.0464370719145053845178239,
990 LOOSE_ERROR_THRESHOLD
);
991 EXPECT_ROW2_NEAR(0.2152925909665224513123150,
992 0.9541702441750861130032035,
996 LOOSE_ERROR_THRESHOLD
);
997 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, to
);
998 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1002 to
.Blend(from
, 0.5);
1003 EXPECT_ROW1_NEAR(1.1152212925809066312865525,
1004 0.0676495144007326631996335,
1008 LOOSE_ERROR_THRESHOLD
);
1009 EXPECT_ROW2_NEAR(0.4619397844342648662419037,
1010 0.9519009045724774464858342,
1014 LOOSE_ERROR_THRESHOLD
);
1015 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, to
);
1016 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1020 to
.Blend(from
, 1.0);
1021 EXPECT_ROW1_NEAR(1.0, 0.0, 0.0, 0.0, to
, LOOSE_ERROR_THRESHOLD
);
1022 EXPECT_ROW2_NEAR(1.0, 1.0, 0.0, 0.0, to
, LOOSE_ERROR_THRESHOLD
);
1023 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, to
);
1024 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1028 // http://crbug.com/406574
1029 #define MAYBE_VerifyBlendForRotationAboutX DISABLED_VerifyBlendForRotationAboutX
1031 #define MAYBE_VerifyBlendForRotationAboutX VerifyBlendForRotationAboutX
1033 TEST(XFormTest
, MAYBE_VerifyBlendForRotationAboutX
) {
1034 // Even though.Blending uses quaternions, axis-aligned rotations should.
1035 // Blend the same with quaternions or Euler angles. So we can test
1036 // rotation.Blending by comparing against manually specified matrices from
1040 from
.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 0.0);
1044 to
.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0);
1045 to
.Blend(from
, 0.0);
1046 EXPECT_EQ(from
, to
);
1048 double expectedRotationAngle
= 22.5 * M_PI
/ 180.0;
1050 to
.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0);
1051 to
.Blend(from
, 0.25);
1052 EXPECT_ROW1_NEAR(1.0, 0.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1053 EXPECT_ROW2_NEAR(0.0,
1054 std::cos(expectedRotationAngle
),
1055 -std::sin(expectedRotationAngle
),
1059 EXPECT_ROW3_NEAR(0.0,
1060 std::sin(expectedRotationAngle
),
1061 std::cos(expectedRotationAngle
),
1065 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1067 expectedRotationAngle
= 45.0 * M_PI
/ 180.0;
1069 to
.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0);
1070 to
.Blend(from
, 0.5);
1071 EXPECT_ROW1_NEAR(1.0, 0.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1072 EXPECT_ROW2_NEAR(0.0,
1073 std::cos(expectedRotationAngle
),
1074 -std::sin(expectedRotationAngle
),
1078 EXPECT_ROW3_NEAR(0.0,
1079 std::sin(expectedRotationAngle
),
1080 std::cos(expectedRotationAngle
),
1084 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1087 to
.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0);
1088 to
.Blend(from
, 1.0);
1089 EXPECT_ROW1_NEAR(1.0, 0.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1090 EXPECT_ROW2_NEAR(0.0, 0.0, -1.0, 0.0, to
, ERROR_THRESHOLD
);
1091 EXPECT_ROW3_NEAR(0.0, 1.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1092 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1096 // http://crbug.com/406574
1097 #define MAYBE_VerifyBlendForRotationAboutY DISABLED_VerifyBlendForRotationAboutY
1099 #define MAYBE_VerifyBlendForRotationAboutY VerifyBlendForRotationAboutY
1101 TEST(XFormTest
, MAYBE_VerifyBlendForRotationAboutY
) {
1103 from
.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 0.0);
1107 to
.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0);
1108 to
.Blend(from
, 0.0);
1109 EXPECT_EQ(from
, to
);
1111 double expectedRotationAngle
= 22.5 * M_PI
/ 180.0;
1113 to
.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0);
1114 to
.Blend(from
, 0.25);
1115 EXPECT_ROW1_NEAR(std::cos(expectedRotationAngle
),
1117 std::sin(expectedRotationAngle
),
1121 EXPECT_ROW2_NEAR(0.0, 1.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1122 EXPECT_ROW3_NEAR(-std::sin(expectedRotationAngle
),
1124 std::cos(expectedRotationAngle
),
1128 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1130 expectedRotationAngle
= 45.0 * M_PI
/ 180.0;
1132 to
.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0);
1133 to
.Blend(from
, 0.5);
1134 EXPECT_ROW1_NEAR(std::cos(expectedRotationAngle
),
1136 std::sin(expectedRotationAngle
),
1140 EXPECT_ROW2_NEAR(0.0, 1.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1141 EXPECT_ROW3_NEAR(-std::sin(expectedRotationAngle
),
1143 std::cos(expectedRotationAngle
),
1147 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1150 to
.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0);
1151 to
.Blend(from
, 1.0);
1152 EXPECT_ROW1_NEAR(0.0, 0.0, 1.0, 0.0, to
, ERROR_THRESHOLD
);
1153 EXPECT_ROW2_NEAR(0.0, 1.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1154 EXPECT_ROW3_NEAR(-1.0, 0.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1155 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1159 // http://crbug.com/406574
1160 #define MAYBE_VerifyBlendForRotationAboutZ DISABLED_VerifyBlendForRotationAboutZ
1162 #define MAYBE_VerifyBlendForRotationAboutZ VerifyBlendForRotationAboutZ
1164 TEST(XFormTest
, MAYBE_VerifyBlendForRotationAboutZ
) {
1166 from
.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 0.0);
1170 to
.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0);
1171 to
.Blend(from
, 0.0);
1172 EXPECT_EQ(from
, to
);
1174 double expectedRotationAngle
= 22.5 * M_PI
/ 180.0;
1176 to
.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0);
1177 to
.Blend(from
, 0.25);
1178 EXPECT_ROW1_NEAR(std::cos(expectedRotationAngle
),
1179 -std::sin(expectedRotationAngle
),
1184 EXPECT_ROW2_NEAR(std::sin(expectedRotationAngle
),
1185 std::cos(expectedRotationAngle
),
1190 EXPECT_ROW3_NEAR(0.0, 0.0, 1.0, 0.0, to
, ERROR_THRESHOLD
);
1191 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1193 expectedRotationAngle
= 45.0 * M_PI
/ 180.0;
1195 to
.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0);
1196 to
.Blend(from
, 0.5);
1197 EXPECT_ROW1_NEAR(std::cos(expectedRotationAngle
),
1198 -std::sin(expectedRotationAngle
),
1203 EXPECT_ROW2_NEAR(std::sin(expectedRotationAngle
),
1204 std::cos(expectedRotationAngle
),
1209 EXPECT_ROW3_NEAR(0.0, 0.0, 1.0, 0.0, to
, ERROR_THRESHOLD
);
1210 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1213 to
.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0);
1214 to
.Blend(from
, 1.0);
1215 EXPECT_ROW1_NEAR(0.0, -1.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1216 EXPECT_ROW2_NEAR(1.0, 0.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1217 EXPECT_ROW3_NEAR(0.0, 0.0, 1.0, 0.0, to
, ERROR_THRESHOLD
);
1218 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1221 TEST(XFormTest
, VerifyBlendForCompositeTransform
) {
1222 // Verify that the.Blending was done with a decomposition in correct order
1223 // by blending a composite transform. Using matrix x vector notation
1224 // (Ax = b, where x is column vector), the ordering should be:
1225 // perspective * translation * rotation * skew * scale
1227 // It is not as important (or meaningful) to check intermediate
1228 // interpolations; order of operations will be tested well enough by the
1229 // end cases that are easier to specify.
1234 Transform expectedEndOfAnimation
;
1235 expectedEndOfAnimation
.ApplyPerspectiveDepth(1.0);
1236 expectedEndOfAnimation
.Translate3d(10.0, 20.0, 30.0);
1237 expectedEndOfAnimation
.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 25.0);
1238 expectedEndOfAnimation
.SkewY(45.0);
1239 expectedEndOfAnimation
.Scale3d(6.0, 7.0, 8.0);
1241 to
= expectedEndOfAnimation
;
1242 to
.Blend(from
, 0.0);
1243 EXPECT_EQ(from
, to
);
1245 to
= expectedEndOfAnimation
;
1246 // We short circuit if blend is >= 1, so to check the numerics, we will
1247 // check that we get close to what we expect when we're nearly done
1249 to
.Blend(from
, .99999f
);
1251 // Recomposing the matrix results in a normalized matrix, so to verify we
1252 // need to normalize the expectedEndOfAnimation before comparing elements.
1253 // Normalizing means dividing everything by expectedEndOfAnimation.m44().
1254 Transform normalizedExpectedEndOfAnimation
= expectedEndOfAnimation
;
1255 Transform normalizationMatrix
;
1256 normalizationMatrix
.matrix().set(
1259 SkDoubleToMScalar(1 / expectedEndOfAnimation
.matrix().get(3.0, 3.0)));
1260 normalizationMatrix
.matrix().set(
1263 SkDoubleToMScalar(1 / expectedEndOfAnimation
.matrix().get(3.0, 3.0)));
1264 normalizationMatrix
.matrix().set(
1267 SkDoubleToMScalar(1 / expectedEndOfAnimation
.matrix().get(3.0, 3.0)));
1268 normalizationMatrix
.matrix().set(
1271 SkDoubleToMScalar(1 / expectedEndOfAnimation
.matrix().get(3.0, 3.0)));
1272 normalizedExpectedEndOfAnimation
.PreconcatTransform(normalizationMatrix
);
1274 EXPECT_TRUE(MatricesAreNearlyEqual(normalizedExpectedEndOfAnimation
, to
));
1277 TEST(XFormTest
, DecomposedTransformCtor
) {
1278 DecomposedTransform decomp
;
1279 for (int i
= 0; i
< 3; ++i
) {
1280 EXPECT_EQ(0.0, decomp
.translate
[i
]);
1281 EXPECT_EQ(1.0, decomp
.scale
[i
]);
1282 EXPECT_EQ(0.0, decomp
.skew
[i
]);
1283 EXPECT_EQ(0.0, decomp
.quaternion
[i
]);
1284 EXPECT_EQ(0.0, decomp
.perspective
[i
]);
1286 EXPECT_EQ(1.0, decomp
.quaternion
[3]);
1287 EXPECT_EQ(1.0, decomp
.perspective
[3]);
1289 Transform composed
= ComposeTransform(decomp
);
1290 EXPECT_TRUE(MatricesAreNearlyEqual(identity
, composed
));
1293 TEST(XFormTest
, FactorTRS
) {
1294 for (int degrees
= 0; degrees
< 180; ++degrees
) {
1295 // build a transformation matrix.
1296 gfx::Transform transform
;
1297 transform
.Translate(degrees
* 2, -degrees
* 3);
1298 transform
.Rotate(degrees
);
1299 transform
.Scale(degrees
+ 1, 2 * degrees
+ 1);
1301 // factor the matrix
1302 DecomposedTransform decomp
;
1303 bool success
= DecomposeTransform(&decomp
, transform
);
1304 EXPECT_TRUE(success
);
1305 EXPECT_FLOAT_EQ(decomp
.translate
[0], degrees
* 2);
1306 EXPECT_FLOAT_EQ(decomp
.translate
[1], -degrees
* 3);
1308 std::acos(SkMScalarToDouble(decomp
.quaternion
[3])) * 360.0 / M_PI
;
1309 while (rotation
< 0.0)
1311 while (rotation
> 360.0)
1314 const float epsilon
= 0.00015f
;
1315 EXPECT_NEAR(rotation
, degrees
, epsilon
);
1316 EXPECT_NEAR(decomp
.scale
[0], degrees
+ 1, epsilon
);
1317 EXPECT_NEAR(decomp
.scale
[1], 2 * degrees
+ 1, epsilon
);
1321 TEST(XFormTest
, DecomposeTransform
) {
1322 for (float scale
= 0.001f
; scale
< 2.0f
; scale
+= 0.001f
) {
1323 gfx::Transform transform
;
1324 transform
.Scale(scale
, scale
);
1325 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
1327 DecomposedTransform decomp
;
1328 bool success
= DecomposeTransform(&decomp
, transform
);
1329 EXPECT_TRUE(success
);
1331 gfx::Transform compose_transform
= ComposeTransform(decomp
);
1332 EXPECT_TRUE(compose_transform
.Preserves2dAxisAlignment());
1336 TEST(XFormTest
, IntegerTranslation
) {
1337 gfx::Transform transform
;
1338 EXPECT_TRUE(transform
.IsIdentityOrIntegerTranslation());
1340 transform
.Translate3d(1, 2, 3);
1341 EXPECT_TRUE(transform
.IsIdentityOrIntegerTranslation());
1343 transform
.MakeIdentity();
1344 transform
.Translate3d(-1, -2, -3);
1345 EXPECT_TRUE(transform
.IsIdentityOrIntegerTranslation());
1347 transform
.MakeIdentity();
1348 transform
.Translate3d(4.5f
, 0, 0);
1349 EXPECT_FALSE(transform
.IsIdentityOrIntegerTranslation());
1351 transform
.MakeIdentity();
1352 transform
.Translate3d(0, -6.7f
, 0);
1353 EXPECT_FALSE(transform
.IsIdentityOrIntegerTranslation());
1355 transform
.MakeIdentity();
1356 transform
.Translate3d(0, 0, 8.9f
);
1357 EXPECT_FALSE(transform
.IsIdentityOrIntegerTranslation());
1360 TEST(XFormTest
, verifyMatrixInversion
) {
1362 // Invert a translation
1363 gfx::Transform translation
;
1364 translation
.Translate3d(2.0, 3.0, 4.0);
1365 EXPECT_TRUE(translation
.IsInvertible());
1367 gfx::Transform inverse_translation
;
1368 bool is_invertible
= translation
.GetInverse(&inverse_translation
);
1369 EXPECT_TRUE(is_invertible
);
1370 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, -2.0f
, inverse_translation
);
1371 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, -3.0f
, inverse_translation
);
1372 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, -4.0f
, inverse_translation
);
1373 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, inverse_translation
);
1377 // Invert a non-uniform scale
1378 gfx::Transform scale
;
1379 scale
.Scale3d(4.0, 10.0, 100.0);
1380 EXPECT_TRUE(scale
.IsInvertible());
1382 gfx::Transform inverse_scale
;
1383 bool is_invertible
= scale
.GetInverse(&inverse_scale
);
1384 EXPECT_TRUE(is_invertible
);
1385 EXPECT_ROW1_EQ(0.25f
, 0.0f
, 0.0f
, 0.0f
, inverse_scale
);
1386 EXPECT_ROW2_EQ(0.0f
, 0.1f
, 0.0f
, 0.0f
, inverse_scale
);
1387 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 0.01f
, 0.0f
, inverse_scale
);
1388 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, inverse_scale
);
1392 // Try to invert a matrix that is not invertible.
1393 // The inverse() function should reset the output matrix to identity.
1394 gfx::Transform uninvertible
;
1395 uninvertible
.matrix().set(0, 0, 0.f
);
1396 uninvertible
.matrix().set(1, 1, 0.f
);
1397 uninvertible
.matrix().set(2, 2, 0.f
);
1398 uninvertible
.matrix().set(3, 3, 0.f
);
1399 EXPECT_FALSE(uninvertible
.IsInvertible());
1401 gfx::Transform inverse_of_uninvertible
;
1403 // Add a scale just to more easily ensure that inverse_of_uninvertible is
1404 // reset to identity.
1405 inverse_of_uninvertible
.Scale3d(4.0, 10.0, 100.0);
1407 bool is_invertible
= uninvertible
.GetInverse(&inverse_of_uninvertible
);
1408 EXPECT_FALSE(is_invertible
);
1409 EXPECT_TRUE(inverse_of_uninvertible
.IsIdentity());
1410 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 0.0f
, inverse_of_uninvertible
);
1411 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, inverse_of_uninvertible
);
1412 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, inverse_of_uninvertible
);
1413 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, inverse_of_uninvertible
);
1417 TEST(XFormTest
, verifyBackfaceVisibilityBasicCases
) {
1418 Transform transform
;
1420 transform
.MakeIdentity();
1421 EXPECT_FALSE(transform
.IsBackFaceVisible());
1423 transform
.MakeIdentity();
1424 transform
.RotateAboutYAxis(80.0);
1425 EXPECT_FALSE(transform
.IsBackFaceVisible());
1427 transform
.MakeIdentity();
1428 transform
.RotateAboutYAxis(100.0);
1429 EXPECT_TRUE(transform
.IsBackFaceVisible());
1431 // Edge case, 90 degree rotation should return false.
1432 transform
.MakeIdentity();
1433 transform
.RotateAboutYAxis(90.0);
1434 EXPECT_FALSE(transform
.IsBackFaceVisible());
1437 TEST(XFormTest
, verifyBackfaceVisibilityForPerspective
) {
1438 Transform layer_space_to_projection_plane
;
1440 // This tests if IsBackFaceVisible works properly under perspective
1441 // transforms. Specifically, layers that may have their back face visible in
1442 // orthographic projection, may not actually have back face visible under
1443 // perspective projection.
1445 // Case 1: Layer is rotated by slightly more than 90 degrees, at the center
1446 // of the prespective projection. In this case, the layer's back-side
1447 // is visible to the camera.
1448 layer_space_to_projection_plane
.MakeIdentity();
1449 layer_space_to_projection_plane
.ApplyPerspectiveDepth(1.0);
1450 layer_space_to_projection_plane
.Translate3d(0.0, 0.0, 0.0);
1451 layer_space_to_projection_plane
.RotateAboutYAxis(100.0);
1452 EXPECT_TRUE(layer_space_to_projection_plane
.IsBackFaceVisible());
1454 // Case 2: Layer is rotated by slightly more than 90 degrees, but shifted off
1455 // to the side of the camera. Because of the wide field-of-view, the
1456 // layer's front side is still visible.
1458 // |<-- front side of layer is visible to camera
1463 // |\ /<-- camera field of view
1465 // back side of layer -->| \ /
1466 // \./ <-- camera origin
1468 layer_space_to_projection_plane
.MakeIdentity();
1469 layer_space_to_projection_plane
.ApplyPerspectiveDepth(1.0);
1470 layer_space_to_projection_plane
.Translate3d(-10.0, 0.0, 0.0);
1471 layer_space_to_projection_plane
.RotateAboutYAxis(100.0);
1472 EXPECT_FALSE(layer_space_to_projection_plane
.IsBackFaceVisible());
1474 // Case 3: Additionally rotating the layer by 180 degrees should of course
1475 // show the opposite result of case 2.
1476 layer_space_to_projection_plane
.RotateAboutYAxis(180.0);
1477 EXPECT_TRUE(layer_space_to_projection_plane
.IsBackFaceVisible());
1480 TEST(XFormTest
, verifyDefaultConstructorCreatesIdentityMatrix
) {
1482 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
1483 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, A
);
1484 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1485 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1486 EXPECT_TRUE(A
.IsIdentity());
1489 TEST(XFormTest
, verifyCopyConstructor
) {
1491 InitializeTestMatrix(&A
);
1493 // Copy constructor should produce exact same elements as matrix A.
1495 EXPECT_ROW1_EQ(10.0f
, 14.0f
, 18.0f
, 22.0f
, B
);
1496 EXPECT_ROW2_EQ(11.0f
, 15.0f
, 19.0f
, 23.0f
, B
);
1497 EXPECT_ROW3_EQ(12.0f
, 16.0f
, 20.0f
, 24.0f
, B
);
1498 EXPECT_ROW4_EQ(13.0f
, 17.0f
, 21.0f
, 25.0f
, B
);
1501 TEST(XFormTest
, verifyConstructorFor16Elements
) {
1502 Transform
transform(1.0, 2.0, 3.0, 4.0,
1504 9.0, 10.0, 11.0, 12.0,
1505 13.0, 14.0, 15.0, 16.0);
1507 EXPECT_ROW1_EQ(1.0f
, 2.0f
, 3.0f
, 4.0f
, transform
);
1508 EXPECT_ROW2_EQ(5.0f
, 6.0f
, 7.0f
, 8.0f
, transform
);
1509 EXPECT_ROW3_EQ(9.0f
, 10.0f
, 11.0f
, 12.0f
, transform
);
1510 EXPECT_ROW4_EQ(13.0f
, 14.0f
, 15.0f
, 16.0f
, transform
);
1513 TEST(XFormTest
, verifyConstructorFor2dElements
) {
1514 Transform
transform(1.0, 2.0, 3.0, 4.0, 5.0, 6.0);
1516 EXPECT_ROW1_EQ(1.0f
, 2.0f
, 0.0f
, 5.0f
, transform
);
1517 EXPECT_ROW2_EQ(3.0f
, 4.0f
, 0.0f
, 6.0f
, transform
);
1518 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, transform
);
1519 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, transform
);
1523 TEST(XFormTest
, verifyAssignmentOperator
) {
1525 InitializeTestMatrix(&A
);
1527 InitializeTestMatrix2(&B
);
1529 InitializeTestMatrix2(&C
);
1532 // Both B and C should now have been re-assigned to the value of A.
1533 EXPECT_ROW1_EQ(10.0f
, 14.0f
, 18.0f
, 22.0f
, B
);
1534 EXPECT_ROW2_EQ(11.0f
, 15.0f
, 19.0f
, 23.0f
, B
);
1535 EXPECT_ROW3_EQ(12.0f
, 16.0f
, 20.0f
, 24.0f
, B
);
1536 EXPECT_ROW4_EQ(13.0f
, 17.0f
, 21.0f
, 25.0f
, B
);
1538 EXPECT_ROW1_EQ(10.0f
, 14.0f
, 18.0f
, 22.0f
, C
);
1539 EXPECT_ROW2_EQ(11.0f
, 15.0f
, 19.0f
, 23.0f
, C
);
1540 EXPECT_ROW3_EQ(12.0f
, 16.0f
, 20.0f
, 24.0f
, C
);
1541 EXPECT_ROW4_EQ(13.0f
, 17.0f
, 21.0f
, 25.0f
, C
);
1544 TEST(XFormTest
, verifyEqualsBooleanOperator
) {
1546 InitializeTestMatrix(&A
);
1549 InitializeTestMatrix(&B
);
1550 EXPECT_TRUE(A
== B
);
1552 // Modifying multiple elements should cause equals operator to return false.
1554 InitializeTestMatrix2(&C
);
1555 EXPECT_FALSE(A
== C
);
1557 // Modifying any one individual element should cause equals operator to
1561 D
.matrix().set(0, 0, 0.f
);
1562 EXPECT_FALSE(A
== D
);
1565 D
.matrix().set(1, 0, 0.f
);
1566 EXPECT_FALSE(A
== D
);
1569 D
.matrix().set(2, 0, 0.f
);
1570 EXPECT_FALSE(A
== D
);
1573 D
.matrix().set(3, 0, 0.f
);
1574 EXPECT_FALSE(A
== D
);
1577 D
.matrix().set(0, 1, 0.f
);
1578 EXPECT_FALSE(A
== D
);
1581 D
.matrix().set(1, 1, 0.f
);
1582 EXPECT_FALSE(A
== D
);
1585 D
.matrix().set(2, 1, 0.f
);
1586 EXPECT_FALSE(A
== D
);
1589 D
.matrix().set(3, 1, 0.f
);
1590 EXPECT_FALSE(A
== D
);
1593 D
.matrix().set(0, 2, 0.f
);
1594 EXPECT_FALSE(A
== D
);
1597 D
.matrix().set(1, 2, 0.f
);
1598 EXPECT_FALSE(A
== D
);
1601 D
.matrix().set(2, 2, 0.f
);
1602 EXPECT_FALSE(A
== D
);
1605 D
.matrix().set(3, 2, 0.f
);
1606 EXPECT_FALSE(A
== D
);
1609 D
.matrix().set(0, 3, 0.f
);
1610 EXPECT_FALSE(A
== D
);
1613 D
.matrix().set(1, 3, 0.f
);
1614 EXPECT_FALSE(A
== D
);
1617 D
.matrix().set(2, 3, 0.f
);
1618 EXPECT_FALSE(A
== D
);
1621 D
.matrix().set(3, 3, 0.f
);
1622 EXPECT_FALSE(A
== D
);
1625 TEST(XFormTest
, verifyMultiplyOperator
) {
1627 InitializeTestMatrix(&A
);
1630 InitializeTestMatrix2(&B
);
1632 Transform C
= A
* B
;
1633 EXPECT_ROW1_EQ(2036.0f
, 2292.0f
, 2548.0f
, 2804.0f
, C
);
1634 EXPECT_ROW2_EQ(2162.0f
, 2434.0f
, 2706.0f
, 2978.0f
, C
);
1635 EXPECT_ROW3_EQ(2288.0f
, 2576.0f
, 2864.0f
, 3152.0f
, C
);
1636 EXPECT_ROW4_EQ(2414.0f
, 2718.0f
, 3022.0f
, 3326.0f
, C
);
1638 // Just an additional sanity check; matrix multiplication is not commutative.
1639 EXPECT_FALSE(A
* B
== B
* A
);
1642 TEST(XFormTest
, verifyMultiplyAndAssignOperator
) {
1644 InitializeTestMatrix(&A
);
1647 InitializeTestMatrix2(&B
);
1650 EXPECT_ROW1_EQ(2036.0f
, 2292.0f
, 2548.0f
, 2804.0f
, A
);
1651 EXPECT_ROW2_EQ(2162.0f
, 2434.0f
, 2706.0f
, 2978.0f
, A
);
1652 EXPECT_ROW3_EQ(2288.0f
, 2576.0f
, 2864.0f
, 3152.0f
, A
);
1653 EXPECT_ROW4_EQ(2414.0f
, 2718.0f
, 3022.0f
, 3326.0f
, A
);
1655 // Just an additional sanity check; matrix multiplication is not commutative.
1660 EXPECT_FALSE(C
== D
);
1663 TEST(XFormTest
, verifyMatrixMultiplication
) {
1665 InitializeTestMatrix(&A
);
1668 InitializeTestMatrix2(&B
);
1670 A
.PreconcatTransform(B
);
1671 EXPECT_ROW1_EQ(2036.0f
, 2292.0f
, 2548.0f
, 2804.0f
, A
);
1672 EXPECT_ROW2_EQ(2162.0f
, 2434.0f
, 2706.0f
, 2978.0f
, A
);
1673 EXPECT_ROW3_EQ(2288.0f
, 2576.0f
, 2864.0f
, 3152.0f
, A
);
1674 EXPECT_ROW4_EQ(2414.0f
, 2718.0f
, 3022.0f
, 3326.0f
, A
);
1677 TEST(XFormTest
, verifyMakeIdentiy
) {
1679 InitializeTestMatrix(&A
);
1681 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
1682 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, A
);
1683 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1684 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1685 EXPECT_TRUE(A
.IsIdentity());
1688 TEST(XFormTest
, verifyTranslate
) {
1690 A
.Translate(2.0, 3.0);
1691 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 2.0f
, A
);
1692 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 3.0f
, A
);
1693 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1694 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1696 // Verify that Translate() post-multiplies the existing matrix.
1699 A
.Translate(2.0, 3.0);
1700 EXPECT_ROW1_EQ(5.0f
, 0.0f
, 0.0f
, 10.0f
, A
);
1701 EXPECT_ROW2_EQ(0.0f
, 5.0f
, 0.0f
, 15.0f
, A
);
1702 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1703 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1706 TEST(XFormTest
, verifyTranslate3d
) {
1708 A
.Translate3d(2.0, 3.0, 4.0);
1709 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 2.0f
, A
);
1710 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 3.0f
, A
);
1711 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 4.0f
, A
);
1712 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1714 // Verify that Translate3d() post-multiplies the existing matrix.
1716 A
.Scale3d(6.0, 7.0, 8.0);
1717 A
.Translate3d(2.0, 3.0, 4.0);
1718 EXPECT_ROW1_EQ(6.0f
, 0.0f
, 0.0f
, 12.0f
, A
);
1719 EXPECT_ROW2_EQ(0.0f
, 7.0f
, 0.0f
, 21.0f
, A
);
1720 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 8.0f
, 32.0f
, A
);
1721 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1724 TEST(XFormTest
, verifyScale
) {
1727 EXPECT_ROW1_EQ(6.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
1728 EXPECT_ROW2_EQ(0.0f
, 7.0f
, 0.0f
, 0.0f
, A
);
1729 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1730 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1732 // Verify that Scale() post-multiplies the existing matrix.
1734 A
.Translate3d(2.0, 3.0, 4.0);
1736 EXPECT_ROW1_EQ(6.0f
, 0.0f
, 0.0f
, 2.0f
, A
);
1737 EXPECT_ROW2_EQ(0.0f
, 7.0f
, 0.0f
, 3.0f
, A
);
1738 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 4.0f
, A
);
1739 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1742 TEST(XFormTest
, verifyScale3d
) {
1744 A
.Scale3d(6.0, 7.0, 8.0);
1745 EXPECT_ROW1_EQ(6.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
1746 EXPECT_ROW2_EQ(0.0f
, 7.0f
, 0.0f
, 0.0f
, A
);
1747 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 8.0f
, 0.0f
, A
);
1748 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1750 // Verify that scale3d() post-multiplies the existing matrix.
1752 A
.Translate3d(2.0, 3.0, 4.0);
1753 A
.Scale3d(6.0, 7.0, 8.0);
1754 EXPECT_ROW1_EQ(6.0f
, 0.0f
, 0.0f
, 2.0f
, A
);
1755 EXPECT_ROW2_EQ(0.0f
, 7.0f
, 0.0f
, 3.0f
, A
);
1756 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 8.0f
, 4.0f
, A
);
1757 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1760 TEST(XFormTest
, verifyRotate
) {
1763 EXPECT_ROW1_NEAR(0.0, -1.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1764 EXPECT_ROW2_NEAR(1.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1765 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1766 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1768 // Verify that Rotate() post-multiplies the existing matrix.
1770 A
.Scale3d(6.0, 7.0, 8.0);
1772 EXPECT_ROW1_NEAR(0.0, -6.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1773 EXPECT_ROW2_NEAR(7.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1774 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 8.0f
, 0.0f
, A
);
1775 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1778 TEST(XFormTest
, verifyRotateAboutXAxis
) {
1780 double sin45
= 0.5 * sqrt(2.0);
1781 double cos45
= sin45
;
1784 A
.RotateAboutXAxis(90.0);
1785 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
1786 EXPECT_ROW2_NEAR(0.0, 0.0, -1.0, 0.0, A
, ERROR_THRESHOLD
);
1787 EXPECT_ROW3_NEAR(0.0, 1.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1788 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1791 A
.RotateAboutXAxis(45.0);
1792 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
1793 EXPECT_ROW2_NEAR(0.0, cos45
, -sin45
, 0.0, A
, ERROR_THRESHOLD
);
1794 EXPECT_ROW3_NEAR(0.0, sin45
, cos45
, 0.0, A
, ERROR_THRESHOLD
);
1795 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1797 // Verify that RotateAboutXAxis(angle) post-multiplies the existing matrix.
1799 A
.Scale3d(6.0, 7.0, 8.0);
1800 A
.RotateAboutXAxis(90.0);
1801 EXPECT_ROW1_NEAR(6.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1802 EXPECT_ROW2_NEAR(0.0, 0.0, -7.0, 0.0, A
, ERROR_THRESHOLD
);
1803 EXPECT_ROW3_NEAR(0.0, 8.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1804 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1807 TEST(XFormTest
, verifyRotateAboutYAxis
) {
1809 double sin45
= 0.5 * sqrt(2.0);
1810 double cos45
= sin45
;
1812 // Note carefully, the expected pattern is inverted compared to rotating
1813 // about x axis or z axis.
1815 A
.RotateAboutYAxis(90.0);
1816 EXPECT_ROW1_NEAR(0.0, 0.0, 1.0, 0.0, A
, ERROR_THRESHOLD
);
1817 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, A
);
1818 EXPECT_ROW3_NEAR(-1.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1819 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1822 A
.RotateAboutYAxis(45.0);
1823 EXPECT_ROW1_NEAR(cos45
, 0.0, sin45
, 0.0, A
, ERROR_THRESHOLD
);
1824 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, A
);
1825 EXPECT_ROW3_NEAR(-sin45
, 0.0, cos45
, 0.0, A
, ERROR_THRESHOLD
);
1826 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1828 // Verify that RotateAboutYAxis(angle) post-multiplies the existing matrix.
1830 A
.Scale3d(6.0, 7.0, 8.0);
1831 A
.RotateAboutYAxis(90.0);
1832 EXPECT_ROW1_NEAR(0.0, 0.0, 6.0, 0.0, A
, ERROR_THRESHOLD
);
1833 EXPECT_ROW2_NEAR(0.0, 7.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1834 EXPECT_ROW3_NEAR(-8.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1835 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1838 TEST(XFormTest
, verifyRotateAboutZAxis
) {
1840 double sin45
= 0.5 * sqrt(2.0);
1841 double cos45
= sin45
;
1844 A
.RotateAboutZAxis(90.0);
1845 EXPECT_ROW1_NEAR(0.0, -1.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1846 EXPECT_ROW2_NEAR(1.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1847 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1848 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1851 A
.RotateAboutZAxis(45.0);
1852 EXPECT_ROW1_NEAR(cos45
, -sin45
, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1853 EXPECT_ROW2_NEAR(sin45
, cos45
, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1854 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1855 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1857 // Verify that RotateAboutZAxis(angle) post-multiplies the existing matrix.
1859 A
.Scale3d(6.0, 7.0, 8.0);
1860 A
.RotateAboutZAxis(90.0);
1861 EXPECT_ROW1_NEAR(0.0, -6.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1862 EXPECT_ROW2_NEAR(7.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1863 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 8.0f
, 0.0f
, A
);
1864 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1867 TEST(XFormTest
, verifyRotateAboutForAlignedAxes
) {
1870 // Check rotation about z-axis
1872 A
.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0);
1873 EXPECT_ROW1_NEAR(0.0, -1.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1874 EXPECT_ROW2_NEAR(1.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1875 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1876 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1878 // Check rotation about x-axis
1880 A
.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0);
1881 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
1882 EXPECT_ROW2_NEAR(0.0, 0.0, -1.0, 0.0, A
, ERROR_THRESHOLD
);
1883 EXPECT_ROW3_NEAR(0.0, 1.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1884 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1886 // Check rotation about y-axis. Note carefully, the expected pattern is
1887 // inverted compared to rotating about x axis or z axis.
1889 A
.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0);
1890 EXPECT_ROW1_NEAR(0.0, 0.0, 1.0, 0.0, A
, ERROR_THRESHOLD
);
1891 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, A
);
1892 EXPECT_ROW3_NEAR(-1.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1893 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1895 // Verify that rotate3d(axis, angle) post-multiplies the existing matrix.
1897 A
.Scale3d(6.0, 7.0, 8.0);
1898 A
.RotateAboutZAxis(90.0);
1899 EXPECT_ROW1_NEAR(0.0, -6.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1900 EXPECT_ROW2_NEAR(7.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1901 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 8.0f
, 0.0f
, A
);
1902 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1905 TEST(XFormTest
, verifyRotateAboutForArbitraryAxis
) {
1906 // Check rotation about an arbitrary non-axis-aligned vector.
1908 A
.RotateAbout(Vector3dF(1.0, 1.0, 1.0), 90.0);
1909 EXPECT_ROW1_NEAR(0.3333333333333334258519187,
1910 -0.2440169358562924717404030,
1911 0.9106836025229592124219380,
1912 0.0, A
, ERROR_THRESHOLD
);
1913 EXPECT_ROW2_NEAR(0.9106836025229592124219380,
1914 0.3333333333333334258519187,
1915 -0.2440169358562924717404030,
1916 0.0, A
, ERROR_THRESHOLD
);
1917 EXPECT_ROW3_NEAR(-0.2440169358562924717404030,
1918 0.9106836025229592124219380,
1919 0.3333333333333334258519187,
1920 0.0, A
, ERROR_THRESHOLD
);
1921 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1924 TEST(XFormTest
, verifyRotateAboutForDegenerateAxis
) {
1925 // Check rotation about a degenerate zero vector.
1926 // It is expected to skip applying the rotation.
1929 A
.RotateAbout(Vector3dF(0.0, 0.0, 0.0), 45.0);
1930 // Verify that A remains unchanged.
1931 EXPECT_TRUE(A
.IsIdentity());
1933 InitializeTestMatrix(&A
);
1934 A
.RotateAbout(Vector3dF(0.0, 0.0, 0.0), 35.0);
1936 // Verify that A remains unchanged.
1937 EXPECT_ROW1_EQ(10.0f
, 14.0f
, 18.0f
, 22.0f
, A
);
1938 EXPECT_ROW2_EQ(11.0f
, 15.0f
, 19.0f
, 23.0f
, A
);
1939 EXPECT_ROW3_EQ(12.0f
, 16.0f
, 20.0f
, 24.0f
, A
);
1940 EXPECT_ROW4_EQ(13.0f
, 17.0f
, 21.0f
, 25.0f
, A
);
1943 TEST(XFormTest
, verifySkewX
) {
1946 EXPECT_ROW1_EQ(1.0f
, 1.0f
, 0.0f
, 0.0f
, A
);
1947 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, A
);
1948 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1949 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1951 // Verify that skewX() post-multiplies the existing matrix. Row 1, column 2,
1952 // would incorrectly have value "7" if the matrix is pre-multiplied instead
1953 // of post-multiplied.
1955 A
.Scale3d(6.0, 7.0, 8.0);
1957 EXPECT_ROW1_EQ(6.0f
, 6.0f
, 0.0f
, 0.0f
, A
);
1958 EXPECT_ROW2_EQ(0.0f
, 7.0f
, 0.0f
, 0.0f
, A
);
1959 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 8.0f
, 0.0f
, A
);
1960 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1963 TEST(XFormTest
, verifySkewY
) {
1966 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
1967 EXPECT_ROW2_EQ(1.0f
, 1.0f
, 0.0f
, 0.0f
, A
);
1968 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1969 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1971 // Verify that skewY() post-multiplies the existing matrix. Row 2, column 1 ,
1972 // would incorrectly have value "6" if the matrix is pre-multiplied instead
1973 // of post-multiplied.
1975 A
.Scale3d(6.0, 7.0, 8.0);
1977 EXPECT_ROW1_EQ(6.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
1978 EXPECT_ROW2_EQ(7.0f
, 7.0f
, 0.0f
, 0.0f
, A
);
1979 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 8.0f
, 0.0f
, A
);
1980 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1983 TEST(XFormTest
, verifyPerspectiveDepth
) {
1985 A
.ApplyPerspectiveDepth(1.0);
1986 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
1987 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, A
);
1988 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1989 EXPECT_ROW4_EQ(0.0f
, 0.0f
, -1.0f
, 1.0f
, A
);
1991 // Verify that PerspectiveDepth() post-multiplies the existing matrix.
1993 A
.Translate3d(2.0, 3.0, 4.0);
1994 A
.ApplyPerspectiveDepth(1.0);
1995 EXPECT_ROW1_EQ(1.0f
, 0.0f
, -2.0f
, 2.0f
, A
);
1996 EXPECT_ROW2_EQ(0.0f
, 1.0f
, -3.0f
, 3.0f
, A
);
1997 EXPECT_ROW3_EQ(0.0f
, 0.0f
, -3.0f
, 4.0f
, A
);
1998 EXPECT_ROW4_EQ(0.0f
, 0.0f
, -1.0f
, 1.0f
, A
);
2001 TEST(XFormTest
, verifyHasPerspective
) {
2003 A
.ApplyPerspectiveDepth(1.0);
2004 EXPECT_TRUE(A
.HasPerspective());
2007 A
.ApplyPerspectiveDepth(0.0);
2008 EXPECT_FALSE(A
.HasPerspective());
2011 A
.matrix().set(3, 0, -1.f
);
2012 EXPECT_TRUE(A
.HasPerspective());
2015 A
.matrix().set(3, 1, -1.f
);
2016 EXPECT_TRUE(A
.HasPerspective());
2019 A
.matrix().set(3, 2, -0.3f
);
2020 EXPECT_TRUE(A
.HasPerspective());
2023 A
.matrix().set(3, 3, 0.5f
);
2024 EXPECT_TRUE(A
.HasPerspective());
2027 A
.matrix().set(3, 3, 0.f
);
2028 EXPECT_TRUE(A
.HasPerspective());
2031 TEST(XFormTest
, verifyIsInvertible
) {
2034 // Translations, rotations, scales, skews and arbitrary combinations of them
2037 EXPECT_TRUE(A
.IsInvertible());
2040 A
.Translate3d(2.0, 3.0, 4.0);
2041 EXPECT_TRUE(A
.IsInvertible());
2044 A
.Scale3d(6.0, 7.0, 8.0);
2045 EXPECT_TRUE(A
.IsInvertible());
2048 A
.RotateAboutXAxis(10.0);
2049 A
.RotateAboutYAxis(20.0);
2050 A
.RotateAboutZAxis(30.0);
2051 EXPECT_TRUE(A
.IsInvertible());
2055 EXPECT_TRUE(A
.IsInvertible());
2057 // A perspective matrix (projection plane at z=0) is invertible. The
2058 // intuitive explanation is that perspective is eqivalent to a skew of the
2059 // w-axis; skews are invertible.
2061 A
.ApplyPerspectiveDepth(1.0);
2062 EXPECT_TRUE(A
.IsInvertible());
2064 // A "pure" perspective matrix derived by similar triangles, with m44() set
2065 // to zero (i.e. camera positioned at the origin), is not invertible.
2067 A
.ApplyPerspectiveDepth(1.0);
2068 A
.matrix().set(3, 3, 0.f
);
2069 EXPECT_FALSE(A
.IsInvertible());
2071 // Adding more to a non-invertible matrix will not make it invertible in the
2074 A
.ApplyPerspectiveDepth(1.0);
2075 A
.matrix().set(3, 3, 0.f
);
2076 A
.Scale3d(6.0, 7.0, 8.0);
2077 A
.RotateAboutXAxis(10.0);
2078 A
.RotateAboutYAxis(20.0);
2079 A
.RotateAboutZAxis(30.0);
2080 A
.Translate3d(6.0, 7.0, 8.0);
2081 EXPECT_FALSE(A
.IsInvertible());
2083 // A degenerate matrix of all zeros is not invertible.
2085 A
.matrix().set(0, 0, 0.f
);
2086 A
.matrix().set(1, 1, 0.f
);
2087 A
.matrix().set(2, 2, 0.f
);
2088 A
.matrix().set(3, 3, 0.f
);
2089 EXPECT_FALSE(A
.IsInvertible());
2092 TEST(XFormTest
, verifyIsIdentity
) {
2095 InitializeTestMatrix(&A
);
2096 EXPECT_FALSE(A
.IsIdentity());
2099 EXPECT_TRUE(A
.IsIdentity());
2101 // Modifying any one individual element should cause the matrix to no longer
2104 A
.matrix().set(0, 0, 2.f
);
2105 EXPECT_FALSE(A
.IsIdentity());
2108 A
.matrix().set(1, 0, 2.f
);
2109 EXPECT_FALSE(A
.IsIdentity());
2112 A
.matrix().set(2, 0, 2.f
);
2113 EXPECT_FALSE(A
.IsIdentity());
2116 A
.matrix().set(3, 0, 2.f
);
2117 EXPECT_FALSE(A
.IsIdentity());
2120 A
.matrix().set(0, 1, 2.f
);
2121 EXPECT_FALSE(A
.IsIdentity());
2124 A
.matrix().set(1, 1, 2.f
);
2125 EXPECT_FALSE(A
.IsIdentity());
2128 A
.matrix().set(2, 1, 2.f
);
2129 EXPECT_FALSE(A
.IsIdentity());
2132 A
.matrix().set(3, 1, 2.f
);
2133 EXPECT_FALSE(A
.IsIdentity());
2136 A
.matrix().set(0, 2, 2.f
);
2137 EXPECT_FALSE(A
.IsIdentity());
2140 A
.matrix().set(1, 2, 2.f
);
2141 EXPECT_FALSE(A
.IsIdentity());
2144 A
.matrix().set(2, 2, 2.f
);
2145 EXPECT_FALSE(A
.IsIdentity());
2148 A
.matrix().set(3, 2, 2.f
);
2149 EXPECT_FALSE(A
.IsIdentity());
2152 A
.matrix().set(0, 3, 2.f
);
2153 EXPECT_FALSE(A
.IsIdentity());
2156 A
.matrix().set(1, 3, 2.f
);
2157 EXPECT_FALSE(A
.IsIdentity());
2160 A
.matrix().set(2, 3, 2.f
);
2161 EXPECT_FALSE(A
.IsIdentity());
2164 A
.matrix().set(3, 3, 2.f
);
2165 EXPECT_FALSE(A
.IsIdentity());
2168 TEST(XFormTest
, verifyIsIdentityOrTranslation
) {
2171 InitializeTestMatrix(&A
);
2172 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2175 EXPECT_TRUE(A
.IsIdentityOrTranslation());
2177 // Modifying any non-translation components should cause
2178 // IsIdentityOrTranslation() to return false. NOTE: (0, 3), (1, 3), and
2179 // (2, 3) are the translation components, so modifying them should still
2182 A
.matrix().set(0, 0, 2.f
);
2183 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2186 A
.matrix().set(1, 0, 2.f
);
2187 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2190 A
.matrix().set(2, 0, 2.f
);
2191 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2194 A
.matrix().set(3, 0, 2.f
);
2195 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2198 A
.matrix().set(0, 1, 2.f
);
2199 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2202 A
.matrix().set(1, 1, 2.f
);
2203 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2206 A
.matrix().set(2, 1, 2.f
);
2207 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2210 A
.matrix().set(3, 1, 2.f
);
2211 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2214 A
.matrix().set(0, 2, 2.f
);
2215 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2218 A
.matrix().set(1, 2, 2.f
);
2219 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2222 A
.matrix().set(2, 2, 2.f
);
2223 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2226 A
.matrix().set(3, 2, 2.f
);
2227 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2229 // Note carefully - expecting true here.
2231 A
.matrix().set(0, 3, 2.f
);
2232 EXPECT_TRUE(A
.IsIdentityOrTranslation());
2234 // Note carefully - expecting true here.
2236 A
.matrix().set(1, 3, 2.f
);
2237 EXPECT_TRUE(A
.IsIdentityOrTranslation());
2239 // Note carefully - expecting true here.
2241 A
.matrix().set(2, 3, 2.f
);
2242 EXPECT_TRUE(A
.IsIdentityOrTranslation());
2245 A
.matrix().set(3, 3, 2.f
);
2246 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2249 TEST(XFormTest
, verifyIsApproximatelyIdentityOrTranslation
) {
2251 SkMatrix44
& matrix
= A
.matrix();
2253 // Exact pure translation.
2256 // Set translate values to values other than 0 or 1.
2257 matrix
.set(0, 3, 3.4f
);
2258 matrix
.set(1, 3, 4.4f
);
2259 matrix
.set(2, 3, 5.6f
);
2261 EXPECT_TRUE(A
.IsApproximatelyIdentityOrTranslation(0));
2262 EXPECT_TRUE(A
.IsApproximatelyIdentityOrTranslation(kApproxZero
));
2264 // Approximately pure translation.
2265 InitializeApproxIdentityMatrix(&A
);
2267 // Some values must be exact.
2268 matrix
.set(3, 0, 0);
2269 matrix
.set(3, 1, 0);
2270 matrix
.set(3, 2, 0);
2271 matrix
.set(3, 3, 1);
2273 // Set translate values to values other than 0 or 1.
2274 matrix
.set(0, 3, 3.4f
);
2275 matrix
.set(1, 3, 4.4f
);
2276 matrix
.set(2, 3, 5.6f
);
2278 EXPECT_FALSE(A
.IsApproximatelyIdentityOrTranslation(0));
2279 EXPECT_TRUE(A
.IsApproximatelyIdentityOrTranslation(kApproxZero
));
2281 // Not approximately pure translation.
2282 InitializeApproxIdentityMatrix(&A
);
2284 // Some values must be exact.
2285 matrix
.set(3, 0, 0);
2286 matrix
.set(3, 1, 0);
2287 matrix
.set(3, 2, 0);
2288 matrix
.set(3, 3, 1);
2290 // Set some values (not translate values) to values other than 0 or 1.
2291 matrix
.set(0, 1, 3.4f
);
2292 matrix
.set(3, 2, 4.4f
);
2293 matrix
.set(2, 0, 5.6f
);
2295 EXPECT_FALSE(A
.IsApproximatelyIdentityOrTranslation(0));
2296 EXPECT_FALSE(A
.IsApproximatelyIdentityOrTranslation(kApproxZero
));
2299 TEST(XFormTest
, verifyIsScaleOrTranslation
) {
2302 InitializeTestMatrix(&A
);
2303 EXPECT_FALSE(A
.IsScaleOrTranslation());
2306 EXPECT_TRUE(A
.IsScaleOrTranslation());
2308 // Modifying any non-scale or non-translation components should cause
2309 // IsScaleOrTranslation() to return false. (0, 0), (1, 1), (2, 2), (0, 3),
2310 // (1, 3), and (2, 3) are the scale and translation components, so
2311 // modifying them should still return true.
2313 // Note carefully - expecting true here.
2315 A
.matrix().set(0, 0, 2.f
);
2316 EXPECT_TRUE(A
.IsScaleOrTranslation());
2319 A
.matrix().set(1, 0, 2.f
);
2320 EXPECT_FALSE(A
.IsScaleOrTranslation());
2323 A
.matrix().set(2, 0, 2.f
);
2324 EXPECT_FALSE(A
.IsScaleOrTranslation());
2327 A
.matrix().set(3, 0, 2.f
);
2328 EXPECT_FALSE(A
.IsScaleOrTranslation());
2331 A
.matrix().set(0, 1, 2.f
);
2332 EXPECT_FALSE(A
.IsScaleOrTranslation());
2334 // Note carefully - expecting true here.
2336 A
.matrix().set(1, 1, 2.f
);
2337 EXPECT_TRUE(A
.IsScaleOrTranslation());
2340 A
.matrix().set(2, 1, 2.f
);
2341 EXPECT_FALSE(A
.IsScaleOrTranslation());
2344 A
.matrix().set(3, 1, 2.f
);
2345 EXPECT_FALSE(A
.IsScaleOrTranslation());
2348 A
.matrix().set(0, 2, 2.f
);
2349 EXPECT_FALSE(A
.IsScaleOrTranslation());
2352 A
.matrix().set(1, 2, 2.f
);
2353 EXPECT_FALSE(A
.IsScaleOrTranslation());
2355 // Note carefully - expecting true here.
2357 A
.matrix().set(2, 2, 2.f
);
2358 EXPECT_TRUE(A
.IsScaleOrTranslation());
2361 A
.matrix().set(3, 2, 2.f
);
2362 EXPECT_FALSE(A
.IsScaleOrTranslation());
2364 // Note carefully - expecting true here.
2366 A
.matrix().set(0, 3, 2.f
);
2367 EXPECT_TRUE(A
.IsScaleOrTranslation());
2369 // Note carefully - expecting true here.
2371 A
.matrix().set(1, 3, 2.f
);
2372 EXPECT_TRUE(A
.IsScaleOrTranslation());
2374 // Note carefully - expecting true here.
2376 A
.matrix().set(2, 3, 2.f
);
2377 EXPECT_TRUE(A
.IsScaleOrTranslation());
2380 A
.matrix().set(3, 3, 2.f
);
2381 EXPECT_FALSE(A
.IsScaleOrTranslation());
2384 TEST(XFormTest
, verifyFlattenTo2d
) {
2386 InitializeTestMatrix(&A
);
2389 EXPECT_ROW1_EQ(10.0f
, 14.0f
, 0.0f
, 22.0f
, A
);
2390 EXPECT_ROW2_EQ(11.0f
, 15.0f
, 0.0f
, 23.0f
, A
);
2391 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
2392 EXPECT_ROW4_EQ(13.0f
, 17.0f
, 0.0f
, 25.0f
, A
);
2395 TEST(XFormTest
, IsFlat
) {
2396 Transform transform
;
2397 InitializeTestMatrix(&transform
);
2399 // A transform with all entries non-zero isn't flat.
2400 EXPECT_FALSE(transform
.IsFlat());
2402 transform
.matrix().set(0, 2, 0.f
);
2403 transform
.matrix().set(1, 2, 0.f
);
2404 transform
.matrix().set(2, 2, 1.f
);
2405 transform
.matrix().set(3, 2, 0.f
);
2407 EXPECT_FALSE(transform
.IsFlat());
2409 transform
.matrix().set(2, 0, 0.f
);
2410 transform
.matrix().set(2, 1, 0.f
);
2411 transform
.matrix().set(2, 3, 0.f
);
2413 // Since the third column and row are both (0, 0, 1, 0), the transform is
2415 EXPECT_TRUE(transform
.IsFlat());
2418 // Another implementation of Preserves2dAxisAlignment that isn't as fast,
2419 // good for testing the faster implementation.
2420 static bool EmpiricallyPreserves2dAxisAlignment(const Transform
& transform
) {
2421 Point3F
p1(5.0f
, 5.0f
, 0.0f
);
2422 Point3F
p2(10.0f
, 5.0f
, 0.0f
);
2423 Point3F
p3(10.0f
, 20.0f
, 0.0f
);
2424 Point3F
p4(5.0f
, 20.0f
, 0.0f
);
2426 QuadF
test_quad(PointF(p1
.x(), p1
.y()),
2427 PointF(p2
.x(), p2
.y()),
2428 PointF(p3
.x(), p3
.y()),
2429 PointF(p4
.x(), p4
.y()));
2430 EXPECT_TRUE(test_quad
.IsRectilinear());
2432 transform
.TransformPoint(&p1
);
2433 transform
.TransformPoint(&p2
);
2434 transform
.TransformPoint(&p3
);
2435 transform
.TransformPoint(&p4
);
2437 QuadF
transformedQuad(PointF(p1
.x(), p1
.y()),
2438 PointF(p2
.x(), p2
.y()),
2439 PointF(p3
.x(), p3
.y()),
2440 PointF(p4
.x(), p4
.y()));
2441 return transformedQuad
.IsRectilinear();
2444 TEST(XFormTest
, Preserves2dAxisAlignment
) {
2445 static const struct TestCase
{
2446 SkMScalar a
; // row 1, column 1
2447 SkMScalar b
; // row 1, column 2
2448 SkMScalar c
; // row 2, column 1
2449 SkMScalar d
; // row 2, column 2
2453 0.f
, 4.f
, true }, // basic case
2455 3.f
, 0.f
, true }, // rotate by 90
2457 0.f
, 4.f
, true }, // degenerate x
2459 0.f
, 0.f
, true }, // degenerate y
2461 3.f
, 0.f
, true }, // degenerate x + rotate by 90
2463 0.f
, 0.f
, true }, // degenerate y + rotate by 90
2484 Transform transform
;
2485 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
2486 const TestCase
& value
= test_cases
[i
];
2487 transform
.MakeIdentity();
2488 transform
.matrix().set(0, 0, value
.a
);
2489 transform
.matrix().set(0, 1, value
.b
);
2490 transform
.matrix().set(1, 0, value
.c
);
2491 transform
.matrix().set(1, 1, value
.d
);
2493 if (value
.expected
) {
2494 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2495 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2497 EXPECT_FALSE(EmpiricallyPreserves2dAxisAlignment(transform
));
2498 EXPECT_FALSE(transform
.Preserves2dAxisAlignment());
2502 // Try the same test cases again, but this time make sure that other matrix
2503 // elements (except perspective) have entries, to test that they are ignored.
2504 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
2505 const TestCase
& value
= test_cases
[i
];
2506 transform
.MakeIdentity();
2507 transform
.matrix().set(0, 0, value
.a
);
2508 transform
.matrix().set(0, 1, value
.b
);
2509 transform
.matrix().set(1, 0, value
.c
);
2510 transform
.matrix().set(1, 1, value
.d
);
2512 transform
.matrix().set(0, 2, 1.f
);
2513 transform
.matrix().set(0, 3, 2.f
);
2514 transform
.matrix().set(1, 2, 3.f
);
2515 transform
.matrix().set(1, 3, 4.f
);
2516 transform
.matrix().set(2, 0, 5.f
);
2517 transform
.matrix().set(2, 1, 6.f
);
2518 transform
.matrix().set(2, 2, 7.f
);
2519 transform
.matrix().set(2, 3, 8.f
);
2521 if (value
.expected
) {
2522 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2523 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2525 EXPECT_FALSE(EmpiricallyPreserves2dAxisAlignment(transform
));
2526 EXPECT_FALSE(transform
.Preserves2dAxisAlignment());
2530 // Try the same test cases again, but this time add perspective which is
2531 // always assumed to not-preserve axis alignment.
2532 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
2533 const TestCase
& value
= test_cases
[i
];
2534 transform
.MakeIdentity();
2535 transform
.matrix().set(0, 0, value
.a
);
2536 transform
.matrix().set(0, 1, value
.b
);
2537 transform
.matrix().set(1, 0, value
.c
);
2538 transform
.matrix().set(1, 1, value
.d
);
2540 transform
.matrix().set(0, 2, 1.f
);
2541 transform
.matrix().set(0, 3, 2.f
);
2542 transform
.matrix().set(1, 2, 3.f
);
2543 transform
.matrix().set(1, 3, 4.f
);
2544 transform
.matrix().set(2, 0, 5.f
);
2545 transform
.matrix().set(2, 1, 6.f
);
2546 transform
.matrix().set(2, 2, 7.f
);
2547 transform
.matrix().set(2, 3, 8.f
);
2548 transform
.matrix().set(3, 0, 9.f
);
2549 transform
.matrix().set(3, 1, 10.f
);
2550 transform
.matrix().set(3, 2, 11.f
);
2551 transform
.matrix().set(3, 3, 12.f
);
2553 EXPECT_FALSE(EmpiricallyPreserves2dAxisAlignment(transform
));
2554 EXPECT_FALSE(transform
.Preserves2dAxisAlignment());
2557 // Try a few more practical situations to check precision
2558 transform
.MakeIdentity();
2559 transform
.RotateAboutZAxis(90.0);
2560 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2561 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2563 transform
.MakeIdentity();
2564 transform
.RotateAboutZAxis(180.0);
2565 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2566 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2568 transform
.MakeIdentity();
2569 transform
.RotateAboutZAxis(270.0);
2570 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2571 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2573 transform
.MakeIdentity();
2574 transform
.RotateAboutYAxis(90.0);
2575 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2576 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2578 transform
.MakeIdentity();
2579 transform
.RotateAboutXAxis(90.0);
2580 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2581 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2583 transform
.MakeIdentity();
2584 transform
.RotateAboutZAxis(90.0);
2585 transform
.RotateAboutYAxis(90.0);
2586 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2587 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2589 transform
.MakeIdentity();
2590 transform
.RotateAboutZAxis(90.0);
2591 transform
.RotateAboutXAxis(90.0);
2592 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2593 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2595 transform
.MakeIdentity();
2596 transform
.RotateAboutYAxis(90.0);
2597 transform
.RotateAboutZAxis(90.0);
2598 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2599 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2601 transform
.MakeIdentity();
2602 transform
.RotateAboutZAxis(45.0);
2603 EXPECT_FALSE(EmpiricallyPreserves2dAxisAlignment(transform
));
2604 EXPECT_FALSE(transform
.Preserves2dAxisAlignment());
2606 // 3-d case; In 2d after an orthographic projection, this case does
2607 // preserve 2d axis alignment. But in 3d, it does not preserve axis
2609 transform
.MakeIdentity();
2610 transform
.RotateAboutYAxis(45.0);
2611 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2612 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2614 transform
.MakeIdentity();
2615 transform
.RotateAboutXAxis(45.0);
2616 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2617 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2619 // Perspective cases.
2620 transform
.MakeIdentity();
2621 transform
.ApplyPerspectiveDepth(10.0);
2622 transform
.RotateAboutYAxis(45.0);
2623 EXPECT_FALSE(EmpiricallyPreserves2dAxisAlignment(transform
));
2624 EXPECT_FALSE(transform
.Preserves2dAxisAlignment());
2626 transform
.MakeIdentity();
2627 transform
.ApplyPerspectiveDepth(10.0);
2628 transform
.RotateAboutZAxis(90.0);
2629 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2630 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2633 TEST(XFormTest
, To2dTranslation
) {
2634 Vector2dF
translation(3.f
, 7.f
);
2635 Transform transform
;
2636 transform
.Translate(translation
.x(), translation
.y() + 1);
2637 EXPECT_NE(translation
.ToString(), transform
.To2dTranslation().ToString());
2638 transform
.MakeIdentity();
2639 transform
.Translate(translation
.x(), translation
.y());
2640 EXPECT_EQ(translation
.ToString(), transform
.To2dTranslation().ToString());
2643 TEST(XFormTest
, TransformRect
) {
2644 Transform translation
;
2645 translation
.Translate(3.f
, 7.f
);
2646 RectF
rect(1.f
, 2.f
, 3.f
, 4.f
);
2647 RectF
expected(4.f
, 9.f
, 3.f
, 4.f
);
2648 translation
.TransformRect(&rect
);
2649 EXPECT_EQ(expected
.ToString(), rect
.ToString());
2652 TEST(XFormTest
, TransformRectReverse
) {
2653 Transform translation
;
2654 translation
.Translate(3.f
, 7.f
);
2655 RectF
rect(1.f
, 2.f
, 3.f
, 4.f
);
2656 RectF
expected(-2.f
, -5.f
, 3.f
, 4.f
);
2657 EXPECT_TRUE(translation
.TransformRectReverse(&rect
));
2658 EXPECT_EQ(expected
.ToString(), rect
.ToString());
2661 singular
.Scale3d(0.f
, 0.f
, 0.f
);
2662 EXPECT_FALSE(singular
.TransformRectReverse(&rect
));
2665 TEST(XFormTest
, TransformBox
) {
2666 Transform translation
;
2667 translation
.Translate3d(3.f
, 7.f
, 6.f
);
2668 BoxF
box(1.f
, 2.f
, 3.f
, 4.f
, 5.f
, 6.f
);
2669 BoxF
expected(4.f
, 9.f
, 9.f
, 4.f
, 5.f
, 6.f
);
2670 translation
.TransformBox(&box
);
2671 EXPECT_EQ(expected
.ToString(), box
.ToString());
2674 TEST(XFormTest
, TransformBoxReverse
) {
2675 Transform translation
;
2676 translation
.Translate3d(3.f
, 7.f
, 6.f
);
2677 BoxF
box(1.f
, 2.f
, 3.f
, 4.f
, 5.f
, 6.f
);
2678 BoxF
expected(-2.f
, -5.f
, -3.f
, 4.f
, 5.f
, 6.f
);
2679 EXPECT_TRUE(translation
.TransformBoxReverse(&box
));
2680 EXPECT_EQ(expected
.ToString(), box
.ToString());
2683 singular
.Scale3d(0.f
, 0.f
, 0.f
);
2684 EXPECT_FALSE(singular
.TransformBoxReverse(&box
));
2687 TEST(XFormTest
, RoundTranslationComponents
) {
2688 Transform translation
;
2691 translation
.RoundTranslationComponents();
2692 EXPECT_EQ(expected
.ToString(), translation
.ToString());
2694 translation
.Translate(1.0f
, 1.0f
);
2695 expected
.Translate(1.0f
, 1.0f
);
2696 translation
.RoundTranslationComponents();
2697 EXPECT_EQ(expected
.ToString(), translation
.ToString());
2699 translation
.Translate(0.5f
, 0.4f
);
2700 expected
.Translate(1.0f
, 0.0f
);
2701 translation
.RoundTranslationComponents();
2702 EXPECT_EQ(expected
.ToString(), translation
.ToString());
2704 // Rounding should only affect 2d translation components.
2705 translation
.Translate3d(0.f
, 0.f
, 0.5f
);
2706 expected
.Translate3d(0.f
, 0.f
, 0.5f
);
2707 translation
.RoundTranslationComponents();
2708 EXPECT_EQ(expected
.ToString(), translation
.ToString());