1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/animation/scroll_offset_animation_curve.h"
10 #include "base/logging.h"
11 #include "cc/animation/timing_function.h"
12 #include "cc/base/time_util.h"
13 #include "ui/gfx/animation/tween.h"
15 const double kDurationDivisor
= 60.0;
21 static float MaximumDimension(const gfx::Vector2dF
& delta
) {
22 return std::max(std::abs(delta
.x()), std::abs(delta
.y()));
25 static base::TimeDelta
DurationFromDelta(const gfx::Vector2dF
& delta
) {
26 // The duration of a scroll animation depends on the size of the scroll.
27 // The exact relationship between the size and the duration isn't specified
28 // by the CSSOM View smooth scroll spec and is instead left up to user agents
29 // to decide. The calculation performed here will very likely be further
30 // tweaked before the smooth scroll API ships.
31 return base::TimeDelta::FromMicroseconds(
32 (std::sqrt(MaximumDimension(delta
)) / kDurationDivisor
) *
33 base::Time::kMicrosecondsPerSecond
);
36 static scoped_ptr
<TimingFunction
> EaseOutWithInitialVelocity(double velocity
) {
37 // Based on EaseInOutTimingFunction::Create with first control point rotated.
38 const double r2
= 0.42 * 0.42;
39 const double v2
= velocity
* velocity
;
40 const double x1
= std::sqrt(r2
/ (v2
+ 1));
41 const double y1
= std::sqrt(r2
* v2
/ (v2
+ 1));
42 return CubicBezierTimingFunction::Create(x1
, y1
, 0.58, 1);
47 scoped_ptr
<ScrollOffsetAnimationCurve
> ScrollOffsetAnimationCurve::Create(
48 const gfx::ScrollOffset
& target_value
,
49 scoped_ptr
<TimingFunction
> timing_function
) {
50 return make_scoped_ptr(
51 new ScrollOffsetAnimationCurve(target_value
, timing_function
.Pass()));
54 ScrollOffsetAnimationCurve::ScrollOffsetAnimationCurve(
55 const gfx::ScrollOffset
& target_value
,
56 scoped_ptr
<TimingFunction
> timing_function
)
57 : target_value_(target_value
), timing_function_(timing_function
.Pass()) {
60 ScrollOffsetAnimationCurve::~ScrollOffsetAnimationCurve() {}
62 void ScrollOffsetAnimationCurve::SetInitialValue(
63 const gfx::ScrollOffset
& initial_value
) {
64 initial_value_
= initial_value
;
65 total_animation_duration_
= DurationFromDelta(
66 target_value_
.DeltaFrom(initial_value_
));
69 gfx::ScrollOffset
ScrollOffsetAnimationCurve::GetValue(
70 base::TimeDelta t
) const {
71 base::TimeDelta duration
= total_animation_duration_
- last_retarget_
;
74 if (t
<= base::TimeDelta())
75 return initial_value_
;
80 double progress
= timing_function_
->GetValue(TimeUtil::Divide(t
, duration
));
81 return gfx::ScrollOffset(
82 gfx::Tween::FloatValueBetween(
83 progress
, initial_value_
.x(), target_value_
.x()),
84 gfx::Tween::FloatValueBetween(
85 progress
, initial_value_
.y(), target_value_
.y()));
88 base::TimeDelta
ScrollOffsetAnimationCurve::Duration() const {
89 return total_animation_duration_
;
92 AnimationCurve::CurveType
ScrollOffsetAnimationCurve::Type() const {
96 scoped_ptr
<AnimationCurve
> ScrollOffsetAnimationCurve::Clone() const {
97 scoped_ptr
<TimingFunction
> timing_function(
98 static_cast<TimingFunction
*>(timing_function_
->Clone().release()));
99 scoped_ptr
<ScrollOffsetAnimationCurve
> curve_clone
=
100 Create(target_value_
, timing_function
.Pass());
101 curve_clone
->initial_value_
= initial_value_
;
102 curve_clone
->total_animation_duration_
= total_animation_duration_
;
103 curve_clone
->last_retarget_
= last_retarget_
;
104 return curve_clone
.Pass();
107 void ScrollOffsetAnimationCurve::UpdateTarget(
109 const gfx::ScrollOffset
& new_target
) {
110 gfx::ScrollOffset current_position
=
111 GetValue(base::TimeDelta::FromSecondsD(t
));
112 gfx::Vector2dF old_delta
= target_value_
.DeltaFrom(initial_value_
);
113 gfx::Vector2dF new_delta
= new_target
.DeltaFrom(current_position
);
115 double old_duration
=
116 (total_animation_duration_
- last_retarget_
).InSecondsF();
117 double new_duration
= DurationFromDelta(new_delta
).InSecondsF();
119 double old_velocity
= timing_function_
->Velocity(
120 (t
- last_retarget_
.InSecondsF()) / old_duration
);
122 // TimingFunction::Velocity gives the slope of the curve from 0 to 1.
123 // To match the "true" velocity in px/sec we must adjust this slope for
124 // differences in duration and scroll delta between old and new curves.
125 double new_velocity
=
126 old_velocity
* (new_duration
/ old_duration
) *
127 (MaximumDimension(old_delta
) / MaximumDimension(new_delta
));
129 initial_value_
= current_position
;
130 target_value_
= new_target
;
131 total_animation_duration_
= base::TimeDelta::FromSecondsD(t
+ new_duration
);
132 last_retarget_
= base::TimeDelta::FromSecondsD(t
);
133 timing_function_
= EaseOutWithInitialVelocity(new_velocity
);