FileSystem mods: Changes to snapshot file creation to remove dependencies on blobs.
[chromium-blink-merge.git] / cc / delegated_renderer_layer_impl.cc
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/delegated_renderer_layer_impl.h"
7 #include "cc/append_quads_data.h"
8 #include "cc/math_util.h"
9 #include "cc/quad_sink.h"
10 #include "cc/render_pass_draw_quad.h"
11 #include "cc/render_pass_sink.h"
13 namespace cc {
15 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(
16 LayerTreeImpl* tree_impl, int id)
17 : LayerImpl(tree_impl, id) {
20 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
21 ClearRenderPasses();
24 bool DelegatedRendererLayerImpl::hasDelegatedContent() const {
25 return !render_passes_in_draw_order_.empty();
28 bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const {
29 // The root RenderPass for the layer is merged with its target
30 // RenderPass in each frame. So we only have extra RenderPasses
31 // to merge when we have a non-root RenderPass present.
32 return render_passes_in_draw_order_.size() > 1;
35 void DelegatedRendererLayerImpl::SetRenderPasses(
36 ScopedPtrVector<RenderPass>& render_passes_in_draw_order) {
37 gfx::RectF old_root_damage;
38 if (!render_passes_in_draw_order_.empty())
39 old_root_damage = render_passes_in_draw_order_.back()->damage_rect;
41 ClearRenderPasses();
43 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
44 render_passes_index_by_id_.insert(
45 std::pair<RenderPass::Id, int>(render_passes_in_draw_order[i]->id, i));
46 scoped_ptr<RenderPass> passed_render_pass =
47 render_passes_in_draw_order.take(
48 render_passes_in_draw_order.begin() + i);
49 render_passes_in_draw_order_.push_back(passed_render_pass.Pass());
51 render_passes_in_draw_order.clear();
53 if (!render_passes_in_draw_order_.empty())
54 render_passes_in_draw_order_.back()->damage_rect.Union(old_root_damage);
57 void DelegatedRendererLayerImpl::ClearRenderPasses() {
58 // FIXME: Release the resources back to the nested compositor.
59 render_passes_index_by_id_.clear();
60 render_passes_in_draw_order_.clear();
63 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::createLayerImpl(LayerTreeImpl* treeImpl)
65 return DelegatedRendererLayerImpl::create(treeImpl, id()).PassAs<LayerImpl>();
68 void DelegatedRendererLayerImpl::didLoseOutputSurface() {
69 ClearRenderPasses();
72 static inline int IndexToId(int index) { return index + 1; }
73 static inline int IdToIndex(int id) { return id - 1; }
75 RenderPass::Id DelegatedRendererLayerImpl::firstContributingRenderPassId()
76 const {
77 return RenderPass::Id(id(), IndexToId(0));
80 RenderPass::Id DelegatedRendererLayerImpl::nextContributingRenderPassId(
81 RenderPass::Id previous) const {
82 return RenderPass::Id(previous.layer_id, previous.index + 1);
85 RenderPass::Id DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
86 RenderPass::Id delegated_render_pass_id) const {
87 base::hash_map<RenderPass::Id, int>::const_iterator found =
88 render_passes_index_by_id_.find(delegated_render_pass_id);
89 DCHECK(found != render_passes_index_by_id_.end());
90 unsigned delegatedRenderPassIndex = found->second;
91 return RenderPass::Id(id(), IndexToId(delegatedRenderPassIndex));
94 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
95 RenderPassSink* render_pass_sink) {
96 DCHECK(hasContributingDelegatedRenderPasses());
98 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) {
99 RenderPass::Id output_render_pass_id =
100 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id);
102 // Don't clash with the RenderPass we generate if we own a RenderSurface.
103 DCHECK(output_render_pass_id.index > 0);
105 render_pass_sink->appendRenderPass(
106 render_passes_in_draw_order_[i]->Copy(output_render_pass_id));
110 void DelegatedRendererLayerImpl::appendQuads(
111 QuadSink& quad_sink, AppendQuadsData& append_quads_data) {
112 if (render_passes_in_draw_order_.empty())
113 return;
115 RenderPass::Id target_render_pass_id = append_quads_data.renderPassId;
117 const RenderPass* root_delegated_render_pass =
118 render_passes_in_draw_order_.back();
120 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin());
121 gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
123 // If the index of the renderPassId is 0, then it is a renderPass generated
124 // for a layer in this compositor, not the delegated renderer. Then we want to
125 // merge our root renderPass with the target renderPass. Otherwise, it is some
126 // renderPass which we added from the delegated renderer.
127 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index;
128 if (should_merge_root_render_pass_with_target) {
129 // Verify that the renderPass we are appending to is created our
130 // renderTarget.
131 DCHECK(target_render_pass_id.layer_id == renderTarget()->id());
133 AppendRenderPassQuads(
134 &quad_sink, &append_quads_data, root_delegated_render_pass, frame_size);
135 } else {
136 // Verify that the renderPass we are appending to was created by us.
137 DCHECK(target_render_pass_id.layer_id == id());
139 int render_pass_index = IdToIndex(target_render_pass_id.index);
140 const RenderPass* delegated_render_pass =
141 render_passes_in_draw_order_[render_pass_index];
142 AppendRenderPassQuads(
143 &quad_sink, &append_quads_data, delegated_render_pass, frame_size);
147 void DelegatedRendererLayerImpl::AppendRenderPassQuads(
148 QuadSink* quad_sink,
149 AppendQuadsData* append_quads_data,
150 const RenderPass* delegated_render_pass,
151 gfx::Size frame_size) const {
153 const SharedQuadState* delegated_shared_quad_state = NULL;
154 SharedQuadState* output_shared_quad_state = NULL;
156 for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) {
157 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i];
159 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) {
160 delegated_shared_quad_state = delegated_quad->shared_quad_state;
161 output_shared_quad_state = quad_sink->useSharedQuadState(
162 delegated_shared_quad_state->Copy());
164 bool is_root_delegated_render_pass =
165 delegated_render_pass == render_passes_in_draw_order_.back();
166 if (is_root_delegated_render_pass) {
167 // Don't allow areas inside the bounds that are empty.
168 DCHECK(display_size_.IsEmpty() ||
169 gfx::Rect(display_size_).Contains(gfx::Rect(bounds())));
170 gfx::Size display_size =
171 display_size_.IsEmpty() ? bounds() : display_size_;
173 gfx::Transform delegated_frame_to_layer_space_transform;
174 delegated_frame_to_layer_space_transform.Scale(
175 static_cast<double>(display_size.width()) / frame_size.width(),
176 static_cast<double>(display_size.height()) / frame_size.height());
178 gfx::Transform delegated_frame_to_target_transform =
179 drawTransform() * delegated_frame_to_layer_space_transform;
181 output_shared_quad_state->content_to_target_transform.ConcatTransform(
182 delegated_frame_to_target_transform);
184 if (renderTarget() == this) {
185 DCHECK(!isClipped());
186 DCHECK(renderSurface());
187 output_shared_quad_state->clip_rect = MathUtil::mapClippedRect(
188 delegated_frame_to_target_transform,
189 output_shared_quad_state->clip_rect);
190 } else {
191 gfx::Rect clip_rect = drawableContentRect();
192 if (output_shared_quad_state->is_clipped) {
193 clip_rect.Intersect(MathUtil::mapClippedRect(
194 delegated_frame_to_target_transform,
195 output_shared_quad_state->clip_rect));
197 output_shared_quad_state->clip_rect = clip_rect;
198 output_shared_quad_state->is_clipped = true;
201 output_shared_quad_state->opacity *= drawOpacity();
204 DCHECK(output_shared_quad_state);
206 scoped_ptr<DrawQuad> output_quad;
207 if (delegated_quad->material != DrawQuad::RENDER_PASS) {
208 output_quad = delegated_quad->Copy(output_shared_quad_state);
209 } else {
210 RenderPass::Id delegated_contributing_render_pass_id =
211 RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id;
212 RenderPass::Id output_contributing_render_pass_id =
213 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id);
214 DCHECK(output_contributing_render_pass_id !=
215 append_quads_data->renderPassId);
217 output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy(
218 output_shared_quad_state,
219 output_contributing_render_pass_id).PassAs<DrawQuad>();
221 DCHECK(output_quad.get());
223 quad_sink->append(output_quad.Pass(), *append_quads_data);
227 const char* DelegatedRendererLayerImpl::layerTypeAsString() const {
228 return "DelegatedRendererLayer";
231 } // namespace cc