2 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB. If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
21 #include "core/svg/SVGFEDropShadowElement.h"
23 #include "core/SVGNames.h"
24 #include "core/layout/LayoutObject.h"
25 #include "core/style/ComputedStyle.h"
26 #include "core/style/SVGComputedStyle.h"
27 #include "core/svg/SVGParserUtilities.h"
28 #include "core/svg/graphics/filters/SVGFilterBuilder.h"
32 inline SVGFEDropShadowElement::SVGFEDropShadowElement(Document
& document
)
33 : SVGFilterPrimitiveStandardAttributes(SVGNames::feDropShadowTag
, document
)
34 , m_dx(SVGAnimatedNumber::create(this, SVGNames::dxAttr
, SVGNumber::create(2)))
35 , m_dy(SVGAnimatedNumber::create(this, SVGNames::dyAttr
, SVGNumber::create(2)))
36 , m_stdDeviation(SVGAnimatedNumberOptionalNumber::create(this, SVGNames::stdDeviationAttr
, 2, 2))
37 , m_in1(SVGAnimatedString::create(this, SVGNames::inAttr
, SVGString::create()))
39 addToPropertyMap(m_dx
);
40 addToPropertyMap(m_dy
);
41 addToPropertyMap(m_stdDeviation
);
42 addToPropertyMap(m_in1
);
45 DEFINE_TRACE(SVGFEDropShadowElement
)
49 visitor
->trace(m_stdDeviation
);
50 visitor
->trace(m_in1
);
51 SVGFilterPrimitiveStandardAttributes::trace(visitor
);
54 DEFINE_NODE_FACTORY(SVGFEDropShadowElement
)
56 void SVGFEDropShadowElement::setStdDeviation(float x
, float y
)
58 stdDeviationX()->baseValue()->setValue(x
);
59 stdDeviationY()->baseValue()->setValue(y
);
63 void SVGFEDropShadowElement::svgAttributeChanged(const QualifiedName
& attrName
)
65 if (attrName
== SVGNames::inAttr
66 || attrName
== SVGNames::stdDeviationAttr
67 || attrName
== SVGNames::dxAttr
68 || attrName
== SVGNames::dyAttr
) {
69 SVGElement::InvalidationGuard
invalidationGuard(this);
74 SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName
);
77 PassRefPtrWillBeRawPtr
<FilterEffect
> SVGFEDropShadowElement::build(SVGFilterBuilder
* filterBuilder
, Filter
* filter
)
79 LayoutObject
* layoutObject
= this->layoutObject();
83 if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->currentValue()->value() < 0)
86 ASSERT(layoutObject
->style());
87 const SVGComputedStyle
& svgStyle
= layoutObject
->style()->svgStyle();
89 Color color
= svgStyle
.floodColor();
90 float opacity
= svgStyle
.floodOpacity();
92 FilterEffect
* input1
= filterBuilder
->getEffectById(AtomicString(m_in1
->currentValue()->value()));
96 RefPtrWillBeRawPtr
<FilterEffect
> effect
= FEDropShadow::create(filter
, stdDeviationX()->currentValue()->value(), stdDeviationY()->currentValue()->value(), m_dx
->currentValue()->value(), m_dy
->currentValue()->value(), color
, opacity
);
97 effect
->inputEffects().append(input1
);
98 return effect
.release();