1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
7 import "mojo/services/geometry/public/interfaces/geometry.mojom";
8 import "mojo/services/input_events/public/interfaces/input_events.mojom";
10 // WindowManagerInternal is an interface provided by the WindowManager
11 // exclusively to the ViewManager.
12 interface WindowManagerInternal {
13 // Creates a connection to the WindowManager specifically for a connection to
14 // the ViewManager. |connection_id| is the id of the connection to the
15 // ViewManager. See view_manager.mojom for details on the id.
16 CreateWindowManagerForViewManagerClient(
18 handle<message_pipe> window_manager_pipe);
21 // WindowManagerInternalClient is an interface provide by the ViewManager
22 // exclusively to the WindowManager. It provides functionality only available
23 // to the WindowManager.
24 interface WindowManagerInternalClient {
25 // Dispatches the specified input event to the specified view.
26 DispatchInputEventToView(uint32 view_id, mojo.Event event);
28 // Sets the native viewport size.
29 SetViewportSize(mojo.Size size);
31 // Clones the tree rooted at |view_id|. When the animation completes the clone
33 // TODO(sky): add actual animation.
34 // TODO(sky): I think this only makes sense when destroying (view is
35 // already visible), should it be named to indicate this?
36 CloneAndAnimate(uint32 view_id);