Eager Gesture Recognition on Aura
[chromium-blink-merge.git] / ui / aura / window_event_dispatcher.cc
blobeb08269c95bc94138074385699a928d294916208
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/aura/window_event_dispatcher.h"
7 #include "base/bind.h"
8 #include "base/debug/trace_event.h"
9 #include "base/logging.h"
10 #include "base/message_loop/message_loop.h"
11 #include "ui/aura/client/capture_client.h"
12 #include "ui/aura/client/cursor_client.h"
13 #include "ui/aura/client/event_client.h"
14 #include "ui/aura/client/focus_client.h"
15 #include "ui/aura/client/screen_position_client.h"
16 #include "ui/aura/env.h"
17 #include "ui/aura/window.h"
18 #include "ui/aura/window_delegate.h"
19 #include "ui/aura/window_targeter.h"
20 #include "ui/aura/window_tracker.h"
21 #include "ui/aura/window_tree_host.h"
22 #include "ui/base/hit_test.h"
23 #include "ui/compositor/dip_util.h"
24 #include "ui/events/event.h"
25 #include "ui/events/gestures/gesture_recognizer.h"
26 #include "ui/events/gestures/gesture_types.h"
28 typedef ui::EventDispatchDetails DispatchDetails;
30 namespace aura {
32 namespace {
34 // Returns true if |target| has a non-client (frame) component at |location|,
35 // in window coordinates.
36 bool IsNonClientLocation(Window* target, const gfx::Point& location) {
37 if (!target->delegate())
38 return false;
39 int hit_test_code = target->delegate()->GetNonClientComponent(location);
40 return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE;
43 Window* ConsumerToWindow(ui::GestureConsumer* consumer) {
44 return consumer ? static_cast<Window*>(consumer) : NULL;
47 void SetLastMouseLocation(const Window* root_window,
48 const gfx::Point& location_in_root) {
49 client::ScreenPositionClient* client =
50 client::GetScreenPositionClient(root_window);
51 if (client) {
52 gfx::Point location_in_screen = location_in_root;
53 client->ConvertPointToScreen(root_window, &location_in_screen);
54 Env::GetInstance()->set_last_mouse_location(location_in_screen);
55 } else {
56 Env::GetInstance()->set_last_mouse_location(location_in_root);
60 bool IsEventCandidateForHold(const ui::Event& event) {
61 if (event.type() == ui::ET_TOUCH_MOVED)
62 return true;
63 if (event.type() == ui::ET_MOUSE_DRAGGED)
64 return true;
65 if (event.IsMouseEvent() && (event.flags() & ui::EF_IS_SYNTHESIZED))
66 return true;
67 return false;
70 } // namespace
72 ////////////////////////////////////////////////////////////////////////////////
73 // WindowEventDispatcher, public:
75 WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost* host)
76 : host_(host),
77 touch_ids_down_(0),
78 mouse_pressed_handler_(NULL),
79 mouse_moved_handler_(NULL),
80 event_dispatch_target_(NULL),
81 old_dispatch_target_(NULL),
82 synthesize_mouse_move_(false),
83 move_hold_count_(0),
84 dispatching_held_event_(false),
85 observer_manager_(this),
86 repost_event_factory_(this),
87 held_event_factory_(this) {
88 ui::GestureRecognizer::Get()->AddGestureEventHelper(this);
89 Env::GetInstance()->AddObserver(this);
92 WindowEventDispatcher::~WindowEventDispatcher() {
93 TRACE_EVENT0("shutdown", "WindowEventDispatcher::Destructor");
94 Env::GetInstance()->RemoveObserver(this);
95 ui::GestureRecognizer::Get()->RemoveGestureEventHelper(this);
98 void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent& event) {
99 DCHECK(event.type() == ui::ET_MOUSE_PRESSED ||
100 event.type() == ui::ET_GESTURE_TAP_DOWN);
101 // We allow for only one outstanding repostable event. This is used
102 // in exiting context menus. A dropped repost request is allowed.
103 if (event.type() == ui::ET_MOUSE_PRESSED) {
104 held_repostable_event_.reset(
105 new ui::MouseEvent(
106 static_cast<const ui::MouseEvent&>(event),
107 static_cast<aura::Window*>(event.target()),
108 window()));
109 base::MessageLoop::current()->PostNonNestableTask(
110 FROM_HERE, base::Bind(
111 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
112 repost_event_factory_.GetWeakPtr()));
113 } else {
114 DCHECK(event.type() == ui::ET_GESTURE_TAP_DOWN);
115 held_repostable_event_.reset();
116 // TODO(rbyers): Reposing of gestures is tricky to get
117 // right, so it's not yet supported. crbug.com/170987.
121 void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled) {
122 // Send entered / exited so that visual state can be updated to match
123 // mouse events state.
124 PostSynthesizeMouseMove();
125 // TODO(mazda): Add code to disable mouse events when |enabled| == false.
128 void WindowEventDispatcher::DispatchCancelModeEvent() {
129 ui::CancelModeEvent event;
130 Window* focused_window = client::GetFocusClient(window())->GetFocusedWindow();
131 if (focused_window && !window()->Contains(focused_window))
132 focused_window = NULL;
133 DispatchDetails details =
134 DispatchEvent(focused_window ? focused_window : window(), &event);
135 if (details.dispatcher_destroyed)
136 return;
139 void WindowEventDispatcher::DispatchGestureEvent(ui::GestureEvent* event) {
140 DispatchDetails details = DispatchHeldEvents();
141 if (details.dispatcher_destroyed)
142 return;
144 Window* target = GetGestureTarget(event);
145 if (target) {
146 event->ConvertLocationToTarget(window(), target);
147 DispatchDetails details = DispatchEvent(target, event);
148 if (details.dispatcher_destroyed)
149 return;
153 DispatchDetails WindowEventDispatcher::DispatchMouseExitAtPoint(
154 const gfx::Point& point) {
155 ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EF_NONE,
156 ui::EF_NONE);
157 return DispatchMouseEnterOrExit(event, ui::ET_MOUSE_EXITED);
160 void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event,
161 Window* window,
162 ui::EventResult result) {
163 ui::TouchEvent orig_event(*event, window, this->window());
164 // Once we've fully migrated to the eager gesture detector, we won't need to
165 // pass an event here.
166 scoped_ptr<ui::GestureRecognizer::Gestures> gestures(
167 ui::GestureRecognizer::Get()->ProcessTouchEventOnAsyncAck(
168 orig_event, result, window));
169 DispatchDetails details = ProcessGestures(gestures.get());
170 if (details.dispatcher_destroyed)
171 return;
174 void WindowEventDispatcher::HoldPointerMoves() {
175 if (!move_hold_count_)
176 held_event_factory_.InvalidateWeakPtrs();
177 ++move_hold_count_;
178 TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves",
179 this);
182 void WindowEventDispatcher::ReleasePointerMoves() {
183 --move_hold_count_;
184 DCHECK_GE(move_hold_count_, 0);
185 if (!move_hold_count_ && held_move_event_) {
186 // We don't want to call DispatchHeldEvents directly, because this might be
187 // called from a deep stack while another event, in which case dispatching
188 // another one may not be safe/expected. Instead we post a task, that we
189 // may cancel if HoldPointerMoves is called again before it executes.
190 base::MessageLoop::current()->PostNonNestableTask(
191 FROM_HERE, base::Bind(
192 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
193 held_event_factory_.GetWeakPtr()));
195 TRACE_EVENT_ASYNC_END0("ui", "WindowEventDispatcher::HoldPointerMoves", this);
198 gfx::Point WindowEventDispatcher::GetLastMouseLocationInRoot() const {
199 gfx::Point location = Env::GetInstance()->last_mouse_location();
200 client::ScreenPositionClient* client =
201 client::GetScreenPositionClient(window());
202 if (client)
203 client->ConvertPointFromScreen(window(), &location);
204 return location;
207 void WindowEventDispatcher::OnHostLostMouseGrab() {
208 mouse_pressed_handler_ = NULL;
209 mouse_moved_handler_ = NULL;
212 void WindowEventDispatcher::OnCursorMovedToRootLocation(
213 const gfx::Point& root_location) {
214 SetLastMouseLocation(window(), root_location);
215 synthesize_mouse_move_ = false;
218 void WindowEventDispatcher::OnPostNotifiedWindowDestroying(Window* window) {
219 OnWindowHidden(window, WINDOW_DESTROYED);
222 ////////////////////////////////////////////////////////////////////////////////
223 // WindowEventDispatcher, private:
225 Window* WindowEventDispatcher::window() {
226 return host_->window();
229 const Window* WindowEventDispatcher::window() const {
230 return host_->window();
233 void WindowEventDispatcher::TransformEventForDeviceScaleFactor(
234 ui::LocatedEvent* event) {
235 event->UpdateForRootTransform(host_->GetInverseRootTransform());
238 void WindowEventDispatcher::DispatchMouseExitToHidingWindow(Window* window) {
239 // The mouse capture is intentionally ignored. Think that a mouse enters
240 // to a window, the window sets the capture, the mouse exits the window,
241 // and then it releases the capture. In that case OnMouseExited won't
242 // be called. So it is natural not to emit OnMouseExited even though
243 // |window| is the capture window.
244 gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
245 if (window->Contains(mouse_moved_handler_) &&
246 window->ContainsPointInRoot(last_mouse_location)) {
247 DispatchDetails details = DispatchMouseExitAtPoint(last_mouse_location);
248 if (details.dispatcher_destroyed)
249 return;
253 ui::EventDispatchDetails WindowEventDispatcher::DispatchMouseEnterOrExit(
254 const ui::MouseEvent& event,
255 ui::EventType type) {
256 if (event.type() != ui::ET_MOUSE_CAPTURE_CHANGED &&
257 !(event.flags() & ui::EF_IS_SYNTHESIZED)) {
258 SetLastMouseLocation(window(), event.root_location());
261 if (!mouse_moved_handler_ || !mouse_moved_handler_->delegate() ||
262 !window()->Contains(mouse_moved_handler_))
263 return DispatchDetails();
265 // |event| may be an event in the process of being dispatched to a target (in
266 // which case its locations will be in the event's target's coordinate
267 // system), or a synthetic event created in root-window (in which case, the
268 // event's target will be NULL, and the event will be in the root-window's
269 // coordinate system.
270 aura::Window* target = static_cast<Window*>(event.target());
271 if (!target)
272 target = window();
273 ui::MouseEvent translated_event(event,
274 target,
275 mouse_moved_handler_,
276 type,
277 event.flags() | ui::EF_IS_SYNTHESIZED);
278 return DispatchEvent(mouse_moved_handler_, &translated_event);
281 ui::EventDispatchDetails WindowEventDispatcher::ProcessGestures(
282 ui::GestureRecognizer::Gestures* gestures) {
283 DispatchDetails details;
284 if (!gestures || gestures->empty())
285 return details;
287 Window* target = GetGestureTarget(gestures->get().at(0));
288 for (size_t i = 0; i < gestures->size(); ++i) {
289 ui::GestureEvent* event = gestures->get().at(i);
290 event->ConvertLocationToTarget(window(), target);
291 details = DispatchEvent(target, event);
292 if (details.dispatcher_destroyed || details.target_destroyed)
293 break;
295 return details;
298 void WindowEventDispatcher::OnWindowHidden(Window* invisible,
299 WindowHiddenReason reason) {
300 // If the window the mouse was pressed in becomes invisible, it should no
301 // longer receive mouse events.
302 if (invisible->Contains(mouse_pressed_handler_))
303 mouse_pressed_handler_ = NULL;
304 if (invisible->Contains(mouse_moved_handler_))
305 mouse_moved_handler_ = NULL;
307 // If events are being dispatched from a nested message-loop, and the target
308 // of the outer loop is hidden or moved to another dispatcher during
309 // dispatching events in the inner loop, then reset the target for the outer
310 // loop.
311 if (invisible->Contains(old_dispatch_target_))
312 old_dispatch_target_ = NULL;
314 invisible->CleanupGestureState();
316 // Do not clear the capture, and the |event_dispatch_target_| if the
317 // window is moving across hosts, because the target itself is actually still
318 // visible and clearing them stops further event processing, which can cause
319 // unexpected behaviors. See crbug.com/157583
320 if (reason != WINDOW_MOVING) {
321 // We don't ask |invisible| here, because invisible may have been removed
322 // from the window hierarchy already by the time this function is called
323 // (OnWindowDestroyed).
324 client::CaptureClient* capture_client =
325 client::GetCaptureClient(host_->window());
326 Window* capture_window =
327 capture_client ? capture_client->GetCaptureWindow() : NULL;
329 if (invisible->Contains(event_dispatch_target_))
330 event_dispatch_target_ = NULL;
332 // If the ancestor of the capture window is hidden, release the capture.
333 // Note that this may delete the window so do not use capture_window
334 // after this.
335 if (invisible->Contains(capture_window) && invisible != window())
336 capture_window->ReleaseCapture();
340 Window* WindowEventDispatcher::GetGestureTarget(ui::GestureEvent* event) {
341 Window* target = NULL;
342 if (!event->IsEndingEvent()) {
343 // The window that received the start event (e.g. scroll begin) needs to
344 // receive the end event (e.g. scroll end).
345 target = client::GetCaptureWindow(window());
347 if (!target) {
348 target = ConsumerToWindow(
349 ui::GestureRecognizer::Get()->GetTargetForGestureEvent(*event));
352 return target;
355 ////////////////////////////////////////////////////////////////////////////////
356 // WindowEventDispatcher, aura::client::CaptureDelegate implementation:
358 void WindowEventDispatcher::UpdateCapture(Window* old_capture,
359 Window* new_capture) {
360 // |mouse_moved_handler_| may have been set to a Window in a different root
361 // (see below). Clear it here to ensure we don't end up referencing a stale
362 // Window.
363 if (mouse_moved_handler_ && !window()->Contains(mouse_moved_handler_))
364 mouse_moved_handler_ = NULL;
366 if (old_capture && old_capture->GetRootWindow() == window() &&
367 old_capture->delegate()) {
368 // Send a capture changed event with bogus location data.
369 ui::MouseEvent event(ui::ET_MOUSE_CAPTURE_CHANGED, gfx::Point(),
370 gfx::Point(), 0, 0);
372 DispatchDetails details = DispatchEvent(old_capture, &event);
373 if (details.dispatcher_destroyed)
374 return;
376 old_capture->delegate()->OnCaptureLost();
379 if (new_capture) {
380 // Make all subsequent mouse events go to the capture window. We shouldn't
381 // need to send an event here as OnCaptureLost() should take care of that.
382 if (mouse_moved_handler_ || Env::GetInstance()->IsMouseButtonDown())
383 mouse_moved_handler_ = new_capture;
384 } else {
385 // Make sure mouse_moved_handler gets updated.
386 DispatchDetails details = SynthesizeMouseMoveEvent();
387 if (details.dispatcher_destroyed)
388 return;
390 mouse_pressed_handler_ = NULL;
393 void WindowEventDispatcher::OnOtherRootGotCapture() {
394 // Sending the mouse exit causes bugs on Windows (e.g. crbug.com/394672).
395 // TODO(pkotwicz): Fix the bugs and send mouse exit on Windows too.
396 #if !defined(OS_WIN)
397 if (mouse_moved_handler_) {
398 // Dispatch a mouse exit to reset any state associated with hover. This is
399 // important when going from no window having capture to a window having
400 // capture because we do not dispatch ET_MOUSE_CAPTURE_CHANGED in this case.
401 DispatchDetails details = DispatchMouseExitAtPoint(
402 GetLastMouseLocationInRoot());
403 if (details.dispatcher_destroyed)
404 return;
406 #endif
408 mouse_moved_handler_ = NULL;
409 mouse_pressed_handler_ = NULL;
412 void WindowEventDispatcher::SetNativeCapture() {
413 host_->SetCapture();
416 void WindowEventDispatcher::ReleaseNativeCapture() {
417 host_->ReleaseCapture();
420 ////////////////////////////////////////////////////////////////////////////////
421 // WindowEventDispatcher, ui::EventProcessor implementation:
422 ui::EventTarget* WindowEventDispatcher::GetRootTarget() {
423 return window();
426 void WindowEventDispatcher::PrepareEventForDispatch(ui::Event* event) {
427 if (dispatching_held_event_) {
428 // The held events are already in |window()|'s coordinate system. So it is
429 // not necessary to apply the transform to convert from the host's
430 // coordinate system to |window()|'s coordinate system.
431 return;
433 if (event->IsMouseEvent() ||
434 event->IsScrollEvent() ||
435 event->IsTouchEvent() ||
436 event->IsGestureEvent()) {
437 TransformEventForDeviceScaleFactor(static_cast<ui::LocatedEvent*>(event));
441 ////////////////////////////////////////////////////////////////////////////////
442 // WindowEventDispatcher, ui::EventDispatcherDelegate implementation:
444 bool WindowEventDispatcher::CanDispatchToTarget(ui::EventTarget* target) {
445 return event_dispatch_target_ == target;
448 ui::EventDispatchDetails WindowEventDispatcher::PreDispatchEvent(
449 ui::EventTarget* target,
450 ui::Event* event) {
451 Window* target_window = static_cast<Window*>(target);
452 CHECK(window()->Contains(target_window));
454 if (!dispatching_held_event_) {
455 bool can_be_held = IsEventCandidateForHold(*event);
456 if (!move_hold_count_ || !can_be_held) {
457 if (can_be_held)
458 held_move_event_.reset();
459 DispatchDetails details = DispatchHeldEvents();
460 if (details.dispatcher_destroyed || details.target_destroyed)
461 return details;
465 if (event->IsMouseEvent()) {
466 PreDispatchMouseEvent(target_window, static_cast<ui::MouseEvent*>(event));
467 } else if (event->IsScrollEvent()) {
468 PreDispatchLocatedEvent(target_window,
469 static_cast<ui::ScrollEvent*>(event));
470 } else if (event->IsTouchEvent()) {
471 PreDispatchTouchEvent(target_window, static_cast<ui::TouchEvent*>(event));
473 old_dispatch_target_ = event_dispatch_target_;
474 event_dispatch_target_ = static_cast<Window*>(target);
475 return DispatchDetails();
478 ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent(
479 ui::EventTarget* target,
480 const ui::Event& event) {
481 DispatchDetails details;
482 if (!target || target != event_dispatch_target_)
483 details.target_destroyed = true;
484 event_dispatch_target_ = old_dispatch_target_;
485 old_dispatch_target_ = NULL;
486 #ifndef NDEBUG
487 DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_));
488 #endif
490 if (event.IsTouchEvent() && !details.target_destroyed) {
491 // Do not let 'held' touch events contribute to any gestures unless it is
492 // being dispatched.
493 if (dispatching_held_event_ || !held_move_event_ ||
494 !held_move_event_->IsTouchEvent()) {
495 // If the event is being handled asynchronously, ignore it.
496 if(event.result() & ui::ER_CONSUMED)
497 return details;
498 scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
500 // Once we've fully migrated to the eager gesture detector, we won't
501 // need to pass an event here.
502 ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event),
503 static_cast<Window*>(event.target()),
504 window());
505 gestures.reset(
506 ui::GestureRecognizer::Get()->ProcessTouchEventPostDispatch(
507 orig_event, event.result(), static_cast<Window*>(target)));
509 return ProcessGestures(gestures.get());
513 return details;
516 ////////////////////////////////////////////////////////////////////////////////
517 // WindowEventDispatcher, ui::GestureEventHelper implementation:
519 bool WindowEventDispatcher::CanDispatchToConsumer(
520 ui::GestureConsumer* consumer) {
521 Window* consumer_window = ConsumerToWindow(consumer);
522 return (consumer_window && consumer_window->GetRootWindow() == window());
525 void WindowEventDispatcher::DispatchCancelTouchEvent(ui::TouchEvent* event) {
526 DispatchDetails details = OnEventFromSource(event);
527 if (details.dispatcher_destroyed)
528 return;
531 ////////////////////////////////////////////////////////////////////////////////
532 // WindowEventDispatcher, WindowObserver implementation:
534 void WindowEventDispatcher::OnWindowDestroying(Window* window) {
535 if (!host_->window()->Contains(window))
536 return;
538 DispatchMouseExitToHidingWindow(window);
539 SynthesizeMouseMoveAfterChangeToWindow(window);
542 void WindowEventDispatcher::OnWindowDestroyed(Window* window) {
543 // We observe all windows regardless of what root Window (if any) they're
544 // attached to.
545 observer_manager_.Remove(window);
548 void WindowEventDispatcher::OnWindowAddedToRootWindow(Window* attached) {
549 if (!observer_manager_.IsObserving(attached))
550 observer_manager_.Add(attached);
552 if (!host_->window()->Contains(attached))
553 return;
555 SynthesizeMouseMoveAfterChangeToWindow(attached);
558 void WindowEventDispatcher::OnWindowRemovingFromRootWindow(Window* detached,
559 Window* new_root) {
560 if (!host_->window()->Contains(detached))
561 return;
563 DCHECK(client::GetCaptureWindow(window()) != window());
565 DispatchMouseExitToHidingWindow(detached);
566 SynthesizeMouseMoveAfterChangeToWindow(detached);
568 // Hiding the window releases capture which can implicitly destroy the window
569 // so the window may no longer be valid after this call.
570 OnWindowHidden(detached, new_root ? WINDOW_MOVING : WINDOW_HIDDEN);
573 void WindowEventDispatcher::OnWindowVisibilityChanging(Window* window,
574 bool visible) {
575 if (!host_->window()->Contains(window))
576 return;
578 DispatchMouseExitToHidingWindow(window);
581 void WindowEventDispatcher::OnWindowVisibilityChanged(Window* window,
582 bool visible) {
583 if (!host_->window()->Contains(window))
584 return;
586 if (window->ContainsPointInRoot(GetLastMouseLocationInRoot()))
587 PostSynthesizeMouseMove();
589 // Hiding the window releases capture which can implicitly destroy the window
590 // so the window may no longer be valid after this call.
591 if (!visible)
592 OnWindowHidden(window, WINDOW_HIDDEN);
595 void WindowEventDispatcher::OnWindowBoundsChanged(Window* window,
596 const gfx::Rect& old_bounds,
597 const gfx::Rect& new_bounds) {
598 if (!host_->window()->Contains(window))
599 return;
601 if (window == host_->window()) {
602 TRACE_EVENT1("ui", "WindowEventDispatcher::OnWindowBoundsChanged(root)",
603 "size", new_bounds.size().ToString());
605 DispatchDetails details = DispatchHeldEvents();
606 if (details.dispatcher_destroyed)
607 return;
609 synthesize_mouse_move_ = false;
612 if (window->IsVisible() && !window->ignore_events()) {
613 gfx::Rect old_bounds_in_root = old_bounds, new_bounds_in_root = new_bounds;
614 Window::ConvertRectToTarget(window->parent(), host_->window(),
615 &old_bounds_in_root);
616 Window::ConvertRectToTarget(window->parent(), host_->window(),
617 &new_bounds_in_root);
618 gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
619 if (old_bounds_in_root.Contains(last_mouse_location) !=
620 new_bounds_in_root.Contains(last_mouse_location)) {
621 PostSynthesizeMouseMove();
626 void WindowEventDispatcher::OnWindowTransforming(Window* window) {
627 if (!host_->window()->Contains(window))
628 return;
630 SynthesizeMouseMoveAfterChangeToWindow(window);
633 void WindowEventDispatcher::OnWindowTransformed(Window* window) {
634 if (!host_->window()->Contains(window))
635 return;
637 SynthesizeMouseMoveAfterChangeToWindow(window);
640 ///////////////////////////////////////////////////////////////////////////////
641 // WindowEventDispatcher, EnvObserver implementation:
643 void WindowEventDispatcher::OnWindowInitialized(Window* window) {
644 observer_manager_.Add(window);
647 ////////////////////////////////////////////////////////////////////////////////
648 // WindowEventDispatcher, private:
650 ui::EventDispatchDetails WindowEventDispatcher::DispatchHeldEvents() {
651 if (!held_repostable_event_ && !held_move_event_)
652 return DispatchDetails();
654 CHECK(!dispatching_held_event_);
655 dispatching_held_event_ = true;
657 DispatchDetails dispatch_details;
658 if (held_repostable_event_) {
659 if (held_repostable_event_->type() == ui::ET_MOUSE_PRESSED) {
660 scoped_ptr<ui::MouseEvent> mouse_event(
661 static_cast<ui::MouseEvent*>(held_repostable_event_.release()));
662 dispatch_details = OnEventFromSource(mouse_event.get());
663 } else {
664 // TODO(rbyers): GESTURE_TAP_DOWN not yet supported: crbug.com/170987.
665 NOTREACHED();
667 if (dispatch_details.dispatcher_destroyed)
668 return dispatch_details;
671 if (held_move_event_) {
672 // If a mouse move has been synthesized, the target location is suspect,
673 // so drop the held mouse event.
674 if (held_move_event_->IsTouchEvent() ||
675 (held_move_event_->IsMouseEvent() && !synthesize_mouse_move_)) {
676 dispatch_details = OnEventFromSource(held_move_event_.get());
678 if (!dispatch_details.dispatcher_destroyed)
679 held_move_event_.reset();
682 if (!dispatch_details.dispatcher_destroyed)
683 dispatching_held_event_ = false;
684 return dispatch_details;
687 void WindowEventDispatcher::PostSynthesizeMouseMove() {
688 if (synthesize_mouse_move_)
689 return;
690 synthesize_mouse_move_ = true;
691 base::MessageLoop::current()->PostNonNestableTask(
692 FROM_HERE,
693 base::Bind(base::IgnoreResult(
694 &WindowEventDispatcher::SynthesizeMouseMoveEvent),
695 held_event_factory_.GetWeakPtr()));
698 void WindowEventDispatcher::SynthesizeMouseMoveAfterChangeToWindow(
699 Window* window) {
700 if (window->IsVisible() &&
701 window->ContainsPointInRoot(GetLastMouseLocationInRoot())) {
702 PostSynthesizeMouseMove();
706 ui::EventDispatchDetails WindowEventDispatcher::SynthesizeMouseMoveEvent() {
707 DispatchDetails details;
708 if (!synthesize_mouse_move_)
709 return details;
710 synthesize_mouse_move_ = false;
712 // If one of the mouse buttons is currently down, then do not synthesize a
713 // mouse-move event. In such cases, aura could synthesize a DRAGGED event
714 // instead of a MOVED event, but in multi-display/multi-host scenarios, the
715 // DRAGGED event can be synthesized in the incorrect host. So avoid
716 // synthesizing any events at all.
717 if (Env::GetInstance()->mouse_button_flags())
718 return details;
720 gfx::Point root_mouse_location = GetLastMouseLocationInRoot();
721 if (!window()->bounds().Contains(root_mouse_location))
722 return details;
723 gfx::Point host_mouse_location = root_mouse_location;
724 host_->ConvertPointToHost(&host_mouse_location);
725 ui::MouseEvent event(ui::ET_MOUSE_MOVED,
726 host_mouse_location,
727 host_mouse_location,
728 ui::EF_IS_SYNTHESIZED,
730 return OnEventFromSource(&event);
733 void WindowEventDispatcher::PreDispatchLocatedEvent(Window* target,
734 ui::LocatedEvent* event) {
735 int flags = event->flags();
736 if (IsNonClientLocation(target, event->location()))
737 flags |= ui::EF_IS_NON_CLIENT;
738 event->set_flags(flags);
740 if (!dispatching_held_event_ &&
741 (event->IsMouseEvent() || event->IsScrollEvent()) &&
742 !(event->flags() & ui::EF_IS_SYNTHESIZED)) {
743 if (event->type() != ui::ET_MOUSE_CAPTURE_CHANGED)
744 SetLastMouseLocation(window(), event->root_location());
745 synthesize_mouse_move_ = false;
749 void WindowEventDispatcher::PreDispatchMouseEvent(Window* target,
750 ui::MouseEvent* event) {
751 client::CursorClient* cursor_client = client::GetCursorClient(window());
752 // We allow synthesized mouse exit events through even if mouse events are
753 // disabled. This ensures that hover state, etc on controls like buttons is
754 // cleared.
755 if (cursor_client &&
756 !cursor_client->IsMouseEventsEnabled() &&
757 (event->flags() & ui::EF_IS_SYNTHESIZED) &&
758 (event->type() != ui::ET_MOUSE_EXITED)) {
759 event->SetHandled();
760 return;
763 if (IsEventCandidateForHold(*event) && !dispatching_held_event_) {
764 if (move_hold_count_) {
765 if (!(event->flags() & ui::EF_IS_SYNTHESIZED) &&
766 event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) {
767 SetLastMouseLocation(window(), event->root_location());
769 held_move_event_.reset(new ui::MouseEvent(*event, target, window()));
770 event->SetHandled();
771 return;
772 } else {
773 // We may have a held event for a period between the time move_hold_count_
774 // fell to 0 and the DispatchHeldEvents executes. Since we're going to
775 // dispatch the new event directly below, we can reset the old one.
776 held_move_event_.reset();
780 const int kMouseButtonFlagMask = ui::EF_LEFT_MOUSE_BUTTON |
781 ui::EF_MIDDLE_MOUSE_BUTTON |
782 ui::EF_RIGHT_MOUSE_BUTTON;
783 switch (event->type()) {
784 case ui::ET_MOUSE_EXITED:
785 if (!target || target == window()) {
786 DispatchDetails details =
787 DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
788 if (details.dispatcher_destroyed) {
789 event->SetHandled();
790 return;
792 mouse_moved_handler_ = NULL;
794 break;
795 case ui::ET_MOUSE_MOVED:
796 // Send an exit to the current |mouse_moved_handler_| and an enter to
797 // |target|. Take care that both us and |target| aren't destroyed during
798 // dispatch.
799 if (target != mouse_moved_handler_) {
800 aura::Window* old_mouse_moved_handler = mouse_moved_handler_;
801 WindowTracker live_window;
802 live_window.Add(target);
803 DispatchDetails details =
804 DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
805 if (details.dispatcher_destroyed) {
806 event->SetHandled();
807 return;
809 // If the |mouse_moved_handler_| changes out from under us, assume a
810 // nested message loop ran and we don't need to do anything.
811 if (mouse_moved_handler_ != old_mouse_moved_handler) {
812 event->SetHandled();
813 return;
815 if (!live_window.Contains(target) || details.target_destroyed) {
816 mouse_moved_handler_ = NULL;
817 event->SetHandled();
818 return;
820 live_window.Remove(target);
822 mouse_moved_handler_ = target;
823 details = DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_ENTERED);
824 if (details.dispatcher_destroyed || details.target_destroyed) {
825 event->SetHandled();
826 return;
829 break;
830 case ui::ET_MOUSE_PRESSED:
831 // Don't set the mouse pressed handler for non client mouse down events.
832 // These are only sent by Windows and are not always followed with non
833 // client mouse up events which causes subsequent mouse events to be
834 // sent to the wrong target.
835 if (!(event->flags() & ui::EF_IS_NON_CLIENT) && !mouse_pressed_handler_)
836 mouse_pressed_handler_ = target;
837 Env::GetInstance()->set_mouse_button_flags(
838 event->flags() & kMouseButtonFlagMask);
839 break;
840 case ui::ET_MOUSE_RELEASED:
841 mouse_pressed_handler_ = NULL;
842 Env::GetInstance()->set_mouse_button_flags(event->flags() &
843 kMouseButtonFlagMask & ~event->changed_button_flags());
844 break;
845 default:
846 break;
849 PreDispatchLocatedEvent(target, event);
852 void WindowEventDispatcher::PreDispatchTouchEvent(Window* target,
853 ui::TouchEvent* event) {
854 switch (event->type()) {
855 case ui::ET_TOUCH_PRESSED:
856 touch_ids_down_ |= (1 << event->touch_id());
857 Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
858 break;
860 // Handle ET_TOUCH_CANCELLED only if it has a native event.
861 case ui::ET_TOUCH_CANCELLED:
862 if (!event->HasNativeEvent())
863 break;
864 // fallthrough
865 case ui::ET_TOUCH_RELEASED:
866 touch_ids_down_ = (touch_ids_down_ | (1 << event->touch_id())) ^
867 (1 << event->touch_id());
868 Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
869 break;
871 case ui::ET_TOUCH_MOVED:
872 if (move_hold_count_ && !dispatching_held_event_) {
873 held_move_event_.reset(new ui::TouchEvent(*event, target, window()));
874 event->SetHandled();
875 return;
877 break;
879 default:
880 NOTREACHED();
881 break;
884 if (dispatching_held_event_ || !held_move_event_ ||
885 !held_move_event_->IsTouchEvent()) {
886 ui::TouchEvent orig_event(*event, target, window());
888 // If the touch event is invalid in some way, the gesture recognizer will
889 // reject it. In this case, stop the touch from reaching the next event
890 // phase.
891 if (!ui::GestureRecognizer::Get()->ProcessTouchEventPreDispatch(orig_event,
892 target)) {
893 event->SetHandled();
897 PreDispatchLocatedEvent(target, event);
900 } // namespace aura