1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/aura/window_event_dispatcher.h"
8 #include "base/debug/trace_event.h"
9 #include "base/logging.h"
10 #include "base/message_loop/message_loop.h"
11 #include "ui/aura/client/capture_client.h"
12 #include "ui/aura/client/cursor_client.h"
13 #include "ui/aura/client/event_client.h"
14 #include "ui/aura/client/focus_client.h"
15 #include "ui/aura/client/screen_position_client.h"
16 #include "ui/aura/env.h"
17 #include "ui/aura/window.h"
18 #include "ui/aura/window_delegate.h"
19 #include "ui/aura/window_targeter.h"
20 #include "ui/aura/window_tracker.h"
21 #include "ui/aura/window_tree_host.h"
22 #include "ui/base/hit_test.h"
23 #include "ui/compositor/dip_util.h"
24 #include "ui/events/event.h"
25 #include "ui/events/gestures/gesture_recognizer.h"
26 #include "ui/events/gestures/gesture_types.h"
28 typedef ui::EventDispatchDetails DispatchDetails
;
34 // Returns true if |target| has a non-client (frame) component at |location|,
35 // in window coordinates.
36 bool IsNonClientLocation(Window
* target
, const gfx::Point
& location
) {
37 if (!target
->delegate())
39 int hit_test_code
= target
->delegate()->GetNonClientComponent(location
);
40 return hit_test_code
!= HTCLIENT
&& hit_test_code
!= HTNOWHERE
;
43 Window
* ConsumerToWindow(ui::GestureConsumer
* consumer
) {
44 return consumer
? static_cast<Window
*>(consumer
) : NULL
;
47 void SetLastMouseLocation(const Window
* root_window
,
48 const gfx::Point
& location_in_root
) {
49 client::ScreenPositionClient
* client
=
50 client::GetScreenPositionClient(root_window
);
52 gfx::Point location_in_screen
= location_in_root
;
53 client
->ConvertPointToScreen(root_window
, &location_in_screen
);
54 Env::GetInstance()->set_last_mouse_location(location_in_screen
);
56 Env::GetInstance()->set_last_mouse_location(location_in_root
);
60 bool IsEventCandidateForHold(const ui::Event
& event
) {
61 if (event
.type() == ui::ET_TOUCH_MOVED
)
63 if (event
.type() == ui::ET_MOUSE_DRAGGED
)
65 if (event
.IsMouseEvent() && (event
.flags() & ui::EF_IS_SYNTHESIZED
))
72 ////////////////////////////////////////////////////////////////////////////////
73 // WindowEventDispatcher, public:
75 WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost
* host
)
78 mouse_pressed_handler_(NULL
),
79 mouse_moved_handler_(NULL
),
80 event_dispatch_target_(NULL
),
81 old_dispatch_target_(NULL
),
82 synthesize_mouse_move_(false),
84 dispatching_held_event_(false),
85 observer_manager_(this),
86 repost_event_factory_(this),
87 held_event_factory_(this) {
88 ui::GestureRecognizer::Get()->AddGestureEventHelper(this);
89 Env::GetInstance()->AddObserver(this);
92 WindowEventDispatcher::~WindowEventDispatcher() {
93 TRACE_EVENT0("shutdown", "WindowEventDispatcher::Destructor");
94 Env::GetInstance()->RemoveObserver(this);
95 ui::GestureRecognizer::Get()->RemoveGestureEventHelper(this);
98 void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent
& event
) {
99 DCHECK(event
.type() == ui::ET_MOUSE_PRESSED
||
100 event
.type() == ui::ET_GESTURE_TAP_DOWN
);
101 // We allow for only one outstanding repostable event. This is used
102 // in exiting context menus. A dropped repost request is allowed.
103 if (event
.type() == ui::ET_MOUSE_PRESSED
) {
104 held_repostable_event_
.reset(
106 static_cast<const ui::MouseEvent
&>(event
),
107 static_cast<aura::Window
*>(event
.target()),
109 base::MessageLoop::current()->PostNonNestableTask(
110 FROM_HERE
, base::Bind(
111 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents
),
112 repost_event_factory_
.GetWeakPtr()));
114 DCHECK(event
.type() == ui::ET_GESTURE_TAP_DOWN
);
115 held_repostable_event_
.reset();
116 // TODO(rbyers): Reposing of gestures is tricky to get
117 // right, so it's not yet supported. crbug.com/170987.
121 void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled
) {
122 // Send entered / exited so that visual state can be updated to match
123 // mouse events state.
124 PostSynthesizeMouseMove();
125 // TODO(mazda): Add code to disable mouse events when |enabled| == false.
128 void WindowEventDispatcher::DispatchCancelModeEvent() {
129 ui::CancelModeEvent event
;
130 Window
* focused_window
= client::GetFocusClient(window())->GetFocusedWindow();
131 if (focused_window
&& !window()->Contains(focused_window
))
132 focused_window
= NULL
;
133 DispatchDetails details
=
134 DispatchEvent(focused_window
? focused_window
: window(), &event
);
135 if (details
.dispatcher_destroyed
)
139 void WindowEventDispatcher::DispatchGestureEvent(ui::GestureEvent
* event
) {
140 DispatchDetails details
= DispatchHeldEvents();
141 if (details
.dispatcher_destroyed
)
144 Window
* target
= GetGestureTarget(event
);
146 event
->ConvertLocationToTarget(window(), target
);
147 DispatchDetails details
= DispatchEvent(target
, event
);
148 if (details
.dispatcher_destroyed
)
153 DispatchDetails
WindowEventDispatcher::DispatchMouseExitAtPoint(
154 const gfx::Point
& point
) {
155 ui::MouseEvent
event(ui::ET_MOUSE_EXITED
, point
, point
, ui::EF_NONE
,
157 return DispatchMouseEnterOrExit(event
, ui::ET_MOUSE_EXITED
);
160 void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent
* event
,
162 ui::EventResult result
) {
163 ui::TouchEvent
orig_event(*event
, window
, this->window());
164 // Once we've fully migrated to the eager gesture detector, we won't need to
165 // pass an event here.
166 scoped_ptr
<ui::GestureRecognizer::Gestures
> gestures(
167 ui::GestureRecognizer::Get()->ProcessTouchEventOnAsyncAck(
168 orig_event
, result
, window
));
169 DispatchDetails details
= ProcessGestures(gestures
.get());
170 if (details
.dispatcher_destroyed
)
174 void WindowEventDispatcher::HoldPointerMoves() {
175 if (!move_hold_count_
)
176 held_event_factory_
.InvalidateWeakPtrs();
178 TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves",
182 void WindowEventDispatcher::ReleasePointerMoves() {
184 DCHECK_GE(move_hold_count_
, 0);
185 if (!move_hold_count_
&& held_move_event_
) {
186 // We don't want to call DispatchHeldEvents directly, because this might be
187 // called from a deep stack while another event, in which case dispatching
188 // another one may not be safe/expected. Instead we post a task, that we
189 // may cancel if HoldPointerMoves is called again before it executes.
190 base::MessageLoop::current()->PostNonNestableTask(
191 FROM_HERE
, base::Bind(
192 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents
),
193 held_event_factory_
.GetWeakPtr()));
195 TRACE_EVENT_ASYNC_END0("ui", "WindowEventDispatcher::HoldPointerMoves", this);
198 gfx::Point
WindowEventDispatcher::GetLastMouseLocationInRoot() const {
199 gfx::Point location
= Env::GetInstance()->last_mouse_location();
200 client::ScreenPositionClient
* client
=
201 client::GetScreenPositionClient(window());
203 client
->ConvertPointFromScreen(window(), &location
);
207 void WindowEventDispatcher::OnHostLostMouseGrab() {
208 mouse_pressed_handler_
= NULL
;
209 mouse_moved_handler_
= NULL
;
212 void WindowEventDispatcher::OnCursorMovedToRootLocation(
213 const gfx::Point
& root_location
) {
214 SetLastMouseLocation(window(), root_location
);
215 synthesize_mouse_move_
= false;
218 void WindowEventDispatcher::OnPostNotifiedWindowDestroying(Window
* window
) {
219 OnWindowHidden(window
, WINDOW_DESTROYED
);
222 ////////////////////////////////////////////////////////////////////////////////
223 // WindowEventDispatcher, private:
225 Window
* WindowEventDispatcher::window() {
226 return host_
->window();
229 const Window
* WindowEventDispatcher::window() const {
230 return host_
->window();
233 void WindowEventDispatcher::TransformEventForDeviceScaleFactor(
234 ui::LocatedEvent
* event
) {
235 event
->UpdateForRootTransform(host_
->GetInverseRootTransform());
238 void WindowEventDispatcher::DispatchMouseExitToHidingWindow(Window
* window
) {
239 // The mouse capture is intentionally ignored. Think that a mouse enters
240 // to a window, the window sets the capture, the mouse exits the window,
241 // and then it releases the capture. In that case OnMouseExited won't
242 // be called. So it is natural not to emit OnMouseExited even though
243 // |window| is the capture window.
244 gfx::Point last_mouse_location
= GetLastMouseLocationInRoot();
245 if (window
->Contains(mouse_moved_handler_
) &&
246 window
->ContainsPointInRoot(last_mouse_location
)) {
247 DispatchDetails details
= DispatchMouseExitAtPoint(last_mouse_location
);
248 if (details
.dispatcher_destroyed
)
253 ui::EventDispatchDetails
WindowEventDispatcher::DispatchMouseEnterOrExit(
254 const ui::MouseEvent
& event
,
255 ui::EventType type
) {
256 if (event
.type() != ui::ET_MOUSE_CAPTURE_CHANGED
&&
257 !(event
.flags() & ui::EF_IS_SYNTHESIZED
)) {
258 SetLastMouseLocation(window(), event
.root_location());
261 if (!mouse_moved_handler_
|| !mouse_moved_handler_
->delegate() ||
262 !window()->Contains(mouse_moved_handler_
))
263 return DispatchDetails();
265 // |event| may be an event in the process of being dispatched to a target (in
266 // which case its locations will be in the event's target's coordinate
267 // system), or a synthetic event created in root-window (in which case, the
268 // event's target will be NULL, and the event will be in the root-window's
269 // coordinate system.
270 aura::Window
* target
= static_cast<Window
*>(event
.target());
273 ui::MouseEvent
translated_event(event
,
275 mouse_moved_handler_
,
277 event
.flags() | ui::EF_IS_SYNTHESIZED
);
278 return DispatchEvent(mouse_moved_handler_
, &translated_event
);
281 ui::EventDispatchDetails
WindowEventDispatcher::ProcessGestures(
282 ui::GestureRecognizer::Gestures
* gestures
) {
283 DispatchDetails details
;
284 if (!gestures
|| gestures
->empty())
287 Window
* target
= GetGestureTarget(gestures
->get().at(0));
288 for (size_t i
= 0; i
< gestures
->size(); ++i
) {
289 ui::GestureEvent
* event
= gestures
->get().at(i
);
290 event
->ConvertLocationToTarget(window(), target
);
291 details
= DispatchEvent(target
, event
);
292 if (details
.dispatcher_destroyed
|| details
.target_destroyed
)
298 void WindowEventDispatcher::OnWindowHidden(Window
* invisible
,
299 WindowHiddenReason reason
) {
300 // If the window the mouse was pressed in becomes invisible, it should no
301 // longer receive mouse events.
302 if (invisible
->Contains(mouse_pressed_handler_
))
303 mouse_pressed_handler_
= NULL
;
304 if (invisible
->Contains(mouse_moved_handler_
))
305 mouse_moved_handler_
= NULL
;
307 // If events are being dispatched from a nested message-loop, and the target
308 // of the outer loop is hidden or moved to another dispatcher during
309 // dispatching events in the inner loop, then reset the target for the outer
311 if (invisible
->Contains(old_dispatch_target_
))
312 old_dispatch_target_
= NULL
;
314 invisible
->CleanupGestureState();
316 // Do not clear the capture, and the |event_dispatch_target_| if the
317 // window is moving across hosts, because the target itself is actually still
318 // visible and clearing them stops further event processing, which can cause
319 // unexpected behaviors. See crbug.com/157583
320 if (reason
!= WINDOW_MOVING
) {
321 // We don't ask |invisible| here, because invisible may have been removed
322 // from the window hierarchy already by the time this function is called
323 // (OnWindowDestroyed).
324 client::CaptureClient
* capture_client
=
325 client::GetCaptureClient(host_
->window());
326 Window
* capture_window
=
327 capture_client
? capture_client
->GetCaptureWindow() : NULL
;
329 if (invisible
->Contains(event_dispatch_target_
))
330 event_dispatch_target_
= NULL
;
332 // If the ancestor of the capture window is hidden, release the capture.
333 // Note that this may delete the window so do not use capture_window
335 if (invisible
->Contains(capture_window
) && invisible
!= window())
336 capture_window
->ReleaseCapture();
340 Window
* WindowEventDispatcher::GetGestureTarget(ui::GestureEvent
* event
) {
341 Window
* target
= NULL
;
342 if (!event
->IsEndingEvent()) {
343 // The window that received the start event (e.g. scroll begin) needs to
344 // receive the end event (e.g. scroll end).
345 target
= client::GetCaptureWindow(window());
348 target
= ConsumerToWindow(
349 ui::GestureRecognizer::Get()->GetTargetForGestureEvent(*event
));
355 ////////////////////////////////////////////////////////////////////////////////
356 // WindowEventDispatcher, aura::client::CaptureDelegate implementation:
358 void WindowEventDispatcher::UpdateCapture(Window
* old_capture
,
359 Window
* new_capture
) {
360 // |mouse_moved_handler_| may have been set to a Window in a different root
361 // (see below). Clear it here to ensure we don't end up referencing a stale
363 if (mouse_moved_handler_
&& !window()->Contains(mouse_moved_handler_
))
364 mouse_moved_handler_
= NULL
;
366 if (old_capture
&& old_capture
->GetRootWindow() == window() &&
367 old_capture
->delegate()) {
368 // Send a capture changed event with bogus location data.
369 ui::MouseEvent
event(ui::ET_MOUSE_CAPTURE_CHANGED
, gfx::Point(),
372 DispatchDetails details
= DispatchEvent(old_capture
, &event
);
373 if (details
.dispatcher_destroyed
)
376 old_capture
->delegate()->OnCaptureLost();
380 // Make all subsequent mouse events go to the capture window. We shouldn't
381 // need to send an event here as OnCaptureLost() should take care of that.
382 if (mouse_moved_handler_
|| Env::GetInstance()->IsMouseButtonDown())
383 mouse_moved_handler_
= new_capture
;
385 // Make sure mouse_moved_handler gets updated.
386 DispatchDetails details
= SynthesizeMouseMoveEvent();
387 if (details
.dispatcher_destroyed
)
390 mouse_pressed_handler_
= NULL
;
393 void WindowEventDispatcher::OnOtherRootGotCapture() {
394 // Sending the mouse exit causes bugs on Windows (e.g. crbug.com/394672).
395 // TODO(pkotwicz): Fix the bugs and send mouse exit on Windows too.
397 if (mouse_moved_handler_
) {
398 // Dispatch a mouse exit to reset any state associated with hover. This is
399 // important when going from no window having capture to a window having
400 // capture because we do not dispatch ET_MOUSE_CAPTURE_CHANGED in this case.
401 DispatchDetails details
= DispatchMouseExitAtPoint(
402 GetLastMouseLocationInRoot());
403 if (details
.dispatcher_destroyed
)
408 mouse_moved_handler_
= NULL
;
409 mouse_pressed_handler_
= NULL
;
412 void WindowEventDispatcher::SetNativeCapture() {
416 void WindowEventDispatcher::ReleaseNativeCapture() {
417 host_
->ReleaseCapture();
420 ////////////////////////////////////////////////////////////////////////////////
421 // WindowEventDispatcher, ui::EventProcessor implementation:
422 ui::EventTarget
* WindowEventDispatcher::GetRootTarget() {
426 void WindowEventDispatcher::PrepareEventForDispatch(ui::Event
* event
) {
427 if (dispatching_held_event_
) {
428 // The held events are already in |window()|'s coordinate system. So it is
429 // not necessary to apply the transform to convert from the host's
430 // coordinate system to |window()|'s coordinate system.
433 if (event
->IsMouseEvent() ||
434 event
->IsScrollEvent() ||
435 event
->IsTouchEvent() ||
436 event
->IsGestureEvent()) {
437 TransformEventForDeviceScaleFactor(static_cast<ui::LocatedEvent
*>(event
));
441 ////////////////////////////////////////////////////////////////////////////////
442 // WindowEventDispatcher, ui::EventDispatcherDelegate implementation:
444 bool WindowEventDispatcher::CanDispatchToTarget(ui::EventTarget
* target
) {
445 return event_dispatch_target_
== target
;
448 ui::EventDispatchDetails
WindowEventDispatcher::PreDispatchEvent(
449 ui::EventTarget
* target
,
451 Window
* target_window
= static_cast<Window
*>(target
);
452 CHECK(window()->Contains(target_window
));
454 if (!dispatching_held_event_
) {
455 bool can_be_held
= IsEventCandidateForHold(*event
);
456 if (!move_hold_count_
|| !can_be_held
) {
458 held_move_event_
.reset();
459 DispatchDetails details
= DispatchHeldEvents();
460 if (details
.dispatcher_destroyed
|| details
.target_destroyed
)
465 if (event
->IsMouseEvent()) {
466 PreDispatchMouseEvent(target_window
, static_cast<ui::MouseEvent
*>(event
));
467 } else if (event
->IsScrollEvent()) {
468 PreDispatchLocatedEvent(target_window
,
469 static_cast<ui::ScrollEvent
*>(event
));
470 } else if (event
->IsTouchEvent()) {
471 PreDispatchTouchEvent(target_window
, static_cast<ui::TouchEvent
*>(event
));
473 old_dispatch_target_
= event_dispatch_target_
;
474 event_dispatch_target_
= static_cast<Window
*>(target
);
475 return DispatchDetails();
478 ui::EventDispatchDetails
WindowEventDispatcher::PostDispatchEvent(
479 ui::EventTarget
* target
,
480 const ui::Event
& event
) {
481 DispatchDetails details
;
482 if (!target
|| target
!= event_dispatch_target_
)
483 details
.target_destroyed
= true;
484 event_dispatch_target_
= old_dispatch_target_
;
485 old_dispatch_target_
= NULL
;
487 DCHECK(!event_dispatch_target_
|| window()->Contains(event_dispatch_target_
));
490 if (event
.IsTouchEvent() && !details
.target_destroyed
) {
491 // Do not let 'held' touch events contribute to any gestures unless it is
493 if (dispatching_held_event_
|| !held_move_event_
||
494 !held_move_event_
->IsTouchEvent()) {
495 // If the event is being handled asynchronously, ignore it.
496 if(event
.result() & ui::ER_CONSUMED
)
498 scoped_ptr
<ui::GestureRecognizer::Gestures
> gestures
;
500 // Once we've fully migrated to the eager gesture detector, we won't
501 // need to pass an event here.
502 ui::TouchEvent
orig_event(static_cast<const ui::TouchEvent
&>(event
),
503 static_cast<Window
*>(event
.target()),
506 ui::GestureRecognizer::Get()->ProcessTouchEventPostDispatch(
507 orig_event
, event
.result(), static_cast<Window
*>(target
)));
509 return ProcessGestures(gestures
.get());
516 ////////////////////////////////////////////////////////////////////////////////
517 // WindowEventDispatcher, ui::GestureEventHelper implementation:
519 bool WindowEventDispatcher::CanDispatchToConsumer(
520 ui::GestureConsumer
* consumer
) {
521 Window
* consumer_window
= ConsumerToWindow(consumer
);
522 return (consumer_window
&& consumer_window
->GetRootWindow() == window());
525 void WindowEventDispatcher::DispatchCancelTouchEvent(ui::TouchEvent
* event
) {
526 DispatchDetails details
= OnEventFromSource(event
);
527 if (details
.dispatcher_destroyed
)
531 ////////////////////////////////////////////////////////////////////////////////
532 // WindowEventDispatcher, WindowObserver implementation:
534 void WindowEventDispatcher::OnWindowDestroying(Window
* window
) {
535 if (!host_
->window()->Contains(window
))
538 DispatchMouseExitToHidingWindow(window
);
539 SynthesizeMouseMoveAfterChangeToWindow(window
);
542 void WindowEventDispatcher::OnWindowDestroyed(Window
* window
) {
543 // We observe all windows regardless of what root Window (if any) they're
545 observer_manager_
.Remove(window
);
548 void WindowEventDispatcher::OnWindowAddedToRootWindow(Window
* attached
) {
549 if (!observer_manager_
.IsObserving(attached
))
550 observer_manager_
.Add(attached
);
552 if (!host_
->window()->Contains(attached
))
555 SynthesizeMouseMoveAfterChangeToWindow(attached
);
558 void WindowEventDispatcher::OnWindowRemovingFromRootWindow(Window
* detached
,
560 if (!host_
->window()->Contains(detached
))
563 DCHECK(client::GetCaptureWindow(window()) != window());
565 DispatchMouseExitToHidingWindow(detached
);
566 SynthesizeMouseMoveAfterChangeToWindow(detached
);
568 // Hiding the window releases capture which can implicitly destroy the window
569 // so the window may no longer be valid after this call.
570 OnWindowHidden(detached
, new_root
? WINDOW_MOVING
: WINDOW_HIDDEN
);
573 void WindowEventDispatcher::OnWindowVisibilityChanging(Window
* window
,
575 if (!host_
->window()->Contains(window
))
578 DispatchMouseExitToHidingWindow(window
);
581 void WindowEventDispatcher::OnWindowVisibilityChanged(Window
* window
,
583 if (!host_
->window()->Contains(window
))
586 if (window
->ContainsPointInRoot(GetLastMouseLocationInRoot()))
587 PostSynthesizeMouseMove();
589 // Hiding the window releases capture which can implicitly destroy the window
590 // so the window may no longer be valid after this call.
592 OnWindowHidden(window
, WINDOW_HIDDEN
);
595 void WindowEventDispatcher::OnWindowBoundsChanged(Window
* window
,
596 const gfx::Rect
& old_bounds
,
597 const gfx::Rect
& new_bounds
) {
598 if (!host_
->window()->Contains(window
))
601 if (window
== host_
->window()) {
602 TRACE_EVENT1("ui", "WindowEventDispatcher::OnWindowBoundsChanged(root)",
603 "size", new_bounds
.size().ToString());
605 DispatchDetails details
= DispatchHeldEvents();
606 if (details
.dispatcher_destroyed
)
609 synthesize_mouse_move_
= false;
612 if (window
->IsVisible() && !window
->ignore_events()) {
613 gfx::Rect old_bounds_in_root
= old_bounds
, new_bounds_in_root
= new_bounds
;
614 Window::ConvertRectToTarget(window
->parent(), host_
->window(),
615 &old_bounds_in_root
);
616 Window::ConvertRectToTarget(window
->parent(), host_
->window(),
617 &new_bounds_in_root
);
618 gfx::Point last_mouse_location
= GetLastMouseLocationInRoot();
619 if (old_bounds_in_root
.Contains(last_mouse_location
) !=
620 new_bounds_in_root
.Contains(last_mouse_location
)) {
621 PostSynthesizeMouseMove();
626 void WindowEventDispatcher::OnWindowTransforming(Window
* window
) {
627 if (!host_
->window()->Contains(window
))
630 SynthesizeMouseMoveAfterChangeToWindow(window
);
633 void WindowEventDispatcher::OnWindowTransformed(Window
* window
) {
634 if (!host_
->window()->Contains(window
))
637 SynthesizeMouseMoveAfterChangeToWindow(window
);
640 ///////////////////////////////////////////////////////////////////////////////
641 // WindowEventDispatcher, EnvObserver implementation:
643 void WindowEventDispatcher::OnWindowInitialized(Window
* window
) {
644 observer_manager_
.Add(window
);
647 ////////////////////////////////////////////////////////////////////////////////
648 // WindowEventDispatcher, private:
650 ui::EventDispatchDetails
WindowEventDispatcher::DispatchHeldEvents() {
651 if (!held_repostable_event_
&& !held_move_event_
)
652 return DispatchDetails();
654 CHECK(!dispatching_held_event_
);
655 dispatching_held_event_
= true;
657 DispatchDetails dispatch_details
;
658 if (held_repostable_event_
) {
659 if (held_repostable_event_
->type() == ui::ET_MOUSE_PRESSED
) {
660 scoped_ptr
<ui::MouseEvent
> mouse_event(
661 static_cast<ui::MouseEvent
*>(held_repostable_event_
.release()));
662 dispatch_details
= OnEventFromSource(mouse_event
.get());
664 // TODO(rbyers): GESTURE_TAP_DOWN not yet supported: crbug.com/170987.
667 if (dispatch_details
.dispatcher_destroyed
)
668 return dispatch_details
;
671 if (held_move_event_
) {
672 // If a mouse move has been synthesized, the target location is suspect,
673 // so drop the held mouse event.
674 if (held_move_event_
->IsTouchEvent() ||
675 (held_move_event_
->IsMouseEvent() && !synthesize_mouse_move_
)) {
676 dispatch_details
= OnEventFromSource(held_move_event_
.get());
678 if (!dispatch_details
.dispatcher_destroyed
)
679 held_move_event_
.reset();
682 if (!dispatch_details
.dispatcher_destroyed
)
683 dispatching_held_event_
= false;
684 return dispatch_details
;
687 void WindowEventDispatcher::PostSynthesizeMouseMove() {
688 if (synthesize_mouse_move_
)
690 synthesize_mouse_move_
= true;
691 base::MessageLoop::current()->PostNonNestableTask(
693 base::Bind(base::IgnoreResult(
694 &WindowEventDispatcher::SynthesizeMouseMoveEvent
),
695 held_event_factory_
.GetWeakPtr()));
698 void WindowEventDispatcher::SynthesizeMouseMoveAfterChangeToWindow(
700 if (window
->IsVisible() &&
701 window
->ContainsPointInRoot(GetLastMouseLocationInRoot())) {
702 PostSynthesizeMouseMove();
706 ui::EventDispatchDetails
WindowEventDispatcher::SynthesizeMouseMoveEvent() {
707 DispatchDetails details
;
708 if (!synthesize_mouse_move_
)
710 synthesize_mouse_move_
= false;
712 // If one of the mouse buttons is currently down, then do not synthesize a
713 // mouse-move event. In such cases, aura could synthesize a DRAGGED event
714 // instead of a MOVED event, but in multi-display/multi-host scenarios, the
715 // DRAGGED event can be synthesized in the incorrect host. So avoid
716 // synthesizing any events at all.
717 if (Env::GetInstance()->mouse_button_flags())
720 gfx::Point root_mouse_location
= GetLastMouseLocationInRoot();
721 if (!window()->bounds().Contains(root_mouse_location
))
723 gfx::Point host_mouse_location
= root_mouse_location
;
724 host_
->ConvertPointToHost(&host_mouse_location
);
725 ui::MouseEvent
event(ui::ET_MOUSE_MOVED
,
728 ui::EF_IS_SYNTHESIZED
,
730 return OnEventFromSource(&event
);
733 void WindowEventDispatcher::PreDispatchLocatedEvent(Window
* target
,
734 ui::LocatedEvent
* event
) {
735 int flags
= event
->flags();
736 if (IsNonClientLocation(target
, event
->location()))
737 flags
|= ui::EF_IS_NON_CLIENT
;
738 event
->set_flags(flags
);
740 if (!dispatching_held_event_
&&
741 (event
->IsMouseEvent() || event
->IsScrollEvent()) &&
742 !(event
->flags() & ui::EF_IS_SYNTHESIZED
)) {
743 if (event
->type() != ui::ET_MOUSE_CAPTURE_CHANGED
)
744 SetLastMouseLocation(window(), event
->root_location());
745 synthesize_mouse_move_
= false;
749 void WindowEventDispatcher::PreDispatchMouseEvent(Window
* target
,
750 ui::MouseEvent
* event
) {
751 client::CursorClient
* cursor_client
= client::GetCursorClient(window());
752 // We allow synthesized mouse exit events through even if mouse events are
753 // disabled. This ensures that hover state, etc on controls like buttons is
756 !cursor_client
->IsMouseEventsEnabled() &&
757 (event
->flags() & ui::EF_IS_SYNTHESIZED
) &&
758 (event
->type() != ui::ET_MOUSE_EXITED
)) {
763 if (IsEventCandidateForHold(*event
) && !dispatching_held_event_
) {
764 if (move_hold_count_
) {
765 if (!(event
->flags() & ui::EF_IS_SYNTHESIZED
) &&
766 event
->type() != ui::ET_MOUSE_CAPTURE_CHANGED
) {
767 SetLastMouseLocation(window(), event
->root_location());
769 held_move_event_
.reset(new ui::MouseEvent(*event
, target
, window()));
773 // We may have a held event for a period between the time move_hold_count_
774 // fell to 0 and the DispatchHeldEvents executes. Since we're going to
775 // dispatch the new event directly below, we can reset the old one.
776 held_move_event_
.reset();
780 const int kMouseButtonFlagMask
= ui::EF_LEFT_MOUSE_BUTTON
|
781 ui::EF_MIDDLE_MOUSE_BUTTON
|
782 ui::EF_RIGHT_MOUSE_BUTTON
;
783 switch (event
->type()) {
784 case ui::ET_MOUSE_EXITED
:
785 if (!target
|| target
== window()) {
786 DispatchDetails details
=
787 DispatchMouseEnterOrExit(*event
, ui::ET_MOUSE_EXITED
);
788 if (details
.dispatcher_destroyed
) {
792 mouse_moved_handler_
= NULL
;
795 case ui::ET_MOUSE_MOVED
:
796 // Send an exit to the current |mouse_moved_handler_| and an enter to
797 // |target|. Take care that both us and |target| aren't destroyed during
799 if (target
!= mouse_moved_handler_
) {
800 aura::Window
* old_mouse_moved_handler
= mouse_moved_handler_
;
801 WindowTracker live_window
;
802 live_window
.Add(target
);
803 DispatchDetails details
=
804 DispatchMouseEnterOrExit(*event
, ui::ET_MOUSE_EXITED
);
805 if (details
.dispatcher_destroyed
) {
809 // If the |mouse_moved_handler_| changes out from under us, assume a
810 // nested message loop ran and we don't need to do anything.
811 if (mouse_moved_handler_
!= old_mouse_moved_handler
) {
815 if (!live_window
.Contains(target
) || details
.target_destroyed
) {
816 mouse_moved_handler_
= NULL
;
820 live_window
.Remove(target
);
822 mouse_moved_handler_
= target
;
823 details
= DispatchMouseEnterOrExit(*event
, ui::ET_MOUSE_ENTERED
);
824 if (details
.dispatcher_destroyed
|| details
.target_destroyed
) {
830 case ui::ET_MOUSE_PRESSED
:
831 // Don't set the mouse pressed handler for non client mouse down events.
832 // These are only sent by Windows and are not always followed with non
833 // client mouse up events which causes subsequent mouse events to be
834 // sent to the wrong target.
835 if (!(event
->flags() & ui::EF_IS_NON_CLIENT
) && !mouse_pressed_handler_
)
836 mouse_pressed_handler_
= target
;
837 Env::GetInstance()->set_mouse_button_flags(
838 event
->flags() & kMouseButtonFlagMask
);
840 case ui::ET_MOUSE_RELEASED
:
841 mouse_pressed_handler_
= NULL
;
842 Env::GetInstance()->set_mouse_button_flags(event
->flags() &
843 kMouseButtonFlagMask
& ~event
->changed_button_flags());
849 PreDispatchLocatedEvent(target
, event
);
852 void WindowEventDispatcher::PreDispatchTouchEvent(Window
* target
,
853 ui::TouchEvent
* event
) {
854 switch (event
->type()) {
855 case ui::ET_TOUCH_PRESSED
:
856 touch_ids_down_
|= (1 << event
->touch_id());
857 Env::GetInstance()->set_touch_down(touch_ids_down_
!= 0);
860 // Handle ET_TOUCH_CANCELLED only if it has a native event.
861 case ui::ET_TOUCH_CANCELLED
:
862 if (!event
->HasNativeEvent())
865 case ui::ET_TOUCH_RELEASED
:
866 touch_ids_down_
= (touch_ids_down_
| (1 << event
->touch_id())) ^
867 (1 << event
->touch_id());
868 Env::GetInstance()->set_touch_down(touch_ids_down_
!= 0);
871 case ui::ET_TOUCH_MOVED
:
872 if (move_hold_count_
&& !dispatching_held_event_
) {
873 held_move_event_
.reset(new ui::TouchEvent(*event
, target
, window()));
884 if (dispatching_held_event_
|| !held_move_event_
||
885 !held_move_event_
->IsTouchEvent()) {
886 ui::TouchEvent
orig_event(*event
, target
, window());
888 // If the touch event is invalid in some way, the gesture recognizer will
889 // reject it. In this case, stop the touch from reaching the next event
891 if (!ui::GestureRecognizer::Get()->ProcessTouchEventPreDispatch(orig_event
,
897 PreDispatchLocatedEvent(target
, event
);