Revert of Preserve viewport scrolling layer when a fling starts (patchset #2 id:20001...
[chromium-blink-merge.git] / ppapi / c / pp_input_event.h
blobea65ae584dc43d138ba5e8cc657dd48368f94b1f
1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file.
4 */
6 /* From pp_input_event.idl modified Thu Mar 28 10:52:59 2013. */
8 #ifndef PPAPI_C_PP_INPUT_EVENT_H_
9 #define PPAPI_C_PP_INPUT_EVENT_H_
11 #include "ppapi/c/pp_bool.h"
12 #include "ppapi/c/pp_macros.h"
13 #include "ppapi/c/pp_stdint.h"
14 #include "ppapi/c/ppb_input_event.h"
16 /**
17 * @file
18 * This file defines the API used to handle mouse and keyboard input events.
22 /**
23 * @addtogroup Structs
24 * @{
26 /**
27 * The <code>PP_InputEvent_Key</code> struct represents a key up or key down
28 * event.
30 * Key up and key down events correspond to physical keys on the keyboard. The
31 * actual character that the user typed (if any) will be delivered in a
32 * "character" event.
34 * If the user loses focus on the module while a key is down, a key up
35 * event might not occur. For example, if the module has focus and the user
36 * presses and holds the shift key, the module will see a "shift down" message.
37 * Then if the user clicks elsewhere on the web page, the module's focus will
38 * be lost and no more input events will be delivered.
40 * If your module depends on receiving key up events, it should also handle
41 * "lost focus" as the equivalent of "all keys up."
43 struct PP_InputEvent_Key {
44 /** This value is a bit field combination of the EVENT_MODIFIER flags. */
45 uint32_t modifier;
46 /**
47 * This value reflects the DOM KeyboardEvent <code>keyCode</code> field.
48 * Chrome populates this with the Windows-style Virtual Key code of the key.
50 uint32_t key_code;
52 PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_InputEvent_Key, 8);
54 /**
55 * The <code>PP_InputEvent_Character</code> struct represents a typed character
56 * event.
58 * Normally, the program will receive a key down event, followed by a character
59 * event, followed by a key up event. The character event will have any
60 * modifier keys applied. Obvious examples are symbols, where Shift-5 gives you
61 * a '%'. The key down and up events will give you the scan code for the "5"
62 * key, and the character event will give you the '%' character.
64 * You may not get a character event for all key down events if the key doesn't
65 * generate a character. Likewise, you may actually get multiple character
66 * events in a row. For example, some locales have an accent key that modifies
67 * the next character typed. You might get this stream of events: accent down,
68 * accent up (it didn't generate a character), letter key down, letter with
69 * accent character event (it was modified by the previous accent key), letter
70 * key up. If the letter can't be combined with the accent, like an umlaut and
71 * an 'R', the system might send umlaut down, umlaut up, 'R' key down, umlaut
72 * character (can't combine it with 'R', so just send the raw umlaut so it
73 * isn't lost"), 'R' character event, 'R' key up.
75 struct PP_InputEvent_Character {
76 /** A combination of the <code>PP_InputEvent_Modifier</code> flags. */
77 uint32_t modifier;
78 /**
79 * This value represents the typed character as a single null-terminated UTF-8
80 * character. Any unused bytes will be filled with null bytes. Since the
81 * maximum UTF-8 character is 4 bytes, there will always be at least one null
82 * at the end so you can treat this as a null-terminated UTF-8 string.
84 char text[5];
86 PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_InputEvent_Character, 12);
88 /**
89 * The <code>PP_InputEvent_Mouse</code> struct represents all mouse events
90 * except mouse wheel events.
92 struct PP_InputEvent_Mouse {
93 /**
94 * This value is a bit field combination of the
95 * <code>PP_InputEvent_Modifier</code> flags.
97 uint32_t modifier;
98 /**
99 * This value represents the button that changed for mouse down or up events.
100 * This value will be <code>PP_EVENT_MOUSEBUTTON_NONE</code> for mouse move,
101 * enter, and leave events.
103 PP_InputEvent_MouseButton button;
105 * This values represents the x coordinate of the mouse when the event
106 * occurred.
108 * In most, but not all, cases these coordinates will just be integers.
109 * For example, the plugin element might be arbitrarily scaled or transformed
110 * in the DOM, and translating a mouse event into the coordinate space of the
111 * plugin will give non-integer values.
113 float x;
115 * This values represents the y coordinate of the mouse when the event
116 * occurred.
118 * In most, but not all, cases these coordinates will just be integers.
119 * For example, the plugin element might be arbitrarily scaled or transformed
120 * in the DOM, and translating a mouse event into the coordinate space of the
121 * plugin will give non-integer values.
123 float y;
124 /* TODO(brettw) figure out exactly what this means. */
125 int32_t click_count;
127 PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_InputEvent_Mouse, 20);
130 * The <code>PP_InputEvent_Wheel</code> struct represents all mouse wheel
131 * events.
133 struct PP_InputEvent_Wheel {
135 * This value represents a combination of the <code>EVENT_MODIFIER</code>
136 * flags.
138 uint32_t modifier;
140 * The mouse wheel's horizontal scroll amount. A scroll to the right
141 * (where the content moves left) is represented as positive values,
142 * and a scroll to the left (where the content moves right) is
143 * represented as negative values.
145 * The units are either in pixels (when scroll_by_page is false) or pages
146 * (when scroll_by_page is true). For example, delta_y = -3 means scroll up 3
147 * pixels when scroll_by_page is false, and scroll up 3 pages when
148 * scroll_by_page is true.
150 * This amount is system dependent and will take into account the user's
151 * preferred scroll sensitivity and potentially also nonlinear acceleration
152 * based on the speed of the scrolling.
154 * Devices will be of varying resolution. Some mice with large detents will
155 * only generate integer scroll amounts. But fractional values are also
156 * possible, for example, on some trackpads and newer mice that don't have
157 * "clicks".
159 float delta_x;
161 * The mouse wheel's vertical scroll amount. A scroll down (where the
162 * content moves up) is represented as positive values, and a scroll up
163 * (where the content moves down) is represented as negative values.
165 * The units are either in pixels (when scroll_by_page is false) or pages
166 * (when scroll_by_page is true). For example, delta_y = -3 means scroll up 3
167 * pixels when scroll_by_page is false, and scroll up 3 pages when
168 * scroll_by_page is true.
170 * This amount is system dependent and will take into account the user's
171 * preferred scroll sensitivity and potentially also nonlinear acceleration
172 * based on the speed of the scrolling.
174 * Devices will be of varying resolution. Some mice with large detents will
175 * only generate integer scroll amounts. But fractional values are also
176 * possible, for example, on some trackpads and newer mice that don't have
177 * "clicks".
179 float delta_y;
181 * The number of "clicks" of the scroll wheel that have produced the
182 * event. The value may have system-specific acceleration applied to it,
183 * depending on the device. The positive and negative meanings are the same
184 * as for <code>delta_x</code> and <code>delta_y</code>.
186 * If you are scrolling, you probably want to use the delta values above.
187 * These tick events can be useful if you aren't doing actual scrolling and
188 * don't want or pixel values. An example may be cycling between different
189 * items in a game.
191 * You may receive fractional values for the wheel ticks if the mouse wheel
192 * is high resolution or doesn't have "clicks". If your program wants
193 * discrete events (as in the "picking items" example) you should accumulate
194 * fractional click values from multiple messages until the total value
195 * reaches positive or negative one. This should represent a similar amount
196 * of scrolling as for a mouse that has a discrete mouse wheel.
198 float wheel_ticks_x;
199 /** This value represents */
200 float wheel_ticks_y;
202 * Indicates if the scroll <code>delta_x</code>/<code>delta_y</code>
203 * indicates pages or lines to scroll by. When true, the user is requesting
204 * to scroll by pages.
206 PP_Bool scroll_by_page;
208 PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_InputEvent_Wheel, 24);
210 * @}
213 #endif /* PPAPI_C_PP_INPUT_EVENT_H_ */