Fix build break
[chromium-blink-merge.git] / cc / output / direct_renderer.cc
blobae8ff9b336335b4fc05bf32acf993de2fe891976
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/direct_renderer.h"
7 #include <utility>
8 #include <vector>
10 #include "base/debug/trace_event.h"
11 #include "base/metrics/histogram.h"
12 #include "cc/base/math_util.h"
13 #include "cc/quads/draw_quad.h"
14 #include "ui/gfx/rect_conversions.h"
15 #include "ui/gfx/transform.h"
17 static gfx::Transform OrthoProjectionMatrix(float left,
18 float right,
19 float bottom,
20 float top) {
21 // Use the standard formula to map the clipping frustum to the cube from
22 // [-1, -1, -1] to [1, 1, 1].
23 float delta_x = right - left;
24 float delta_y = top - bottom;
25 gfx::Transform proj;
26 if (!delta_x || !delta_y)
27 return proj;
28 proj.matrix().setDouble(0, 0, 2.0f / delta_x);
29 proj.matrix().setDouble(0, 3, -(right + left) / delta_x);
30 proj.matrix().setDouble(1, 1, 2.0f / delta_y);
31 proj.matrix().setDouble(1, 3, -(top + bottom) / delta_y);
33 // Z component of vertices is always set to zero as we don't use the depth
34 // buffer while drawing.
35 proj.matrix().setDouble(2, 2, 0);
37 return proj;
40 static gfx::Transform window_matrix(int x, int y, int width, int height) {
41 gfx::Transform canvas;
43 // Map to window position and scale up to pixel coordinates.
44 canvas.Translate3d(x, y, 0);
45 canvas.Scale3d(width, height, 0);
47 // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1])
48 canvas.Translate3d(0.5, 0.5, 0.5);
49 canvas.Scale3d(0.5, 0.5, 0.5);
51 return canvas;
54 namespace cc {
56 DirectRenderer::DrawingFrame::DrawingFrame()
57 : root_render_pass(NULL),
58 current_render_pass(NULL),
59 current_texture(NULL),
60 flipped_y(false) {}
62 DirectRenderer::DrawingFrame::~DrawingFrame() {}
65 // static
66 gfx::RectF DirectRenderer::QuadVertexRect() {
67 return gfx::RectF(-0.5f, -0.5f, 1.f, 1.f);
70 // static
71 void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform,
72 const gfx::Transform& quad_transform,
73 const gfx::RectF& quad_rect) {
74 *quad_rect_transform = quad_transform;
75 quad_rect_transform->Translate(0.5 * quad_rect.width() + quad_rect.x(),
76 0.5 * quad_rect.height() + quad_rect.y());
77 quad_rect_transform->Scale(quad_rect.width(), quad_rect.height());
80 // static
81 void DirectRenderer::InitializeMatrices(DrawingFrame* frame,
82 gfx::Rect draw_rect,
83 bool flip_y) {
84 if (flip_y) {
85 frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
86 draw_rect.right(),
87 draw_rect.bottom(),
88 draw_rect.y());
89 } else {
90 frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
91 draw_rect.right(),
92 draw_rect.y(),
93 draw_rect.bottom());
95 frame->window_matrix =
96 window_matrix(0, 0, draw_rect.width(), draw_rect.height());
97 frame->flipped_y = flip_y;
100 // static
101 gfx::Rect DirectRenderer::MoveScissorToWindowSpace(
102 const DrawingFrame* frame, const gfx::RectF& scissor_rect) {
103 gfx::Rect scissor_rect_in_canvas_space = gfx::ToEnclosingRect(scissor_rect);
104 // The scissor coordinates must be supplied in viewport space so we need to
105 // offset by the relative position of the top left corner of the current
106 // render pass.
107 gfx::Rect framebuffer_output_rect = frame->current_render_pass->output_rect;
108 scissor_rect_in_canvas_space.set_x(
109 scissor_rect_in_canvas_space.x() - framebuffer_output_rect.x());
110 if (frame->flipped_y && !frame->current_texture) {
111 scissor_rect_in_canvas_space.set_y(
112 framebuffer_output_rect.height() -
113 (scissor_rect_in_canvas_space.bottom() - framebuffer_output_rect.y()));
114 } else {
115 scissor_rect_in_canvas_space.set_y(
116 scissor_rect_in_canvas_space.y() - framebuffer_output_rect.y());
118 return scissor_rect_in_canvas_space;
121 DirectRenderer::DirectRenderer(RendererClient* client,
122 ResourceProvider* resource_provider)
123 : Renderer(client),
124 resource_provider_(resource_provider) {}
126 DirectRenderer::~DirectRenderer() {}
128 void DirectRenderer::SetEnlargePassTextureAmountForTesting(
129 gfx::Vector2d amount) {
130 enlarge_pass_texture_amount_ = amount;
133 void DirectRenderer::DecideRenderPassAllocationsForFrame(
134 const RenderPassList& render_passes_in_draw_order) {
135 base::hash_map<RenderPass::Id, const RenderPass*> render_passes_in_frame;
136 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i)
137 render_passes_in_frame.insert(std::pair<RenderPass::Id, const RenderPass*>(
138 render_passes_in_draw_order[i]->id, render_passes_in_draw_order[i]));
140 std::vector<RenderPass::Id> passes_to_delete;
141 ScopedPtrHashMap<RenderPass::Id, CachedResource>::const_iterator pass_iter;
142 for (pass_iter = render_pass_textures_.begin();
143 pass_iter != render_pass_textures_.end();
144 ++pass_iter) {
145 base::hash_map<RenderPass::Id, const RenderPass*>::const_iterator it =
146 render_passes_in_frame.find(pass_iter->first);
147 if (it == render_passes_in_frame.end()) {
148 passes_to_delete.push_back(pass_iter->first);
149 continue;
152 const RenderPass* render_pass_in_frame = it->second;
153 gfx::Size required_size = RenderPassTextureSize(render_pass_in_frame);
154 GLenum required_format = RenderPassTextureFormat(render_pass_in_frame);
155 CachedResource* texture = pass_iter->second;
156 DCHECK(texture);
158 bool size_appropriate = texture->size().width() >= required_size.width() &&
159 texture->size().height() >= required_size.height();
160 if (texture->id() &&
161 (!size_appropriate || texture->format() != required_format))
162 texture->Free();
165 // Delete RenderPass textures from the previous frame that will not be used
166 // again.
167 for (size_t i = 0; i < passes_to_delete.size(); ++i)
168 render_pass_textures_.erase(passes_to_delete[i]);
170 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
171 if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) {
172 scoped_ptr<CachedResource> texture =
173 CachedResource::Create(resource_provider_);
174 render_pass_textures_.set(render_passes_in_draw_order[i]->id,
175 texture.Pass());
180 void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order) {
181 TRACE_EVENT0("cc", "DirectRenderer::DrawFrame");
182 UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount",
183 render_passes_in_draw_order->size());
185 const RenderPass* root_render_pass = render_passes_in_draw_order->back();
186 DCHECK(root_render_pass);
188 DrawingFrame frame;
189 frame.root_render_pass = root_render_pass;
190 frame.root_damage_rect =
191 Capabilities().using_partial_swap && client_->AllowPartialSwap() ?
192 root_render_pass->damage_rect : root_render_pass->output_rect;
193 frame.root_damage_rect.Intersect(gfx::Rect(ViewportSize()));
195 BeginDrawingFrame(&frame);
196 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i)
197 DrawRenderPass(&frame, render_passes_in_draw_order->at(i));
198 FinishDrawingFrame(&frame);
200 render_passes_in_draw_order->clear();
203 gfx::RectF DirectRenderer::ComputeScissorRectForRenderPass(
204 const DrawingFrame* frame) {
205 gfx::RectF render_pass_scissor = frame->current_render_pass->output_rect;
207 if (frame->root_damage_rect == frame->root_render_pass->output_rect)
208 return render_pass_scissor;
210 gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization);
211 if (frame->current_render_pass->transform_to_root_target.GetInverse(
212 &inverse_transform)) {
213 // Only intersect inverse-projected damage if the transform is invertible.
214 gfx::RectF damage_rect_in_render_pass_space =
215 MathUtil::ProjectClippedRect(inverse_transform,
216 frame->root_damage_rect);
217 render_pass_scissor.Intersect(damage_rect_in_render_pass_space);
220 return render_pass_scissor;
223 void DirectRenderer::SetScissorStateForQuad(const DrawingFrame* frame,
224 const DrawQuad& quad) {
225 if (quad.isClipped()) {
226 gfx::RectF quad_scissor_rect = quad.clipRect();
227 SetScissorTestRect(MoveScissorToWindowSpace(frame, quad_scissor_rect));
228 } else {
229 EnsureScissorTestDisabled();
233 void DirectRenderer::SetScissorStateForQuadWithRenderPassScissor(
234 const DrawingFrame* frame,
235 const DrawQuad& quad,
236 const gfx::RectF& render_pass_scissor,
237 bool* should_skip_quad) {
238 gfx::RectF quad_scissor_rect = render_pass_scissor;
240 if (quad.isClipped())
241 quad_scissor_rect.Intersect(quad.clipRect());
243 if (quad_scissor_rect.IsEmpty()) {
244 *should_skip_quad = true;
245 return;
248 *should_skip_quad = false;
249 SetScissorTestRect(MoveScissorToWindowSpace(frame, quad_scissor_rect));
252 void DirectRenderer::FinishDrawingQuadList() {}
254 void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
255 const RenderPass* render_pass) {
256 TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass");
257 if (!UseRenderPass(frame, render_pass))
258 return;
260 bool using_scissor_as_optimization =
261 Capabilities().using_partial_swap && client_->AllowPartialSwap();
262 gfx::RectF render_pass_scissor;
264 if (using_scissor_as_optimization) {
265 render_pass_scissor = ComputeScissorRectForRenderPass(frame);
266 SetScissorTestRect(MoveScissorToWindowSpace(frame, render_pass_scissor));
269 if (frame->current_render_pass != frame->root_render_pass ||
270 client_->ShouldClearRootRenderPass()) {
271 if (!using_scissor_as_optimization)
272 EnsureScissorTestDisabled();
273 ClearFramebuffer(frame);
276 const QuadList& quad_list = render_pass->quad_list;
277 for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin();
278 it != quad_list.BackToFrontEnd();
279 ++it) {
280 const DrawQuad& quad = *(*it);
281 bool should_skip_quad = false;
283 if (using_scissor_as_optimization) {
284 SetScissorStateForQuadWithRenderPassScissor(
285 frame, quad, render_pass_scissor, &should_skip_quad);
286 } else {
287 SetScissorStateForQuad(frame, quad);
290 if (!should_skip_quad)
291 DoDrawQuad(frame, *it);
293 FinishDrawingQuadList();
295 CachedResource* texture = render_pass_textures_.get(render_pass->id);
296 if (texture) {
297 texture->set_is_complete(
298 !render_pass->has_occlusion_from_outside_target_surface);
302 bool DirectRenderer::UseRenderPass(DrawingFrame* frame,
303 const RenderPass* render_pass) {
304 frame->current_render_pass = render_pass;
305 frame->current_texture = NULL;
307 if (render_pass == frame->root_render_pass) {
308 BindFramebufferToOutputSurface(frame);
309 InitializeMatrices(frame, render_pass->output_rect, FlippedFramebuffer());
310 SetDrawViewportSize(render_pass->output_rect.size());
311 return true;
314 CachedResource* texture = render_pass_textures_.get(render_pass->id);
315 DCHECK(texture);
317 gfx::Size size = RenderPassTextureSize(render_pass);
318 size.Enlarge(enlarge_pass_texture_amount_.x(),
319 enlarge_pass_texture_amount_.y());
320 if (!texture->id() &&
321 !texture->Allocate(size,
322 RenderPassTextureFormat(render_pass),
323 ResourceProvider::TextureUsageFramebuffer))
324 return false;
326 return BindFramebufferToTexture(frame, texture, render_pass->output_rect);
329 bool DirectRenderer::HaveCachedResourcesForRenderPassId(RenderPass::Id id)
330 const {
331 if (!Settings().cache_render_pass_contents)
332 return false;
334 CachedResource* texture = render_pass_textures_.get(id);
335 return texture && texture->id() && texture->is_complete();
338 // static
339 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
340 return render_pass->output_rect.size();
343 // static
344 GLenum DirectRenderer::RenderPassTextureFormat(const RenderPass* render_pass) {
345 return GL_RGBA;
348 } // namespace cc