Fix build break
[chromium-blink-merge.git] / cc / trees / occlusion_tracker.cc
blobf3e52346716ea93b5330258b4ff221ca5ad9b7af
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/occlusion_tracker.h"
7 #include <algorithm>
9 #include "cc/base/math_util.h"
10 #include "cc/debug/overdraw_metrics.h"
11 #include "cc/layers/layer.h"
12 #include "cc/layers/layer_impl.h"
13 #include "cc/layers/render_surface.h"
14 #include "cc/layers/render_surface_impl.h"
15 #include "ui/gfx/quad_f.h"
16 #include "ui/gfx/rect_conversions.h"
18 namespace cc {
20 template <typename LayerType, typename RenderSurfaceType>
21 OcclusionTrackerBase<LayerType, RenderSurfaceType>::OcclusionTrackerBase(
22 gfx::Rect screen_space_clip_rect, bool record_metrics_for_frame)
23 : screen_space_clip_rect_(screen_space_clip_rect),
24 overdraw_metrics_(OverdrawMetrics::Create(record_metrics_for_frame)),
25 occluding_screen_space_rects_(NULL),
26 non_occluding_screen_space_rects_(NULL) {}
28 template <typename LayerType, typename RenderSurfaceType>
29 OcclusionTrackerBase<LayerType, RenderSurfaceType>::~OcclusionTrackerBase() {}
31 template <typename LayerType, typename RenderSurfaceType>
32 void OcclusionTrackerBase<LayerType, RenderSurfaceType>::EnterLayer(
33 const LayerIteratorPosition<LayerType>& layer_iterator) {
34 LayerType* render_target = layer_iterator.target_render_surface_layer;
36 if (layer_iterator.represents_itself)
37 EnterRenderTarget(render_target);
38 else if (layer_iterator.represents_target_render_surface)
39 FinishedRenderTarget(render_target);
42 template <typename LayerType, typename RenderSurfaceType>
43 void OcclusionTrackerBase<LayerType, RenderSurfaceType>::LeaveLayer(
44 const LayerIteratorPosition<LayerType>& layer_iterator) {
45 LayerType* render_target = layer_iterator.target_render_surface_layer;
47 if (layer_iterator.represents_itself)
48 MarkOccludedBehindLayer(layer_iterator.current_layer);
49 // TODO(danakj): This should be done when entering the contributing surface,
50 // but in a way that the surface's own occlusion won't occlude itself.
51 else if (layer_iterator.represents_contributing_render_surface)
52 LeaveToRenderTarget(render_target);
55 template <typename RenderSurfaceType>
56 static gfx::Rect ScreenSpaceClipRectInTargetSurface(
57 const RenderSurfaceType* target_surface, gfx::Rect screen_space_clip_rect) {
58 gfx::Transform inverse_screen_space_transform(
59 gfx::Transform::kSkipInitialization);
60 if (!target_surface->screen_space_transform().GetInverse(
61 &inverse_screen_space_transform))
62 return target_surface->content_rect();
64 return gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
65 inverse_screen_space_transform, screen_space_clip_rect));
68 template <typename RenderSurfaceType>
69 static Region TransformSurfaceOpaqueRegion(const Region& region,
70 bool have_clip_rect,
71 gfx::Rect clip_rect_in_new_target,
72 const gfx::Transform& transform) {
73 if (region.IsEmpty())
74 return Region();
76 // Verify that rects within the |surface| will remain rects in its target
77 // surface after applying |transform|. If this is true, then apply |transform|
78 // to each rect within |region| in order to transform the entire Region.
80 bool clipped;
81 gfx::QuadF transformed_bounds_quad =
82 MathUtil::MapQuad(transform, gfx::QuadF(region.bounds()), &clipped);
83 // FIXME: Find a rect interior to each transformed quad.
84 if (clipped || !transformed_bounds_quad.IsRectilinear())
85 return Region();
87 // TODO(danakj): If the Region is too complex, degrade gracefully here by
88 // skipping rects in it.
89 Region transformed_region;
90 for (Region::Iterator rects(region); rects.has_rect(); rects.next()) {
91 gfx::QuadF transformed_quad =
92 MathUtil::MapQuad(transform, gfx::QuadF(rects.rect()), &clipped);
93 gfx::Rect transformed_rect =
94 gfx::ToEnclosedRect(transformed_quad.BoundingBox());
95 DCHECK(!clipped); // We only map if the transform preserves axis alignment.
96 if (have_clip_rect)
97 transformed_rect.Intersect(clip_rect_in_new_target);
98 transformed_region.Union(transformed_rect);
100 return transformed_region;
103 static inline bool LayerOpacityKnown(const Layer* layer) {
104 return !layer->draw_opacity_is_animating();
106 static inline bool LayerOpacityKnown(const LayerImpl* layer) {
107 return true;
109 static inline bool LayerTransformsToTargetKnown(const Layer* layer) {
110 return !layer->draw_transform_is_animating();
112 static inline bool LayerTransformsToTargetKnown(const LayerImpl* layer) {
113 return true;
116 static inline bool SurfaceOpacityKnown(const RenderSurface* rs) {
117 return !rs->draw_opacity_is_animating();
119 static inline bool SurfaceOpacityKnown(const RenderSurfaceImpl* rs) {
120 return true;
122 static inline bool SurfaceTransformsToTargetKnown(const RenderSurface* rs) {
123 return !rs->target_surface_transforms_are_animating();
125 static inline bool SurfaceTransformsToTargetKnown(const RenderSurfaceImpl* rs) {
126 return true;
128 static inline bool SurfaceTransformsToScreenKnown(const RenderSurface* rs) {
129 return !rs->screen_space_transforms_are_animating();
131 static inline bool SurfaceTransformsToScreenKnown(const RenderSurfaceImpl* rs) {
132 return true;
135 static inline bool LayerIsInUnsorted3dRenderingContext(const Layer* layer) {
136 return layer->parent() && layer->parent()->preserves_3d();
138 static inline bool LayerIsInUnsorted3dRenderingContext(const LayerImpl* layer) {
139 return false;
142 template <typename LayerType, typename RenderSurfaceType>
143 void OcclusionTrackerBase<LayerType, RenderSurfaceType>::EnterRenderTarget(
144 const LayerType* new_target) {
145 if (!stack_.empty() && stack_.back().target == new_target)
146 return;
148 const LayerType* old_target = NULL;
149 const RenderSurfaceType* old_ancestor_that_moves_pixels = NULL;
150 if (!stack_.empty()) {
151 old_target = stack_.back().target;
152 old_ancestor_that_moves_pixels =
153 old_target->render_surface()->nearest_ancestor_that_moves_pixels();
155 const RenderSurfaceType* new_ancestor_that_moves_pixels =
156 new_target->render_surface()->nearest_ancestor_that_moves_pixels();
158 stack_.push_back(StackObject(new_target));
160 // We copy the screen occlusion into the new RenderSurface subtree, but we
161 // never copy in the occlusion from inside the target, since we are looking
162 // at a new RenderSurface target.
164 // If we are entering a subtree that is going to move pixels around, then the
165 // occlusion we've computed so far won't apply to the pixels we're drawing
166 // here in the same way. We discard the occlusion thus far to be safe, and
167 // ensure we don't cull any pixels that are moved such that they become
168 // visible.
169 bool entering_subtree_that_moves_pixels =
170 new_ancestor_that_moves_pixels &&
171 new_ancestor_that_moves_pixels != old_ancestor_that_moves_pixels;
173 bool have_transform_from_screen_to_new_target = false;
174 gfx::Transform inverse_new_target_screen_space_transform(
175 // Note carefully, not used if screen space transform is uninvertible.
176 gfx::Transform::kSkipInitialization);
177 if (SurfaceTransformsToScreenKnown(new_target->render_surface())) {
178 have_transform_from_screen_to_new_target =
179 new_target->render_surface()->screen_space_transform().GetInverse(
180 &inverse_new_target_screen_space_transform);
183 bool entering_root_target = new_target->parent() == NULL;
185 bool copy_outside_occlusion_forward =
186 stack_.size() > 1 &&
187 !entering_subtree_that_moves_pixels &&
188 have_transform_from_screen_to_new_target &&
189 !entering_root_target;
190 if (!copy_outside_occlusion_forward)
191 return;
193 int last_index = stack_.size() - 1;
194 gfx::Transform old_target_to_new_target_transform(
195 inverse_new_target_screen_space_transform,
196 old_target->render_surface()->screen_space_transform());
197 stack_[last_index].occlusion_from_outside_target =
198 TransformSurfaceOpaqueRegion<RenderSurfaceType>(
199 stack_[last_index - 1].occlusion_from_outside_target,
200 false,
201 gfx::Rect(),
202 old_target_to_new_target_transform);
203 stack_[last_index].occlusion_from_outside_target.Union(
204 TransformSurfaceOpaqueRegion<RenderSurfaceType>(
205 stack_[last_index - 1].occlusion_from_inside_target,
206 false,
207 gfx::Rect(),
208 old_target_to_new_target_transform));
211 template <typename LayerType, typename RenderSurfaceType>
212 void OcclusionTrackerBase<LayerType, RenderSurfaceType>::FinishedRenderTarget(
213 const LayerType* finished_target) {
214 // Make sure we know about the target surface.
215 EnterRenderTarget(finished_target);
217 RenderSurfaceType* surface = finished_target->render_surface();
219 // If the occlusion within the surface can not be applied to things outside of
220 // the surface's subtree, then clear the occlusion here so it won't be used.
221 // TODO(senorblanco): Make this smarter for SkImageFilter case: once
222 // SkImageFilters can report affectsOpacity(), call that.
223 if (finished_target->mask_layer() ||
224 !SurfaceOpacityKnown(surface) ||
225 surface->draw_opacity() < 1 ||
226 finished_target->filters().hasFilterThatAffectsOpacity() ||
227 finished_target->filter()) {
228 stack_.back().occlusion_from_outside_target.Clear();
229 stack_.back().occlusion_from_inside_target.Clear();
230 } else if (!SurfaceTransformsToTargetKnown(surface)) {
231 stack_.back().occlusion_from_inside_target.Clear();
232 stack_.back().occlusion_from_outside_target.Clear();
236 template <typename LayerType>
237 static void ReduceOcclusionBelowSurface(LayerType* contributing_layer,
238 gfx::Rect surface_rect,
239 const gfx::Transform& surface_transform,
240 LayerType* render_target,
241 Region* occlusion_from_inside_target) {
242 if (surface_rect.IsEmpty())
243 return;
245 gfx::Rect affected_area_in_target = gfx::ToEnclosingRect(
246 MathUtil::MapClippedRect(surface_transform, gfx::RectF(surface_rect)));
247 if (contributing_layer->render_surface()->is_clipped()) {
248 affected_area_in_target.Intersect(
249 contributing_layer->render_surface()->clip_rect());
251 if (affected_area_in_target.IsEmpty())
252 return;
254 int outset_top, outset_right, outset_bottom, outset_left;
255 contributing_layer->background_filters().getOutsets(
256 outset_top, outset_right, outset_bottom, outset_left);
258 // The filter can move pixels from outside of the clip, so allow affected_area
259 // to expand outside the clip.
260 affected_area_in_target.Inset(
261 -outset_left, -outset_top, -outset_right, -outset_bottom);
263 gfx::Rect FilterOutsetsInTarget(-outset_left,
264 -outset_top,
265 outset_left + outset_right,
266 outset_top + outset_bottom);
268 Region affected_occlusion = IntersectRegions(*occlusion_from_inside_target,
269 affected_area_in_target);
270 Region::Iterator affected_occlusion_rects(affected_occlusion);
272 occlusion_from_inside_target->Subtract(affected_area_in_target);
273 for (; affected_occlusion_rects.has_rect(); affected_occlusion_rects.next()) {
274 gfx::Rect occlusion_rect = affected_occlusion_rects.rect();
276 // Shrink the rect by expanding the non-opaque pixels outside the rect.
278 // The left outset of the filters moves pixels on the right side of
279 // the occlusion_rect into it, shrinking its right edge.
280 int shrink_left =
281 occlusion_rect.x() == affected_area_in_target.x() ? 0 : outset_right;
282 int shrink_top =
283 occlusion_rect.y() == affected_area_in_target.y() ? 0 : outset_bottom;
284 int shrink_right =
285 occlusion_rect.right() == affected_area_in_target.right() ?
286 0 : outset_left;
287 int shrink_bottom =
288 occlusion_rect.bottom() == affected_area_in_target.bottom() ?
289 0 : outset_top;
291 occlusion_rect.Inset(shrink_left, shrink_top, shrink_right, shrink_bottom);
293 occlusion_from_inside_target->Union(occlusion_rect);
297 template <typename LayerType, typename RenderSurfaceType>
298 void OcclusionTrackerBase<LayerType, RenderSurfaceType>::LeaveToRenderTarget(
299 const LayerType* new_target) {
300 int last_index = stack_.size() - 1;
301 bool surface_will_be_at_top_after_pop =
302 stack_.size() > 1 && stack_[last_index - 1].target == new_target;
304 // We merge the screen occlusion from the current RenderSurfaceImpl subtree
305 // out to its parent target RenderSurfaceImpl. The target occlusion can be
306 // merged out as well but needs to be transformed to the new target.
308 const LayerType* old_target = stack_[last_index].target;
309 const RenderSurfaceType* old_surface = old_target->render_surface();
311 Region old_occlusion_from_inside_target_in_new_target =
312 TransformSurfaceOpaqueRegion<RenderSurfaceType>(
313 stack_[last_index].occlusion_from_inside_target,
314 old_surface->is_clipped(),
315 old_surface->clip_rect(),
316 old_surface->draw_transform());
317 if (old_target->has_replica() && !old_target->replica_has_mask()) {
318 old_occlusion_from_inside_target_in_new_target.Union(
319 TransformSurfaceOpaqueRegion<RenderSurfaceType>(
320 stack_[last_index].occlusion_from_inside_target,
321 old_surface->is_clipped(),
322 old_surface->clip_rect(),
323 old_surface->replica_draw_transform()));
326 Region old_occlusion_from_outside_target_in_new_target =
327 TransformSurfaceOpaqueRegion<RenderSurfaceType>(
328 stack_[last_index].occlusion_from_outside_target,
329 false,
330 gfx::Rect(),
331 old_surface->draw_transform());
333 gfx::Rect unoccluded_surface_rect;
334 gfx::Rect unoccluded_replica_rect;
335 if (old_target->background_filters().hasFilterThatMovesPixels()) {
336 unoccluded_surface_rect = UnoccludedContributingSurfaceContentRect(
337 old_target, false, old_surface->content_rect(), NULL);
338 if (old_target->has_replica()) {
339 unoccluded_replica_rect = UnoccludedContributingSurfaceContentRect(
340 old_target, true, old_surface->content_rect(), NULL);
344 if (surface_will_be_at_top_after_pop) {
345 // Merge the top of the stack down.
346 stack_[last_index - 1].occlusion_from_inside_target.Union(
347 old_occlusion_from_inside_target_in_new_target);
348 // TODO(danakj): Strictly this should subtract the inside target occlusion
349 // before union.
350 if (new_target->parent()) {
351 stack_[last_index - 1].occlusion_from_outside_target.Union(
352 old_occlusion_from_outside_target_in_new_target);
354 stack_.pop_back();
355 } else {
356 // Replace the top of the stack with the new pushed surface.
357 stack_.back().target = new_target;
358 stack_.back().occlusion_from_inside_target =
359 old_occlusion_from_inside_target_in_new_target;
360 if (new_target->parent()) {
361 stack_.back().occlusion_from_outside_target =
362 old_occlusion_from_outside_target_in_new_target;
363 } else {
364 stack_.back().occlusion_from_outside_target.Clear();
368 if (!old_target->background_filters().hasFilterThatMovesPixels())
369 return;
371 ReduceOcclusionBelowSurface(old_target,
372 unoccluded_surface_rect,
373 old_surface->draw_transform(),
374 new_target,
375 &stack_.back().occlusion_from_inside_target);
376 ReduceOcclusionBelowSurface(old_target,
377 unoccluded_surface_rect,
378 old_surface->draw_transform(),
379 new_target,
380 &stack_.back().occlusion_from_outside_target);
382 if (!old_target->has_replica())
383 return;
384 ReduceOcclusionBelowSurface(old_target,
385 unoccluded_replica_rect,
386 old_surface->replica_draw_transform(),
387 new_target,
388 &stack_.back().occlusion_from_inside_target);
389 ReduceOcclusionBelowSurface(old_target,
390 unoccluded_replica_rect,
391 old_surface->replica_draw_transform(),
392 new_target,
393 &stack_.back().occlusion_from_outside_target);
396 template <typename LayerType, typename RenderSurfaceType>
397 void OcclusionTrackerBase<LayerType, RenderSurfaceType>::
398 MarkOccludedBehindLayer(const LayerType* layer) {
399 DCHECK(!stack_.empty());
400 DCHECK_EQ(layer->render_target(), stack_.back().target);
401 if (stack_.empty())
402 return;
404 if (!LayerOpacityKnown(layer) || layer->draw_opacity() < 1)
405 return;
407 if (LayerIsInUnsorted3dRenderingContext(layer))
408 return;
410 if (!LayerTransformsToTargetKnown(layer))
411 return;
413 Region opaque_contents = layer->VisibleContentOpaqueRegion();
414 if (opaque_contents.IsEmpty())
415 return;
417 DCHECK(layer->visible_content_rect().Contains(opaque_contents.bounds()));
419 bool clipped;
420 gfx::QuadF visible_transformed_quad = MathUtil::MapQuad(
421 layer->draw_transform(), gfx::QuadF(opaque_contents.bounds()), &clipped);
422 // FIXME: Find a rect interior to each transformed quad.
423 if (clipped || !visible_transformed_quad.IsRectilinear())
424 return;
426 gfx::Rect clip_rect_in_target = gfx::IntersectRects(
427 layer->render_target()->render_surface()->content_rect(),
428 ScreenSpaceClipRectInTargetSurface(
429 layer->render_target()->render_surface(), screen_space_clip_rect_));
431 for (Region::Iterator opaque_content_rects(opaque_contents);
432 opaque_content_rects.has_rect();
433 opaque_content_rects.next()) {
434 gfx::QuadF transformed_quad = MathUtil::MapQuad(
435 layer->draw_transform(),
436 gfx::QuadF(opaque_content_rects.rect()),
437 &clipped);
438 gfx::Rect transformed_rect =
439 gfx::ToEnclosedRect(transformed_quad.BoundingBox());
440 DCHECK(!clipped); // We only map if the transform preserves axis alignment.
441 transformed_rect.Intersect(clip_rect_in_target);
442 if (transformed_rect.width() < minimum_tracking_size_.width() &&
443 transformed_rect.height() < minimum_tracking_size_.height())
444 continue;
445 stack_.back().occlusion_from_inside_target.Union(transformed_rect);
447 if (!occluding_screen_space_rects_)
448 continue;
450 // Save the occluding area in screen space for debug visualization.
451 gfx::QuadF screen_space_quad = MathUtil::MapQuad(
452 layer->render_target()->render_surface()->screen_space_transform(),
453 gfx::QuadF(transformed_rect), &clipped);
454 // TODO(danakj): Store the quad in the debug info instead of the bounding
455 // box.
456 gfx::Rect screen_space_rect =
457 gfx::ToEnclosedRect(screen_space_quad.BoundingBox());
458 occluding_screen_space_rects_->push_back(screen_space_rect);
461 if (!non_occluding_screen_space_rects_)
462 return;
464 Region non_opaque_contents =
465 SubtractRegions(gfx::Rect(layer->content_bounds()), opaque_contents);
466 for (Region::Iterator non_opaque_content_rects(non_opaque_contents);
467 non_opaque_content_rects.has_rect();
468 non_opaque_content_rects.next()) {
469 // We've already checked for clipping in the MapQuad call above, these calls
470 // should not clip anything further.
471 gfx::Rect transformed_rect = gfx::ToEnclosedRect(
472 MathUtil::MapClippedRect(layer->draw_transform(),
473 gfx::RectF(non_opaque_content_rects.rect())));
474 transformed_rect.Intersect(clip_rect_in_target);
475 if (transformed_rect.IsEmpty())
476 continue;
478 gfx::QuadF screen_space_quad = MathUtil::MapQuad(
479 layer->render_target()->render_surface()->screen_space_transform(),
480 gfx::QuadF(transformed_rect),
481 &clipped);
482 // TODO(danakj): Store the quad in the debug info instead of the bounding
483 // box.
484 gfx::Rect screen_space_rect =
485 gfx::ToEnclosedRect(screen_space_quad.BoundingBox());
486 non_occluding_screen_space_rects_->push_back(screen_space_rect);
490 template <typename LayerType, typename RenderSurfaceType>
491 bool OcclusionTrackerBase<LayerType, RenderSurfaceType>::Occluded(
492 const LayerType* render_target,
493 gfx::Rect content_rect,
494 const gfx::Transform& draw_transform,
495 bool impl_draw_transform_is_unknown,
496 bool is_clipped,
497 gfx::Rect clip_rect_in_target,
498 bool* has_occlusion_from_outside_target_surface) const {
499 if (has_occlusion_from_outside_target_surface)
500 *has_occlusion_from_outside_target_surface = false;
502 DCHECK(!stack_.empty());
503 if (stack_.empty())
504 return false;
505 if (content_rect.IsEmpty())
506 return true;
507 if (impl_draw_transform_is_unknown)
508 return false;
510 // For tests with no render target.
511 if (!render_target)
512 return false;
514 DCHECK_EQ(render_target->render_target(), render_target);
515 DCHECK(render_target->render_surface());
516 DCHECK_EQ(render_target, stack_.back().target);
518 gfx::Transform inverse_draw_transform(gfx::Transform::kSkipInitialization);
519 if (!draw_transform.GetInverse(&inverse_draw_transform))
520 return false;
522 // Take the ToEnclosingRect at each step, as we want to contain any unoccluded
523 // partial pixels in the resulting Rect.
524 Region unoccluded_region_in_target_surface = gfx::ToEnclosingRect(
525 MathUtil::MapClippedRect(draw_transform, gfx::RectF(content_rect)));
526 // Layers can't clip across surfaces, so count this as internal occlusion.
527 if (is_clipped)
528 unoccluded_region_in_target_surface.Intersect(clip_rect_in_target);
529 unoccluded_region_in_target_surface.Subtract(
530 stack_.back().occlusion_from_inside_target);
531 gfx::RectF unoccluded_rect_in_target_surface_without_outside_occlusion =
532 unoccluded_region_in_target_surface.bounds();
533 unoccluded_region_in_target_surface.Subtract(
534 stack_.back().occlusion_from_outside_target);
536 // Treat other clipping as occlusion from outside the surface.
537 // TODO(danakj): Clip to visibleContentRect?
538 unoccluded_region_in_target_surface.Intersect(
539 render_target->render_surface()->content_rect());
540 unoccluded_region_in_target_surface.Intersect(
541 ScreenSpaceClipRectInTargetSurface(render_target->render_surface(),
542 screen_space_clip_rect_));
544 gfx::RectF unoccluded_rect_in_target_surface =
545 unoccluded_region_in_target_surface.bounds();
547 if (has_occlusion_from_outside_target_surface) {
548 // Check if the unoccluded rect shrank when applying outside occlusion.
549 *has_occlusion_from_outside_target_surface = !gfx::SubtractRects(
550 unoccluded_rect_in_target_surface_without_outside_occlusion,
551 unoccluded_rect_in_target_surface).IsEmpty();
554 return unoccluded_rect_in_target_surface.IsEmpty();
557 template <typename LayerType, typename RenderSurfaceType>
558 gfx::Rect OcclusionTrackerBase<LayerType, RenderSurfaceType>::
559 UnoccludedContentRect(
560 const LayerType* render_target,
561 gfx::Rect content_rect,
562 const gfx::Transform& draw_transform,
563 bool impl_draw_transform_is_unknown,
564 bool is_clipped,
565 gfx::Rect clip_rect_in_target,
566 bool* has_occlusion_from_outside_target_surface) const {
567 if (has_occlusion_from_outside_target_surface)
568 *has_occlusion_from_outside_target_surface = false;
570 DCHECK(!stack_.empty());
571 if (stack_.empty())
572 return content_rect;
573 if (content_rect.IsEmpty())
574 return content_rect;
575 if (impl_draw_transform_is_unknown)
576 return content_rect;
578 // For tests with no render target.
579 if (!render_target)
580 return content_rect;
582 DCHECK_EQ(render_target->render_target(), render_target);
583 DCHECK(render_target->render_surface());
584 DCHECK_EQ(render_target, stack_.back().target);
586 gfx::Transform inverse_draw_transform(gfx::Transform::kSkipInitialization);
587 if (!draw_transform.GetInverse(&inverse_draw_transform))
588 return content_rect;
590 // Take the ToEnclosingRect at each step, as we want to contain any unoccluded
591 // partial pixels in the resulting Rect.
592 Region unoccluded_region_in_target_surface = gfx::ToEnclosingRect(
593 MathUtil::MapClippedRect(draw_transform, gfx::RectF(content_rect)));
594 // Layers can't clip across surfaces, so count this as internal occlusion.
595 if (is_clipped)
596 unoccluded_region_in_target_surface.Intersect(clip_rect_in_target);
597 unoccluded_region_in_target_surface.Subtract(
598 stack_.back().occlusion_from_inside_target);
599 gfx::RectF unoccluded_rect_in_target_surface_without_outside_occlusion =
600 unoccluded_region_in_target_surface.bounds();
601 unoccluded_region_in_target_surface.Subtract(
602 stack_.back().occlusion_from_outside_target);
604 // Treat other clipping as occlusion from outside the surface.
605 // TODO(danakj): Clip to visibleContentRect?
606 unoccluded_region_in_target_surface.Intersect(
607 render_target->render_surface()->content_rect());
608 unoccluded_region_in_target_surface.Intersect(
609 ScreenSpaceClipRectInTargetSurface(render_target->render_surface(),
610 screen_space_clip_rect_));
612 gfx::RectF unoccluded_rect_in_target_surface =
613 unoccluded_region_in_target_surface.bounds();
614 gfx::Rect unoccluded_rect = gfx::ToEnclosingRect(
615 MathUtil::ProjectClippedRect(inverse_draw_transform,
616 unoccluded_rect_in_target_surface));
617 unoccluded_rect.Intersect(content_rect);
619 if (has_occlusion_from_outside_target_surface) {
620 // Check if the unoccluded rect shrank when applying outside occlusion.
621 *has_occlusion_from_outside_target_surface = !gfx::SubtractRects(
622 unoccluded_rect_in_target_surface_without_outside_occlusion,
623 unoccluded_rect_in_target_surface).IsEmpty();
626 return unoccluded_rect;
629 template <typename LayerType, typename RenderSurfaceType>
630 gfx::Rect OcclusionTrackerBase<LayerType, RenderSurfaceType>::
631 UnoccludedContributingSurfaceContentRect(
632 const LayerType* layer,
633 bool for_replica,
634 gfx::Rect content_rect,
635 bool* has_occlusion_from_outside_target_surface) const {
636 DCHECK(!stack_.empty());
637 // The layer is a contributing render_target so it should have a surface.
638 DCHECK(layer->render_surface());
639 // The layer is a contributing render_target so its target should be itself.
640 DCHECK_EQ(layer->render_target(), layer);
641 // The layer should not be the root, else what is is contributing to?
642 DCHECK(layer->parent());
643 // This should be called while the layer is still considered the current
644 // target in the occlusion tracker.
645 DCHECK_EQ(layer, stack_.back().target);
647 if (has_occlusion_from_outside_target_surface)
648 *has_occlusion_from_outside_target_surface = false;
650 if (content_rect.IsEmpty())
651 return content_rect;
653 const RenderSurfaceType* surface = layer->render_surface();
654 const LayerType* contributing_surface_render_target =
655 layer->parent()->render_target();
657 if (!SurfaceTransformsToTargetKnown(surface))
658 return content_rect;
660 gfx::Transform draw_transform =
661 for_replica ? surface->replica_draw_transform()
662 : surface->draw_transform();
663 gfx::Transform inverse_draw_transform(gfx::Transform::kSkipInitialization);
664 if (!draw_transform.GetInverse(&inverse_draw_transform))
665 return content_rect;
667 // A contributing surface doesn't get occluded by things inside its own
668 // surface, so only things outside the surface can occlude it. That occlusion
669 // is found just below the top of the stack (if it exists).
670 bool has_occlusion = stack_.size() > 1;
672 // Take the ToEnclosingRect at each step, as we want to contain any unoccluded
673 // partial pixels in the resulting Rect.
674 Region unoccluded_region_in_target_surface = gfx::ToEnclosingRect(
675 MathUtil::MapClippedRect(draw_transform, gfx::RectF(content_rect)));
676 // Layers can't clip across surfaces, so count this as internal occlusion.
677 if (surface->is_clipped())
678 unoccluded_region_in_target_surface.Intersect(surface->clip_rect());
679 if (has_occlusion) {
680 const StackObject& second_last = stack_[stack_.size() - 2];
681 unoccluded_region_in_target_surface.Subtract(
682 second_last.occlusion_from_inside_target);
684 gfx::RectF unoccluded_rect_in_target_surface_without_outside_occlusion =
685 unoccluded_region_in_target_surface.bounds();
686 if (has_occlusion) {
687 const StackObject& second_last = stack_[stack_.size() - 2];
688 unoccluded_region_in_target_surface.Subtract(
689 second_last.occlusion_from_outside_target);
692 // Treat other clipping as occlusion from outside the target surface.
693 unoccluded_region_in_target_surface.Intersect(
694 contributing_surface_render_target->render_surface()->content_rect());
695 unoccluded_region_in_target_surface.Intersect(
696 ScreenSpaceClipRectInTargetSurface(
697 contributing_surface_render_target->render_surface(),
698 screen_space_clip_rect_));
700 gfx::RectF unoccluded_rect_in_target_surface =
701 unoccluded_region_in_target_surface.bounds();
702 gfx::Rect unoccluded_rect = gfx::ToEnclosingRect(
703 MathUtil::ProjectClippedRect(inverse_draw_transform,
704 unoccluded_rect_in_target_surface));
705 unoccluded_rect.Intersect(content_rect);
707 if (has_occlusion_from_outside_target_surface) {
708 // Check if the unoccluded rect shrank when applying outside occlusion.
709 *has_occlusion_from_outside_target_surface = !gfx::SubtractRects(
710 unoccluded_rect_in_target_surface_without_outside_occlusion,
711 unoccluded_rect_in_target_surface).IsEmpty();
714 return unoccluded_rect;
717 // Instantiate (and export) templates here for the linker.
718 template class OcclusionTrackerBase<Layer, RenderSurface>;
719 template class OcclusionTrackerBase<LayerImpl, RenderSurfaceImpl>;
721 } // namespace cc