1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_TREES_OCCLUSION_TRACKER_H_
6 #define CC_TREES_OCCLUSION_TRACKER_H_
10 #include "base/basictypes.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/base/region.h"
13 #include "cc/layers/layer_iterator.h"
14 #include "ui/gfx/rect.h"
17 class OverdrawMetrics
;
19 class RenderSurfaceImpl
;
23 // This class is used to track occlusion of layers while traversing them in a
24 // front-to-back order. As each layer is visited, one of the methods in this
25 // class is called to notify it about the current target surface. Then,
26 // occlusion in the content space of the current layer may be queried, via
27 // methods such as Occluded() and UnoccludedContentRect(). If the current layer
28 // owns a RenderSurfaceImpl, then occlusion on that RenderSurfaceImpl may also
29 // be queried via surfaceOccluded() and surfaceUnoccludedContentRect(). Finally,
30 // once finished with the layer, occlusion behind the layer should be marked by
31 // calling MarkOccludedBehindLayer().
32 template <typename LayerType
, typename RenderSurfaceType
>
33 class CC_EXPORT OcclusionTrackerBase
{
35 OcclusionTrackerBase(gfx::Rect screen_space_clip_rect
,
36 bool record_metrics_for_frame
);
37 ~OcclusionTrackerBase();
39 // Called at the beginning of each step in the LayerIterator's front-to-back
41 void EnterLayer(const LayerIteratorPosition
<LayerType
>& layer_iterator
);
42 // Called at the end of each step in the LayerIterator's front-to-back
44 void LeaveLayer(const LayerIteratorPosition
<LayerType
>& layer_iterator
);
46 // Returns true if the given rect in content space for a layer is fully
47 // occluded in either screen space or the layer's target surface.
48 // |render_target| is the contributing layer's render target, and
49 // |draw_transform|, |transformsToTargetKnown| and |clippedRectInTarget| are
51 bool Occluded(const LayerType
* render_target
,
52 gfx::Rect content_rect
,
53 const gfx::Transform
& draw_transform
,
54 bool impl_draw_transform_is_unknown
,
56 gfx::Rect clip_rect_in_target
,
57 bool* has_occlusion_from_outside_target_surface
) const;
59 // Gives an unoccluded sub-rect of |content_rect| in the content space of a
60 // layer. Used when considering occlusion for a layer that paints/draws
61 // something. |render_target| is the contributing layer's render target, and
62 // |draw_transform|, |transformsToTargetKnown| and |clippedRectInTarget| are
64 gfx::Rect
UnoccludedContentRect(
65 const LayerType
* render_target
,
66 gfx::Rect content_rect
,
67 const gfx::Transform
& draw_transform
,
68 bool impl_draw_transform_is_unknown
,
70 gfx::Rect clip_rect_in_target
,
71 bool* has_occlusion_from_outside_target_surface
) const;
73 // Gives an unoccluded sub-rect of |content_rect| in the content space of the
74 // render_target owned by the layer. Used when considering occlusion for a
75 // contributing surface that is rendering into another target.
76 gfx::Rect
UnoccludedContributingSurfaceContentRect(
77 const LayerType
* layer
,
79 gfx::Rect content_rect
,
80 bool* has_occlusion_from_outside_target_surface
) const;
82 // Report operations for recording overdraw metrics.
83 OverdrawMetrics
* overdraw_metrics() const {
84 return overdraw_metrics_
.get();
87 // Gives the region of the screen that is not occluded by something opaque.
88 Region
ComputeVisibleRegionInScreen() const {
89 DCHECK(!stack_
.back().target
->parent());
90 return SubtractRegions(screen_space_clip_rect_
,
91 stack_
.back().occlusion_from_inside_target
);
94 void set_minimum_tracking_size(gfx::Size size
) {
95 minimum_tracking_size_
= size
;
98 // The following is used for visualization purposes.
99 void set_occluding_screen_space_rects_container(
100 std::vector
<gfx::Rect
>* rects
) {
101 occluding_screen_space_rects_
= rects
;
103 void set_non_occluding_screen_space_rects_container(
104 std::vector
<gfx::Rect
>* rects
) {
105 non_occluding_screen_space_rects_
= rects
;
110 StackObject() : target(0) {}
111 explicit StackObject(const LayerType
* target
) : target(target
) {}
112 const LayerType
* target
;
113 Region occlusion_from_outside_target
;
114 Region occlusion_from_inside_target
;
117 // The stack holds occluded regions for subtrees in the
118 // RenderSurfaceImpl-Layer tree, so that when we leave a subtree we may apply
119 // a mask to it, but not to the parts outside the subtree.
120 // - The first time we see a new subtree under a target, we add that target to
121 // the top of the stack. This can happen as a layer representing itself, or as
123 // - When we visit a target surface, we apply its mask to its subtree, which
124 // is at the top of the stack.
125 // - When we visit a layer representing itself, we add its occlusion to the
126 // current subtree, which is at the top of the stack.
127 // - When we visit a layer representing a contributing surface, the current
128 // target will never be the top of the stack since we just came from the
129 // contributing surface.
130 // We merge the occlusion at the top of the stack with the new current
131 // subtree. This new target is pushed onto the stack if not already there.
132 std::vector
<StackObject
> stack_
;
135 // Called when visiting a layer representing itself. If the target was not
136 // already current, then this indicates we have entered a new surface subtree.
137 void EnterRenderTarget(const LayerType
* new_target
);
139 // Called when visiting a layer representing a target surface. This indicates
140 // we have visited all the layers within the surface, and we may perform any
141 // surface-wide operations.
142 void FinishedRenderTarget(const LayerType
* finished_target
);
144 // Called when visiting a layer representing a contributing surface. This
145 // indicates that we are leaving our current surface, and entering the new
146 // one. We then perform any operations required for merging results from the
147 // child subtree into its parent.
148 void LeaveToRenderTarget(const LayerType
* new_target
);
150 // Add the layer's occlusion to the tracked state.
151 void MarkOccludedBehindLayer(const LayerType
* layer
);
153 gfx::Rect screen_space_clip_rect_
;
154 scoped_ptr
<class OverdrawMetrics
> overdraw_metrics_
;
155 gfx::Size minimum_tracking_size_
;
157 // This is used for visualizing the occlusion tracking process.
158 std::vector
<gfx::Rect
>* occluding_screen_space_rects_
;
159 std::vector
<gfx::Rect
>* non_occluding_screen_space_rects_
;
161 DISALLOW_COPY_AND_ASSIGN(OcclusionTrackerBase
);
164 typedef OcclusionTrackerBase
<Layer
, RenderSurface
> OcclusionTracker
;
165 typedef OcclusionTrackerBase
<LayerImpl
, RenderSurfaceImpl
> OcclusionTrackerImpl
;
166 #if !defined(COMPILER_MSVC)
167 extern template class OcclusionTrackerBase
<Layer
, RenderSurface
>;
168 extern template class OcclusionTrackerBase
<LayerImpl
, RenderSurfaceImpl
>;
173 #endif // CC_TREES_OCCLUSION_TRACKER_H_