Fix build break
[chromium-blink-merge.git] / content / test / mock_keyboard_driver_win.cc
blob7979daf895ba12668eb54caea64e02c44ac47d53
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/test/mock_keyboard_driver_win.h"
7 #include "base/basictypes.h"
8 #include "base/logging.h"
9 #include "content/test/mock_keyboard.h"
11 namespace content {
13 MockKeyboardDriverWin::MockKeyboardDriverWin() {
14 // Save the keyboard layout and status of the application.
15 // This class changes the keyboard layout and status of this application.
16 // This change may break succeeding tests. To prevent this possible break, we
17 // should save the layout and status here to restore when this instance is
18 // destroyed.
19 original_keyboard_layout_ = GetKeyboardLayout(0);
20 active_keyboard_layout_ = original_keyboard_layout_;
21 GetKeyboardState(&original_keyboard_states_[0]);
23 const UINT num_keyboard_layouts = GetKeyboardLayoutList(0, NULL);
24 DCHECK(num_keyboard_layouts > 0);
26 orig_keyboard_layouts_list_.resize(num_keyboard_layouts);
27 GetKeyboardLayoutList(num_keyboard_layouts, &orig_keyboard_layouts_list_[0]);
29 memset(&keyboard_states_[0], 0, sizeof(keyboard_states_));
32 MockKeyboardDriverWin::~MockKeyboardDriverWin() {
33 // Unload the keyboard-layout driver, restore the keyboard state, and reset
34 // the keyboard layout for succeeding tests.
35 MaybeUnloadActiveLayout();
36 SetKeyboardState(&original_keyboard_states_[0]);
37 ActivateKeyboardLayout(original_keyboard_layout_, KLF_RESET);
40 void MockKeyboardDriverWin::MaybeUnloadActiveLayout() {
41 // Workaround for http://crbug.com/12093
42 // Only unload a keyboard layout if it was loaded by this mock driver.
43 // Contrary to the documentation on MSDN unloading a keyboard layout
44 // previously loaded by the system causes that layout to stop working.
45 // We have confirmation of this behavior on XP & Vista.
46 for (size_t i = 0; i < orig_keyboard_layouts_list_.size(); ++i) {
47 if (orig_keyboard_layouts_list_[i] == active_keyboard_layout_)
48 return;
51 // If we got here, this keyboard layout wasn't loaded by the system so it's
52 // safe to unload it ourselve's.
53 UnloadKeyboardLayout(active_keyboard_layout_);
54 active_keyboard_layout_ = original_keyboard_layout_;
57 bool MockKeyboardDriverWin::SetLayout(int layout) {
58 // Unload the current keyboard-layout driver and load a new keyboard-layout
59 // driver for mapping a virtual key-code to a Unicode character.
60 MaybeUnloadActiveLayout();
62 // Scan the mapping table and retrieve a Language ID for the input layout.
63 // Load the keyboard-layout driver when we find a Language ID.
64 // This Language IDs are copied from the registry
65 // "HKLM\SYSTEM\CurrentControlSet\Control\Keyboard layouts".
66 // TODO(hbono): Add more keyboard-layout drivers.
67 static const struct {
68 const wchar_t* language;
69 MockKeyboard::Layout keyboard_layout;
70 } kLanguageIDs[] = {
71 {L"00000401", MockKeyboard::LAYOUT_ARABIC},
72 {L"00000402", MockKeyboard::LAYOUT_BULGARIAN},
73 {L"00000404", MockKeyboard::LAYOUT_CHINESE_TRADITIONAL},
74 {L"00000405", MockKeyboard::LAYOUT_CZECH},
75 {L"00000406", MockKeyboard::LAYOUT_DANISH},
76 {L"00000407", MockKeyboard::LAYOUT_GERMAN},
77 {L"00000408", MockKeyboard::LAYOUT_GREEK},
78 {L"00000409", MockKeyboard::LAYOUT_UNITED_STATES},
79 {L"0000040a", MockKeyboard::LAYOUT_SPANISH},
80 {L"0000040b", MockKeyboard::LAYOUT_FINNISH},
81 {L"0000040c", MockKeyboard::LAYOUT_FRENCH},
82 {L"0000040d", MockKeyboard::LAYOUT_HEBREW},
83 {L"0000040e", MockKeyboard::LAYOUT_HUNGARIAN},
84 {L"00000410", MockKeyboard::LAYOUT_ITALIAN},
85 {L"00000411", MockKeyboard::LAYOUT_JAPANESE},
86 {L"00000412", MockKeyboard::LAYOUT_KOREAN},
87 {L"00000415", MockKeyboard::LAYOUT_POLISH},
88 {L"00000416", MockKeyboard::LAYOUT_PORTUGUESE_BRAZILIAN},
89 {L"00000418", MockKeyboard::LAYOUT_ROMANIAN},
90 {L"00000419", MockKeyboard::LAYOUT_RUSSIAN},
91 {L"0000041a", MockKeyboard::LAYOUT_CROATIAN},
92 {L"0000041b", MockKeyboard::LAYOUT_SLOVAK},
93 {L"0000041e", MockKeyboard::LAYOUT_THAI},
94 {L"0000041d", MockKeyboard::LAYOUT_SWEDISH},
95 {L"0000041f", MockKeyboard::LAYOUT_TURKISH_Q},
96 {L"0000042a", MockKeyboard::LAYOUT_VIETNAMESE},
97 {L"00000439", MockKeyboard::LAYOUT_DEVANAGARI_INSCRIPT},
98 {L"00000816", MockKeyboard::LAYOUT_PORTUGUESE},
99 {L"00001409", MockKeyboard::LAYOUT_UNITED_STATES_DVORAK},
100 {L"00001009", MockKeyboard::LAYOUT_CANADIAN_FRENCH},
103 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(kLanguageIDs); ++i) {
104 if (layout == kLanguageIDs[i].keyboard_layout) {
105 HKL new_keyboard_layout = LoadKeyboardLayout(kLanguageIDs[i].language,
106 KLF_ACTIVATE);
107 // loaded_keyboard_layout_ must always have a valid keyboard handle
108 // so we only assign upon success.
109 if (new_keyboard_layout) {
110 active_keyboard_layout_ = new_keyboard_layout;
111 return true;
114 return false;
118 // Return false if there are not any matching drivers.
119 return false;
122 bool MockKeyboardDriverWin::SetModifiers(int modifiers) {
123 // Over-write the keyboard status with our modifier-key status.
124 // WebInputEventFactory::keyboardEvent() uses GetKeyState() to retrive
125 // modifier-key status. So, we update the modifier-key status with this
126 // SetKeyboardState() call before creating NativeWebKeyboardEvent
127 // instances.
128 memset(&keyboard_states_[0], 0, sizeof(keyboard_states_));
129 static const struct {
130 int key_code;
131 int mask;
132 } kModifierMasks[] = {
133 {VK_SHIFT, MockKeyboard::LEFT_SHIFT | MockKeyboard::RIGHT_SHIFT},
134 {VK_CONTROL, MockKeyboard::LEFT_CONTROL | MockKeyboard::RIGHT_CONTROL},
135 {VK_MENU, MockKeyboard::LEFT_ALT | MockKeyboard::RIGHT_ALT},
136 {VK_LSHIFT, MockKeyboard::LEFT_SHIFT},
137 {VK_LCONTROL, MockKeyboard::LEFT_CONTROL},
138 {VK_LMENU, MockKeyboard::LEFT_ALT},
139 {VK_RSHIFT, MockKeyboard::RIGHT_SHIFT},
140 {VK_RCONTROL, MockKeyboard::RIGHT_CONTROL},
141 {VK_RMENU, MockKeyboard::RIGHT_ALT},
143 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(kModifierMasks); ++i) {
144 const int kKeyDownMask = 0x80;
145 if (modifiers & kModifierMasks[i].mask)
146 keyboard_states_[kModifierMasks[i].key_code] = kKeyDownMask;
148 SetKeyboardState(&keyboard_states_[0]);
150 return true;
153 int MockKeyboardDriverWin::GetCharacters(int key_code,
154 std::wstring* output) {
155 // Retrieve Unicode characters composed from the input key-code and
156 // the mofifiers.
157 CHECK(output);
158 wchar_t code[16];
159 int length = ToUnicodeEx(key_code, MapVirtualKey(key_code, 0),
160 &keyboard_states_[0], &code[0], arraysize(code), 0,
161 active_keyboard_layout_);
162 if (length > 0)
163 output->assign(code);
164 return length;
167 } // namespace content