1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_AURA_WINDOW_H_
6 #define UI_AURA_WINDOW_H_
12 #include "base/basictypes.h"
13 #include "base/compiler_specific.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "base/observer_list.h"
16 #include "base/string16.h"
17 #include "ui/aura/aura_export.h"
18 #include "ui/aura/client/window_types.h"
19 #include "ui/aura/window_observer.h"
20 #include "ui/base/events/event_constants.h"
21 #include "ui/base/events/event_target.h"
22 #include "ui/base/gestures/gesture_types.h"
23 #include "ui/compositor/layer_animator.h"
24 #include "ui/compositor/layer_delegate.h"
25 #include "ui/compositor/layer_owner.h"
26 #include "ui/compositor/layer_type.h"
27 #include "ui/gfx/insets.h"
28 #include "ui/gfx/native_widget_types.h"
29 #include "ui/gfx/rect.h"
49 // Defined in window_property.h (which we do not include)
51 struct WindowProperty
;
57 // Aura window implementation. Interesting events are sent to the
59 // TODO(beng): resolve ownership.
60 class AURA_EXPORT Window
: public ui::LayerDelegate
,
61 public ui::LayerOwner
,
62 public ui::EventTarget
,
63 public ui::GestureConsumer
{
65 typedef std::vector
<Window
*> Windows
;
67 explicit Window(WindowDelegate
* delegate
);
70 // Initializes the window. This creates the window's layer.
71 void Init(ui::LayerType layer_type
);
73 // Creates a new layer for the window. Erases the layer-owned bounds, so the
74 // caller may wish to set new bounds and other state on the window/layer.
75 // Returns the old layer, which can be used for animations. Caller owns the
76 // memory for the returned layer and must delete it when animation completes.
77 // Returns NULL and does not recreate layer if window does not own its layer.
78 ui::Layer
* RecreateLayer() WARN_UNUSED_RESULT
;
80 void set_owned_by_parent(bool owned_by_parent
) {
81 owned_by_parent_
= owned_by_parent
;
84 // A type is used to identify a class of Windows and customize behavior such
85 // as event handling and parenting. This field should only be consumed by the
86 // shell -- Aura itself shouldn't contain type-specific logic.
87 client::WindowType
type() const { return type_
; }
88 void SetType(client::WindowType type
);
90 int id() const { return id_
; }
91 void set_id(int id
) { id_
= id
; }
93 const std::string
& name() const { return name_
; }
94 void SetName(const std::string
& name
);
96 const string16
title() const { return title_
; }
97 void set_title(const string16
& title
) { title_
= title
; }
99 bool transparent() const { return transparent_
; }
100 void SetTransparent(bool transparent
);
102 WindowDelegate
* delegate() { return delegate_
; }
104 const gfx::Rect
& bounds() const;
106 Window
* parent() { return parent_
; }
107 const Window
* parent() const { return parent_
; }
109 // Returns the RootWindow that contains this Window or NULL if the Window is
110 // not contained by a RootWindow.
111 virtual RootWindow
* GetRootWindow();
112 virtual const RootWindow
* GetRootWindow() const;
114 // The Window does not own this object.
115 void set_user_data(void* user_data
) { user_data_
= user_data
; }
116 void* user_data() const { return user_data_
; }
118 // Changes the visibility of the window.
121 // Returns true if this window and all its ancestors are visible.
122 bool IsVisible() const;
123 // Returns the visibility requested by this window. IsVisible() takes into
124 // account the visibility of the layer and ancestors, where as this tracks
125 // whether Show() without a Hide() has been invoked.
126 bool TargetVisibility() const { return visible_
; }
128 // Returns the window's bounds in root window's coordinates.
129 gfx::Rect
GetBoundsInRootWindow() const;
131 // Returns the window's bounds in screen coordinates.
132 // How the root window's coordinates is mapped to screen's coordinates
133 // is platform dependent and defined in the implementation of the
134 // |aura::client::ScreenPositionClient| interface.
135 gfx::Rect
GetBoundsInScreen() const;
137 virtual void SetTransform(const gfx::Transform
& transform
);
139 // Assigns a LayoutManager to size and place child windows.
140 // The Window takes ownership of the LayoutManager.
141 void SetLayoutManager(LayoutManager
* layout_manager
);
142 LayoutManager
* layout_manager() { return layout_manager_
.get(); }
144 // Changes the bounds of the window. If present, the window's parent's
145 // LayoutManager may adjust the bounds.
146 void SetBounds(const gfx::Rect
& new_bounds
);
148 // Changes the bounds of the window in the screen coordintates.
149 // If present, the window's parent's LayoutManager may adjust the bounds.
150 void SetBoundsInScreen(const gfx::Rect
& new_bounds_in_screen_coords
,
151 const gfx::Display
& dst_display
);
153 // Returns the target bounds of the window. If the window's layer is
154 // not animating, it simply returns the current bounds.
155 gfx::Rect
GetTargetBounds() const;
157 // Marks the a portion of window as needing to be painted.
158 void SchedulePaintInRect(const gfx::Rect
& rect
);
160 // Assigns a new external texture to the window's layer.
161 void SetExternalTexture(ui::Texture
* texture
);
163 // Places this window per |root_window|'s stacking client. The final location
164 // may be a RootWindow other than the one passed in. |root_window| may not be
165 // NULL. |bounds_in_screen| may be empty; it is more optional context that
166 // may, but isn't necessarily used.
167 void SetDefaultParentByRootWindow(RootWindow
* root_window
,
168 const gfx::Rect
& bounds_in_screen
);
170 // Stacks the specified child of this Window at the front of the z-order.
171 void StackChildAtTop(Window
* child
);
173 // Stacks |child| above |target|. Does nothing if |child| is already above
174 // |target|. Does not stack on top of windows with NULL layer delegates,
175 // see WindowTest.StackingMadrigal for details.
176 void StackChildAbove(Window
* child
, Window
* target
);
178 // Stacks |child| below |target|. Does nothing if |child| is already below
180 void StackChildBelow(Window
* child
, Window
* target
);
183 void AddChild(Window
* child
);
184 void RemoveChild(Window
* child
);
186 const Windows
& children() const { return children_
; }
188 // Returns true if this Window contains |other| somewhere in its children.
189 bool Contains(const Window
* other
) const;
191 // Adds or removes |child| as a transient child of this window. Transient
192 // children get the following behavior:
193 // . The transient parent destroys any transient children when it is
194 // destroyed. This means a transient child is destroyed if either its parent
195 // or transient parent is destroyed.
196 // . If a transient child and its transient parent share the same parent, then
197 // transient children are always ordered above the transient parent.
198 // Transient windows are typically used for popups and menus.
199 void AddTransientChild(Window
* child
);
200 void RemoveTransientChild(Window
* child
);
202 const Windows
& transient_children() const { return transient_children_
; }
204 Window
* transient_parent() { return transient_parent_
; }
205 const Window
* transient_parent() const { return transient_parent_
; }
207 // Retrieves the first-level child with the specified id, or NULL if no first-
208 // level child is found matching |id|.
209 Window
* GetChildById(int id
);
210 const Window
* GetChildById(int id
) const;
212 // Converts |point| from |source|'s coordinates to |target|'s. If |source| is
213 // NULL, the function returns without modifying |point|. |target| cannot be
215 static void ConvertPointToTarget(const Window
* source
,
216 const Window
* target
,
219 // Moves the cursor to the specified location relative to the window.
220 virtual void MoveCursorTo(const gfx::Point
& point_in_window
);
222 // Returns the cursor for the specified point, in window coordinates.
223 gfx::NativeCursor
GetCursor(const gfx::Point
& point
) const;
225 // Sets an 'event filter' for the window. An 'event filter' for a Window is
226 // a pre-target event handler, where the window owns the handler. A window
227 // can have only one such event filter. Setting a new filter removes and
228 // destroys any previously installed filter.
229 void SetEventFilter(ui::EventHandler
* event_filter
);
231 // Add/remove observer.
232 void AddObserver(WindowObserver
* observer
);
233 void RemoveObserver(WindowObserver
* observer
);
234 bool HasObserver(WindowObserver
* observer
);
236 void set_ignore_events(bool ignore_events
) { ignore_events_
= ignore_events
; }
238 // Sets the window to grab hits for an area extending -|insets| pixels outside
239 // its bounds. This can be used to create an invisible non-client area, for
240 // example if your windows have no visible frames but still need to have
241 // resize edges. It is possible to set a larger hit-region for touch-events.
242 void SetHitTestBoundsOverrideOuter(const gfx::Insets
& mouse_insets
,
244 hit_test_bounds_override_outer_mouse_
= mouse_insets
;
245 hit_test_bounds_override_outer_touch_
= mouse_insets
.Scale(touch_scale
);
248 gfx::Insets
hit_test_bounds_override_outer_mouse() const {
249 return hit_test_bounds_override_outer_mouse_
;
252 // Sets the window to grab hits for an area extending |insets| pixels inside
253 // its bounds (even if that inner region overlaps a child window). This can be
254 // used to create an invisible non-client area that overlaps the client area.
255 void set_hit_test_bounds_override_inner(const gfx::Insets
& insets
) {
256 hit_test_bounds_override_inner_
= insets
;
258 gfx::Insets
hit_test_bounds_override_inner() const {
259 return hit_test_bounds_override_inner_
;
262 // Returns true if the |point_in_root| in root window's coordinate falls
263 // within this window's bounds. Returns false if the window is detached
265 bool ContainsPointInRoot(const gfx::Point
& point_in_root
) const;
267 // Returns true if relative-to-this-Window's-origin |local_point| falls
268 // within this Window's bounds.
269 bool ContainsPoint(const gfx::Point
& local_point
) const;
271 // Returns true if the mouse pointer at relative-to-this-Window's-origin
272 // |local_point| can trigger an event for this Window.
273 // TODO(beng): A Window can supply a hit-test mask to cause some portions of
274 // itself to not trigger events, causing the events to fall through to the
276 bool HitTest(const gfx::Point
& local_point
);
278 // Returns the Window that most closely encloses |local_point| for the
279 // purposes of event targeting.
280 Window
* GetEventHandlerForPoint(const gfx::Point
& local_point
);
282 // Returns the topmost Window with a delegate containing |local_point|.
283 Window
* GetTopWindowContainingPoint(const gfx::Point
& local_point
);
285 // Returns this window's toplevel window (the highest-up-the-tree anscestor
286 // that has a delegate set). The toplevel window may be |this|.
287 Window
* GetToplevelWindow();
289 // Claims or relinquishes the claim to focus.
293 // Returns true if the Window is currently the focused window.
294 bool HasFocus() const;
296 // Returns true if the Window can be focused.
297 virtual bool CanFocus() const;
299 // Returns true if the Window can receive events.
300 virtual bool CanReceiveEvents() const;
302 // Does a capture on the window. This does nothing if the window isn't showing
303 // (VISIBILITY_SHOWN) or isn't contained in a valid window hierarchy.
306 // Releases a capture.
307 void ReleaseCapture();
309 // Returns true if this window has capture.
312 // Suppresses painting window content by disgarding damaged rect and ignoring
313 // new paint requests.
314 void SuppressPaint();
316 // Sets the |value| of the given window |property|. Setting to the default
317 // value (e.g., NULL) removes the property. The caller is responsible for the
318 // lifetime of any object set as a property on the Window.
320 void SetProperty(const WindowProperty
<T
>* property
, T value
);
322 // Returns the value of the given window |property|. Returns the
323 // property-specific default value if the property was not previously set.
325 T
GetProperty(const WindowProperty
<T
>* property
) const;
327 // Sets the |property| to its default value. Useful for avoiding a cast when
330 void ClearProperty(const WindowProperty
<T
>* property
);
332 // NativeWidget::[GS]etNativeWindowProperty use strings as keys, and this is
333 // difficult to change while retaining compatibility with other platforms.
334 // TODO(benrg): Find a better solution.
335 void SetNativeWindowProperty(const char* key
, void* value
);
336 void* GetNativeWindowProperty(const char* key
) const;
338 // Type of a function to delete a property that this window owns.
339 typedef void (*PropertyDeallocator
)(int64 value
);
341 // Overridden from ui::LayerDelegate:
342 virtual void OnDeviceScaleFactorChanged(float device_scale_factor
) OVERRIDE
;
345 // These methods are useful when debugging.
346 std::string
GetDebugInfo() const;
347 void PrintWindowHierarchy(int depth
) const;
351 friend class test::WindowTestApi
;
352 friend class LayoutManager
;
354 // Used when stacking windows.
355 enum StackDirection
{
360 // Called by the public {Set,Get,Clear}Property functions.
361 int64
SetPropertyInternal(const void* key
,
363 PropertyDeallocator deallocator
,
365 int64 default_value
);
366 int64
GetPropertyInternal(const void* key
, int64 default_value
) const;
368 // Changes the bounds of the window without condition.
369 void SetBoundsInternal(const gfx::Rect
& new_bounds
);
371 // Updates the visible state of the layer, but does not make visible-state
372 // specific changes. Called from Show()/Hide().
373 void SetVisible(bool visible
);
375 // Schedules a paint for the Window's entire bounds.
376 void SchedulePaint();
378 // Gets a Window (either this one or a subwindow) containing |local_point|.
379 // If |return_tightest| is true, returns the tightest-containing (i.e.
380 // furthest down the hierarchy) Window containing the point; otherwise,
381 // returns the loosest. If |for_event_handling| is true, then hit-test masks
382 // are honored; otherwise, only bounds checks are performed.
383 Window
* GetWindowForPoint(const gfx::Point
& local_point
,
384 bool return_tightest
,
385 bool for_event_handling
);
387 // Implementation of RemoveChild(). If |child| is being removed as the result
388 // of an add, |new_parent| is the new parent |child| is going to be parented
390 void RemoveChildImpl(Window
* child
, Window
* new_parent
);
392 // Called when this window's parent has changed.
393 void OnParentChanged();
395 // Determines the real location for stacking |child| and invokes
396 // StackChildRelativeToImpl().
397 void StackChildRelativeTo(Window
* child
,
399 StackDirection direction
);
401 // Implementation of StackChildRelativeTo().
402 void StackChildRelativeToImpl(Window
* child
,
404 StackDirection direction
);
406 // Called when this window's stacking order among its siblings is changed.
407 void OnStackingChanged();
409 // Notifies observers registered with this Window (and its subtree) when the
410 // Window has been added or is about to be removed from a RootWindow.
411 void NotifyRemovingFromRootWindow();
412 void NotifyAddedToRootWindow();
414 // Methods implementing hierarchy change notifications. See WindowObserver for
416 void NotifyWindowHierarchyChange(
417 const WindowObserver::HierarchyChangeParams
& params
);
418 // Notifies this window and its child hierarchy.
419 void NotifyWindowHierarchyChangeDown(
420 const WindowObserver::HierarchyChangeParams
& params
);
421 // Notifies this window and its parent hierarchy.
422 void NotifyWindowHierarchyChangeUp(
423 const WindowObserver::HierarchyChangeParams
& params
);
424 // Notifies this window's observers.
425 void NotifyWindowHierarchyChangeAtReceiver(
426 const WindowObserver::HierarchyChangeParams
& params
);
428 // Methods implementing visibility change notifications. See WindowObserver
430 void NotifyWindowVisibilityChanged(aura::Window
* target
, bool visible
);
431 // Notifies this window's observers. Returns false if |this| was deleted
432 // during the call (by an observer), otherwise true.
433 bool NotifyWindowVisibilityChangedAtReceiver(aura::Window
* target
,
435 // Notifies this window and its child hierarchy. Returns false if
436 // |this| was deleted during the call (by an observer), otherwise
438 bool NotifyWindowVisibilityChangedDown(aura::Window
* target
, bool visible
);
439 // Notifies this window and its parent hierarchy.
440 void NotifyWindowVisibilityChangedUp(aura::Window
* target
, bool visible
);
442 // Invoked from the closure returned by PrepareForLayerBoundsChange() after
443 // the bounds of the layer has changed. |old_bounds| is the previous bounds of
444 // the layer, and |contained_mouse| is true if the mouse was previously within
445 // the window's bounds.
446 void OnLayerBoundsChanged(const gfx::Rect
& old_bounds
, bool contained_mouse
);
448 // Overridden from ui::LayerDelegate:
449 virtual void OnPaintLayer(gfx::Canvas
* canvas
) OVERRIDE
;
450 virtual base::Closure
PrepareForLayerBoundsChange() OVERRIDE
;
452 // Overridden from ui::EventTarget:
453 virtual bool CanAcceptEvent(const ui::Event
& event
) OVERRIDE
;
454 virtual EventTarget
* GetParentTarget() OVERRIDE
;
456 // Updates the layer name with a name based on the window's name and id.
457 void UpdateLayerName(const std::string
& name
);
459 // Returns true if the mouse is currently within our bounds.
460 bool ContainsMouse();
462 client::WindowType type_
;
464 // True if the Window is owned by its parent - i.e. it will be deleted by its
465 // parent during its parents destruction. True is the default.
466 bool owned_by_parent_
;
468 WindowDelegate
* delegate_
;
470 // The Window's parent.
473 // Child windows. Topmost is last.
476 // Transient windows.
477 Windows transient_children_
;
479 Window
* transient_parent_
;
481 // The visibility state of the window as set by Show()/Hide(). This may differ
482 // from the visibility of the underlying layer, which may remain visible after
483 // the window is hidden (e.g. to animate its disappearance).
491 // Whether layer is initialized as non-opaque.
494 scoped_ptr
<ui::EventHandler
> event_filter_
;
495 scoped_ptr
<LayoutManager
> layout_manager_
;
499 // Makes the window pass all events through to any windows behind it.
502 // See set_hit_test_outer_override().
503 gfx::Insets hit_test_bounds_override_outer_mouse_
;
504 gfx::Insets hit_test_bounds_override_outer_touch_
;
505 gfx::Insets hit_test_bounds_override_inner_
;
507 ObserverList
<WindowObserver
> observers_
;
509 // Value struct to keep the name and deallocator for this property.
510 // Key cannot be used for this purpose because it can be char* or
515 PropertyDeallocator deallocator
;
518 std::map
<const void*, Value
> prop_map_
;
520 DISALLOW_COPY_AND_ASSIGN(Window
);
525 #endif // UI_AURA_WINDOW_H_