Fix build break
[chromium-blink-merge.git] / ui / compositor / layer_animation_sequence.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_
6 #define UI_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_
8 #include <vector>
10 #include "base/gtest_prod_util.h"
11 #include "base/memory/linked_ptr.h"
12 #include "base/memory/weak_ptr.h"
13 #include "base/observer_list.h"
14 #include "base/time.h"
15 #include "ui/compositor/compositor_export.h"
16 #include "ui/compositor/layer_animation_element.h"
18 namespace ui {
20 class LayerAnimationDelegate;
21 class LayerAnimationObserver;
23 // Contains a collection of layer animation elements to be played one after
24 // another. Although it has a similar interface to LayerAnimationElement, it is
25 // not a LayerAnimationElement (i.e., it is not permitted to have a sequence in
26 // a sequence). Sequences own their elements, and sequences are themselves owned
27 // by a LayerAnimator.
29 // TODO(vollick) Create a 'blended' sequence for transitioning between
30 // sequences.
31 // TODO(vollick) Eventually, the LayerAnimator will switch to a model where new
32 // work is scheduled rather than calling methods directly. This should make it
33 // impossible for temporary pointers to running animations to go stale. When
34 // this happens, there will be no need for LayerAnimationSequences to support
35 // weak pointers.
36 class COMPOSITOR_EXPORT LayerAnimationSequence
37 : public base::SupportsWeakPtr<LayerAnimationSequence> {
38 public:
39 LayerAnimationSequence();
40 // Takes ownership of the given element and adds it to the sequence.
41 explicit LayerAnimationSequence(LayerAnimationElement* element);
42 virtual ~LayerAnimationSequence();
44 // Sets the start time for the animation. This must be called before the
45 // first call to {Start, IsFinished}. Once the animation is finished, this
46 // must be called again in order to restart the animation.
47 void set_start_time(base::TimeTicks start_time) { start_time_ = start_time; }
48 base::TimeTicks start_time() const { return start_time_; }
50 // Sets a flag indicating that this sequence will start together with other
51 // sequences, and at least one of the sequences in this group has a threaded
52 // first element.
53 void set_waiting_for_group_start(bool waiting) {
54 waiting_for_group_start_ = waiting;
56 bool waiting_for_group_start() { return waiting_for_group_start_; }
58 // This must be called before the first call to Progress. If starting the
59 // animation involves dispatching to another thread, then this will proceed
60 // with that dispatch, ultimately resulting in the animation getting an
61 // effective start time (the time the animation starts on the other thread).
62 void Start(LayerAnimationDelegate* delegate);
64 // Updates the delegate to the appropriate value for |now|. Requests a
65 // redraw if it is required.
66 void Progress(base::TimeTicks now, LayerAnimationDelegate* delegate);
68 // Returns true if calling Progress now, with the given time, will finish
69 // the animation.
70 bool IsFinished(base::TimeTicks time);
72 // Updates the delegate to the end of the animation; if this sequence is
73 // cyclic, updates the delegate to the end of one cycle of the sequence.
74 void ProgressToEnd(LayerAnimationDelegate* delegate);
76 // Sets the target value to the value that would have been set had
77 // the sequence completed. Does nothing if the sequence is cyclic.
78 void GetTargetValue(LayerAnimationElement::TargetValue* target) const;
80 // Aborts the given animation.
81 void Abort(LayerAnimationDelegate* delegate);
83 // All properties modified by the sequence.
84 const LayerAnimationElement::AnimatableProperties& properties() const {
85 return properties_;
88 // Adds an element to the sequence. The sequences takes ownership of this
89 // element.
90 void AddElement(LayerAnimationElement* element);
92 // Sequences can be looped indefinitely.
93 void set_is_cyclic(bool is_cyclic) { is_cyclic_ = is_cyclic; }
94 bool is_cyclic() const { return is_cyclic_; }
96 // Returns true if this sequence has at least one element conflicting with a
97 // property in |other|.
98 bool HasConflictingProperty(
99 const LayerAnimationElement::AnimatableProperties& other) const;
101 // Returns true if the first element animates on the compositor thread.
102 bool IsFirstElementThreaded() const;
104 // Used to identify groups of sequences that are supposed to start together.
105 int animation_group_id() const { return animation_group_id_; }
106 void set_animation_group_id(int id) { animation_group_id_ = id; }
108 // These functions are used for adding or removing observers from the observer
109 // list. The observers are notified when animations end.
110 void AddObserver(LayerAnimationObserver* observer);
111 void RemoveObserver(LayerAnimationObserver* observer);
113 // Called when a threaded animation is actually started.
114 void OnThreadedAnimationStarted(const cc::AnimationEvent& event);
116 // Called when the animator schedules this sequence.
117 void OnScheduled();
119 // Called when the animator is destroyed.
120 void OnAnimatorDestroyed();
122 // The last_progressed_fraction of the element most recently progressed by
123 // by this sequence. Returns 0.0 if no elements have been progressed.
124 double last_progressed_fraction() const { return last_progressed_fraction_; }
126 private:
127 friend class LayerAnimatorTestController;
129 typedef std::vector<linked_ptr<LayerAnimationElement> > Elements;
131 FRIEND_TEST_ALL_PREFIXES(LayerAnimatorTest,
132 ObserverReleasedBeforeAnimationSequenceEnds);
134 // Notifies the observers that this sequence has been scheduled.
135 void NotifyScheduled();
137 // Notifies the observers that this sequence has ended.
138 void NotifyEnded();
140 // Notifies the observers that this sequence has been aborted.
141 void NotifyAborted();
143 // The currently animating element.
144 LayerAnimationElement* CurrentElement();
146 // The union of all the properties modified by all elements in the sequence.
147 LayerAnimationElement::AnimatableProperties properties_;
149 // The elements in the sequence.
150 Elements elements_;
152 // True if the sequence should be looped forever.
153 bool is_cyclic_;
155 // These are used when animating to efficiently find the next element.
156 size_t last_element_;
157 base::TimeTicks last_start_;
159 // The start time of the current run of the sequence.
160 base::TimeTicks start_time_;
162 // True if this sequence will start together with other sequences, and at
163 // least one of the sequences in this group has a threaded first element.
164 bool waiting_for_group_start_;
166 // Identifies groups of sequences that are supposed to start together.
167 int animation_group_id_;
169 // These parties are notified when layer animations end.
170 ObserverList<LayerAnimationObserver> observers_;
172 // Tracks the last_progressed_fraction() of the most recently progressed
173 // element.
174 double last_progressed_fraction_;
176 DISALLOW_COPY_AND_ASSIGN(LayerAnimationSequence);
179 } // namespace ui
181 #endif // UI_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_