1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_GL_IMAGE_ANDROID_NATIVE_BUFFER_H_
6 #define UI_GL_GL_IMAGE_ANDROID_NATIVE_BUFFER_H_
8 #include "ui/gl/gl_image_egl.h"
12 class GL_EXPORT GLImageAndroidNativeBuffer
: public GLImageEGL
{
14 explicit GLImageAndroidNativeBuffer(gfx::Size size
);
16 bool Initialize(gfx::GpuMemoryBufferHandle buffer
);
18 // Overridden from GLImage:
19 virtual void Destroy() OVERRIDE
;
20 virtual bool BindTexImage(unsigned target
) OVERRIDE
;
21 virtual void WillUseTexImage() OVERRIDE
;
22 virtual void DidUseTexImage() OVERRIDE
;
23 virtual void SetReleaseAfterUse() OVERRIDE
;
26 virtual ~GLImageAndroidNativeBuffer();
29 bool release_after_use_
;
32 EGLImageKHR egl_image_for_unbind_
;
33 GLuint texture_id_for_unbind_
;
35 DISALLOW_COPY_AND_ASSIGN(GLImageAndroidNativeBuffer
);
40 #endif // UI_GL_GL_IMAGE_ANDROID_NATIVE_BUFFER_H_