1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/base/audio_buffer_queue.h"
9 #include "base/logging.h"
10 #include "media/base/audio_bus.h"
11 #include "media/base/buffers.h"
15 AudioBufferQueue::AudioBufferQueue() { Clear(); }
16 AudioBufferQueue::~AudioBufferQueue() {}
18 void AudioBufferQueue::Clear() {
20 current_buffer_
= buffers_
.begin();
21 current_buffer_offset_
= 0;
23 current_time_
= kNoTimestamp();
26 void AudioBufferQueue::Append(const scoped_refptr
<AudioBuffer
>& buffer_in
) {
27 // If we have just written the first buffer, update |current_time_| to be the
29 if (buffers_
.empty() && buffer_in
->timestamp() != kNoTimestamp()) {
30 current_time_
= buffer_in
->timestamp();
33 // Add the buffer to the queue. Inserting into deque invalidates all
34 // iterators, so point to the first buffer.
35 buffers_
.push_back(buffer_in
);
36 current_buffer_
= buffers_
.begin();
38 // Update the |frames_| counter since we have added frames.
39 frames_
+= buffer_in
->frame_count();
40 CHECK_GT(frames_
, 0); // make sure it doesn't overflow.
43 int AudioBufferQueue::ReadFrames(int frames
,
44 int dest_frame_offset
,
46 DCHECK_GE(dest
->frames(), frames
+ dest_frame_offset
);
47 return InternalRead(frames
, true, 0, dest_frame_offset
, dest
);
50 int AudioBufferQueue::PeekFrames(int frames
,
51 int source_frame_offset
,
52 int dest_frame_offset
,
54 DCHECK_GE(dest
->frames(), frames
);
56 frames
, false, source_frame_offset
, dest_frame_offset
, dest
);
59 void AudioBufferQueue::SeekFrames(int frames
) {
60 // Perform seek only if we have enough bytes in the queue.
61 CHECK_LE(frames
, frames_
);
62 int taken
= InternalRead(frames
, true, 0, 0, NULL
);
63 DCHECK_EQ(taken
, frames
);
66 int AudioBufferQueue::InternalRead(int frames
,
67 bool advance_position
,
68 int source_frame_offset
,
69 int dest_frame_offset
,
71 // Counts how many frames are actually read from the buffer queue.
73 BufferQueue::iterator current_buffer
= current_buffer_
;
74 int current_buffer_offset
= current_buffer_offset_
;
76 int frames_to_skip
= source_frame_offset
;
77 while (taken
< frames
) {
78 // |current_buffer| is valid since the first time this buffer is appended
79 // with data. Make sure there is data to be processed.
80 if (current_buffer
== buffers_
.end())
83 scoped_refptr
<AudioBuffer
> buffer
= *current_buffer
;
85 int remaining_frames_in_buffer
=
86 buffer
->frame_count() - current_buffer_offset
;
88 if (frames_to_skip
> 0) {
89 // If there are frames to skip, do it first. May need to skip into
90 // subsequent buffers.
91 int skipped
= std::min(remaining_frames_in_buffer
, frames_to_skip
);
92 current_buffer_offset
+= skipped
;
93 frames_to_skip
-= skipped
;
95 // Find the right amount to copy from the current buffer. We shall copy no
96 // more than |frames| frames in total and each single step copies no more
97 // than the current buffer size.
98 int copied
= std::min(frames
- taken
, remaining_frames_in_buffer
);
100 // if |dest| is NULL, there's no need to copy.
103 copied
, current_buffer_offset
, dest_frame_offset
+ taken
, dest
);
106 // Increase total number of frames copied, which regulates when to end
110 // We have read |copied| frames from the current buffer. Advance the
112 current_buffer_offset
+= copied
;
115 // Has the buffer has been consumed?
116 if (current_buffer_offset
== buffer
->frame_count()) {
117 if (advance_position
) {
118 // Next buffer may not have timestamp, so we need to update current
119 // timestamp before switching to the next buffer.
120 UpdateCurrentTime(current_buffer
, current_buffer_offset
);
123 // If we are at the last buffer, no more data to be copied, so stop.
124 BufferQueue::iterator next
= current_buffer
+ 1;
125 if (next
== buffers_
.end())
128 // Advances the iterator.
129 current_buffer
= next
;
130 current_buffer_offset
= 0;
134 if (advance_position
) {
135 // Update the appropriate values since |taken| frames have been copied out.
137 DCHECK_GE(frames_
, 0);
138 DCHECK(current_buffer_
!= buffers_
.end() || frames_
== 0);
140 UpdateCurrentTime(current_buffer
, current_buffer_offset
);
142 // Remove any buffers before the current buffer as there is no going
144 buffers_
.erase(buffers_
.begin(), current_buffer
);
145 current_buffer_
= buffers_
.begin();
146 current_buffer_offset_
= current_buffer_offset
;
152 void AudioBufferQueue::UpdateCurrentTime(BufferQueue::iterator buffer
,
154 if (buffer
!= buffers_
.end() && (*buffer
)->timestamp() != kNoTimestamp()) {
155 double time_offset
= ((*buffer
)->duration().InMicroseconds() * offset
) /
156 static_cast<double>((*buffer
)->frame_count());
158 (*buffer
)->timestamp() + base::TimeDelta::FromMicroseconds(
159 static_cast<int64
>(time_offset
+ 0.5));