1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_
6 #define PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_
8 #include "base/memory/scoped_ptr.h"
9 #include "base/shared_memory.h"
10 #include "base/sync_socket.h"
11 #include "base/threading/simple_thread.h"
12 #include "media/base/audio_bus.h"
13 #include "ppapi/c/ppb_audio.h"
14 #include "ppapi/shared_impl/resource.h"
15 #include "ppapi/thunk/ppb_audio_api.h"
18 #include "native_client/src/untrusted/irt/irt_ppapi.h"
23 // Implements the logic to map shared memory and run the audio thread signaled
24 // from the sync socket. Both the proxy and the renderer implementation use
26 class PPAPI_SHARED_EXPORT PPB_Audio_Shared
27 : public thunk::PPB_Audio_API
,
28 public base::DelegateSimpleThread::Delegate
{
31 virtual ~PPB_Audio_Shared();
33 bool playing() const { return playing_
; }
35 // Sets the callback information that the background thread will use. This
36 // is optional. Without a callback, the thread will not be run. This
37 // non-callback mode is used in the renderer with the proxy, since the proxy
38 // handles the callback entirely within the plugin process.
39 void SetCallback(PPB_Audio_Callback callback
, void* user_data
);
41 // Configures the current state to be playing or not. The caller is
42 // responsible for ensuring the new state is the opposite of the current one.
44 // This is the implementation for PPB_Audio.Start/StopPlayback, except that
45 // it does not actually notify the audio system to stop playback, it just
46 // configures our object to stop generating callbacks. The actual stop
47 // playback request will be done in the derived classes and will be different
48 // from the proxy and the renderer.
49 void SetStartPlaybackState();
50 void SetStopPlaybackState();
52 // Sets the shared memory and socket handles. This will automatically start
53 // playback if we're currently set to play.
54 void SetStreamInfo(PP_Instance instance
,
55 base::SharedMemoryHandle shared_memory_handle
,
56 size_t shared_memory_size
,
57 base::SyncSocket::Handle socket_handle
,
58 int sample_frame_count
);
61 // NaCl has a special API for IRT code to create threads that can call back
63 static void SetThreadFunctions(const struct PP_ThreadFunctions
* functions
);
67 // Starts execution of the audio thread.
70 // Stop execution of the audio thread.
73 // DelegateSimpleThread::Delegate implementation. Run on the audio thread.
76 // True if playing the stream.
79 // Socket used to notify us when audio is ready to accept new samples. This
80 // pointer is created in StreamCreated().
81 scoped_ptr
<base::CancelableSyncSocket
> socket_
;
83 // Sample buffer in shared memory. This pointer is created in
84 // StreamCreated(). The memory is only mapped when the audio thread is
86 scoped_ptr
<base::SharedMemory
> shared_memory_
;
88 // The size of the sample buffer in bytes.
89 size_t shared_memory_size_
;
92 // When the callback is set, this thread is spawned for calling it.
93 scoped_ptr
<base::DelegateSimpleThread
> audio_thread_
;
98 static void CallRun(void* self
);
101 // Callback to call when audio is ready to accept new samples.
102 PPB_Audio_Callback callback_
;
104 // User data pointer passed verbatim to the callback function.
107 // AudioBus for shuttling data across the shared memory.
108 scoped_ptr
<media::AudioBus
> audio_bus_
;
110 // Internal buffer for client's integer audio data.
111 int client_buffer_size_bytes_
;
112 scoped_ptr
<uint8_t[]> client_buffer_
;
114 DISALLOW_COPY_AND_ASSIGN(PPB_Audio_Shared
);
119 #endif // PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_