1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef BASE_RUN_LOOP_H_
6 #define BASE_RUN_LOOP_H_
8 #include "base/base_export.h"
9 #include "base/callback.h"
10 #include "base/memory/weak_ptr.h"
11 #include "base/message_loop/message_loop.h"
14 #if defined(OS_ANDROID)
15 class MessagePumpForUI
;
19 class MessagePumpDispatcher
;
23 class MessagePumpUIApplication
;
26 // Helper class to Run a nested MessageLoop. Please do not use nested
27 // MessageLoops in production code! If you must, use this class instead of
28 // calling MessageLoop::Run/Quit directly. RunLoop::Run can only be called once
29 // per RunLoop lifetime. Create a RunLoop on the stack and call Run/Quit to run
30 // a nested MessageLoop.
31 class BASE_EXPORT RunLoop
{
35 explicit RunLoop(MessagePumpDispatcher
* dispatcher
);
40 void set_dispatcher(MessagePumpDispatcher
* dispatcher
) {
41 dispatcher_
= dispatcher
;
45 // Run the current MessageLoop. This blocks until Quit is called. Before
46 // calling Run, be sure to grab an AsWeakPtr or the QuitClosure in order to
47 // stop the MessageLoop asynchronously. MessageLoop::Quit and QuitNow will
48 // also trigger a return from Run, but those are deprecated.
51 // Run the current MessageLoop until it doesn't find any tasks or messages in
52 // the queue (it goes idle). WARNING: This may never return! Only use this
53 // when repeating tasks such as animated web pages have been shut down.
56 bool running() const { return running_
; }
58 // Quit an earlier call to Run(). There can be other nested RunLoops servicing
59 // the same task queue (MessageLoop); Quitting one RunLoop has no bearing on
60 // the others. Quit can be called before, during or after Run. If called
61 // before Run, Run will return immediately when called. Calling Quit after the
62 // RunLoop has already finished running has no effect.
64 // WARNING: You must NEVER assume that a call to Quit will terminate the
65 // targetted message loop. If a nested message loop continues running, the
66 // target may NEVER terminate. It is very easy to livelock (run forever) in
70 // Convenience method to get a closure that safely calls Quit (has no effect
71 // if the RunLoop instance is gone).
75 // PostTask(run_loop.QuitClosure());
77 base::Closure
QuitClosure();
80 friend class MessageLoop
;
81 #if defined(OS_ANDROID)
82 // Android doesn't support the blocking MessageLoop::Run, so it calls
83 // BeforeRun and AfterRun directly.
84 friend class base::MessagePumpForUI
;
88 // iOS doesn't support the blocking MessageLoop::Run, so it calls
89 // BeforeRun directly.
90 friend class base::MessagePumpUIApplication
;
93 // Return false to abort the Run.
99 // Parent RunLoop or NULL if this is the top-most RunLoop.
100 RunLoop
* previous_run_loop_
;
102 #if defined(USE_AURA)
103 MessagePumpDispatcher
* dispatcher_
;
106 // Used to count how many nested Run() invocations are on the stack.
113 // Used to record that QuitWhenIdle() was called on the MessageLoop, meaning
114 // that we should quit Run once it becomes idle.
115 bool quit_when_idle_received_
;
117 // WeakPtrFactory for QuitClosure safety.
118 base::WeakPtrFactory
<RunLoop
> weak_factory_
;
120 DISALLOW_COPY_AND_ASSIGN(RunLoop
);
125 #endif // BASE_RUN_LOOP_H_