1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/sync_socket.h"
11 #include "base/message_loop.h"
12 #include "base/process_util.h"
13 #include "ipc/ipc_channel_proxy.h"
14 #include "ipc/ipc_tests.h"
15 #include "testing/gtest/include/gtest/gtest.h"
16 #include "testing/multiprocess_func_list.h"
19 #include "base/file_descriptor_posix.h"
22 // IPC messages for testing ---------------------------------------------------
24 #define IPC_MESSAGE_IMPL
25 #include "ipc/ipc_message_macros.h"
27 #define IPC_MESSAGE_START TestMsgStart
29 // Message class to pass a base::SyncSocket::Handle to another process. This
30 // is not as easy as it sounds, because of the differences in transferring
31 // Windows HANDLEs versus posix file descriptors.
33 IPC_MESSAGE_CONTROL1(MsgClassSetHandle
, base::SyncSocket::Handle
)
34 #elif defined(OS_POSIX)
35 IPC_MESSAGE_CONTROL1(MsgClassSetHandle
, base::FileDescriptor
)
38 // Message class to pass a response to the server.
39 IPC_MESSAGE_CONTROL1(MsgClassResponse
, std::string
)
41 // Message class to tell the server to shut down.
42 IPC_MESSAGE_CONTROL0(MsgClassShutdown
)
44 // ----------------------------------------------------------------------------
47 const char kHelloString
[] = "Hello, SyncSocket Client";
48 const size_t kHelloStringLength
= arraysize(kHelloString
);
51 // The SyncSocket server listener class processes two sorts of
52 // messages from the client.
53 class SyncSocketServerListener
: public IPC::Channel::Listener
{
55 SyncSocketServerListener() : chan_(NULL
) {
58 void Init(IPC::Channel
* chan
) {
62 virtual bool OnMessageReceived(const IPC::Message
& msg
) {
63 if (msg
.routing_id() == MSG_ROUTING_CONTROL
) {
64 IPC_BEGIN_MESSAGE_MAP(SyncSocketServerListener
, msg
)
65 IPC_MESSAGE_HANDLER(MsgClassSetHandle
, OnMsgClassSetHandle
)
66 IPC_MESSAGE_HANDLER(MsgClassShutdown
, OnMsgClassShutdown
)
73 // This sort of message is sent first, causing the transfer of
74 // the handle for the SyncSocket. This message sends a buffer
75 // on the SyncSocket and then sends a response to the client.
77 void OnMsgClassSetHandle(const base::SyncSocket::Handle handle
) {
80 #elif defined(OS_POSIX)
81 void OnMsgClassSetHandle(const base::FileDescriptor
& fd_struct
) {
82 SetHandle(fd_struct
.fd
);
85 # error "What platform?"
86 #endif // defined(OS_WIN)
88 void SetHandle(base::SyncSocket::Handle handle
) {
89 base::SyncSocket
sync_socket(handle
);
90 EXPECT_EQ(sync_socket
.Send(static_cast<const void*>(kHelloString
),
91 kHelloStringLength
), kHelloStringLength
);
92 IPC::Message
* msg
= new MsgClassResponse(kHelloString
);
93 EXPECT_TRUE(chan_
->Send(msg
));
96 // When the client responds, it sends back a shutdown message,
97 // which causes the message loop to exit.
98 void OnMsgClassShutdown() {
99 MessageLoop::current()->Quit();
104 DISALLOW_COPY_AND_ASSIGN(SyncSocketServerListener
);
107 // Runs the fuzzing server child mode. Returns when the preset number
108 // of messages have been received.
109 MULTIPROCESS_TEST_MAIN(RunSyncSocketServer
) {
110 MessageLoopForIO main_message_loop
;
111 SyncSocketServerListener listener
;
112 IPC::Channel
chan(kSyncSocketChannel
, IPC::Channel::MODE_CLIENT
, &listener
);
113 EXPECT_TRUE(chan
.Connect());
114 listener
.Init(&chan
);
115 MessageLoop::current()->Run();
119 // The SyncSocket client listener only processes one sort of message,
120 // a response from the server.
121 class SyncSocketClientListener
: public IPC::Channel::Listener
{
123 SyncSocketClientListener() {
126 void Init(base::SyncSocket
* socket
, IPC::Channel
* chan
) {
131 virtual bool OnMessageReceived(const IPC::Message
& msg
) {
132 if (msg
.routing_id() == MSG_ROUTING_CONTROL
) {
133 IPC_BEGIN_MESSAGE_MAP(SyncSocketClientListener
, msg
)
134 IPC_MESSAGE_HANDLER(MsgClassResponse
, OnMsgClassResponse
)
135 IPC_END_MESSAGE_MAP()
141 // When a response is received from the server, it sends the same
142 // string as was written on the SyncSocket. These are compared
143 // and a shutdown message is sent back to the server.
144 void OnMsgClassResponse(const std::string
& str
) {
145 // We rely on the order of sync_socket.Send() and chan_->Send() in
146 // the SyncSocketServerListener object.
147 EXPECT_EQ(kHelloStringLength
, socket_
->Peek());
148 char buf
[kHelloStringLength
];
149 socket_
->Receive(static_cast<void*>(buf
), kHelloStringLength
);
150 EXPECT_EQ(strcmp(str
.c_str(), buf
), 0);
151 // After receiving from the socket there should be no bytes left.
152 EXPECT_EQ(0U, socket_
->Peek());
153 IPC::Message
* msg
= new MsgClassShutdown();
154 EXPECT_TRUE(chan_
->Send(msg
));
155 MessageLoop::current()->Quit();
158 base::SyncSocket
* socket_
;
161 DISALLOW_COPY_AND_ASSIGN(SyncSocketClientListener
);
164 class SyncSocketTest
: public IPCChannelTest
{
167 TEST_F(SyncSocketTest
, SanityTest
) {
168 SyncSocketClientListener listener
;
169 IPC::Channel
chan(kSyncSocketChannel
, IPC::Channel::MODE_SERVER
,
171 base::ProcessHandle server_process
= SpawnChild(SYNC_SOCKET_SERVER
, &chan
);
172 ASSERT_TRUE(server_process
);
173 // Create a pair of SyncSockets.
174 base::SyncSocket
* pair
[2];
175 base::SyncSocket::CreatePair(pair
);
176 // Immediately after creation there should be no pending bytes.
177 EXPECT_EQ(0U, pair
[0]->Peek());
178 EXPECT_EQ(0U, pair
[1]->Peek());
179 base::SyncSocket::Handle target_handle
;
180 // Connect the channel and listener.
181 ASSERT_TRUE(chan
.Connect());
182 listener
.Init(pair
[0], &chan
);
184 // On windows we need to duplicate the handle into the server process.
185 BOOL retval
= DuplicateHandle(GetCurrentProcess(), pair
[1]->handle(),
186 server_process
, &target_handle
,
187 0, FALSE
, DUPLICATE_SAME_ACCESS
);
189 // Set up a message to pass the handle to the server.
190 IPC::Message
* msg
= new MsgClassSetHandle(target_handle
);
192 target_handle
= pair
[1]->handle();
193 // Set up a message to pass the handle to the server.
194 base::FileDescriptor
filedesc(target_handle
, false);
195 IPC::Message
* msg
= new MsgClassSetHandle(filedesc
);
196 #endif // defined(OS_WIN)
197 EXPECT_TRUE(chan
.Send(msg
));
198 // Use the current thread as the I/O thread.
199 MessageLoop::current()->Run();
203 EXPECT_TRUE(base::WaitForSingleProcess(server_process
, 5000));
204 base::CloseProcessHandle(server_process
);