1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/message_loop/message_pump_glib.h"
12 #include "base/logging.h"
13 #include "base/posix/eintr_wrapper.h"
14 #include "base/threading/platform_thread.h"
20 // Return a timeout suitable for the glib loop, -1 to block forever,
21 // 0 to return right away, or a timeout in milliseconds from now.
22 int GetTimeIntervalMilliseconds(const TimeTicks
& from
) {
26 // Be careful here. TimeDelta has a precision of microseconds, but we want a
27 // value in milliseconds. If there are 5.5ms left, should the delay be 5 or
28 // 6? It should be 6 to avoid executing delayed work too early.
29 int delay
= static_cast<int>(
30 ceil((from
- TimeTicks::Now()).InMillisecondsF()));
32 // If this value is negative, then we need to run delayed work soon.
33 return delay
< 0 ? 0 : delay
;
36 // A brief refresher on GLib:
37 // GLib sources have four callbacks: Prepare, Check, Dispatch and Finalize.
38 // On each iteration of the GLib pump, it calls each source's Prepare function.
39 // This function should return TRUE if it wants GLib to call its Dispatch, and
40 // FALSE otherwise. It can also set a timeout in this case for the next time
41 // Prepare should be called again (it may be called sooner).
42 // After the Prepare calls, GLib does a poll to check for events from the
43 // system. File descriptors can be attached to the sources. The poll may block
44 // if none of the Prepare calls returned TRUE. It will block indefinitely, or
45 // by the minimum time returned by a source in Prepare.
46 // After the poll, GLib calls Check for each source that returned FALSE
47 // from Prepare. The return value of Check has the same meaning as for Prepare,
48 // making Check a second chance to tell GLib we are ready for Dispatch.
49 // Finally, GLib calls Dispatch for each source that is ready. If Dispatch
50 // returns FALSE, GLib will destroy the source. Dispatch calls may be recursive
51 // (i.e., you can call Run from them), but Prepare and Check cannot.
52 // Finalize is called when the source is destroyed.
53 // NOTE: It is common for subsytems to want to process pending events while
54 // doing intensive work, for example the flash plugin. They usually use the
55 // following pattern (recommended by the GTK docs):
56 // while (gtk_events_pending()) {
57 // gtk_main_iteration();
60 // gtk_events_pending just calls g_main_context_pending, which does the
62 // - Call prepare on all the sources.
63 // - Do the poll with a timeout of 0 (not blocking).
64 // - Call check on all the sources.
65 // - *Does not* call dispatch on the sources.
66 // - Return true if any of prepare() or check() returned true.
68 // gtk_main_iteration just calls g_main_context_iteration, which does the whole
69 // thing, respecting the timeout for the poll (and block, although it is
70 // expected not to if gtk_events_pending returned true), and call dispatch.
72 // Thus it is important to only return true from prepare or check if we
73 // actually have events or work to do. We also need to make sure we keep
74 // internal state consistent so that if prepare/check return true when called
75 // from gtk_events_pending, they will still return true when called right
76 // after, from gtk_main_iteration.
78 // For the GLib pump we try to follow the Windows UI pump model:
79 // - Whenever we receive a wakeup event or the timer for delayed work expires,
80 // we run DoWork and/or DoDelayedWork. That part will also run in the other
82 // - We also run DoWork, DoDelayedWork, and possibly DoIdleWork in the main
83 // loop, around event handling.
85 struct WorkSource
: public GSource
{
86 MessagePumpGlib
* pump
;
89 gboolean
WorkSourcePrepare(GSource
* source
,
91 *timeout_ms
= static_cast<WorkSource
*>(source
)->pump
->HandlePrepare();
92 // We always return FALSE, so that our timeout is honored. If we were
93 // to return TRUE, the timeout would be considered to be 0 and the poll
94 // would never block. Once the poll is finished, Check will be called.
98 gboolean
WorkSourceCheck(GSource
* source
) {
99 // Only return TRUE if Dispatch should be called.
100 return static_cast<WorkSource
*>(source
)->pump
->HandleCheck();
103 gboolean
WorkSourceDispatch(GSource
* source
,
104 GSourceFunc unused_func
,
105 gpointer unused_data
) {
107 static_cast<WorkSource
*>(source
)->pump
->HandleDispatch();
108 // Always return TRUE so our source stays registered.
112 // I wish these could be const, but g_source_new wants non-const.
113 GSourceFuncs WorkSourceFuncs
= {
122 struct MessagePumpGlib::RunState
{
125 // Used to flag that the current Run() invocation should return ASAP.
128 // Used to count how many Run() invocations are on the stack.
131 // This keeps the state of whether the pump got signaled that there was new
132 // work to be done. Since we eat the message on the wake up pipe as soon as
133 // we get it, we keep that state here to stay consistent.
137 MessagePumpGlib::MessagePumpGlib()
139 context_(g_main_context_default()),
140 wakeup_gpollfd_(new GPollFD
) {
141 // Create our wakeup pipe, which is used to flag when work was scheduled.
145 (void)ret
; // Prevent warning in release mode.
147 wakeup_pipe_read_
= fds
[0];
148 wakeup_pipe_write_
= fds
[1];
149 wakeup_gpollfd_
->fd
= wakeup_pipe_read_
;
150 wakeup_gpollfd_
->events
= G_IO_IN
;
152 work_source_
= g_source_new(&WorkSourceFuncs
, sizeof(WorkSource
));
153 static_cast<WorkSource
*>(work_source_
)->pump
= this;
154 g_source_add_poll(work_source_
, wakeup_gpollfd_
.get());
155 // Use a low priority so that we let other events in the queue go first.
156 g_source_set_priority(work_source_
, G_PRIORITY_DEFAULT_IDLE
);
157 // This is needed to allow Run calls inside Dispatch.
158 g_source_set_can_recurse(work_source_
, TRUE
);
159 g_source_attach(work_source_
, context_
);
162 MessagePumpGlib::~MessagePumpGlib() {
163 g_source_destroy(work_source_
);
164 g_source_unref(work_source_
);
165 close(wakeup_pipe_read_
);
166 close(wakeup_pipe_write_
);
169 // Return the timeout we want passed to poll.
170 int MessagePumpGlib::HandlePrepare() {
171 // We know we have work, but we haven't called HandleDispatch yet. Don't let
172 // the pump block so that we can do some processing.
173 if (state_
&& // state_ may be null during tests.
177 // We don't think we have work to do, but make sure not to block
178 // longer than the next time we need to run delayed work.
179 return GetTimeIntervalMilliseconds(delayed_work_time_
);
182 bool MessagePumpGlib::HandleCheck() {
183 if (!state_
) // state_ may be null during tests.
186 // We usually have a single message on the wakeup pipe, since we are only
187 // signaled when the queue went from empty to non-empty, but there can be
188 // two messages if a task posted a task, hence we read at most two bytes.
189 // The glib poll will tell us whether there was data, so this read
191 if (wakeup_gpollfd_
->revents
& G_IO_IN
) {
193 const int num_bytes
= HANDLE_EINTR(read(wakeup_pipe_read_
, msg
, 2));
195 NOTREACHED() << "Error reading from the wakeup pipe.";
197 DCHECK((num_bytes
== 1 && msg
[0] == '!') ||
198 (num_bytes
== 2 && msg
[0] == '!' && msg
[1] == '!'));
199 // Since we ate the message, we need to record that we have more work,
200 // because HandleCheck() may be called without HandleDispatch being called
202 state_
->has_work
= true;
205 if (state_
->has_work
)
208 if (GetTimeIntervalMilliseconds(delayed_work_time_
) == 0) {
209 // The timer has expired. That condition will stay true until we process
210 // that delayed work, so we don't need to record this differently.
217 void MessagePumpGlib::HandleDispatch() {
218 state_
->has_work
= false;
219 if (state_
->delegate
->DoWork()) {
220 // NOTE: on Windows at this point we would call ScheduleWork (see
221 // MessagePumpGlib::HandleWorkMessage in message_pump_win.cc). But here,
222 // instead of posting a message on the wakeup pipe, we can avoid the
223 // syscalls and just signal that we have more work.
224 state_
->has_work
= true;
227 if (state_
->should_quit
)
230 state_
->delegate
->DoDelayedWork(&delayed_work_time_
);
233 void MessagePumpGlib::Run(Delegate
* delegate
) {
235 // Make sure we only run this on one thread. X only has one message pump
236 // so we can only have one UI loop per process.
237 static PlatformThreadId thread_id
= PlatformThread::CurrentId();
238 DCHECK(thread_id
== PlatformThread::CurrentId()) <<
239 "Running MessagePumpGlib on two different threads; "
240 "this is unsupported by GLib!";
244 state
.delegate
= delegate
;
245 state
.should_quit
= false;
246 state
.run_depth
= state_
? state_
->run_depth
+ 1 : 1;
247 state
.has_work
= false;
249 RunState
* previous_state
= state_
;
252 // We really only do a single task for each iteration of the loop. If we
253 // have done something, assume there is likely something more to do. This
254 // will mean that we don't block on the message pump until there was nothing
255 // more to do. We also set this to true to make sure not to block on the
256 // first iteration of the loop, so RunUntilIdle() works correctly.
257 bool more_work_is_plausible
= true;
259 // We run our own loop instead of using g_main_loop_quit in one of the
260 // callbacks. This is so we only quit our own loops, and we don't quit
261 // nested loops run by others. TODO(deanm): Is this what we want?
263 // Don't block if we think we have more work to do.
264 bool block
= !more_work_is_plausible
;
266 more_work_is_plausible
= g_main_context_iteration(context_
, block
);
267 if (state_
->should_quit
)
270 more_work_is_plausible
|= state_
->delegate
->DoWork();
271 if (state_
->should_quit
)
274 more_work_is_plausible
|=
275 state_
->delegate
->DoDelayedWork(&delayed_work_time_
);
276 if (state_
->should_quit
)
279 if (more_work_is_plausible
)
282 more_work_is_plausible
= state_
->delegate
->DoIdleWork();
283 if (state_
->should_quit
)
287 state_
= previous_state
;
290 void MessagePumpGlib::Quit() {
292 state_
->should_quit
= true;
294 NOTREACHED() << "Quit called outside Run!";
298 void MessagePumpGlib::ScheduleWork() {
299 // This can be called on any thread, so we don't want to touch any state
300 // variables as we would then need locks all over. This ensures that if
301 // we are sleeping in a poll that we will wake up.
303 if (HANDLE_EINTR(write(wakeup_pipe_write_
, &msg
, 1)) != 1) {
304 NOTREACHED() << "Could not write to the UI message loop wakeup pipe!";
308 void MessagePumpGlib::ScheduleDelayedWork(const TimeTicks
& delayed_work_time
) {
309 // We need to wake up the loop in case the poll timeout needs to be
310 // adjusted. This will cause us to try to do work, but that's ok.
311 delayed_work_time_
= delayed_work_time
;
315 bool MessagePumpGlib::ShouldQuit() const {
317 return state_
->should_quit
;