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[chromium-blink-merge.git] / content / common / gpu / client / gl_helper_benchmark.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file looks like a unit test, but it contains benchmarks and test
6 // utilities intended for manual evaluation of the scalers in
7 // gl_helper*. These tests produce output in the form of files and printouts,
8 // but cannot really "fail". There is no point in making these tests part
9 // of any test automation run.
11 #include <stdio.h>
12 #include <cmath>
13 #include <string>
14 #include <vector>
16 #include <GLES2/gl2.h>
17 #include <GLES2/gl2ext.h>
18 #include <GLES2/gl2extchromium.h>
20 #include "base/at_exit.h"
21 #include "base/command_line.h"
22 #include "base/file_util.h"
23 #include "base/strings/stringprintf.h"
24 #include "base/time/time.h"
25 #include "content/common/gpu/client/gl_helper.h"
26 #include "content/common/gpu/client/gl_helper_scaling.h"
27 #include "content/public/test/unittest_test_suite.h"
28 #include "content/test/content_test_suite.h"
29 #include "testing/gtest/include/gtest/gtest.h"
30 #include "third_party/skia/include/core/SkBitmap.h"
31 #include "third_party/skia/include/core/SkTypes.h"
32 #include "ui/gfx/codec/png_codec.h"
33 #include "ui/gl/gl_surface.h"
34 #include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h"
36 #if defined(OS_MACOSX)
37 #include "base/mac/scoped_nsautorelease_pool.h"
38 #endif
40 namespace content {
42 using blink::WebGLId;
43 using blink::WebGraphicsContext3D;
45 content::GLHelper::ScalerQuality kQualities[] = {
46 content::GLHelper::SCALER_QUALITY_BEST,
47 content::GLHelper::SCALER_QUALITY_GOOD,
48 content::GLHelper::SCALER_QUALITY_FAST,
51 const char *kQualityNames[] = {
52 "best",
53 "good",
54 "fast",
57 class GLHelperTest : public testing::Test {
58 protected:
59 virtual void SetUp() {
60 WebGraphicsContext3D::Attributes attributes;
61 bool lose_context_when_out_of_memory = false;
62 context_ = webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl::
63 CreateOffscreenContext(attributes, lose_context_when_out_of_memory);
64 context_->makeContextCurrent();
66 helper_.reset(
67 new content::GLHelper(context_->GetGLInterface(),
68 context_->GetContextSupport()));
69 helper_scaling_.reset(new content::GLHelperScaling(
70 context_->GetGLInterface(),
71 helper_.get()));
74 virtual void TearDown() {
75 helper_scaling_.reset(NULL);
76 helper_.reset(NULL);
77 context_.reset(NULL);
81 void LoadPngFileToSkBitmap(const base::FilePath& filename,
82 SkBitmap* bitmap) {
83 std::string compressed;
84 base::ReadFileToString(base::MakeAbsoluteFilePath(filename), &compressed);
85 ASSERT_TRUE(compressed.size());
86 ASSERT_TRUE(gfx::PNGCodec::Decode(
87 reinterpret_cast<const unsigned char*>(compressed.data()),
88 compressed.size(), bitmap));
91 // Save the image to a png file. Used to create the initial test files.
92 void SaveToFile(SkBitmap* bitmap, const base::FilePath& filename) {
93 std::vector<unsigned char> compressed;
94 ASSERT_TRUE(gfx::PNGCodec::Encode(
95 static_cast<unsigned char*>(bitmap->getPixels()),
96 gfx::PNGCodec::FORMAT_BGRA,
97 gfx::Size(bitmap->width(), bitmap->height()),
98 static_cast<int>(bitmap->rowBytes()),
99 true,
100 std::vector<gfx::PNGCodec::Comment>(),
101 &compressed));
102 ASSERT_TRUE(compressed.size());
103 FILE* f = base::OpenFile(filename, "wb");
104 ASSERT_TRUE(f);
105 ASSERT_EQ(fwrite(&*compressed.begin(), 1, compressed.size(), f),
106 compressed.size());
107 base::CloseFile(f);
110 scoped_ptr<webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl>
111 context_;
112 scoped_ptr<content::GLHelper> helper_;
113 scoped_ptr<content::GLHelperScaling> helper_scaling_;
114 std::deque<GLHelperScaling::ScaleOp> x_ops_, y_ops_;
118 TEST_F(GLHelperTest, ScaleBenchmark) {
119 int output_sizes[] = { 1920, 1080,
120 1249, 720, // Output size on pixel
121 256, 144 };
122 int input_sizes[] = { 3200, 2040,
123 2560, 1476, // Pixel tab size
124 1920, 1080,
125 1280, 720,
126 800, 480,
127 256, 144 };
129 for (size_t q = 0; q < arraysize(kQualities); q++) {
130 for (size_t outsize = 0;
131 outsize < arraysize(output_sizes);
132 outsize += 2) {
133 for (size_t insize = 0;
134 insize < arraysize(input_sizes);
135 insize += 2) {
136 WebGLId src_texture = context_->createTexture();
137 WebGLId dst_texture = context_->createTexture();
138 WebGLId framebuffer = context_->createFramebuffer();
139 const gfx::Size src_size(input_sizes[insize],
140 input_sizes[insize + 1]);
141 const gfx::Size dst_size(output_sizes[outsize],
142 output_sizes[outsize + 1]);
143 SkBitmap input;
144 input.allocN32Pixels(src_size.width(), src_size.height());
146 SkBitmap output_pixels;
147 output_pixels.allocN32Pixels(dst_size.width(), dst_size.height());
149 context_->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
150 context_->bindTexture(GL_TEXTURE_2D, dst_texture);
151 context_->texImage2D(GL_TEXTURE_2D,
153 GL_RGBA,
154 dst_size.width(),
155 dst_size.height(),
157 GL_RGBA,
158 GL_UNSIGNED_BYTE,
160 context_->bindTexture(GL_TEXTURE_2D, src_texture);
161 context_->texImage2D(GL_TEXTURE_2D,
163 GL_RGBA,
164 src_size.width(),
165 src_size.height(),
167 GL_RGBA,
168 GL_UNSIGNED_BYTE,
169 input.getPixels());
171 gfx::Rect src_subrect(0, 0,
172 src_size.width(), src_size.height());
173 scoped_ptr<content::GLHelper::ScalerInterface> scaler(
174 helper_->CreateScaler(kQualities[q],
175 src_size,
176 src_subrect,
177 dst_size,
178 false,
179 false));
180 // Scale once beforehand before we start measuring.
181 scaler->Scale(src_texture, dst_texture);
182 context_->finish();
184 base::TimeTicks start_time = base::TimeTicks::Now();
185 int iterations = 0;
186 base::TimeTicks end_time;
187 while (true) {
188 for (int i = 0; i < 50; i++) {
189 iterations++;
190 scaler->Scale(src_texture, dst_texture);
191 context_->flush();
193 context_->finish();
194 end_time = base::TimeTicks::Now();
195 if (iterations > 2000) {
196 break;
198 if ((end_time - start_time).InMillisecondsF() > 1000) {
199 break;
202 context_->deleteTexture(dst_texture);
203 context_->deleteTexture(src_texture);
204 context_->deleteFramebuffer(framebuffer);
206 std::string name;
207 name = base::StringPrintf("scale_%dx%d_to_%dx%d_%s",
208 src_size.width(),
209 src_size.height(),
210 dst_size.width(),
211 dst_size.height(),
212 kQualityNames[q]);
214 float ms = (end_time - start_time).InMillisecondsF() / iterations;
215 printf("*RESULT gpu_scale_time: %s=%.2f ms\n", name.c_str(), ms);
221 // This is more of a test utility than a test.
222 // Put an PNG image called "testimage.png" in your
223 // current directory, then run this test. It will
224 // create testoutput_Q_P.png, where Q is the scaling
225 // mode and P is the scaling percentage taken from
226 // the table below.
227 TEST_F(GLHelperTest, DISABLED_ScaleTestImage) {
228 int percents[] = {
229 230,
230 180,
231 150,
232 110,
242 SkBitmap input;
243 LoadPngFileToSkBitmap(base::FilePath(
244 FILE_PATH_LITERAL("testimage.png")), &input);
246 WebGLId framebuffer = context_->createFramebuffer();
247 WebGLId src_texture = context_->createTexture();
248 const gfx::Size src_size(input.width(), input.height());
249 context_->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
250 context_->bindTexture(GL_TEXTURE_2D, src_texture);
251 context_->texImage2D(GL_TEXTURE_2D,
253 GL_RGBA,
254 src_size.width(),
255 src_size.height(),
257 GL_RGBA,
258 GL_UNSIGNED_BYTE,
259 input.getPixels());
261 for (size_t q = 0; q < arraysize(kQualities); q++) {
262 for (size_t p = 0; p < arraysize(percents); p++) {
263 const gfx::Size dst_size(input.width() * percents[p] / 100,
264 input.height() * percents[p] / 100);
265 WebGLId dst_texture = helper_->CopyAndScaleTexture(
266 src_texture,
267 src_size,
268 dst_size,
269 false,
270 kQualities[q]);
272 SkBitmap output_pixels;
273 output_pixels.allocN32Pixels(dst_size.width(), dst_size.height());
275 helper_->ReadbackTextureSync(
276 dst_texture,
277 gfx::Rect(0, 0,
278 dst_size.width(),
279 dst_size.height()),
280 static_cast<unsigned char *>(output_pixels.getPixels()),
281 kN32_SkColorType);
282 context_->deleteTexture(dst_texture);
283 std::string filename = base::StringPrintf("testoutput_%s_%d.ppm",
284 kQualityNames[q],
285 percents[p]);
286 VLOG(0) << "Writing " << filename;
287 SaveToFile(&output_pixels, base::FilePath::FromUTF8Unsafe(filename));
290 context_->deleteTexture(src_texture);
291 context_->deleteFramebuffer(framebuffer);
294 } // namespace
296 // These tests needs to run against a proper GL environment, so we
297 // need to set it up before we can run the tests.
298 int main(int argc, char** argv) {
299 CommandLine::Init(argc, argv);
300 base::TestSuite* suite = new content::ContentTestSuite(argc, argv);
301 #if defined(OS_MACOSX)
302 base::mac::ScopedNSAutoreleasePool pool;
303 #endif
304 gfx::GLSurface::InitializeOneOff();
306 return content::UnitTestTestSuite(suite).Run();