[SyncFS] Build indexes from FileTracker entries on disk.
[chromium-blink-merge.git] / content / common / gpu / gpu_channel_manager.h
blob02efd914753ed70729cf0406ebb1bd771eeae356
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_
6 #define CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_
8 #include <deque>
9 #include <string>
10 #include <vector>
12 #include "base/containers/scoped_ptr_hash_map.h"
13 #include "base/memory/ref_counted.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "base/memory/weak_ptr.h"
16 #include "base/message_loop/message_loop_proxy.h"
17 #include "build/build_config.h"
18 #include "content/common/gpu/devtools_gpu_instrumentation.h"
19 #include "content/common/gpu/gpu_memory_manager.h"
20 #include "ipc/ipc_listener.h"
21 #include "ipc/ipc_sender.h"
22 #include "ui/gfx/native_widget_types.h"
23 #include "ui/gl/gl_surface.h"
25 namespace base {
26 class WaitableEvent;
29 namespace gfx {
30 class GLShareGroup;
31 struct GpuMemoryBufferHandle;
34 namespace gpu {
35 namespace gles2 {
36 class MailboxManager;
37 class ProgramCache;
38 class ShaderTranslatorCache;
42 namespace IPC {
43 struct ChannelHandle;
46 struct GPUCreateCommandBufferConfig;
48 namespace content {
49 class GpuChannel;
50 class GpuWatchdog;
51 class MessageRouter;
52 class SyncPointManager;
54 // A GpuChannelManager is a thread responsible for issuing rendering commands
55 // managing the lifetimes of GPU channels and forwarding IPC requests from the
56 // browser process to them based on the corresponding renderer ID.
57 class GpuChannelManager : public IPC::Listener,
58 public IPC::Sender {
59 public:
60 GpuChannelManager(MessageRouter* router,
61 GpuWatchdog* watchdog,
62 base::MessageLoopProxy* io_message_loop,
63 base::WaitableEvent* shutdown_event);
64 virtual ~GpuChannelManager();
66 // Remove the channel for a particular renderer.
67 void RemoveChannel(int client_id);
69 // Listener overrides.
70 virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE;
72 // Sender overrides.
73 virtual bool Send(IPC::Message* msg) OVERRIDE;
75 bool HandleMessagesScheduled();
76 uint64 MessagesProcessed();
78 void LoseAllContexts();
80 base::WeakPtrFactory<GpuChannelManager> weak_factory_;
82 int GenerateRouteID();
83 void AddRoute(int32 routing_id, IPC::Listener* listener);
84 void RemoveRoute(int32 routing_id);
86 gpu::gles2::ProgramCache* program_cache();
87 gpu::gles2::ShaderTranslatorCache* shader_translator_cache();
89 GpuMemoryManager* gpu_memory_manager() { return &gpu_memory_manager_; }
91 GpuEventsDispatcher* gpu_devtools_events_dispatcher() {
92 return &gpu_devtools_events_dispatcher_;
95 GpuChannel* LookupChannel(int32 client_id);
97 SyncPointManager* sync_point_manager() { return sync_point_manager_.get(); }
99 gfx::GLSurface* GetDefaultOffscreenSurface();
101 private:
102 struct ImageOperation {
103 ImageOperation(int32 sync_point, base::Closure callback);
104 ~ImageOperation();
106 int32 sync_point;
107 base::Closure callback;
109 typedef base::ScopedPtrHashMap<int, GpuChannel> GpuChannelMap;
110 typedef std::deque<ImageOperation*> ImageOperationQueue;
112 // Message handlers.
113 void OnEstablishChannel(int client_id,
114 bool share_context,
115 bool allow_future_sync_points);
116 void OnCloseChannel(const IPC::ChannelHandle& channel_handle);
117 void OnVisibilityChanged(
118 int32 render_view_id, int32 client_id, bool visible);
119 void OnCreateViewCommandBuffer(
120 const gfx::GLSurfaceHandle& window,
121 int32 render_view_id,
122 int32 client_id,
123 const GPUCreateCommandBufferConfig& init_params,
124 int32 route_id);
125 void CreateImage(
126 gfx::PluginWindowHandle window, int32 client_id, int32 image_id);
127 void OnCreateImage(
128 gfx::PluginWindowHandle window, int32 client_id, int32 image_id);
129 void DeleteImage(int32 client_id, int32 image_id);
130 void OnDeleteImage(int32 client_id, int32 image_id, int32 sync_point);
131 void OnDeleteImageSyncPointRetired(ImageOperation*);
132 void OnLoadedShader(std::string shader);
133 void OnCreateGpuMemoryBuffer(const gfx::GpuMemoryBufferHandle& handle,
134 const gfx::Size& size,
135 unsigned internalformat,
136 unsigned usage);
137 void OnDestroyGpuMemoryBuffer(const gfx::GpuMemoryBufferHandle& handle,
138 int32 sync_point);
140 void OnLoseAllContexts();
142 scoped_refptr<base::MessageLoopProxy> io_message_loop_;
143 base::WaitableEvent* shutdown_event_;
145 // Used to send and receive IPC messages from the browser process.
146 MessageRouter* const router_;
148 // These objects manage channels to individual renderer processes there is
149 // one channel for each renderer process that has connected to this GPU
150 // process.
151 GpuChannelMap gpu_channels_;
152 scoped_refptr<gfx::GLShareGroup> share_group_;
153 scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_;
154 GpuMemoryManager gpu_memory_manager_;
155 GpuEventsDispatcher gpu_devtools_events_dispatcher_;
156 GpuWatchdog* watchdog_;
157 scoped_refptr<SyncPointManager> sync_point_manager_;
158 scoped_ptr<gpu::gles2::ProgramCache> program_cache_;
159 scoped_refptr<gpu::gles2::ShaderTranslatorCache> shader_translator_cache_;
160 scoped_refptr<gfx::GLSurface> default_offscreen_surface_;
161 ImageOperationQueue image_operations_;
163 DISALLOW_COPY_AND_ASSIGN(GpuChannelManager);
166 } // namespace content
168 #endif // CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_