1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_COLOR_UTILS_H_
6 #define UI_GFX_COLOR_UTILS_H_
8 #include "base/basictypes.h"
9 #include "third_party/skia/include/core/SkColor.h"
10 #include "ui/gfx/gfx_export.h"
14 namespace color_utils
{
16 // Represents an HSL color.
23 GFX_EXPORT
unsigned char GetLuminanceForColor(SkColor color
);
25 // Calculated according to http://www.w3.org/TR/WCAG20/#relativeluminancedef
26 GFX_EXPORT
double RelativeLuminance(SkColor color
);
28 // Note: these transformations assume sRGB as the source color space
29 GFX_EXPORT
void SkColorToHSL(SkColor c
, HSL
* hsl
);
30 GFX_EXPORT SkColor
HSLToSkColor(const HSL
& hsl
, SkAlpha alpha
);
32 // Determines whether the given |hsl| falls within the given range for each
33 // component. All components of |hsl| are expected to be in the range [0, 1].
35 // If a component is negative in either |lower_bound| or |upper_bound|, that
36 // component will be ignored.
38 // For hue, the lower bound should be in the range [0, 1] and the upper bound
39 // should be in the range [(lower bound), (lower bound + 1)].
40 // For saturation and value, bounds should be specified in the range [0, 1],
41 // with the lower bound less than the upper bound.
42 GFX_EXPORT
bool IsWithinHSLRange(const HSL
& hsl
,
43 const HSL
& lower_bound
,
44 const HSL
& upper_bound
);
46 // HSL-Shift an SkColor. The shift values are in the range of 0-1, with the
47 // option to specify -1 for 'no change'. The shift values are defined as:
48 // hsl_shift[0] (hue): The absolute hue value - 0 and 1 map
49 // to 0 and 360 on the hue color wheel (red).
50 // hsl_shift[1] (saturation): A saturation shift, with the
51 // following key values:
52 // 0 = remove all color.
53 // 0.5 = leave unchanged.
54 // 1 = fully saturate the image.
55 // hsl_shift[2] (lightness): A lightness shift, with the
56 // following key values:
57 // 0 = remove all lightness (make all pixels black).
58 // 0.5 = leave unchanged.
59 // 1 = full lightness (make all pixels white).
60 GFX_EXPORT SkColor
HSLShift(SkColor color
, const HSL
& shift
);
62 // Builds a histogram based on the Y' of the Y'UV representation of
64 GFX_EXPORT
void BuildLumaHistogram(const SkBitmap
& bitmap
, int histogram
[256]);
66 // Returns a blend of the supplied colors, ranging from |background| (for
67 // |alpha| == 0) to |foreground| (for |alpha| == 255). The alpha channels of
68 // the supplied colors are also taken into account, so the returned color may
69 // be partially transparent.
70 GFX_EXPORT SkColor
AlphaBlend(SkColor foreground
, SkColor background
,
73 // Makes a dark color lighter or a light color darker by blending |color| with
74 // white or black depending on its current luminance. |alpha| controls the
75 // amount of white or black that will be alpha-blended into |color|.
76 GFX_EXPORT SkColor
BlendTowardOppositeLuminance(SkColor color
, SkAlpha alpha
);
78 // Given an opaque foreground and background color, try to return a foreground
79 // color that is "readable" over the background color by luma-inverting the
80 // foreground color and then picking whichever foreground color has higher
81 // contrast against the background color. You should not pass colors with
82 // non-255 alpha to this routine, since determining the correct behavior in such
83 // cases can be impossible.
85 // NOTE: This won't do anything but waste time if the supplied foreground color
86 // has a luma value close to the midpoint (0.5 in the HSL representation).
87 GFX_EXPORT SkColor
GetReadableColor(SkColor foreground
, SkColor background
);
90 GFX_EXPORT SkColor
InvertColor(SkColor color
);
92 // Gets a Windows system color as a SkColor
93 GFX_EXPORT SkColor
GetSysSkColor(int which
);
95 } // namespace color_utils
97 #endif // UI_GFX_COLOR_UTILS_H_