1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_GEOMETRY_BOX_F_H_
6 #define UI_GFX_GEOMETRY_BOX_F_H_
11 #include "ui/gfx/geometry/point3_f.h"
12 #include "ui/gfx/geometry/vector3d_f.h"
16 // A 3d version of gfx::RectF, with the positive z-axis pointed towards
18 class GFX_EXPORT BoxF
{
25 BoxF(float width
, float height
, float depth
)
26 : width_(width
< 0 ? 0 : width
),
27 height_(height
< 0 ? 0 : height
),
28 depth_(depth
< 0 ? 0 : depth
) {}
30 BoxF(float x
, float y
, float z
, float width
, float height
, float depth
)
32 width_(width
< 0 ? 0 : width
),
33 height_(height
< 0 ? 0 : height
),
34 depth_(depth
< 0 ? 0 : depth
) {}
36 BoxF(const Point3F
& origin
, float width
, float height
, float depth
)
38 width_(width
< 0 ? 0 : width
),
39 height_(height
< 0 ? 0 : height
),
40 depth_(depth
< 0 ? 0 : depth
) {}
44 // Scales all three axes by the given scale.
45 void Scale(float scale
) {
46 Scale(scale
, scale
, scale
);
49 // Scales each axis by the corresponding given scale.
50 void Scale(float x_scale
, float y_scale
, float z_scale
) {
51 origin_
.Scale(x_scale
, y_scale
, z_scale
);
52 set_size(width_
* x_scale
, height_
* y_scale
, depth_
* z_scale
);
55 // Moves the box by the specified distance in each dimension.
56 void operator+=(const Vector3dF
& offset
) {
60 // Returns true if the box has no interior points.
63 // Computes the union of this box with the given box. The union is the
64 // smallest box that contains both boxes.
65 void Union(const BoxF
& box
);
67 std::string
ToString() const;
69 float x() const { return origin_
.x(); }
70 void set_x(float x
) { origin_
.set_x(x
); }
72 float y() const { return origin_
.y(); }
73 void set_y(float y
) { origin_
.set_y(y
); }
75 float z() const { return origin_
.z(); }
76 void set_z(float z
) { origin_
.set_z(z
); }
78 float width() const { return width_
; }
79 void set_width(float width
) { width_
= width
< 0 ? 0 : width
; }
81 float height() const { return height_
; }
82 void set_height(float height
) { height_
= height
< 0 ? 0 : height
; }
84 float depth() const { return depth_
; }
85 void set_depth(float depth
) { depth_
= depth
< 0 ? 0 : depth
; }
87 float right() const { return x() + width(); }
88 float bottom() const { return y() + height(); }
89 float front() const { return z() + depth(); }
91 void set_size(float width
, float height
, float depth
) {
92 width_
= width
< 0 ? 0 : width
;
93 height_
= height
< 0 ? 0 : height
;
94 depth_
= depth
< 0 ? 0 : depth
;
97 const Point3F
& origin() const { return origin_
; }
98 void set_origin(const Point3F
& origin
) { origin_
= origin
; }
100 // Expands |this| to contain the given point, if necessary. Please note, even
101 // if |this| is empty, after the function |this| will continue to contain its
103 void ExpandTo(const Point3F
& point
);
105 // Expands |this| to contain the given box, if necessary. Please note, even
106 // if |this| is empty, after the function |this| will continue to contain its
108 void ExpandTo(const BoxF
& box
);
111 // Expands the box to contain the two given points. It is required that each
112 // component of |min| is less than or equal to the corresponding component in
113 // |max|. Precisely, what this function does is ensure that after the function
114 // completes, |this| contains origin_, min, max, and origin_ + (width_,
115 // height_, depth_), even if the box is empty. Emptiness checks are handled in
116 // the public function Union.
117 void ExpandTo(const Point3F
& min
, const Point3F
& max
);
125 GFX_EXPORT BoxF
UnionBoxes(const BoxF
& a
, const BoxF
& b
);
127 inline BoxF
ScaleBox(const BoxF
& b
,
131 return BoxF(b
.x() * x_scale
,
135 b
.height() * y_scale
,
136 b
.depth() * z_scale
);
139 inline BoxF
ScaleBox(const BoxF
& b
, float scale
) {
140 return ScaleBox(b
, scale
, scale
, scale
);
143 inline bool operator==(const BoxF
& a
, const BoxF
& b
) {
144 return a
.origin() == b
.origin() && a
.width() == b
.width() &&
145 a
.height() == b
.height() && a
.depth() == b
.depth();
148 inline bool operator!=(const BoxF
& a
, const BoxF
& b
) {
152 inline BoxF
operator+(const BoxF
& b
, const Vector3dF
& v
) {
153 return BoxF(b
.x() + v
.x(),
161 // This is declared here for use in gtest-based unit tests but is defined in
162 // the gfx_test_support target. Depend on that to use this in your unit test.
163 // This should not be used in production code - call ToString() instead.
164 void PrintTo(const BoxF
& box
, ::std::ostream
* os
);
168 #endif // UI_GFX_GEOMETRY_BOX_F_H_