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[chromium-blink-merge.git] / ui / gfx / geometry / box_f.h
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_GEOMETRY_BOX_F_H_
6 #define UI_GFX_GEOMETRY_BOX_F_H_
8 #include <iosfwd>
9 #include <string>
11 #include "ui/gfx/geometry/point3_f.h"
12 #include "ui/gfx/geometry/vector3d_f.h"
14 namespace gfx {
16 // A 3d version of gfx::RectF, with the positive z-axis pointed towards
17 // the camera.
18 class GFX_EXPORT BoxF {
19 public:
20 BoxF()
21 : width_(0.f),
22 height_(0.f),
23 depth_(0.f) {}
25 BoxF(float width, float height, float depth)
26 : width_(width < 0 ? 0 : width),
27 height_(height < 0 ? 0 : height),
28 depth_(depth < 0 ? 0 : depth) {}
30 BoxF(float x, float y, float z, float width, float height, float depth)
31 : origin_(x, y, z),
32 width_(width < 0 ? 0 : width),
33 height_(height < 0 ? 0 : height),
34 depth_(depth < 0 ? 0 : depth) {}
36 BoxF(const Point3F& origin, float width, float height, float depth)
37 : origin_(origin),
38 width_(width < 0 ? 0 : width),
39 height_(height < 0 ? 0 : height),
40 depth_(depth < 0 ? 0 : depth) {}
42 ~BoxF() {}
44 // Scales all three axes by the given scale.
45 void Scale(float scale) {
46 Scale(scale, scale, scale);
49 // Scales each axis by the corresponding given scale.
50 void Scale(float x_scale, float y_scale, float z_scale) {
51 origin_.Scale(x_scale, y_scale, z_scale);
52 set_size(width_ * x_scale, height_ * y_scale, depth_ * z_scale);
55 // Moves the box by the specified distance in each dimension.
56 void operator+=(const Vector3dF& offset) {
57 origin_ += offset;
60 // Returns true if the box has no interior points.
61 bool IsEmpty() const;
63 // Computes the union of this box with the given box. The union is the
64 // smallest box that contains both boxes.
65 void Union(const BoxF& box);
67 std::string ToString() const;
69 float x() const { return origin_.x(); }
70 void set_x(float x) { origin_.set_x(x); }
72 float y() const { return origin_.y(); }
73 void set_y(float y) { origin_.set_y(y); }
75 float z() const { return origin_.z(); }
76 void set_z(float z) { origin_.set_z(z); }
78 float width() const { return width_; }
79 void set_width(float width) { width_ = width < 0 ? 0 : width; }
81 float height() const { return height_; }
82 void set_height(float height) { height_ = height < 0 ? 0 : height; }
84 float depth() const { return depth_; }
85 void set_depth(float depth) { depth_ = depth < 0 ? 0 : depth; }
87 float right() const { return x() + width(); }
88 float bottom() const { return y() + height(); }
89 float front() const { return z() + depth(); }
91 void set_size(float width, float height, float depth) {
92 width_ = width < 0 ? 0 : width;
93 height_ = height < 0 ? 0 : height;
94 depth_ = depth < 0 ? 0 : depth;
97 const Point3F& origin() const { return origin_; }
98 void set_origin(const Point3F& origin) { origin_ = origin; }
100 // Expands |this| to contain the given point, if necessary. Please note, even
101 // if |this| is empty, after the function |this| will continue to contain its
102 // |origin_|.
103 void ExpandTo(const Point3F& point);
105 // Expands |this| to contain the given box, if necessary. Please note, even
106 // if |this| is empty, after the function |this| will continue to contain its
107 // |origin_|.
108 void ExpandTo(const BoxF& box);
110 private:
111 // Expands the box to contain the two given points. It is required that each
112 // component of |min| is less than or equal to the corresponding component in
113 // |max|. Precisely, what this function does is ensure that after the function
114 // completes, |this| contains origin_, min, max, and origin_ + (width_,
115 // height_, depth_), even if the box is empty. Emptiness checks are handled in
116 // the public function Union.
117 void ExpandTo(const Point3F& min, const Point3F& max);
119 Point3F origin_;
120 float width_;
121 float height_;
122 float depth_;
125 GFX_EXPORT BoxF UnionBoxes(const BoxF& a, const BoxF& b);
127 inline BoxF ScaleBox(const BoxF& b,
128 float x_scale,
129 float y_scale,
130 float z_scale) {
131 return BoxF(b.x() * x_scale,
132 b.y() * y_scale,
133 b.z() * z_scale,
134 b.width() * x_scale,
135 b.height() * y_scale,
136 b.depth() * z_scale);
139 inline BoxF ScaleBox(const BoxF& b, float scale) {
140 return ScaleBox(b, scale, scale, scale);
143 inline bool operator==(const BoxF& a, const BoxF& b) {
144 return a.origin() == b.origin() && a.width() == b.width() &&
145 a.height() == b.height() && a.depth() == b.depth();
148 inline bool operator!=(const BoxF& a, const BoxF& b) {
149 return !(a == b);
152 inline BoxF operator+(const BoxF& b, const Vector3dF& v) {
153 return BoxF(b.x() + v.x(),
154 b.y() + v.y(),
155 b.z() + v.z(),
156 b.width(),
157 b.height(),
158 b.depth());
161 // This is declared here for use in gtest-based unit tests but is defined in
162 // the gfx_test_support target. Depend on that to use this in your unit test.
163 // This should not be used in production code - call ToString() instead.
164 void PrintTo(const BoxF& box, ::std::ostream* os);
166 } // namespace gfx
168 #endif // UI_GFX_GEOMETRY_BOX_F_H_