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[chromium-blink-merge.git] / ui / views / controls / throbber.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_VIEWS_CONTROLS_THROBBER_H_
6 #define UI_VIEWS_CONTROLS_THROBBER_H_
8 #include "base/basictypes.h"
9 #include "base/compiler_specific.h"
10 #include "base/time/time.h"
11 #include "base/timer/timer.h"
12 #include "ui/views/view.h"
14 namespace gfx {
15 class ImageSkia;
18 namespace views {
20 // Throbbers display an animation, usually used as a status indicator.
22 class VIEWS_EXPORT Throbber : public View {
23 public:
24 // |frame_time_ms| is the amount of time that should elapse between frames
25 // (in milliseconds)
26 // If |paint_while_stopped| is false, this view will be invisible when not
27 // running.
28 Throbber(int frame_time_ms, bool paint_while_stopped);
29 Throbber(int frame_time_ms, bool paint_while_stopped, gfx::ImageSkia* frames);
30 virtual ~Throbber();
32 // Start and stop the throbber animation
33 virtual void Start();
34 virtual void Stop();
36 // Set custom throbber frames. Otherwise IDR_THROBBER is loaded.
37 void SetFrames(const gfx::ImageSkia* frames);
39 // Overridden from View:
40 virtual gfx::Size GetPreferredSize() const OVERRIDE;
41 virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE;
43 protected:
44 // Specifies whether the throbber is currently animating or not
45 bool running_;
47 private:
48 void Run();
50 bool paint_while_stopped_;
51 int frame_count_; // How many frames we have.
52 base::Time start_time_; // Time when Start was called.
53 const gfx::ImageSkia* frames_; // Frames images.
54 base::TimeDelta frame_time_; // How long one frame is displayed.
55 base::RepeatingTimer<Throbber> timer_; // Used to schedule Run calls.
57 DISALLOW_COPY_AND_ASSIGN(Throbber);
60 // A SmoothedThrobber is a throbber that is representing potentially short
61 // and nonoverlapping bursts of work. SmoothedThrobber ignores small
62 // pauses in the work stops and starts, and only starts its throbber after
63 // a small amount of work time has passed.
64 class VIEWS_EXPORT SmoothedThrobber : public Throbber {
65 public:
66 explicit SmoothedThrobber(int frame_delay_ms);
67 SmoothedThrobber(int frame_delay_ms, gfx::ImageSkia* frames);
68 virtual ~SmoothedThrobber();
70 virtual void Start() OVERRIDE;
71 virtual void Stop() OVERRIDE;
73 void set_start_delay_ms(int value) { start_delay_ms_ = value; }
74 void set_stop_delay_ms(int value) { stop_delay_ms_ = value; }
76 private:
77 // Called when the startup-delay timer fires
78 // This function starts the actual throbbing.
79 void StartDelayOver();
81 // Called when the shutdown-delay timer fires.
82 // This function stops the actual throbbing.
83 void StopDelayOver();
85 // Delay after work starts before starting throbber, in milliseconds.
86 int start_delay_ms_;
88 // Delay after work stops before stopping, in milliseconds.
89 int stop_delay_ms_;
91 base::OneShotTimer<SmoothedThrobber> start_timer_;
92 base::OneShotTimer<SmoothedThrobber> stop_timer_;
94 DISALLOW_COPY_AND_ASSIGN(SmoothedThrobber);
97 // A CheckmarkThrobber is a special variant of throbber that has three states:
98 // 1. not yet completed (which paints nothing)
99 // 2. working (which paints the throbber animation)
100 // 3. completed (which paints a checkmark)
102 class VIEWS_EXPORT CheckmarkThrobber : public Throbber {
103 public:
104 CheckmarkThrobber();
106 // If checked is true, the throbber stops spinning and displays a checkmark.
107 // If checked is false, the throbber stops spinning and displays nothing.
108 void SetChecked(bool checked);
110 // Overridden from Throbber:
111 virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE;
113 private:
114 static const int kFrameTimeMs = 30;
116 // Whether or not we should display a checkmark.
117 bool checked_;
119 // The checkmark image.
120 const gfx::ImageSkia* checkmark_;
122 DISALLOW_COPY_AND_ASSIGN(CheckmarkThrobber);
125 } // namespace views
127 #endif // UI_VIEWS_CONTROLS_THROBBER_H_