IndexedDBFactory now ForceCloses databases.
[chromium-blink-merge.git] / content / browser / android / edge_effect.cc
blob41fa1a171e18db9eb17456c2cdfe31152e1e3c78
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/android/edge_effect.h"
7 #include "cc/layers/layer.h"
8 #include "ui/gfx/screen.h"
10 namespace content {
12 namespace {
14 enum State {
15 STATE_IDLE = 0,
16 STATE_PULL,
17 STATE_ABSORB,
18 STATE_RECEDE,
19 STATE_PULL_DECAY
22 // Time it will take the effect to fully recede in ms
23 const int kRecedeTime = 1000;
25 // Time it will take before a pulled glow begins receding in ms
26 const int kPullTime = 167;
28 // Time it will take in ms for a pulled glow to decay before release
29 const int kPullDecayTime = 1000;
31 const float kMaxAlpha = 1.f;
32 const float kHeldEdgeScaleY = .5f;
34 const float kMaxGlowHeight = 4.f;
36 const float kPullGlowBegin = 1.f;
37 const float kPullEdgeBegin = 0.6f;
39 // Min/max velocity that will be absorbed
40 const float kMinVelocity = 100.f;
41 const float kMaxVelocity = 10000.f;
43 const float kEpsilon = 0.001f;
45 // How much dragging should effect the height of the edge image.
46 // Number determined by user testing.
47 const int kPullDistanceEdgeFactor = 7;
49 // How much dragging should effect the height of the glow image.
50 // Number determined by user testing.
51 const int kPullDistanceGlowFactor = 7;
52 const float kPullDistanceAlphaGlowFactor = 1.1f;
54 const int kVelocityEdgeFactor = 8;
55 const int kVelocityGlowFactor = 12;
57 template <typename T>
58 T Lerp(T a, T b, T t) {
59 return a + (b - a) * t;
62 template <typename T>
63 T Clamp(T value, T low, T high) {
64 return value < low ? low : (value > high ? high : value);
67 template <typename T>
68 T Damp(T input, T factor) {
69 T result;
70 if (factor == 1) {
71 result = 1 - (1 - input) * (1 - input);
72 } else {
73 result = 1 - std::pow(1 - input, 2 * factor);
75 return result;
78 gfx::Transform ComputeTransform(EdgeEffect::Edge edge,
79 gfx::SizeF size, int height) {
80 switch (edge) {
81 default:
82 case EdgeEffect::EDGE_TOP:
83 return gfx::Transform(1, 0, 0, 1, 0, 0);
84 case EdgeEffect::EDGE_LEFT:
85 return gfx::Transform(0, 1, -1, 0,
86 (-size.width() + height) / 2 ,
87 (size.width() - height) / 2);
88 case EdgeEffect::EDGE_BOTTOM:
89 return gfx::Transform(-1, 0, 0, -1, 0, size.height() - height);
90 case EdgeEffect::EDGE_RIGHT:
91 return gfx::Transform(0, -1, 1, 0,
92 (-size.width() - height) / 2 + size.height(),
93 (size.width() - height) / 2);
97 void DisableLayer(cc::Layer* layer) {
98 DCHECK(layer);
99 layer->SetIsDrawable(false);
100 layer->SetTransform(gfx::Transform());
101 layer->SetOpacity(1.f);
104 void UpdateLayer(cc::Layer* layer,
105 EdgeEffect::Edge edge,
106 gfx::SizeF size,
107 int height,
108 float opacity) {
109 DCHECK(layer);
110 layer->SetIsDrawable(true);
111 layer->SetTransform(ComputeTransform(edge, size, height));
112 layer->SetBounds(gfx::Size(size.width(), height));
113 layer->SetOpacity(Clamp(opacity, 0.f, 1.f));
116 } // namespace
118 EdgeEffect::EdgeEffect(scoped_refptr<cc::Layer> edge,
119 scoped_refptr<cc::Layer> glow)
120 : edge_(edge)
121 , glow_(glow)
122 , edge_alpha_(0)
123 , edge_scale_y_(0)
124 , glow_alpha_(0)
125 , glow_scale_y_(0)
126 , edge_alpha_start_(0)
127 , edge_alpha_finish_(0)
128 , edge_scale_y_start_(0)
129 , edge_scale_y_finish_(0)
130 , glow_alpha_start_(0)
131 , glow_alpha_finish_(0)
132 , glow_scale_y_start_(0)
133 , glow_scale_y_finish_(0)
134 , state_(STATE_IDLE)
135 , pull_distance_(0)
136 , dpi_scale_(1) {
137 // Prevent the provided layers from drawing until the effect is activated.
138 DisableLayer(edge_.get());
139 DisableLayer(glow_.get());
141 dpi_scale_ =
142 gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().device_scale_factor();
145 EdgeEffect::~EdgeEffect() { }
147 bool EdgeEffect::IsFinished() const {
148 return state_ == STATE_IDLE;
151 void EdgeEffect::Finish() {
152 DisableLayer(edge_.get());
153 DisableLayer(glow_.get());
154 pull_distance_ = 0;
155 state_ = STATE_IDLE;
158 void EdgeEffect::Pull(base::TimeTicks current_time, float delta_distance) {
159 if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) {
160 return;
162 if (state_ != STATE_PULL) {
163 glow_scale_y_ = kPullGlowBegin;
165 state_ = STATE_PULL;
167 start_time_ = current_time;
168 duration_ = base::TimeDelta::FromMilliseconds(kPullTime);
170 delta_distance *= dpi_scale_;
171 float abs_delta_distance = std::abs(delta_distance);
172 pull_distance_ += delta_distance;
173 float distance = std::abs(pull_distance_);
175 edge_alpha_ = edge_alpha_start_ = Clamp(distance, kPullEdgeBegin, kMaxAlpha);
176 edge_scale_y_ = edge_scale_y_start_
177 = Clamp(distance * kPullDistanceEdgeFactor, kHeldEdgeScaleY, 1.f);
179 glow_alpha_ = glow_alpha_start_ =
180 std::min(kMaxAlpha,
181 glow_alpha_ + abs_delta_distance * kPullDistanceAlphaGlowFactor);
183 float glow_change = abs_delta_distance;
184 if (delta_distance > 0 && pull_distance_ < 0)
185 glow_change = -glow_change;
186 if (pull_distance_ == 0)
187 glow_scale_y_ = 0;
189 // Do not allow glow to get larger than kMaxGlowHeight.
190 glow_scale_y_ = glow_scale_y_start_ =
191 Clamp(glow_scale_y_ + glow_change * kPullDistanceGlowFactor,
192 0.f, kMaxGlowHeight);
194 edge_alpha_finish_ = edge_alpha_;
195 edge_scale_y_finish_ = edge_scale_y_;
196 glow_alpha_finish_ = glow_alpha_;
197 glow_scale_y_finish_ = glow_scale_y_;
200 void EdgeEffect::Release(base::TimeTicks current_time) {
201 pull_distance_ = 0;
203 if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY)
204 return;
206 state_ = STATE_RECEDE;
207 edge_alpha_start_ = edge_alpha_;
208 edge_scale_y_start_ = edge_scale_y_;
209 glow_alpha_start_ = glow_alpha_;
210 glow_scale_y_start_ = glow_scale_y_;
212 edge_alpha_finish_ = 0.f;
213 edge_scale_y_finish_ = 0.f;
214 glow_alpha_finish_ = 0.f;
215 glow_scale_y_finish_ = 0.f;
217 start_time_ = current_time;
218 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTime);
221 void EdgeEffect::Absorb(base::TimeTicks current_time, float velocity) {
222 state_ = STATE_ABSORB;
223 float scaled_velocity =
224 dpi_scale_ * Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity);
226 start_time_ = current_time;
227 // This should never be less than 1 millisecond.
228 duration_ = base::TimeDelta::FromMilliseconds(0.15f + (velocity * 0.02f));
230 // The edge should always be at least partially visible, regardless
231 // of velocity.
232 edge_alpha_start_ = 0.f;
233 edge_scale_y_ = edge_scale_y_start_ = 0.f;
234 // The glow depends more on the velocity, and therefore starts out
235 // nearly invisible.
236 glow_alpha_start_ = 0.3f;
237 glow_scale_y_start_ = 0.f;
239 // Factor the velocity by 8. Testing on device shows this works best to
240 // reflect the strength of the user's scrolling.
241 edge_alpha_finish_ = Clamp(scaled_velocity * kVelocityEdgeFactor, 0.f, 1.f);
242 // Edge should never get larger than the size of its asset.
243 edge_scale_y_finish_ = Clamp(scaled_velocity * kVelocityEdgeFactor,
244 kHeldEdgeScaleY, 1.f);
246 // Growth for the size of the glow should be quadratic to properly
247 // respond
248 // to a user's scrolling speed. The faster the scrolling speed, the more
249 // intense the effect should be for both the size and the saturation.
250 glow_scale_y_finish_ = std::min(
251 0.025f + (scaled_velocity * (scaled_velocity / 100) * 0.00015f), 1.75f);
252 // Alpha should change for the glow as well as size.
253 glow_alpha_finish_ = Clamp(glow_alpha_start_,
254 scaled_velocity * kVelocityGlowFactor * .00001f,
255 kMaxAlpha);
258 bool EdgeEffect::Update(base::TimeTicks current_time) {
259 if (IsFinished())
260 return false;
262 const double dt = (current_time - start_time_).InMilliseconds();
263 const double t = std::min(dt / duration_.InMilliseconds(), 1.);
264 const float interp = static_cast<float>(Damp(t, 1.));
266 edge_alpha_ = Lerp(edge_alpha_start_, edge_alpha_finish_, interp);
267 edge_scale_y_ = Lerp(edge_scale_y_start_, edge_scale_y_finish_, interp);
268 glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp);
269 glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp);
271 if (t >= 1.f - kEpsilon) {
272 switch (state_) {
273 case STATE_ABSORB:
274 state_ = STATE_RECEDE;
275 start_time_ = current_time;
276 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTime);
278 edge_alpha_start_ = edge_alpha_;
279 edge_scale_y_start_ = edge_scale_y_;
280 glow_alpha_start_ = glow_alpha_;
281 glow_scale_y_start_ = glow_scale_y_;
283 // After absorb, the glow and edge should fade to nothing.
284 edge_alpha_finish_ = 0.f;
285 edge_scale_y_finish_ = 0.f;
286 glow_alpha_finish_ = 0.f;
287 glow_scale_y_finish_ = 0.f;
288 break;
289 case STATE_PULL:
290 state_ = STATE_PULL_DECAY;
291 start_time_ = current_time;
292 duration_ = base::TimeDelta::FromMilliseconds(kPullDecayTime);
294 edge_alpha_start_ = edge_alpha_;
295 edge_scale_y_start_ = edge_scale_y_;
296 glow_alpha_start_ = glow_alpha_;
297 glow_scale_y_start_ = glow_scale_y_;
299 // After pull, the glow and edge should fade to nothing.
300 edge_alpha_finish_ = 0.f;
301 edge_scale_y_finish_ = 0.f;
302 glow_alpha_finish_ = 0.f;
303 glow_scale_y_finish_ = 0.f;
304 break;
305 case STATE_PULL_DECAY:
307 // When receding, we want edge to decrease more slowly
308 // than the glow.
309 float factor = glow_scale_y_finish_ != 0 ?
310 1 / (glow_scale_y_finish_ * glow_scale_y_finish_) :
311 std::numeric_limits<float>::max();
312 edge_scale_y_ = edge_scale_y_start_ +
313 (edge_scale_y_finish_ - edge_scale_y_start_) * interp * factor;
314 state_ = STATE_RECEDE;
316 break;
317 case STATE_RECEDE:
318 Finish();
319 break;
320 default:
321 break;
325 if (state_ == STATE_RECEDE && glow_scale_y_ <= 0 && edge_scale_y_ <= 0)
326 Finish();
328 return !IsFinished();
331 void EdgeEffect::ApplyToLayers(gfx::SizeF size, Edge edge) {
332 if (IsFinished())
333 return;
335 // An empty effect size, while meaningless, is also relatively harmless, and
336 // will simply prevent any drawing of the layers.
337 if (size.IsEmpty()) {
338 DisableLayer(edge_.get());
339 DisableLayer(glow_.get());
340 return;
343 float dummy_scale_x, dummy_scale_y;
345 // Glow
346 gfx::Size glow_image_bounds;
347 glow_->CalculateContentsScale(1.f, 1.f, 1.f, false,
348 &dummy_scale_x, &dummy_scale_y,
349 &glow_image_bounds);
350 const int glow_height = glow_image_bounds.height();
351 const int glow_width = glow_image_bounds.width();
352 const int glow_bottom = static_cast<int>(std::min(
353 glow_height * glow_scale_y_ * glow_height / glow_width * 0.6f,
354 glow_height * kMaxGlowHeight) * dpi_scale_ + 0.5f);
355 UpdateLayer(glow_.get(), edge, size, glow_bottom, glow_alpha_);
357 // Edge
358 gfx::Size edge_image_bounds;
359 edge_->CalculateContentsScale(1.f, 1.f, 1.f, false,
360 &dummy_scale_x, &dummy_scale_y,
361 &edge_image_bounds);
362 const int edge_height = edge_image_bounds.height();
363 const int edge_bottom = static_cast<int>(
364 edge_height * edge_scale_y_ * dpi_scale_);
365 UpdateLayer(edge_.get(), edge, size, edge_bottom, edge_alpha_);
368 } // namespace content