1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
8 #include "build/build_config.h"
10 #ifndef WIN32_LEAN_AND_MEAN
11 #define WIN32_LEAN_AND_MEAN
13 #define DIRECTINPUT_VERSION 0x0800
21 #include "base/basictypes.h"
22 #include "base/compiler_specific.h"
23 #include "base/scoped_native_library.h"
24 #include "content/browser/gamepad/gamepad_data_fetcher.h"
25 #include "content/browser/gamepad/gamepad_standard_mappings.h"
26 #include "third_party/WebKit/public/platform/WebGamepads.h"
30 class GamepadPlatformDataFetcherWin
: public GamepadDataFetcher
{
32 GamepadPlatformDataFetcherWin();
33 virtual ~GamepadPlatformDataFetcherWin();
34 virtual void GetGamepadData(blink::WebGamepads
* pads
,
35 bool devices_changed_hint
) OVERRIDE
;
37 // XInput-specific implementation for GetGamepadData.
38 bool GetXInputGamepadData(blink::WebGamepads
* pads
,
39 bool devices_changed_hint
);
40 bool GetDirectInputGamepadData(blink::WebGamepads
* pads
,
41 bool devices_changed_hint
);
43 // The three function types we use from xinput1_3.dll.
44 typedef void (WINAPI
*XInputEnableFunc
)(BOOL enable
);
45 typedef DWORD (WINAPI
*XInputGetCapabilitiesFunc
)(
46 DWORD dwUserIndex
, DWORD dwFlags
, XINPUT_CAPABILITIES
* pCapabilities
);
47 typedef DWORD (WINAPI
*XInputGetStateFunc
)(
48 DWORD dwUserIndex
, XINPUT_STATE
* pState
);
50 // Get functions from dynamically loaded xinput1_3.dll. We don't use
51 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which
52 // isn't redistributable. Returns true if loading was successful. We include
53 // xinput1_3.dll with Chrome.
54 bool GetXInputDllFunctions();
56 // Scan for connected XInput and DirectInput gamepads.
57 void EnumerateDevices(blink::WebGamepads
* pads
);
58 bool GetXInputPadConnectivity(int i
, blink::WebGamepad
* pad
) const;
60 void GetXInputPadData(int i
, blink::WebGamepad
* pad
);
61 void GetDirectInputPadData(int i
, blink::WebGamepad
* pad
);
63 int FirstAvailableGamepadId() const;
64 bool HasXInputGamepad(int index
) const;
65 bool HasDirectInputGamepad(const GUID
&guid
) const;
67 base::ScopedNativeLibrary xinput_dll_
;
68 bool xinput_available_
;
69 bool directinput_available_
;
71 // Function pointers to XInput functionality, retrieved in
72 // |GetXinputDllFunctions|.
73 XInputEnableFunc xinput_enable_
;
74 XInputGetCapabilitiesFunc xinput_get_capabilities_
;
75 XInputGetStateFunc xinput_get_state_
;
77 IDirectInput8
* directinput_interface_
;
79 enum PadConnectionStatus
{
86 PadConnectionStatus status
;
87 int xinput_index
; // XInput-only.
88 // Fields below are for DirectInput devices only.
90 IDirectInputDevice8
* directinput_gamepad
;
91 GamepadStandardMappingFunction mapper
;
93 PadState pad_state_
[blink::WebGamepads::itemsLengthCap
];
95 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin
);
98 } // namespace content
100 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_