IndexedDBFactory now ForceCloses databases.
[chromium-blink-merge.git] / content / browser / gamepad / gamepad_platform_data_fetcher_win.h
blobc894143b076316f6d5ce32cb17b7a1eef1f759d2
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
8 #include "build/build_config.h"
10 #ifndef WIN32_LEAN_AND_MEAN
11 #define WIN32_LEAN_AND_MEAN
12 #endif
13 #define DIRECTINPUT_VERSION 0x0800
14 #include <dinput.h>
15 #include <stdlib.h>
16 #include <Unknwn.h>
17 #include <WinDef.h>
18 #include <windows.h>
19 #include <XInput.h>
21 #include "base/basictypes.h"
22 #include "base/compiler_specific.h"
23 #include "base/scoped_native_library.h"
24 #include "content/browser/gamepad/gamepad_data_fetcher.h"
25 #include "content/browser/gamepad/gamepad_standard_mappings.h"
26 #include "third_party/WebKit/public/platform/WebGamepads.h"
28 namespace content {
30 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher {
31 public:
32 GamepadPlatformDataFetcherWin();
33 virtual ~GamepadPlatformDataFetcherWin();
34 virtual void GetGamepadData(blink::WebGamepads* pads,
35 bool devices_changed_hint) OVERRIDE;
36 private:
37 // XInput-specific implementation for GetGamepadData.
38 bool GetXInputGamepadData(blink::WebGamepads* pads,
39 bool devices_changed_hint);
40 bool GetDirectInputGamepadData(blink::WebGamepads* pads,
41 bool devices_changed_hint);
43 // The three function types we use from xinput1_3.dll.
44 typedef void (WINAPI *XInputEnableFunc)(BOOL enable);
45 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)(
46 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities);
47 typedef DWORD (WINAPI *XInputGetStateFunc)(
48 DWORD dwUserIndex, XINPUT_STATE* pState);
50 // Get functions from dynamically loaded xinput1_3.dll. We don't use
51 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which
52 // isn't redistributable. Returns true if loading was successful. We include
53 // xinput1_3.dll with Chrome.
54 bool GetXInputDllFunctions();
56 // Scan for connected XInput and DirectInput gamepads.
57 void EnumerateDevices(blink::WebGamepads* pads);
58 bool GetXInputPadConnectivity(int i, blink::WebGamepad* pad) const;
60 void GetXInputPadData(int i, blink::WebGamepad* pad);
61 void GetDirectInputPadData(int i, blink::WebGamepad* pad);
63 int FirstAvailableGamepadId() const;
64 bool HasXInputGamepad(int index) const;
65 bool HasDirectInputGamepad(const GUID &guid) const;
67 base::ScopedNativeLibrary xinput_dll_;
68 bool xinput_available_;
69 bool directinput_available_;
71 // Function pointers to XInput functionality, retrieved in
72 // |GetXinputDllFunctions|.
73 XInputEnableFunc xinput_enable_;
74 XInputGetCapabilitiesFunc xinput_get_capabilities_;
75 XInputGetStateFunc xinput_get_state_;
77 IDirectInput8* directinput_interface_;
79 enum PadConnectionStatus {
80 DISCONNECTED,
81 XINPUT_CONNECTED,
82 DIRECTINPUT_CONNECTED
85 struct PadState {
86 PadConnectionStatus status;
87 int xinput_index; // XInput-only.
88 // Fields below are for DirectInput devices only.
89 GUID guid;
90 IDirectInputDevice8* directinput_gamepad;
91 GamepadStandardMappingFunction mapper;
93 PadState pad_state_[blink::WebGamepads::itemsLengthCap];
95 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin);
98 } // namespace content
100 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_