1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_
8 #include "base/strings/string_piece.h"
16 typedef void (*GamepadStandardMappingFunction
)(
17 const blink::WebGamepad
& original
,
18 blink::WebGamepad
* mapped
);
20 GamepadStandardMappingFunction
GetGamepadStandardMappingFunction(
21 const base::StringPiece
& vendor_id
,
22 const base::StringPiece
& product_id
);
24 // This defines our canonical mapping order for gamepad-like devices. If these
25 // items cannot all be satisfied, it is a case-by-case judgement as to whether
26 // it is better to leave the device unmapped, or to partially map it. In
27 // general, err towards leaving it *unmapped* so that content can handle
30 enum CanonicalButtonIndex
{
41 kButtonLeftThumbstick
,
42 kButtonRightThumbstick
,
51 enum CanonicalAxisIndex
{
59 } // namespace content
61 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_